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* n64.xml: Added notes about known Mario no Photopi SmartMedia cards (#7495) ClawGrip2020-11-191-1/+13
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* snes.xml: improved documentation for nbahang cart [Heihachi_73] Ivan Vangelista2020-09-021-1/+5
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* n64.xml: Fix validation errors (#7088) ClawGrip2020-08-161-1/+1
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* n64.xml: Add some carts PCBs metadata ClawGrip2020-08-161-0/+45
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* srcclean and cleanup (nw) Vas Crabb2020-06-211-1/+1
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* n64.xml: Document a few more cart PCBs Rebecca Wallander2020-04-301-9/+65
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* srcclean and manual cleanup (nw) Vas Crabb2020-04-261-1/+1
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* (nw) softlist_dev.cpp: validate ROM labels Vas Crabb2020-04-161-16/+16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The free-for-all on labels in software lists is not working. There's no consistency, labels are getting excessively long, people are starting to use non-ASCII characters in labels making it harder for others to type them when manipulating files on the command line, and there's too much markup being put in labels. The length limit is 127 characters, same as for labels in MAME itself. This should be long enough to be descriptive. Remember that the Win32 path limit is 260 characters, and many applications and frameworks have issues with longer paths, including Windows Explorer and the .NET framework. Labels are used as filenames, so concessions need to be made for this. I have not abbreviated excessively long labels myself - they're currently causing 135 validity errors. Someone else can fix them. Printable ASCII characters are allowed, with a few exceptions. The exceptions are limited to characters most likely to cause issues for interactive shells and scripts: * ! - csh event substitution (very difficult to escape properly) * $ - sh varibale expansion * % - csh job control, cmd variable expansion * / - UNIX directory separator * : - sh path separator, Windows drive qualifier * \ - sh escape, Windows directory separator Most of the labels that had to be edited were using ! for markup, or using ! and % for titles in labels. Strangely, titles in labels are often forced to lower case, despite this never being enforced for software lists. There are also various other edits to titles used for labels, such as moving articles to the end (with or without a comma), or replacing spaces with underscores. As I already said, there's no consistency at all. There is far too much markup in labels. They're even being used for notes in some cases (e.g. at least one case where a dumper's name is in the label). The XML schema supports metadata - use it. For example, you can use part_id for an unrestricted display name for a software part. You can also use XML comments for notes. And while on the topic of metadata, vgmplay.xml is putting the same thing in the part_id as well as the label. The part_id should have the actual title, not the title mangled to make it more suitable for use as a filename. Addressing this would be a lot of work, given how large the file is. For now, empty data areas in software lists cause a verbose message rather than a validation warning. There are thousands of software lists using empty data areas to indicate the size/width of cartridge RAM/EEPROM/etc.
* n64.xml: 3 more cart PCBs documented Rebecca Wallander2020-04-151-3/+21
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* n64.xml: Document some more cart PCBs Rebecca Wallander2020-04-131-7/+55
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* Added Viewpoint 64 prototype (#6496) Alexis Bousiges2020-03-291-0/+11
| | | | | | | | | * Added Viewpoint 64 prototype Rom file dumped and can be found here => https://www.gamingalexandria.com/wp/2020/03/28/viewpoint-2064-n64-unreleased/ * Fixed viewpoint software name Fixed viewpoint software name
* (nw) More license shuffling Vas Crabb2020-03-071-6/+3
| | | | | | | | Get rid of a couple of copies of the CC0 text. Add header comment to CC0 files to remind people editing them what the terms are. Also add some missing XML headers. The header comments in layouts won't bloat the binary - they get stripped out before compressing, same as any other comments.
* srcclean and manual adjustments (nw) Vas Crabb2020-02-231-30/+30
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* n64.xml, ique.xml - XML format fixes (nw) Scott Stone2020-02-131-1/+1
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* Merge pull request #6279 from FakeShemp/n64_2 R. Belmont2020-02-131-8/+63
|\ | | | | n64.xml: Document a few more N64 game PCBs
| * n64.xml: Document a few more N64 game PCBs Rebecca Wallander2020-02-081-8/+63
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* | Update n64.xml (#6277) Rebecca Wallander2020-02-081-3/+3
|/ | | Fixed two errors in my previous commit.
