| Commit message (Collapse) | Author | Age | Files | Lines |
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- This multicart doesn't fully work because it's a bad dump--the second 2MB is missing and is a repeat of the first half. New checksums are for the first 2MB.
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neogeo.xml, timex_cass.xml - Various commented entry adjustments to represent proper status.
New NOT_WORKING software list additions
---------------------------------------
Superfrog (Rev 1) [TheBoss]
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* megadriv.xml: add protos + some fixes
New working software list additions
-----------------------------------
Ballz 3D (USA, prototype 199406xx) [HyperGHZ]
Ballz 3D (prototype 199409xx) [ExplodedHamster]
Disney's The Jungle Book (prototype) [Hidden Palace]
Mega Turrican (prototype 19930518) [armadylo]
Michael Jackson's Moonwalker (prototype 19900424) [Landon White]
Taz-Mania (prototype) [stonic]
Wayne Gretzky and the NHLPA All-Stars (prototype 19950217) [Sonik]
also:
* fix PCB refdes errors on crydragn
* move ggroundp and legobatm out of fully documented section
* minor touch ups
Co-authored-by: 0kmg <0kmg@users.noreply.github.com>
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* megadriv.xml: more protos, even more blast processing
Bio Hazard Battle (prototype) [Modern Vintage Gamer]
Ship (visitor prototype) [Modern Vintage Gamer]
Disney's Aladdin (prototype 19930627) [Hidden Palace]
Australian Rugby League (prototype) [Hidden Palace]
Captain Lang (prototype) [Hidden Palace]
Champions World Class Soccer (prototype) [Hidden Palace]
College Football USA 96 (prototype 19950621) [Hidden Palace]
Danny Sullivan's Indy Heat (prototype) (pirate) [Hidden Palace]
Dr. Robotnik's Mean Bean Machine (USA, prototype b) [Hidden Palace]
Dune - The Battle for Arrakis (Euro, prototype 19940111) [Hidden Palace]
The Flintstones (Ocean prototype) [Hidden Palace]
Granada (Jpn, USA, v1.1 prototype) [Hidden Palace]
NBA Jam (Apr 1993 prototype) [Hidden Palace]
NHLPA Hockey 93 (Euro, USA, v1.1 alt) [Hidden Palace]
Psycho Pinball (prototype) [Hidden Palace]
Putty Squad (early prototype) [Hidden Palace]
Radical Rex (Euro, prototype) [Hidden Palace]
Spirou (Euro, prototype) [Hidden Palace]
Street Racer (Euro, prototype 19950321) [Hidden Palace]
Tintin au Tibet (Euro, prototype) [Hidden Palace]
Flux (Euro, prototype 19950425) [Hidden Palace]
Co-authored-by: 0kmg <0kmg@users.noreply.github.com>
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* megadriv.xml: add protos for more blast processing
New working software list additions
-----------------------------------
Akira (prototype) [Hidden Palace]
Ecco the Dolphin (prototype) [Hidden Palace]
The Flintstones (prototype) [Hidden Palace]
Sonic Spinball (prototype 19930917) [Hidden Palace]
Street Fighter II' - Champion Edition (prototype 19930325) [Hidden Palace]
Street Fighter II' - Champion Edition (prototype 19930730) [Hidden Palace]
World of Illusion Starring Mickey Mouse and Donald Duck (prototype) [Hidden Palace]
* also replace Star Wars proto dump with proper EPROM dumps
* match vertical spacing
* some protos have region locks
Co-authored-by: 0kmg <0kmg@users.noreply.github.com>
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megadriv.xml: Sonic the Hedgehog (prototype) [quasiscroto]
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Super Kick Off : 1992 -> 1993 [https://segaretro.org/Super_Kick_Off]
Fantastic Dizzy : 1991 -> 1993 [https://segaretro.org/Fantastic_Dizzy]
Sensible Soccer - International Edition : 1993 -> 1994 [https://segaretro.org/Sensible_Soccer:_International_Edition]
Double Clutch : 1992 -> 1993 [https://segaretro.org/Double_Clutch]
Hook : 1992 -> 1993 [https://segaretro.org/Hook]
Prince of Persia : 1993 -> 1994 [https://segaretro.org/Prince_Of_Persia]
NBA All-Star Challenge : 1992 -> 1993 [https://segaretro.org/NBA_All-Star_Challenge]
Stimpy's Invention : 1993 -> 1994 [https://segaretro.org/The_Ren_%26_Stimpy_Show_Presents_Stimpy%27s_Invention]
The Lost Vikings : 1993 -> 1994 [https://segaretro.org/The_Lost_Vikings]
The Chaos Engine (Euro) : 1992 -> 1994 [https://segaretro.org/The_Chaos_Engine]
Update Description:
Lotus II -> Lotus II: RECS [https://segaretro.org/Lotus_II:_RECS]
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* new WORKING software list entries
------
megadriv.xml
fbarg96 - Futbol Argentino 96 (Argentina) (hack of J. League Pro Striker 2) [Sebastian Beltran, David Haywood]
tc2000a - TC 2000 (Argentina, protected) [Sebastian Beltran, David Haywood]
* new NOT WORKING software list entries
------
megadriv.xml:
truco96a - Truco '96 (Argentina, protected) [Sebastian Beltran, David Haywood]
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* bus/megadrive: Added EEPROM cartridge variant with Xicor X24C01. [Ryan Holtz]
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--------------------
L'Abbaye des Morts [arcadehistory]
(from PR #7524)
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vgmplay.xml: Added Overdrive 2 VGM
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* new WORKING machines
----
Wireless Tennis (PAL, Play Vision) [David Haywood, Sean Riddle]
World Soccer TV Game 10-in-1 (PAL) [David Haywood, Sean Riddle]
Solar Games 80-in-1 (PAL) [David Haywood, Sean Riddle]
Out Run 2019 (Radica Plug & Play, Europe) [David Haywood, Sean Riddle]
new NOT WORKING machines
-----
10 Jeux Interactifs / Jeux Pour Filles (France) [David Haywood, Sean Riddle, Team Europe]
- added a note to indicate that the ROM from the Out Run 2019 Radica Plug & Play matches what is considered to be a 'Beta / Prototype' US version in NoIntro / MAME Software Lists.
