Commit message (Collapse) | Author | Age | Files | Lines | |
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* | final srccleanmame0179 | Vas Crabb | 2016-10-26 | 1 | -1/+1 |
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* | Version bump! | Vas Crabb | 2016-10-26 | 2 | -4/+4 |
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* | Fixed linking warning for ASIO (nw) | Miodrag Milanovic | 2016-10-25 | 1 | -1/+0 |
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* | SDL: fixed alt-tab from locking up the window system on Linux and Mac. [Hans ↵ | Olivier Galibert | 2016-10-24 | 1 | -1/+1 |
| | | | | Ostermeyer] | ||||
* | srcclean (nw) | Vas Crabb | 2016-10-23 | 109 | -1837/+1837 |
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* | fidel*: swap setnames fexcel with fexcelb, makes more sense for parent/clone ↵ | hap | 2016-10-23 | 1 | -21/+21 |
| | | | | relation (nw) | ||||
* | fix VS build (noticed only when using MSBUILD=1) (nw) | Miodrag Milanovic | 2016-10-23 | 1 | -0/+7 |
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* | merge, nw, sorry | therealmogminer@gmail.com | 2016-10-23 | 193 | -457/+508 |
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| * | gba fix, add update_irq_state on places missing (nw) | Miodrag Milanovic | 2016-10-23 | 2 | -0/+14 |
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| * | Reverting part of changes from previous commits as described in mail on list ↵ | Miodrag Milanovic | 2016-10-23 | 11 | -28/+28 |
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| * | Merge pull request #1548 from ajrhacker/mz80b_more_keys | Vas Crabb | 2016-10-23 | 1 | -15/+20 |
| |\ | | | | | | | Keyboard fixes for MZ-80B/MZ-2000/MZ-2200 (nw) | ||||
| | * | Keyboard fixes for MZ-80B/MZ-2000/MZ-2200 (nw) | AJR | 2016-10-23 | 1 | -15/+20 |
| |/ | | | | | | | | | | | - Better mapping for INST/DEL key - All keys now available on natural keyboard - MZ-2000 and MZ-2200 are not clones of MZ-80B (which has fewer video features and a different tape format) | ||||
| * | Merge pull request #1547 from ajrhacker/ie15_fix | Vas Crabb | 2016-10-23 | 1 | -0/+2 |
| |\ | | | | | | | Fix build (nw) | ||||
| | * | Fix build (nw) | AJR | 2016-10-23 | 1 | -0/+2 |
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| * | Merge pull request #1545 from ajrhacker/rgb_constexpr | Vas Crabb | 2016-10-23 | 175 | -392/+379 |
| |\ | | | | | | | Improvements to rgb_t (nw) | ||||
| | * | Erase bitmap_rgb32::erase (nw) | AJR | 2016-10-22 | 28 | -34/+31 |
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| | * | Improvements to rgb_t (nw) | AJR | 2016-10-22 | 176 | -392/+382 |
| | | | | | | | | | | | | | | | | | | | | | - Make most class methods constexpr - Make color constants (white, black, etc.) into constexpr factory methods, in order to fix a static initialization problem discussed on the MAMEWorld forums. (Note that while C++14 allows constexpr member variables to be initialized outside classes, current compilers' support for C++14 constexpr rules has proven to be lamentably deficient.) - Create bitmap_rgb32::erase to simplify syntax in update handlers | ||||
| * | | Merge pull request #1546 from system11b/S11mnight | Vas Crabb | 2016-10-23 | 3 | -21/+48 |
| |\ \ | | |/ | |/| | ninjakd2.cpp: Replaced mnight with World version, Kawakus license now… | ||||
| | * | ninjakd2.cpp: Replaced mnight with World version, Kawakus license now mnightj | system11b | 2016-10-23 | 3 | -21/+48 |
| | | | | | | | | | | | | | | | nbmj8688.cpp: Corrected Second Love dips as per manual (minor corrections) [system11] | ||||
| * | | fidel*: designer 2000 doesn't have low-voltage detection on pcb (nw) | hap | 2016-10-23 | 1 | -2/+9 |
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* | | | remove some no longer needed commented-out code, nw | therealmogminer@gmail.com | 2016-10-23 | 1 | -20/+1 |
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* | | ie15: more minor optimization, nw | therealmogminer@gmail.com | 2016-10-23 | 1 | -58/+76 |
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* | | Fix copy/paste error per Mooglyguy (nw) | Scott Stone | 2016-10-22 | 1 | -1/+1 |
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* | | Reduced defocus effect to one pass (HLSL/BGFX) | Jezze | 2016-10-22 | 9 | -56/+48 |
| | | | | | | | | | | - removed second defocus pass - limited defocus stength to a maximum of 2.0 | ||||
* | | Disabled clearing of render targets in several passes (HLSL) | Jezze | 2016-10-22 | 3 | -52/+40 |
| | | | | | | | | - which was quite a performance overhead and not necessary because the shaders fill every texel of a target without blending | ||||
* | | Fixed null reference exception (D3D/HLSL) | Jezze | 2016-10-22 | 1 | -3/+12 |
| | | | | | | | | - when toggling from fullscreen to window mode | ||||
* | | Refactored d3d_render_target (nw) | Jezze | 2016-10-22 | 4 | -308/+124 |
| | | | | | | | | | | | | | | * removed cashe_target class * moved cashe texture and surface to d3d_render_target class * render targets are now created per screen not per screen texture * removed useless creation of render targets for ui textures | ||||
* | | there you go (nw) | Miodrag Milanovic | 2016-10-22 | 9 | -11/+11 |
