Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | (nw) misc cleanup: | 2018-11-04 | 1 | -36/+36 | |
* | HLSL Color Transforms and 3D LUT (#4043) | 2018-10-07 | 2 | -2/+37 | |
* | Port scanline modification to BGFX | 2018-09-14 | 2 | -10/+45 | |
* | fix some typos (#2772) | 2017-11-03 | 1 | -1/+1 | |
* | Fixed several small issues in HLSL/BGFX | 2016-09-28 | 2 | -0/+4 | |
* | Fix up bgfx NTSC shader, nw | 2016-04-29 | 1 | -4/+4 | |
* | Added "selection" parameter to chain input sampler | 2016-04-24 | 1 | -0/+1 | |
* | Implemented handling for u_screen_scale and u_screen_offset (nw) | 2016-04-21 | 2 | -18/+18 | |
* | Refactored BGFX distortion pass (nw) | 2016-04-19 | 1 | -11/+12 | |
* | bgfx: Add data-driven render target clearing [Ryan Holtz] | 2016-04-14 | 10 | -22/+22 | |
* | Get bgfx post-processing working with laserdisc games, nw | 2016-03-29 | 10 | -38/+39 | |
* | Final bgfx fixups for release | 2016-03-28 | 12 | -0/+494 |