* correct hash
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(nw)
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-----------------------------------
Starwars (Prototype 19930125) [Arcade Shadow]
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* specpls3_flop.xml: Added more disk images, some of which were previously missing from the internet due to them being considered "Distribution Denied". [Antonio M, Fede Jerez, Gorski, Jaime González Soriano, José Manuel, Marino Arribas, Metalbrain, robcfg, Simon Owen, Syx, Zup, TZX Vault]
* spectrum_cass: Added verified dump of Load'N'Run (Spain) (Especial) [Manu128k]
* Created softlist for Timex cassettes (timex_cass)
* megadriv.xml Added some info on games which need redumps.
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The free-for-all on labels in software lists is not working. There's no
consistency, labels are getting excessively long, people are starting to
use non-ASCII characters in labels making it harder for others to type
them when manipulating files on the command line, and there's too much
markup being put in labels.
The length limit is 127 characters, same as for labels in MAME itself.
This should be long enough to be descriptive. Remember that the Win32
path limit is 260 characters, and many applications and frameworks have
issues with longer paths, including Windows Explorer and the .NET
framework. Labels are used as filenames, so concessions need to be
made for this.
I have not abbreviated excessively long labels myself - they're
currently causing 135 validity errors. Someone else can fix them.
Printable ASCII characters are allowed, with a few exceptions. The
exceptions are limited to characters most likely to cause issues for
interactive shells and scripts:
* ! - csh event substitution (very difficult to escape properly)
* $ - sh varibale expansion
* % - csh job control, cmd variable expansion
* / - UNIX directory separator
* : - sh path separator, Windows drive qualifier
* \ - sh escape, Windows directory separator
Most of the labels that had to be edited were using ! for markup, or
using ! and % for titles in labels. Strangely, titles in labels are
often forced to lower case, despite this never being enforced for
software lists. There are also various other edits to titles used for
labels, such as moving articles to the end (with or without a comma),
or replacing spaces with underscores. As I already said, there's no
consistency at all.
There is far too much markup in labels. They're even being used for
notes in some cases (e.g. at least one case where a dumper's name is in
the label). The XML schema supports metadata - use it. For example,
you can use part_id for an unrestricted display name for a software
part. You can also use XML comments for notes.
And while on the topic of metadata, vgmplay.xml is putting the same
thing in the part_id as well as the label. The part_id should have
the actual title, not the title mangled to make it more suitable for
use as a filename. Addressing this would be a lot of work, given how
large the file is.
For now, empty data areas in software lists cause a verbose message
rather than a validation warning. There are thousands of software
lists using empty data areas to indicate the size/width of cartridge
RAM/EEPROM/etc.
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Get rid of a couple of copies of the CC0 text. Add header comment to
CC0 files to remind people editing them what the terms are. Also add
some missing XML headers. The header comments in layouts won't bloat
the binary - they get stripped out before compressing, same as any other
comments.
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again (nw)
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sonic2p11 as unsupported until someone can fix loading (nw)
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* megadriv.xml - mark sonic protos as comming from loose eproms
* megadriv.xml - Add another Sonic 2 prototype dump
* gamegear.xml - Add Sonic 2 proto
* megadriv.xml - Add Sonic 3 prototype
* load16_word_swap
* Missed one
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-----------------------------------
megadriv
Crying Dragon (Jpn, Prototype) [Pietro Gagliardi]
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Many assorted XML files fixed for errant spaces, missing linefeed, improper format, and other oddness (nw)
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on comments in softlist. (nw)
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This effectively reverts b380514764cf857469bae61c11143a19f79a74c5 and
c24473ddff715ecec2e258a6eb38960cf8c8e98e, restoring the state at
598cd5227223c3b04ca31f0dbc1981256d9ea3ff.
Before pushing, please check that what you're about to push is sane.
Check your local commit log and ensure there isn't anything out-of-place
before pushing to mainline. When things like this happen, it wastes
everyone's time. I really don't need this in a week when real work™ is
busting my balls and I'm behind where I want to be with preparing for
MAME release.
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This reverts commit c24473ddff715ecec2e258a6eb38960cf8c8e98e, reversing
changes made to 009cba4fb8102102168ef32870892438327f3705.
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megadriv.xml: loadflag no longer required for jpond (nw)
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--------------------------------------------------
Centurion - Defender of Rome (Euro, Prototype, 19910528) [ArcadeShadow]
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---------------------------------
Battle Mania Daiginjou (Jpn, Prototype, 19910528) [ArcadeShadow]
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New Genesis game
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