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* video/vector.cpp, frontend/mame/luaengine.cpp: Refactored recently-added Lua ↵ MooglyGuy2026-02-201-0/+61
| | | | hooks for vector devices. (#14991)
* frontend/mame/luaengine.cpp: Refactored machine:side_effects_disabled() as a ↵ holub2025-12-041-2/+2
| | | | method instead of property. (#14626)
* mame/luaengine.cpp: Access machine.side_effects_disabled (#14621) holub2025-12-021-0/+2
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* -cpu/drcbex64.cpp: Optimised a couple more cases of GETFLGS, replaced a few ↵ Vas Crabb2025-10-091-8/+7
| | | | | | | | magic numbers with constants. -docs: Bumped version to 0.282 - some features not in 0.281 are documented. -Cleaned up miscellaneous stuff.
* frontend/mame/luaengine_input.cpp: Allow configuring analog input ↵ Vas Crabb2025-10-081-4/+41
| | | | adjustments from scripts.
* Remove PORT_ROTATED from the core. This automatic joystick remapping feature ↵ ajrhacker2025-09-251-3/+0
| | | | has not been enabled in any driver for years. (#14200)
* emu/ioport.cpp: Removed the "optional" field flag. Vas Crabb2025-09-221-3/+0
| | | | | | | | | | | | | | | | | | | | | | There are multiple issues with this flag: * It's poorly defined. Is it an input that's software-accessible but not used? Is it an input that shows in test modes but doesn't do anything useful? Is it an input that the system can be configured to not use? Is it an input that is useful but not strictly necessary? * In almost a decade, it hasn’t been used widely. It was used in less than ten places. There hasn't been substantial interest in actually applying it across the codebase. * It would be an absolute nightmare to try and apply to mahjong and hanafuda games. Consider all the cases where a game may use some but not all of the double-up game controls, and some games support multiple control schemes that use different subsets of the standard mahjong matrix. * Trying to apply it to gambling systems would also be a minefield. * If we were to expect it to be applied, it would cause an eplosion in input port definitions for platforms with multiple games, adding further maintenance burden. It would greatly reduce the value of having things like the standard mahjong panel definitions as you'd rarely actually be able to use them as-is.
* Clean up various stuff. Vas Crabb2025-07-011-2/+4
| | | | | | | | | | | | | | | | | | | | | | | | docs: Explicitly state that installing a read/write tap returns the pass-through handler. cpu/mb86235: Using lowercas integer literal suffixes hurts readability, especially when it's 1ll (compare to 1LL, especially in a Courier-like font). video/ppu2c0x_vt.cpp: Look for the patterns. mame.lst: Expunge comments that started creeping back in. taito/taitotz.cpp: Use versions as printed on Taito's hard disk labels in descriptions. debug/win: Requiring every debugger window class to care about the console window's views is bad design. That's a clear case of unnecessary coupling. posix/posixptty.cpp: Testing for glibc does not guarantee pty.h is available. It's possible to build glibc for targets where its PTY wrapper functions are not implemented.
