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* HLSL Color Transforms and 3D LUT (#4043) Westley M. Martinez2018-10-075-0/+0
* Port scanline modification to BGFX W. M. Martinez2018-09-143-0/+0
* Updated GENie, BGFX, BX, added BIMG since it is separated now, updated all sh... Miodrag Milanovic2017-12-01168-0/+0
* -bgfx: Fixed xBR-lv2-multipass shader. [Ryan Holtz] MooglyGuy2017-06-112-0/+0
* -bgfx: Fixed the following xBR shaders: xBR-lv2-fast, xBR-lv2-noblend, xBR-lv... MooglyGuy2017-06-107-0/+0
* Reduced defocus effect to one pass (HLSL/BGFX) Jezze2016-10-221-0/+0
* Fixed aspect ratio of rounded corners (nw) Jezze2016-09-291-0/+0
* Fixed several small issues in HLSL/BGFX Jezze2016-09-282-0/+0
* Update BGFX and BX packages and update MAME code to support new API (nw) Miodrag Milanovic2016-09-032-0/+0
* - already fixed scanline issue also applied for swapped orientation (nw) Jezze2016-08-131-0/+0
* - updated shader binaries which have changed after the last BGFX update (nw) Jezze2016-08-13166-0/+0
* Added crt-geom and crt-geom-deluxe shaders for bgfx. Jeremy Green2016-07-0311-0/+0
* Small shader corrections (nw) ImJezze2016-06-202-0/+0
* Fixed scanlines if the screen output is less than twice the size of the host ... ImJezze2016-06-061-0/+0
* Procedural texture for vectors in HLSL ImJezze2016-06-051-0/+0
* Fix crash when using pillarbox shaders, nw therealmogminer@gmail.com2016-05-279-0/+0
* bgfx: Ported xBR shaders from libretro. [Ryan Holtz, Hyllian] therealmogminer@gmail.com2016-04-2596-0/+0
* Added "selection" parameter to chain input sampler ImJezze2016-04-241-0/+0
* Small fixes (nw) ImJezze2016-04-221-0/+0
* Checkpoint 1, nw therealmogminer@gmail.com2016-04-2186-0/+0
* Implemented handling for u_screen_scale and u_screen_offset (nw) ImJezze2016-04-211-0/+0
* Refactored BGFX distortion pass (nw) ImJezze2016-04-191-0/+0
* bgfx: Added SuperEagle shader. [Ryan Holtz] therealmogminer@gmail.com2016-04-194-0/+0
* -Added HQ2x, HQ3x and HQ4x shaders. [MooglyGuy,Jules Blok,Cameron Zemek,Maxim... therealmogminer@gmail.com2016-04-1812-0/+0
* Minor fixups to pillarboxing shaders therealmogminer@gmail.com2016-04-174-0/+0
* Add pillarboxing shaders and layout for bgfx, nw therealmogminer@gmail.com2016-04-1624-0/+0
* bgfx: Add data-driven render target clearing [Ryan Holtz] therealmogminer@gmail.com2016-04-1428-0/+0
* Update generated shaders (nw) Miodrag Milanovic2016-04-0526-0/+0
* Get bgfx post-processing working with laserdisc games, nw therealmogminer@gmail.com2016-03-298-0/+0
* Get NTSC working in both bgfx and d3d, nw therealmogminer@gmail.com2016-03-291-0/+0
* Final bgfx fixups for release therealmogminer@gmail.com2016-03-282-0/+0
* Cleanup in the bgfx aisle, nw therealmogminer@gmail.com2016-03-252-0/+0
* Huge cleanup of render target handling, nw therealmogminer@gmail.com2016-03-254-0/+0
* Add screen-specific shader chain support, nw therealmogminer@gmail.com2016-03-2322-0/+0
* Polishing up BGFX shader system, nw therealmogminer@gmail.com2016-03-189-0/+0
* More bgfx HLSL fixups, nw therealmogminer@gmail.com2016-03-162-0/+0
* Add most of the rest of the D3D HLSL chain, nw therealmogminer@gmail.com2016-03-1526-0/+0
* Fix up NTSC shaders, nw therealmogminer@gmail.com2016-03-132-0/+0
* Add bgfx command line options, major shakeup of organization, nw therealmogminer@gmail.com2016-03-1322-0/+0