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* 3do_m2.xml, dc.xml, ibm5170_cdrom.xml: Clean up deviant *_cdrom interfaces AJR2025-02-131-20/+20
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* Use literal romaji for Jikkyou Powerful Pro Yakyuu game titles. (#12074) Vas Crabb2024-03-191-1/+2
| | | | * Official media leans towards using literal romaji "JIKKYOU PAWAFURU PURO YAKŪ". * Software lists still have "Jikkyou Powerful Pro Yakyuu" to help people search.
* hash/dc.xml: update QA notes angelosa2023-05-091-3/+11
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* ata/gdrom.cpp: overhaul (#11140) Angelo Salese2023-05-081-78/+133
| | | | | | | - ata/gdrom.cpp: Fix READ_TOC command, improve logging, add redbook playback & repeat, add basic CD status; - ata/gdrom.cpp: fix loopchk Maker/Model identify ATA command 0104; - ata/gdrom.h: flip is_ready() to true, fixes several hangs (cfr. hash/dc.xml) - sound/aica.cpp: fix EXTS[1] routing; - sega/dccons.cpp: fix dcfish gdrom region hookup regression;
* hash/dc.xml: perform a QA pass for Japanese sets (#11115) Angelo Salese2023-04-181-178/+656
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* hash/dc.xml: bulk replace supported for all entries to no angelosa2023-04-101-986/+986
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* housekeeping: Use proper SPDX ID for CC0 license. Vas Crabb2022-12-231-1/+1
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* dc.xml: Replaced abbreviated country names with full names in descriptions. ↵ ArcadeShadow2022-10-231-506/+506
| | | | (#10439)
* gamegear,xml: Re-added a prototype that was commented. Verified hashes and ↵ Scott Stone2022-06-291-2/+1
| | | | | | reordered setnames to account for it. cpc_cass.xml, dc.xml: Made comment and linefeed structure fixes.
* Various cleanups in software lists. (#9866) 0kmg2022-05-311-2/+2
| | | | | | | | | | | | | * Cleaned up spaces in software list comments. * megadriv.xml: Improperly indented sharedfeat tag. * gbcolor.xml: Converted "GBC only" comments into sharedfeat tags. * a5200.hsi: Fixed a few dispossessed tags. * Various softlists: Fixed improperly entabulated tags. * Various softlists: More entabulation fixes.
* dc.xml: Tidied up descriptions and added a missing parent/clone ↵ ArcadeShadow2022-05-161-101/+101
| | | | relationship. (#9758)
* Various software list kana metadata cleanups. (#9709) 0kmg2022-05-061-12/+12
| | | | - Replaced halfwidth characters (including middle dot) with fullwidth ones. - Fixed a few alt titles.
* srcclean in preparation for 0.240 Vas Crabb2022-01-231-20/+20
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* Fix several issues in DC-based HW (#9150) Angelo Salese2022-01-171-44/+70
| | | | | | | | | | | | | | | | | | | | | | | | - Streamlined logging across chips to use logmacro.h, removed popmessages and printfs in production code; - Add missing include guards in header files; - split Atomiswave into own file from naomi.cpp (dc_atomiswave.cpp); - powervr2.cpp: YUV pitch follows U size, fixes #8999 - powervr2.cpp: move Elan related stuff back into naomi2_state; - naomi.cpp: support for player 2 keyboard inputs; - naomi.cpp: add proper inputs to alpilot/alpilotj and sstrkfgt; - naomi.cpp: hookup lightgun for deathcox; - naomi.cpp: make G2-DMA timings slightly more accurate (fixes sfz3ugd silent BGMs regression caused by implicit insta-DMAs) - dc_g2if.cpp: wrote a device for G2 DMA interface, fixes #9000 ; - dc_g2if.cpp: add E1/E2/DD channels thru template, add area protection, add illegal address and overflow exceptions (fixes loopchk g2 bus tests 0302 and 0303) - aica.cpp: $2814 CA reads doesn't need shifting, fixes ADX repeating sample/hang bugs in many entries [Angelo Salese, MetalliC]; - powervr2.cpp: make ISP/TSP irq to be slower, fixes regression bug with Capcom fighters having frame hiccups [David Haywood, Angelo Salese] - dc_atomiswave.cpp: converted aw_modem_r/_w to 32-bit, added 3p/4p inputs to ggisuka, expose EXID to an input/output ioports for future extensions; - dc_atomiswave.cpp: extend xtrmhnt2 ALL.Net hack for -drc, move around state machine to derive ALL.Net external device mapping instead of driver_init fn, demote to MUP for obvious reasons; - dc_atomiswave: add Area 1 mirrors, fix maxspeed title screen animation; - [MT#8143](https://mametesters.org/view.php?id=8143) is fixed New NOT_WORKING software list additions --------------------------------------- dc.xml: DC Checker for Repair v2.05R (World), Loop Checker v1.00 (World), GD Drive Repair Program v0.1 (World) [Hidden Palace]
* (nw) softlist_dev.cpp: validate ROM labels Vas Crabb2020-04-161-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The free-for-all on labels in software lists is not working. There's no consistency, labels are getting excessively long, people are starting to use non-ASCII characters in labels making it harder for others to type them when manipulating files on the command line, and there's too much markup being put in labels. The length limit is 127 characters, same as for labels in MAME itself. This should be long enough to be descriptive. Remember that the Win32 path limit is 260 characters, and many applications and frameworks have issues with longer paths, including Windows Explorer and the .NET framework. Labels are used as filenames, so concessions need to be made for this. I have not abbreviated excessively long labels myself - they're currently causing 135 validity errors. Someone else can fix them. Printable ASCII characters are allowed, with a few exceptions. The exceptions are limited to characters most