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* final srccleanmame0179 Vas Crabb2016-10-261-1/+1
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* Version bump! Vas Crabb2016-10-262-4/+4
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* Fixed linking warning for ASIO (nw) Miodrag Milanovic2016-10-251-1/+0
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* SDL: fixed alt-tab from locking up the window system on Linux and Mac. [Hans ↵ Olivier Galibert2016-10-241-1/+1
| | | | Ostermeyer]
* srcclean (nw) Vas Crabb2016-10-23109-1837/+1837
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* fidel*: swap setnames fexcel with fexcelb, makes more sense for parent/clone ↵ hap2016-10-231-21/+21
| | | | relation (nw)
* fix VS build (noticed only when using MSBUILD=1) (nw) Miodrag Milanovic2016-10-231-0/+7
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* merge, nw, sorry therealmogminer@gmail.com2016-10-23193-457/+508
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| * gba fix, add update_irq_state on places missing (nw) Miodrag Milanovic2016-10-232-0/+14
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| * Reverting part of changes from previous commits as described in mail on list ↵ Miodrag Milanovic2016-10-2311-28/+28
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| * Merge pull request #1548 from ajrhacker/mz80b_more_keys Vas Crabb2016-10-231-15/+20
| |\ | | | | | | Keyboard fixes for MZ-80B/MZ-2000/MZ-2200 (nw)
| | * Keyboard fixes for MZ-80B/MZ-2000/MZ-2200 (nw) AJR2016-10-231-15/+20
| |/ | | | | | | | | | | - Better mapping for INST/DEL key - All keys now available on natural keyboard - MZ-2000 and MZ-2200 are not clones of MZ-80B (which has fewer video features and a different tape format)
| * Merge pull request #1547 from ajrhacker/ie15_fix Vas Crabb2016-10-231-0/+2
| |\ | | | | | | Fix build (nw)
| | * Fix build (nw) AJR2016-10-231-0/+2
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| * Merge pull request #1545 from ajrhacker/rgb_constexpr Vas Crabb2016-10-23175-392/+379
| |\ | | | | | | Improvements to rgb_t (nw)
| | * Erase bitmap_rgb32::erase (nw) AJR2016-10-2228-34/+31
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| | * Improvements to rgb_t (nw) AJR2016-10-22176-392/+382
| | | | | | | | | | | | | | | | | | | | | - Make most class methods constexpr - Make color constants (white, black, etc.) into constexpr factory methods, in order to fix a static initialization problem discussed on the MAMEWorld forums. (Note that while C++14 allows constexpr member variables to be initialized outside classes, current compilers' support for C++14 constexpr rules has proven to be lamentably deficient.) - Create bitmap_rgb32::erase to simplify syntax in update handlers
| * | Merge pull request #1546 from system11b/S11mnight Vas Crabb2016-10-233-21/+48
| |\ \ | | |/ | |/| ninjakd2.cpp: Replaced mnight with World version, Kawakus license now…
| | * ninjakd2.cpp: Replaced mnight with World version, Kawakus license now mnightj system11b2016-10-233-21/+48
| | | | | | | | | | | | | | | nbmj8688.cpp: Corrected Second Love dips as per manual (minor corrections) [system11]
| * | fidel*: designer 2000 doesn't have low-voltage detection on pcb (nw) hap2016-10-231-2/+9
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* | | remove some no longer needed commented-out code, nw therealmogminer@gmail.com2016-10-231-20/+1
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* | ie15: more minor optimization, nw therealmogminer@gmail.com2016-10-231-58/+76
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* | Fix copy/paste error per Mooglyguy (nw) Scott Stone2016-10-221-1/+1
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* | Reduced defocus effect to one pass (HLSL/BGFX) Jezze2016-10-229-56/+48
| | | | | | | | | | - removed second defocus pass - limited defocus stength to a maximum of 2.0
* | Disabled clearing of render targets in several passes (HLSL) Jezze2016-10-223-52/+40
| | | | | | | | - which was quite a performance overhead and not necessary because the shaders fill every texel of a target without blending
* | Fixed null reference exception (D3D/HLSL) Jezze2016-10-221-3/+12
| | | | | | | | - when toggling from fullscreen to window mode
* | Refactored d3d_render_target (nw) Jezze2016-10-224-308/+124
| | | | | | | | | | | | | | * removed cashe_target class * moved cashe texture and surface to d3d_render_target class * render targets are now created per screen not per screen texture * removed useless creation of render targets for ui textures
* | there you go (nw) Miodrag Milanovic2016-10-229-11/+11
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* | cleaning "mess" for OCD people (nw) Miodrag Milanovic2016-10-221-2/+2
