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* gba.xml - Add cart info from No-Intro FakeShemp2019-06-291-31/+83
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* (nw) f,g*.xml : removed offset=0 Robbbert2019-05-161-2962/+2962
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* gba.xml - fix validation Rebecca Wallander2019-03-311-2/+2
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* gba.xml - Update cart info from No-Intro Rebecca Wallander2019-03-311-21/+54
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* (nw) Clean up the mess on master Vas Crabb2019-03-261-48/+128
| | | | | | | | | | | | | This effectively reverts b380514764cf857469bae61c11143a19f79a74c5 and c24473ddff715ecec2e258a6eb38960cf8c8e98e, restoring the state at 598cd5227223c3b04ca31f0dbc1981256d9ea3ff. Before pushing, please check that what you're about to push is sane. Check your local commit log and ensure there isn't anything out-of-place before pushing to mainline. When things like this happen, it wastes everyone's time. I really don't need this in a week when real work™ is busting my balls and I'm behind where I want to be with preparing for MAME release.
* Revert "conflict resolution (nw)" andreasnaive2019-03-251-128/+48
| | | | | This reverts commit c24473ddff715ecec2e258a6eb38960cf8c8e98e, reversing changes made to 009cba4fb8102102168ef32870892438327f3705.
* gba.xml - Fixed XML validation errors (misplaced feature tags) (nw) Scott Stone2019-03-231-6/+6
| | | | leapfrog_leappad_cart - Fix Duplicate Description in sedsaber6 (nw)
* gba.xml - Add cart documentation from No-Intro (#4798) Rebecca Wallander2019-03-231-47/+127
| | | | | | | | * gba.xml - Add some documentation from No-Intro * gba.xml - Document some more carts via No-Intro * gba.xml - More No-Intro updates
* gbcolor.xml: Add alternate game serials (nw) (#4467) ClawGrip2019-01-031-1/+1
| | | | | | * gbcolor.xml: Add alternate game serials (nw) * gba.xml: Fix typo (nw)
* srcclean (nw) Vas Crabb2018-12-231-33/+33
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* Typo (nw) ClawGrip2018-12-201-2/+2
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* gba.xml: Improve cartridges hardware documentation (nw) ClawGrip2018-12-201-5/+146
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* Made a pass over the source to eliminate uppercase hex in hashes (nw) Scott Stone2018-07-131-2/+2
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* Assorted softlist XML corrections for megadriv, gba, coco_cart (nw) Scott Stone2016-08-231-3/+3
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* Cleanup and version bumpmame0175 Miodrag Milanovic2016-06-291-5/+5
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* additional info. nw. etabeta782016-06-271-2/+2
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* this dump has surfaced, at least. nw. etabeta782016-06-201-18/+31
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* oh and these can be marked as working, now. nw. etabeta782016-06-061-1/+1
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* gba.cpp: several improvements [Fabio Priuli] etabeta782016-06-061-55/+55
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Implemented emulation of the "General Purpose I/O" port (GPIO) of GBA. - Hooked up S-3511 RTC emulation through the GPIO port. This allows to avoid the "Internal battery has run dry [...] clock-based events will no longer occur" messages in Pokémon Emerald / Ruby / Sapphire. This also promotes Sennen Kazoku to working state. - Hooked up Boktai Light Sensor emulation through the GPIO port. This allows to avoid the "Solar Sensor is broken" message in Boktai / Bokura no Taiyou, which is now playable and to recharge your weapons in all three games of the series. Light level has to be chosen via the "Machine Configuration" menu, until we get some kind of camera input. - Hooked up Warioware Twist Gyroscope emulation through the GPIO port. This allows to play the minigames, even if in some case the input sensibility might need a few tweaks. - Hooked up Warioware Twist & Drill Dozer Rumble emulation through the GPIO port. MAME will now output a "Rumble" output bit (0 for Rumble=OFF and 1 for Rumble=ON) whenever the games try to access the Rumble component… third party applications can now listen to the output and redirect it to some hardware that can "rumble" in sync with the gameplay. gba.cpp: implemented emulation of the Tilt sensor used by Yoshi’s Universal Gravitation / Yoshi Topsy-Turvy / Yoshi no Banyuuinryoku (and by Koro Koro Puzzle). Note that the calibration can seem a bit tricky at first, because the emulated screen does not turn as the GBA would... In order to properly calibrate the sensor, just keep pressed right for a few seconds when requested to calibrate right inclination (first calibration screen in Yoshi Universal Gravitation) so to get the full right range; then keep pressed for left for a few seconds when requested to calibrate left inclination (second calibration screen in Yoshi Universal Gravitation) so to get the full left range. [Fabio Priuli]
* gba.xml: documented some more Game Boy Advance PCBs. [Fabio Priuli] etabeta782016-06-061-4399/+4805
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* more consistency fixes. nw. etabeta782016-05-291-2/+2
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* Cleanups and version bumpmame0174 Miodrag Milanovic2016-05-251-20/+20
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* another (and last for this development cycle) round of etabeta782016-05-241-1/+1
| | | | naming consistency "enforcement", especially for saturn.xml. nw.