likely to cause issues for interactive shells and scripts: * ! - csh event substitution (very difficult to escape properly) * $ - sh varibale expansion * % - csh job control, cmd variable expansion * / - UNIX directory separator * : - sh path separator, Windows drive qualifier * \ - sh escape, Windows directory separator Most of the labels that had to be edited were using ! for markup, or using ! and % for titles in labels. Strangely, titles in labels are often forced to lower case, despite this never being enforced for software lists. There are also various other edits to titles used for labels, such as moving articles to the end (with or without a comma), or replacing spaces with underscores. As I already said, there's no consistency at all. There is far too much markup in labels. They're even being used for notes in some cases (e.g. at least one case where a dumper's name is in the label). The XML schema supports metadata - use it. For example, you can use part_id for an unrestricted display name for a software part. You can also use XML comments for notes. And while on the topic of metadata, vgmplay.xml is putting the same thing in the part_id as well as the label. The part_id should have the actual title, not the title mangled to make it more suitable for use as a filename. Addressing this would be a lot of work, given how large the file is. For now, empty data areas in software lists cause a verbose message rather than a validation warning. There are thousands of software lists using empty data areas to indicate the size/width of cartridge RAM/EEPROM/etc.
* (nw) More license shuffling Vas Crabb2020-03-071-5/+2
| | | | | | | | Get rid of a couple of copies of the CC0 text. Add header comment to CC0 files to remind people editing them what the terms are. Also add some missing XML headers. The header comments in layouts won't bloat the binary - they get stripped out before compressing, same as any other comments.
* vz_snap.xml: dtd validation fix (nw) Scott Stone2019-10-061-2/+2
| | | | Many assorted XML files fixed for errant spaces, missing linefeed, improper format, and other oddness (nw)
* srcclean and manual fixup (nw) Vas Crabb2018-08-261-3221/+3221
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* dc.xml - Add all games up to N (#3638) Rebecca Wallander2018-08-141-3659/+8804
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* srcclean (nw) Vas Crabb2018-05-271-485/+485
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* Merge pull request #3475 from FakeShemp/dc_k Scott Stone2018-04-231-174/+1159
|\ | | | | dc.xml - Add games up to K
| * dc.xml - Fix stupid validation error. Rebecca Wallander2018-04-231-2/+2
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| * dc.xml - Add some missing dumps. Rebecca Wallander2018-04-221-487/+760
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| * dc.xml - Add all games up to K. Rebecca Wallander2018-04-211-47/+759
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* | srcclean (nw) Vas Crabb2018-04-221-346/+346
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* dc.xml: fixed validation (nw) Ivan Vangelista2018-04-011-7/+7
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* dc.xml - Fix newly added dump so the can boot too. Rebecca Wallander2018-03-301-128/+128
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* Merge branch 'master' into dc_i Rebecca Wallander2018-03-301-3444/+3444
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| * dc.xml: fix interface/name/diskarea so discs actually can boot [Justin] arbee2018-03-291-1522/+1522
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| * srcclean and regenerate localisations (nw) Vas Crabb2018-03-251-2414/+2414
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* | dc.xml - Add all games up to J. Rebecca Wallander2018-03-301-2/+1175
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* dc.xml - Add a few missing dumps. Rebecca Wallander2018-03-201-48/+179
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* dc.xml - Add all games up to H. Rebecca Wallander2018-03-191-48/+897
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* dc.xml - Fix validation. Rebecca Wallander2018-03-161-3/+3
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* dc.xml - Add a few missing dumps. Rebecca Wallander2018-03-151-90/+179
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* dc.xml - Add all discs up to G. Rebecca Wallander2018-03-151-116/+1876
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* dc.xml - Work on formatting to fix parent-clone relation, fix typos, add a ↵ Rebecca Wallander2018-03-131-422/+410
| | | | few missing dumps.
* dc.xml: Change parent to digichrt (from digichrtsg) and unified label names ↵ Scott Stone2018-03-121-3/+3
| | | | for the CHD to allow proper parent/clone usage (nw)
* dc.xml - Add software from D to F (#3308) Rebecca Wallander2018-03-071-953/+8497
| | | | | | | | | | * dc.xml - Add games upp to E. * Add games up to F. * dc.xml - Formatting. * dc.xml - Fix validation errors
* srcclean (nw) Vas Crabb2018-02-251-5778/+5778
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* dc.xml - Add games a wee bit into D (#3171) Rebecca Wallander2018-02-081-262/+4392
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* dc.xml - fix validation error (nw) Scott Stone2018-02-021-2/+2
| | | | leapster.xml - fix file size (nw)
* The start of a Dreamcast softlist (#3137) Rebecca Wallander2018-02-021-0/+1659
* Start Dreamcast softlist. Currently only #-A * Fix some small issues with DC softlist * Make USA dumps the parents * Add some missingDC dumps