* n64.xml: Fix xml validation (nw) Scott Stone2020-02-051-1/+1
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* n64.xml: Rework the N64 softlist (#6259) Rebecca Wallander2020-02-051-2032/+3995
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * n64.xml - Document more carts and add some new dumps * n64.xml - Document more carts and add some new dumps * n6 * n64.xml - Add more cart docs and dumps * n64.xml - Add more cart docs and dumps * n64.xml - Add more cart docs and dumps * n64.xml - Document more carts and add some new dumps * n64.xml - Replace country shortnames with full names * n64.xml - Document more carts and add some new dumps * n64.xml - Document more carts and add some new dumps * n64.xml - Document more carts * n64.xml - Document more carts * n64.xml - Document more carts * n64.xml - More documentation * n64.xml - Document more carts * Add Nintendo iQue softlist * n64.xml/ique.xml - Document more carts * n64.xml - Document more carts * n64.xml - Document more carts * n64.xml - Document more carts * n64.xml - Document more carts * n64.xml - Document more carts * n64.xml/ique.xml - Document more carts * n64.xml - Document more carts * n64.xml/ique.xml - Document more carts * ique.xml - Replace with encrypted dumps * ique.xml/n64.xml -- Document more carts * n64.xml - Add more n64 documentation * n64.xml - fix format * ique.xml - fix name
* n64.xml - Add TWINE proto Rebecca Wallander2019-12-211-0/+11
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* vz_snap.xml: dtd validation fix (nw) Scott Stone2019-10-061-1/+1
| | | | Many assorted XML files fixed for errant spaces, missing linefeed, improper format, and other oddness (nw)
* srcclean and fixup (nw) Vas Crabb2018-11-251-18/+18
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* Add notes about the Nintendo VRU (nw) (#4304) ClawGrip2018-11-171-0/+24
| | | | | | * Add notes about the Nintendo VRU (nw) * Small correction (nw)
* Remember to save this time -_- FakeShemp2016-11-181-6/+6
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* Formatting. FakeShemp2016-11-181-1/+1
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* Add new dump confirms from TeamEurope. FakeShemp2016-11-181-1/+8
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* Cleanup and version bumpmame0175 Miodrag Milanovic2016-06-291-7/+7
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* n64.xml: added missing info. nw. etabeta782016-06-031-1770/+2369
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* more consistency fixes. nw. etabeta782016-05-291-2/+2
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* Cleanups and version bumpmame0174 Miodrag Milanovic2016-05-251-2/+2
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* another (and last for this development cycle) round of etabeta782016-05-241-3/+3
| | | | naming consistency "enforcement", especially for saturn.xml. nw.
* more naming consistency across lists. nw. etabeta782016-05-231-17/+17
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* many more from my backlog. in particular: replaced Teshu Budui 2 etabeta782016-05-061-0/+11
| | | | | | (aka Terrifying 9/11) hacked GBC dump with the correct one, courtesy of Taizou, and fixed Policeman NES graphical emulation. nw.
* a first dive in my huge backlog. nw. etabeta782016-05-041-0/+11
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* Be nitpicky about commas. angelosa2015-06-301-4/+4
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* missing gamecube edition roms added andrea-petrucci-19752015-06-151-12/+78
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* Gameshark is a clone of Action Replay andrea-petrucci-19752015-06-021-2/+2
| | | | | | http://doc.kodewerx.org/hacking_n64.html#devices_gspro http://www.gamewinners.com/device/misc/blgameshark.htm Gameshark and Action Replay for N64 are the exact same device with different names. Action Replay was originally developed by Datel in the UK It was then sold by Interact with the Gameshark label in the U.S. Madcatz now owns that label. They're also called GameBuster in Germany.
* n64.xml: fixed some parent/clone relation. [Andrea Petrucci] etabeta782015-06-021-3/+3
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* Cleanups and version bumpmame0157 Miodrag Milanovic2014-12-311-2/+2
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* (MESS) softlist: misc additions. nw. etabeta782014-12-271-0/+94
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* softlist: added a bunch of new dumps from misc sources. nw. Fabio Priuli2014-06-251-0/+11
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* (MESS) n64.xml: fixed the 7 games which had wrong offsets in the softlist. nw. Fabio Priuli2014-03-241-6/+6
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* (MESS) new n64 proto added to softlist, courtesy of Micro-64. nw. Fabio Priuli2014-02-171-0/+11
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* Fix for Toy Story 2 same name/different hash issue. (nw) Scott Stone2013-07-011-1/+1
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* remove BOM. nw. Fabio Priuli2013-06-301-1/+1
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* don't include dumper's name in filename! (nw) Cowering2013-06-301-2/+2
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* (MESS) softlist: misc consistency fixes. nw. Fabio Priuli2013-05-191-12/+12
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* (MESS) n64.xml: new dump from BigFred. nw. Fabio Priuli2013-05-011-0/+11
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* (MESS) softlist: misc consistency fixes, mostly to have common shortnames ↵ Fabio Priuli2013-05-011-1/+1
| | | | | for the same games across different lists. nw.
* Oh.. so no BOM it is? Anything beyond this.. I'm out. (nw) Scott Stone2013-04-251-1/+1
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