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* (nw) misc cleanup: Vas Crabb2018-11-041-36/+36
* HLSL Color Transforms and 3D LUT (#4043) Westley M. Martinez2018-10-072-2/+37
* Port scanline modification to BGFX W. M. Martinez2018-09-142-10/+45
* fix some typos (#2772) Martin Lindhe2017-11-031-1/+1
* Fixed several small issues in HLSL/BGFX Jezze2016-09-282-0/+4
* Fix up bgfx NTSC shader, nw therealmogminer@gmail.com2016-04-291-4/+4
* Added "selection" parameter to chain input sampler ImJezze2016-04-241-0/+1
* Implemented handling for u_screen_scale and u_screen_offset (nw) ImJezze2016-04-212-18/+18
* Refactored BGFX distortion pass (nw) ImJezze2016-04-191-11/+12
* bgfx: Add data-driven render target clearing [Ryan Holtz] therealmogminer@gmail.com2016-04-1410-22/+22
* Get bgfx post-processing working with laserdisc games, nw therealmogminer@gmail.com2016-03-2910-38/+39
* Final bgfx fixups for release therealmogminer@gmail.com2016-03-2812-0/+494