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* | shorter setname for splendorblast2. We introduced a 16-char limit to parent ↵ hap2016-10-222-5/+5
| | | | | | | | sets, for eg. nintendo vs prefix, or when you're short 1 or 2 letters (nw)
* | added cedar_magnet to arcade.flt [not Haze, he always forgets the flt file ;)] hap2016-10-221-0/+1
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* | -ie15: Improved performance by using a timer to determine hblank. [Ryan Holtz] therealmogminer@gmail.com2016-10-222-25/+39
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* | final cleanup of TRUE/FALSE, left only in windows section where it represent ↵ Miodrag Milanovic2016-10-229-44/+31
| | | | | | | | BOOL (nw)
* | Cleanup linux OSD (nw) Miodrag Milanovic2016-10-227-56/+56
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* | TRUE/FALSE in tools section (nw) Miodrag Milanovic2016-10-2218-226/+226
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* | cleanup of TRUE/FALSE in mame section (nw) Miodrag Milanovic2016-10-22279-771/+773
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* | converted lot of TRUE/FALSE to real boolean and updated types (nw) Miodrag Milanovic2016-10-22133-1812/+1810
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* | more TRUE/FALSE cleanup (nw) Miodrag Milanovic2016-10-2249-223/+224
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* | some TRUE/FALSE cleanup (nw) Miodrag Milanovic2016-10-2211-184/+167
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* fixed benchmarks build and cleanup U64 and S64 macro definition, it is now ↵ Miodrag Milanovic2016-10-223-10/+2
| | | | in standard (nw)
* forgot to commit this one (nw) Miodrag Milanovic2016-10-221-1/+1
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* NOTICE (TYPE NAME CONSOLIDATION) Miodrag Milanovic2016-10-228121-135882/+135882
| | | | | Use standard uint64_t, uint32_t, uint16_t or uint8_t instead of UINT64, UINT32, UINT16 or UINT8 also use standard int64_t, int32_t, int16_t or int8_t instead of INT64, INT32, INT16 or INT8
* Merge pull request #1540 from mamehaze/mgs Miodrag Milanović2016-10-2214-0/+2221
|\ | | | | new WORKING Magnet System (prototype) [David Haywood, Ricky2001, ArcadeHacker, IFW]
| * new WORKING Magnet System (prototype) [David Haywood, Ricky2001, ↵ David Haywood2016-10-2214-0/+2221
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ArcadeHacker, IFW] with the following games Time Scanner (TS 2.0, Magnet System, prototype) Exzisus (EX 1.0, Magnet System, prototype) Xain'd Sleena (SC 3.0, Magnet System, prototype) this is a checkpoint, there is a sizeable ToDo list but I think this is a good enough state for initial inclusion before working out the remaining issues. ArcadeHacker has the hardware working for questions etc. I would especially appreciate help with sound (haven't a clue how it hooks up, tried lots of things, no luck) and some help in going over the CPU comms, especially with the sprite CPU as I think I must be missing something important. Likewise help from somebody more familiar with the floppy code from MESS so that it can use that, I had no luck in getting it to work with the copy protection or from a rom region, I've kept all floppy related code in a device so it's very easy to swap out so for now what I've got isn't intrusive. note, very weird idea for a system, they've ported 3 arcade games from other manufacturers, original titles were advertised, but it's likely nothing more of the system exists. the system uses 5 PCBs, one Z80 on each and instead of having dedicated sprite / tilemap chips they have the Z80s doing software rendering, using 8bpp framebuffers. 2 of the boards are for background planes, 1 of the boards is for sprites. The hardware has various memory expansions which look like afterthoughts as they're addressed in strange ways.
* | [[noreturn]] instead of ATTR_NORETURN (nw) Miodrag Milanovic2016-10-223-12/+4
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* | added new types, fixing lua part (nw) Miodrag Milanovic2016-10-221-0/+22
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* | Merge pull request #1539 from ajrhacker/zodiac_keyboard Miodrag Milanović2016-10-221-21/+39
|\ \ | | | | | | zodiac: Change input type to keyboard
| * | zodiac: Change input type to keyboard AJR2016-10-211-21/+39
| | | | | | | | | | | | | | | - Add PORT_CHARs - Add notes on physical button layout
* | | use standard types uintptr_t, char16_t and char32_t instead of FPTR, ↵ Miodrag Milanovic2016-10-22162-786/+765
| | | | | | | | | | | | utf16_char, unicode_char (nw)
* | | Merge pull request #1541 from JoakimLarsson/scctxfifo Miodrag Milanović2016-10-222-54/+141
|\ \ \ | | | | | | | | SCC improved Tx handling [Joakim Larsson]