* more naming consistency across lists. nw. etabeta782016-05-231-9/+9
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* gba.cpp: Added preliminary support for the 3D Matrix Memory etabeta782016-05-171-6/+6
| | | | | | Controller used by 64MB video cartridges. Disney Collection 2 works, while other dumps still fail (possibly due to reason unrelated to the mapper emulation...) [Fabio Priuli]
* brought SNES softlist on par with latest dumps from various etabeta782016-05-101-2/+2
| | | | sources. at last. nw.
* whops. nw. etabeta782016-05-091-2/+2
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* misc info updates and a couple of redumps that I missed etabeta782016-05-091-75/+100
| | | | earlier. nw.
* many more from my backlog. in particular: replaced Teshu Budui 2 etabeta782016-05-061-9/+219
| | | | | | (aka Terrifying 9/11) hacked GBC dump with the correct one, courtesy of Taizou, and fixed Policeman NES graphical emulation. nw.
* a first dive in my huge backlog. nw. etabeta782016-05-041-35/+39
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* backlog clear (nw) David Haywood2015-12-141-0/+34
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* one more dump, courtesy of Anna's reminder, and a small cmpro fix. nw. etabeta782015-03-241-0/+11
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* a few fixes and additions. nw. etabeta782015-02-241-1/+16
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* (MESS) softlist: misc additions. nw. etabeta782014-12-271-0/+22
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* Alignment/romname fixes for XML hashes. (nw) Scott Stone2014-12-091-1/+1
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* Japanese romanization (nw) Justin Kerk2014-11-231-4/+4
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* (MESS) added a few new dumps. nw. etabeta782014-11-121-0/+15
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* (MESS) removed softlist features that were not used anymore since conversion Fabio Priuli2014-10-151-2156/+0
| | | to slot devices. nw.
* (MESS) gameboy, gbcolor: added a configuration setting Fabio Priuli2014-10-051-1/+3
| | | | | | | | | | | | | | (off by default) to skip BIOS checks at boot. This allows the recently dumped Rockman World Prototype to be played, and the Rocket Games pirate GBC carts too. [Fabio Priuli] (MESS) gba: added a configuration setting (off by default) to skip some BIOS checks at boot. This allows Tyrian 2000 Prototype to be played. [Fabio Priuli] out of whatsnew: for the Rocket Games pirates it is currently unclear how real carts were bypassing the BIOS checks on a real unit, and it would be nice to emulate it properly. however, this trick allows to go on fixing the rest of mapper emulation until it's fully understood.
* (MESS) gba.c: fixed Top Gun - Combat Zones cart type, making the Fabio Priuli2014-09-271-6/+3
| | | game playable. [Reznor007]
* (MESS) softlist: misc new dumps. nw. Fabio Priuli2014-08-271-0/+12
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* periodical round of updates (including in particular the recent dump of FC ↵ Fabio Priuli2014-08-031-2/+13
| | | | Parody World - Monster Party proto by Shinsei). nw.
* gba.xml: Added newer revision of Sim City 2000 [BPzeBanshee] Fabio Priuli2014-06-251-1/+15
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* (MESS) misc recent dumps added to softlists. nw. Fabio Priuli2014-04-051-1/+125
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* (MESS) a bunch of further corrections. nw. Fabio Priuli2014-01-281-3/+3
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* (MESS) gba: added a few new revisions of Jpn games, courtesy of nointro. nw. Fabio Priuli2014-01-281-1/+129
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* (MESS) gba: updated the driver to use slot devices for carts and removed Fabio Priuli2013-05-251-117/+2406
| | | | | | | | | on-cart flash ram devices from main gba now that they can be properly implemented on carts which have them [Fabio Priuli] The main difference for end users is that games using flash ram for saves won't save anymore progresses in a nvram/game_name.nv file but in a file inside nvram/game_name/ folder. Many thanks to Micko for his recent changes to nvram devices which allowed to still save these data per-game!
* (MESS) softlist: misc consistency fixes. nw. Fabio Priuli2013-05-191-1/+1
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* (MESS) softlist: misc consistency fixes, mostly to have common shortnames ↵ Fabio Priuli2013-05-011-3/+3
| | | | | for the same games across different lists. nw.
* (MESS) softlist: added PCB documentation to gba, gbcolor and n64 lists, Fabio Priuli2013-04-241-1945/+2425
| | | | | | | based on nointro pictures [LoganB] (MESS) svmu.c: changed input mappings to be more standard [LoganB] also, LoganB has updated the support status of snes_strom.xml saving me the time to test them again :)