* Small documentation fixes (#13672) Firehawke2025-05-081-2/+2
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* sound docs: small corrections after doing a quick read hap2025-04-282-9/+8
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* New sound infrastructure. Olivier Galibert2025-04-273-3/+58
| | | | | | | | | | | | | | | | | Should be added soon: - mute - speaker/microphone resampling To be added a little later: - compression - reverb Needs to be added by someone else: - coreaudio - direct - portaudio - xaudio2 - js
* misc internal artwork: disable orange mouse pointer (false positive ↵ hap2024-04-141-1/+1
| | | | clickable artwork detection)
* emu/rendlay.cpp, ui/ui.cpp: Allow layout views to control pointer display. Vas Crabb2024-04-142-4/+14
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* Initial touch input support: Vas Crabb2024-04-122-10/+60
| | | | | | | | | | | | | | | | | | | | | | | | | | | | * Feed mouse/pen/touch pointer events through UI input manager with Win32 and SDL. * Started migrating UI code to use new API and reworking mouse/touch interaction. * emu/render.cpp: Support pressing multiple clickable layout items simultaneously. * emu/render.cpp: Allow UI elements to be drawn in any window. * emu/rendlay.cpp, luaengine_render.cpp: Added layout view events for pointer input. * ui/ui.cpp: Allow the UI handler to control pointer display. * ui/analogipt.cpp: Added mouse/touch and more keys for navigating field state list. * ui/menu.cpp: Use vertical swipe to scroll and horizontal swipe to adjust. * ui/menu.cpp: Draw after processing input - greatly improves responsiveness. * ui/menu.cpp: Ignore keyboard/gamepad input during pointer actions. * ui/selmenu.cpp: Made left/right info pane arrows repeat when held. * ui/selmenu.cpp: Use middle click to move keyboard focus. * ui/selmenu.cpp: Let filter list scroll if it's too tall, and use a bit of horizontal padding. * ui/selmenu.cpp: Improved divider sizing. * ui/state.cpp: Don't allow clicks to pass through the confirm deletion prompt to the menu. * ui/simpleselgame.cpp: Fixed error message display and graphics/sound status not showing. * ui/simpleselgame.cpp: Allow tap/click to dismiss error message. * ui/utils.cpp: Show UI for choice filters when there are no choices - it's less confusing. * modules/input/input_sdl.cpp: Made scaling for mouse scroll better match RawInput and DirectInput. * modules/input/input_rawinput.cpp: Added support for horizontal scroll axis. * modules/input/input_win32.cpp: Added support for scroll axes and more buttons to mouse/lightgun. * modules/debugger/debugimgui.cpp: Don't fight over events with the UI manager - it breaks menus. * osd/windows/window.cpp: Translate mouse position to window cooridinates for scroll wheel events. * osd/sdl/window.cpp: Supply last mouse position for scroll wheel events if possible. * scripts/build/complay.py: Made zero input mask an error - it was only being used to block clicks.
* emu/diimage.cpp: Added media change notifier and exposed to Lua. Vas Crabb2023-12-141-0/+6
| | | | | | | | | | | | | | | | | This allows interested parties to receive notifications on media changes. This is demonstrated by the file manager and media image information menus now updating immediately if the system ejects a mounted image, or a mounted image is changed by a script or something. ui/filemngr.cpp, ui/info.cpp: Update file manager and media image information menus immediately on media image changes. ui/menu.cpp: Return index of added item from item_append. bus/generic/slot.cpp: Use out-of-line virtual destructors to avoid vtable link errors in certain single-driver builds. bus/nubus: Tidy up some #include statements.
* luaengine.cpp: Restored ability for wait functions to yield values from ↵ Vas Crabb2023-11-171-9/+11
| | | | | | coroutines. Made the documentation on what it's supposed to do a bit clearer.
* -luaengine.cpp: Fixed jobs waiting for frame updates sleeping forever. Vas Crabb2023-11-171-11/+9
| | | | | -sega_beena.cpp: Removed requires external artwork flag - the internal artwork is adequate.
* sega/sega_beena.cpp: Added basic book page display. Vas Crabb2023-11-041-0/+6
| | | | | | | | | sega_beena_cart.xml: Put page scans in individual data areas. frontend/mame/luaengine_mem.cpp: Added a raw read function for memory regions. plugins/layout: Added bitmap classes to layout sandbox.
* Miscellaneous fixes: Vas Crabb2023-11-021-4/+8
| | | | | | | * docs: Added option for Wayland support to compiling guide. * docs: Clarified behaviour of memory region read/write methods. * Fixed some editing errors in Turkish UI translation. * Added some parentheses on ternary conditional operators for clarity.
* Added some additional layout functionality and script bindings. Vas Crabb2023-10-301-8/+61
| | | | | | Also corrected some copy/paste errors in documentation, and bumped documentation version as it now describes features that will appear in an upcoming release.
* docs: Fixed many editing errors and spelling errors. (#11575) Tom Cariello2023-09-293-3/+3
| | | Also fixed outdated link to contributing guidelines.
* docs: Moved Lua API reference to its own section - the page was far too long. Vas Crabb2023-07-068-0/+4676