| Commit message (Expand) | Author | Age | Files | Lines |
* | HLSL Color Transforms and 3D LUT (#4043) |  Westley M. Martinez | 2018-10-07 | 5 | -0/+0 |
* | Port scanline modification to BGFX |  W. M. Martinez | 2018-09-14 | 3 | -0/+0 |
* | Updated GENie, BGFX, BX, added BIMG since it is separated now, updated all sh... |  Miodrag Milanovic | 2017-12-01 | 168 | -0/+0 |
* | -bgfx: Fixed xBR-lv2-multipass shader. [Ryan Holtz] |  MooglyGuy | 2017-06-11 | 2 | -0/+0 |
* | -bgfx: Fixed the following xBR shaders: xBR-lv2-fast, xBR-lv2-noblend, xBR-lv... |  MooglyGuy | 2017-06-10 | 7 | -0/+0 |
* | Reduced defocus effect to one pass (HLSL/BGFX) |  Jezze | 2016-10-22 | 1 | -0/+0 |
* | Fixed aspect ratio of rounded corners (nw) |  Jezze | 2016-09-29 | 1 | -0/+0 |
* | Fixed several small issues in HLSL/BGFX |  Jezze | 2016-09-28 | 2 | -0/+0 |
* | Update BGFX and BX packages and update MAME code to support new API (nw) |  Miodrag Milanovic | 2016-09-03 | 2 | -0/+0 |
* | - already fixed scanline issue also applied for swapped orientation (nw) |  Jezze | 2016-08-13 | 1 | -0/+0 |
* | - updated shader binaries which have changed after the last BGFX update (nw) |  Jezze | 2016-08-13 | 166 | -0/+0 |
* | Added crt-geom and crt-geom-deluxe shaders for bgfx. |  Jeremy Green | 2016-07-03 | 11 | -0/+0 |
* | Small shader corrections (nw) |  ImJezze | 2016-06-20 | 2 | -0/+0 |
* | Fixed scanlines if the screen output is less than twice the size of the host ... |  ImJezze | 2016-06-06 | 1 | -0/+0 |
* | Procedural texture for vectors in HLSL |  ImJezze | 2016-06-05 | 1 | -0/+0 |
* | Fix crash when using pillarbox shaders, nw |  therealmogminer@gmail.com | 2016-05-27 | 9 | -0/+0 |
* | bgfx: Ported xBR shaders from libretro. [Ryan Holtz, Hyllian] |  therealmogminer@gmail.com | 2016-04-25 | 96 | -0/+0 |
* | Added "selection" parameter to chain input sampler |  ImJezze | 2016-04-24 | 1 | -0/+0 |
* | Small fixes (nw) |  ImJezze | 2016-04-22 | 1 | -0/+0 |
* | Checkpoint 1, nw |  therealmogminer@gmail.com | 2016-04-21 | 86 | -0/+0 |
* | Implemented handling for u_screen_scale and u_screen_offset (nw) |  ImJezze | 2016-04-21 | 1 | -0/+0 |
* | Refactored BGFX distortion pass (nw) |  ImJezze | 2016-04-19 | 1 | -0/+0 |
* | bgfx: Added SuperEagle shader. [Ryan Holtz] |  therealmogminer@gmail.com | 2016-04-19 | 4 | -0/+0 |
* | -Added HQ2x, HQ3x and HQ4x shaders. [MooglyGuy,Jules Blok,Cameron Zemek,Maxim... |  therealmogminer@gmail.com | 2016-04-18 | 12 | -0/+0 |
* | Minor fixups to pillarboxing shaders |  therealmogminer@gmail.com | 2016-04-17 | 4 | -0/+0 |
* | Add pillarboxing shaders and layout for bgfx, nw |  therealmogminer@gmail.com | 2016-04-16 | 24 | -0/+0 |
* | bgfx: Add data-driven render target clearing [Ryan Holtz] |  therealmogminer@gmail.com | 2016-04-14 | 28 | -0/+0 |
* | Update generated shaders (nw) |  Miodrag Milanovic | 2016-04-05 | 26 | -0/+0 |
* | Get bgfx post-processing working with laserdisc games, nw |  therealmogminer@gmail.com | 2016-03-29 | 8 | -0/+0 |
* | Get NTSC working in both bgfx and d3d, nw |  therealmogminer@gmail.com | 2016-03-29 | 1 | -0/+0 |
* | Final bgfx fixups for release |  therealmogminer@gmail.com | 2016-03-28 | 2 | -0/+0 |
* | Cleanup in the bgfx aisle, nw |  therealmogminer@gmail.com | 2016-03-25 | 2 | -0/+0 |
* | Huge cleanup of render target handling, nw |  therealmogminer@gmail.com | 2016-03-25 | 4 | -0/+0 |
* | Add screen-specific shader chain support, nw |  therealmogminer@gmail.com | 2016-03-23 | 22 | -0/+0 |
* | Polishing up BGFX shader system, nw |  therealmogminer@gmail.com | 2016-03-18 | 9 | -0/+0 |
* | More bgfx HLSL fixups, nw |  therealmogminer@gmail.com | 2016-03-16 | 2 | -0/+0 |
* | Add most of the rest of the D3D HLSL chain, nw |  therealmogminer@gmail.com | 2016-03-15 | 26 | -0/+0 |
* | Fix up NTSC shaders, nw |  therealmogminer@gmail.com | 2016-03-13 | 2 | -0/+0 |
* | Add bgfx command line options, major shakeup of organization, nw |  therealmogminer@gmail.com | 2016-03-13 | 22 | -0/+0 |