| Commit message (Expand) | Author | Age | Files | Lines |
* | Fixed several small issues in HLSL/BGFX |  Jezze | 2016-09-28 | 2 | -0/+4 |
* | Added crt-geom and crt-geom-deluxe shaders for bgfx. |  Jeremy Green | 2016-07-03 | 6 | -0/+200 |
* | Fix crash when using pillarbox shaders, nw |  therealmogminer@gmail.com | 2016-05-27 | 4 | -0/+136 |
* | Fix up bgfx NTSC shader, nw |  therealmogminer@gmail.com | 2016-04-29 | 1 | -4/+4 |
* | bgfx: Ported xBR shaders from libretro. [Ryan Holtz, Hyllian] |  therealmogminer@gmail.com | 2016-04-25 | 36 | -129/+1577 |
* | Added "selection" parameter to chain input sampler |  ImJezze | 2016-04-24 | 1 | -0/+1 |
* | Fix location of shader effect, nw |  therealmogminer@gmail.com | 2016-04-21 | 1 | -2/+2 |
* | Checkpoint 1, nw |  therealmogminer@gmail.com | 2016-04-21 | 27 | -820/+875 |
* | Implemented handling for u_screen_scale and u_screen_offset (nw) |  ImJezze | 2016-04-21 | 2 | -18/+18 |
* | Refactored BGFX distortion pass (nw) |  ImJezze | 2016-04-19 | 1 | -11/+12 |
* | bgfx: Added SuperEagle shader. [Ryan Holtz] |  therealmogminer@gmail.com | 2016-04-19 | 2 | -0/+156 |
* | -Added HQ2x, HQ3x and HQ4x shaders. [MooglyGuy,Jules Blok,Cameron Zemek,Maxim... |  therealmogminer@gmail.com | 2016-04-18 | 6 | -0/+450 |
* | Add pillarboxing shaders and layout for bgfx, nw |  therealmogminer@gmail.com | 2016-04-16 | 12 | -0/+732 |
* | bgfx: Add data-driven render target clearing [Ryan Holtz] |  therealmogminer@gmail.com | 2016-04-14 | 12 | -30/+30 |
* | Get bgfx post-processing working with laserdisc games, nw |  therealmogminer@gmail.com | 2016-03-29 | 12 | -50/+51 |
* | Final bgfx fixups for release |  therealmogminer@gmail.com | 2016-03-28 | 18 | -7/+342 |
* | Cleanup in the bgfx aisle, nw |  therealmogminer@gmail.com | 2016-03-25 | 18 | -61/+297 |
* | Huge cleanup of render target handling, nw |  therealmogminer@gmail.com | 2016-03-25 | 3 | -3/+28 |
* | Update text (nw) |  Miodrag Milanovic | 2016-03-24 | 1 | -2/+2 |
* | Add screen-specific shader chain support, nw |  therealmogminer@gmail.com | 2016-03-23 | 2 | -9/+12 |
* | Polishing up BGFX shader system, nw |  therealmogminer@gmail.com | 2016-03-18 | 12 | -126/+76 |
* | More bgfx HLSL fixups, nw |  therealmogminer@gmail.com | 2016-03-16 | 13 | -63/+63 |
* | Add most of the rest of the D3D HLSL chain, nw |  therealmogminer@gmail.com | 2016-03-15 | 6 | -4/+129 |
* | Add bgfx command line options, major shakeup of organization, nw |  therealmogminer@gmail.com | 2016-03-13 | 4 | -0/+127 |
* | Add dynamic skipping of shader chain passes, nw |  therealmogminer@gmail.com | 2016-03-13 | 1 | -2/+1 |
* | Fix up numerous bgfx shader bugs, add auto-uniform u_texsize, nw |  therealmogminer@gmail.com | 2016-03-13 | 1 | -3/+4 |
* | Fix up a few things in chain JSON loading, nw |  therealmogminer@gmail.com | 2016-02-27 | 4 | -0/+97 |
* | First take on render API reorg, nw |  therealmogminer@gmail.com | 2016-02-21 | 8 | -0/+180 |