| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | HLSL Color Transforms and 3D LUT (#4043) | 2018-10-07 | 2 | -60/+159 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Remove broken scanline uniform from post_pass * Add 3D LUT to HLSL * Allow individual LUTs for screen and UI * WIP: Port 3D LUT to BGFX * Finish porting LUT to BGFX * Add individual phosphor color conversion for HLSL new file: hlsl/chroma.fx Shader for converting xyY3 to sRGB modified: hlsl/phosphor.fx Minor changes to emphasize idea that phosphors are color agnostic modified: hlsl/post.fx Conversion from signal RGB to xyY3 modified: src/osd/modules/render/d3d/d3dhlsl.cpp modified: src/osd/modules/render/d3d/d3dhlsl.h modified: src/osd/windows/winmain.cpp modified: src/osd/windows/winmain.h * Add phosphor examples and update presets * Port phosphor color shaders to BGFX * Fix missing newlines at EOF | ||||
| * | Port scanline modification to BGFX | 2018-09-14 | 1 | -9/+23 | |
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| * | fix some typos (#2772) | 2017-11-03 | 1 | -1/+1 | |
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| * | -bgfx: Fixed xBR-lv2-multipass shader. [Ryan Holtz] | 2017-06-11 | 1 | -1/+2 | |
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| * | -bgfx: Fixed the following xBR shaders: xBR-lv2-fast, xBR-lv2-noblend, ↵ | 2017-06-10 | 4 | -46/+1 | |
| | | | | | xBR-lv2, xBR-lv3-noblend, and xBR-lv3. [Ryan Holtz] | ||||
| * | Updates FSF address in a few files. (#2044) | 2017-02-06 | 3 | -6/+9 | |
| | | | | | | | | | | | | | | | * Update hq2x.json Correct FSF address * Update hq3x.json Correct FSF address * Update hq4x.json Correct FSF address | ||||
| * | Reduced defocus effect to one pass (HLSL/BGFX) | 2016-10-22 | 1 | -16/+2 | |
| | | | | | | - removed second defocus pass - limited defocus stength to a maximum of 2.0 | ||||
| * | Fix GH#1364 [tabbycat12] | 2016-09-10 | 2 | -2/+2 | |
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| * | Added crt-geom and crt-geom-deluxe shaders for bgfx. | 2016-07-03 | 2 | -0/+372 | |
| | | | | | This includes several aperture grille / shadow mask patterns. Note that these are all designed to be used on a display with RGB subpixel order, and may thus suffer if rotated or used with a BGR display. | ||||
| * | Fixed target scale of HQ3x and HQ4x chains (nw) | 2016-06-18 | 2 | -2/+2 | |
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| * | Fix crash when using pillarbox shaders, nw | 2016-05-27 | 4 | -4/+4 | |
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| * | Fix debug crash with bgfx screen chains | 2016-05-26 | 1 | -1/+1 | |
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| * | Equalized options of HLSL and BGFX HLSL chain | 2016-05-05 | 1 | -12/+13 | |
| | | | | | | - removed POT texture size from shadow mask in HLSL, U/V size is now simply the percentage of the actual texture size - adjusted display names of options | ||||
| * | More bgfx settings refinement, nw | 2016-04-29 | 1 | -10/+10 | |
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| * | Fix up bgfx NTSC shader, nw | 2016-04-29 | 1 | -12/+23 | |
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| * | bgfx: Ported xBR shaders from libretro. [Ryan Holtz, Hyllian] | 2016-04-25 | 31 | -20/+849 | |
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| * | Added "selection" parameter to chain input sampler | 2016-04-24 | 1 | -5/+10 | |
| | | | | | | - if specified all textures (.png) within the same directoy of the given texture will be selectable via slider in the UI - also added slider for "shadow mask tile mode" to HLSL chain | ||||
| * | Simplified min, max, default and step value handling for chain configuration | 2016-04-22 | 5 | -59/+55 | |
| | | | | | - min, max, default and step are now floating points without an addition scale factor | ||||
| * | Checkpoint 1, nw | 2016-04-21 | 21 | -21/+910 | |
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| * | Implemented handling for u_screen_scale and u_screen_offset (nw) | 2016-04-21 | 1 | -0/+3 | |
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| * | Refactored BGFX distortion pass (nw) | 2016-04-19 | 1 | -30/+39 | |
| | | | | | - also removed vector hack | ||||
| * | bgfx: Added SuperEagle shader. [Ryan Holtz] | 2016-04-19 | 1 | -0/+44 | |
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| * | -Added HQ2x, HQ3x and HQ4x shaders. [MooglyGuy,Jules Blok,Cameron ↵ | 2016-04-18 | 3 | -0/+180 | |
| | | | | | Zemek,Maxim Stepin] | ||||
| * | Minor fixups to pillarboxing shaders | 2016-04-17 | 4 | -48/+48 | |
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| * | Add pillarboxing shaders and layout for bgfx, nw | 2016-04-16 | 4 | -0/+412 | |
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| * | bgfx: Add data-driven render target clearing [Ryan Holtz] | 2016-04-14 | 1 | -0/+15 | |
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| * | Reinstate scale param for bgfx texture, nw | 2016-03-30 | 1 | -6/+15 | |
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| * | Get bgfx post-processing working with laserdisc games, nw | 2016-03-29 | 2 | -24/+9 | |
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| * | Get NTSC working in both bgfx and d3d, nw | 2016-03-29 | 3 | -21/+37 | |
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| * | Final bgfx fixups for release | 2016-03-28 | 3 | -35/+35 | |
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| * | Adjust some minor things in bgfx, nw | 2016-03-27 | 1 | -24/+24 | |
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| * | Minor bgfx fixups, nw | 2016-03-26 | 1 | -3/+163 | |
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| * | Huge cleanup of render target handling, nw | 2016-03-25 | 3 | -26/+28 | |
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| * | Update text (nw) | 2016-03-24 | 1 | -1/+1 | |
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| * | Fix lots of issues with bgfx | 2016-03-21 | 3 | -24/+6 | |
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| * | Make JSON error checking a lot more verbose | 2016-03-19 | 3 | -8/+2 | |
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| * | Fix screen flipping on opengl targets in bgfx, nw | 2016-03-18 | 2 | -0/+58 | |
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| * | Polishing up BGFX shader system, nw | 2016-03-18 | 4 | -163/+89 | |
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| * | More bgfx HLSL fixups, nw | 2016-03-16 | 1 | -4/+2 | |
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| * | Add most of the rest of the D3D HLSL chain, nw | 2016-03-15 | 1 | -10/+164 | |
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| * | Fix up NTSC shaders, nw | 2016-03-13 | 1 | -2/+26 | |
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| * | Add bgfx command line options, major shakeup of organization, nw | 2016-03-13 | 2 | -1/+136 | |
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| * | Add dynamic skipping of shader chain passes, nw | 2016-03-13 | 1 | -17/+33 | |
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| * | Add double-buffered render target support to bgfx shader defs, nw | 2016-03-13 | 1 | -10/+7 | |
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| * | Fix up numerous bgfx shader bugs, add auto-uniform u_texsize, nw | 2016-03-13 | 1 | -5/+9 | |
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| * | More work on bgfx data-driven shaders, nw | 2016-03-13 | 1 | -22/+22 | |
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| * | Fix up a few things in chain JSON loading, nw | 2016-02-27 | 1 | -15/+15 | |
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| * | More JSON reader plumbing, nw | 2016-02-21 | 1 | -7/+7 | |
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| * | More reshuffling, nw | 2016-02-21 | 1 | -0/+98 | |