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* | | cleaning "mess" for OCD people (nw) | Miodrag Milanovic | 2016-10-22 | 1 | -2/+2 |
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* | | shorter setname for splendorblast2. We introduced a 16-char limit to parent ↵ | hap | 2016-10-22 | 2 | -5/+5 |
| | | | | | | | | sets, for eg. nintendo vs prefix, or when you're short 1 or 2 letters (nw) | ||||
* | | added cedar_magnet to arcade.flt [not Haze, he always forgets the flt file ;)] | hap | 2016-10-22 | 1 | -0/+1 |
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* | | -ie15: Improved performance by using a timer to determine hblank. [Ryan Holtz] | therealmogminer@gmail.com | 2016-10-22 | 2 | -25/+39 |
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* | | final cleanup of TRUE/FALSE, left only in windows section where it represent ↵ | Miodrag Milanovic | 2016-10-22 | 9 | -44/+31 |
| | | | | | | | | BOOL (nw) | ||||
* | | Cleanup linux OSD (nw) | Miodrag Milanovic | 2016-10-22 | 7 | -56/+56 |
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* | | TRUE/FALSE in tools section (nw) | Miodrag Milanovic | 2016-10-22 | 18 | -226/+226 |
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* | | cleanup of TRUE/FALSE in mame section (nw) | Miodrag Milanovic | 2016-10-22 | 279 | -771/+773 |
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* | | converted lot of TRUE/FALSE to real boolean and updated types (nw) | Miodrag Milanovic | 2016-10-22 | 133 | -1812/+1810 |
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* | | more TRUE/FALSE cleanup (nw) | Miodrag Milanovic | 2016-10-22 | 49 | -223/+224 |
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* | | some TRUE/FALSE cleanup (nw) | Miodrag Milanovic | 2016-10-22 | 11 | -184/+167 |
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* | fixed benchmarks build and cleanup U64 and S64 macro definition, it is now ↵ | Miodrag Milanovic | 2016-10-22 | 3 | -10/+2 |
| | | | | in standard (nw) | ||||
* | forgot to commit this one (nw) | Miodrag Milanovic | 2016-10-22 | 1 | -1/+1 |
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* | NOTICE (TYPE NAME CONSOLIDATION) | Miodrag Milanovic | 2016-10-22 | 8121 | -135882/+135882 |
| | | | | | Use standard uint64_t, uint32_t, uint16_t or uint8_t instead of UINT64, UINT32, UINT16 or UINT8 also use standard int64_t, int32_t, int16_t or int8_t instead of INT64, INT32, INT16 or INT8 | ||||
* | Merge pull request #1540 from mamehaze/mgs | Miodrag Milanović | 2016-10-22 | 14 | -0/+2221 |
|\ | | | | | new WORKING Magnet System (prototype) [David Haywood, Ricky2001, ArcadeHacker, IFW] | ||||
| * | new WORKING Magnet System (prototype) [David Haywood, Ricky2001, ↵ | David Haywood | 2016-10-22 | 14 | -0/+2221 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ArcadeHacker, IFW] with the following games Time Scanner (TS 2.0, Magnet System, prototype) Exzisus (EX 1.0, Magnet System, prototype) Xain'd Sleena (SC 3.0, Magnet System, prototype) this is a checkpoint, there is a sizeable ToDo list but I think this is a good enough state for initial inclusion before working out the remaining issues. ArcadeHacker has the hardware working for questions etc. I would especially appreciate help with sound (haven't a clue how it hooks up, tried lots of things, no luck) and some help in going over the CPU comms, especially with the sprite CPU as I think I must be missing something important. Likewise help from somebody more familiar with the floppy code from MESS so that it can use that, I had no luck in getting it to work with the copy protection or from a rom region, I've kept all floppy related code in a device so it's very easy to swap out so for now what I've got isn't intrusive. note, very weird idea for a system, they've ported 3 arcade games from other manufacturers, original titles were advertised, but it's likely nothing more of the system exists. the system uses 5 PCBs, one Z80 on each and instead of having dedicated sprite / tilemap chips they have the Z80s doing software rendering, using 8bpp framebuffers. 2 of the boards are for background planes, 1 of the boards is for sprites. The hardware has various memory expansions which look like afterthoughts as they're addressed in strange ways. | ||||
* | | [[noreturn]] instead of ATTR_NORETURN (nw) | Miodrag Milanovic | 2016-10-22 | 3 | -12/+4 |
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* | | added new types, fixing lua part (nw) | Miodrag Milanovic | 2016-10-22 | 1 | -0/+22 |
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* | | Merge pull request #1539 from ajrhacker/zodiac_keyboard | Miodrag Milanović | 2016-10-22 | 1 | -21/+39 |
|\ \ | | | | | | | zodiac: Change input type to keyboard | ||||
| * | | zodiac: Change input type to keyboard | AJR | 2016-10-21 | 1 | -21/+39 |
| | | | | | | | | | | | | | | | - Add PORT_CHARs - Add notes on physical button layout | ||||
* | | | use standard types uintptr_t, char16_t and char32_t instead of FPTR, ↵ | Miodrag Milanovic | 2016-10-22 | 162 | -786/+765 |
| | | | | | | | | | | | | utf16_char, unicode_char (nw) | ||||
* | | | Merge pull request #1541 from JoakimLarsson/scctxfifo | Miodrag Milanović | 2016-10-22 | 2 | -54/+141 |
|\ \ \ | | | | | | | | | SCC improved Tx handling [Joakim Larsson] |