summaryrefslogtreecommitdiffstatshomepage
Commit message (Collapse)AuthorAgeFilesLines
* clean-ups and version bumpmame0143u9 Angelo Salese2011-10-277-12/+12
|
* Improved game documentation to Naomi / Triforce / Chihiro HW [f205v] Angelo Salese2011-10-274-80/+73
|
* Changed some of the default mappings for analog controls in order to fix ↵ Alex W. Jackson2011-10-272-143/+143
| | | | various input-fighting bugs (including, but not limited to, MT#4394 and MT#4509). Reverted the u8 change to analog joystick handling--it only partially solved the problem it was meant to fix, it introduced new issues in return, and generally made the code more complicated for little benefit [Alex Jackson]
* cavesh3.c: Fixes... Same --> Sama - NW Brian Troha2011-10-261-5/+2
|
* More notes Angelo Salese2011-10-261-17/+69
|
* Hooked up PIT to Laser Base [Angelo Salese, Tomasz Slanina] Angelo Salese2011-10-261-16/+69
|
* cavesh3.c: Name changes based on "Suggestions" from a rabid fan. One of ↵ Brian Troha2011-10-261-45/+33
| | | | which includes "You can remove this crap, it's useless and wrong:" and letting me know Cave's website is completely wrong as well. - No Whatsnew
* cavesh3.c: Remove outdated "ToDo" sound comment - NW Brian Troha2011-10-261-3/+0
|
* Changed Cave game names as per Cave's (English) company history website. - NW Brian Troha2011-10-262-58/+70
|
* Hooked up MC6845 to Laser Base [Angelo Salese] Angelo Salese2011-10-251-4/+23
|
* cavesh3.c: Doc updates - NW Brian Troha2011-10-251-4/+39
|
* map button. nevermind my lagged email reply guru, you were correct Michaël Banaan Ananas2011-10-241-2/+2
|
* reviewed kani's changes to tnzs and twin16 Michaël Banaan Ananas2011-10-242-5/+9
|
* Haze: clean up parameter naming on some opcodes in SH4 core, fixed tracing ↵ Miodrag Milanovic2011-10-241-281/+281
| | | | when delay branches are used in SH3BE (no whatsnew)
* fix listing of switches used by gambling games [kanikani] Yasuhiro Ogawa2011-10-241-1/+1
|
* kaneko16.c: Minor doc update for B.Rap Boys Brian Troha2011-10-241-18/+18
|
* disable common printfs Michaël Banaan Ananas2011-10-232-4/+7
|
* companyname ISG -> bootleg (ISG) Michaël Banaan Ananas2011-10-231-7/+4
|
* new clone added: Battle Shark (Japan, Joystick) Brian Troha2011-10-232-5/+170
| | | | | | New Clone Added -------------------------------------- Battle Shark (Japan, Joystick) [ShouTime]
* cavesh3.c: Minor doc update. Changed "SH3" to CV1000 as per RB's suggestion ↵ Brian Troha2011-10-231-3/+3
| | | | and readded the 2005 copyright info comment for the Ibara black sets. - NW
* Synced with MESS (no whatsnew) Miodrag Milanovic2011-10-236-11/+906
|
* fix Mac compile (nw) R. Belmont2011-10-231-1/+1
|
* Clean-ups and version bumpmame0143u8 Angelo Salese2011-10-2348-1312/+1313
|
* Missed this Angelo Salese2011-10-231-516/+277
|
* I've told you more reverts ... Angelo Salese2011-10-234-2252/+1620
|
* More reverts, added missing file Angelo Salese2011-10-232-0/+149
|
* Reverted toaplan2.c, nw Angelo Salese2011-10-231-1919/+1261
|
* new clones Angelo Salese2011-10-232-0/+64
| | | | | | --------------- Alpha Mission 2 (prototype) [Brian Hargrove] Burning Fight (prototype) [Brian Hargrove]
* Made some fixes/additions to the input system [kanikani] Angelo Salese2011-10-2342-6159/+7897
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Added the possibility to press contradictory direction digital joystick input at the same time (i.e. up-down, left-right); * Added the possibility to set an arbitrary value for coin impulses; * fixed a bug with loop lever routine * fixed a bug with analog joystick routine Various fixes in tnzs.c driver [kanikani] * Plump Pop - update DIPSW item (collision between each players' child) - added DIPLOCATION * Extermination * Arkanoid Revenge of DOH * Dr.Toppel * Kageki * Chuka Taisen * The Newzealand Story - added DIPLOCATION * Kabuki Z - fixed difficulty DIPSW (EASY and MEDIUM is reversed) - added DIPLOCATION * Insector X - fixed difficulty DIPSW (based on manual) - added DIPLOCATION Various fixes in tmnt.c driver [kanikani] * T.M.N.T. - fixed visible area (garbage on each side is correct (verified on PCB)) - fixed DIPSW - added DIPLOCATION * Golfing Greats - fixed inputs - fixed DIPSW - added DIPLOCATION * Trigon * Cuebrick * M.I.A. * Punk Shot - fixed DIPSW - added DIPLOCATION * Premiere Soccer - added DIPLOCATION Various fixes in ninjaw.c driver [kanikani] * Ninja Warriors - added DIPSW notes * Darius II - fixed DIPSW - fixed game description Various fixes in twin16.c driver [kanikani] * Majuu no Oukoku - fixed inputs - fixed DIPSW - added DIPLOCATION * Gradius II * Hard Puncher * M.I.A. * Cuebrick - fixed DIPSW - added DIPLOCATION Fixed DIPSW in Darius II [kanikani] Fixed DIPSW in Ninja Ryuukenden / Ninja Gaiden [kanikani] Fixed inputs and DIPSW in toaplan1.c, toaplan2.c, twincobr.c, wardner.c drivers [kanikani] Various fixes in galaga.c driver [kanikani] * Bosconian - fixed DIPSW - fixed DIPLOCATION * Galaga * Xevious * DigDug - fixed DIPLOCATION Fixed DIPSW and DIPLOCATION in segas24.c driver [kanikani] Fixed DIPSW and DIPLOCATION in segas18.c driver [kanikani] Fixed DIPSW in segag80r.c driver [kanikani] Fixed DIPSW in segag80v.c driver [kanikani] Fixed DIPSW in segald.c driver [kanikani] Fixed DIPSW in Ninjakun and Penguin-Kun Wars [kanikani] Various fixes in dec0.c driver [kanikani] * Heavy Barrel - fixed DIPSW - fixed DIPLOCATION * Birdie Try * Dragon Ninja * Fighting Fantasy * Midnight Resistance - fixed DIPSW * Robocop - fixed DIPLOCATION Fixed coinage DIPSW using Sega common setting in segaybd.c, segaorun.c, segaxbd.c, segahang.c, segae.c, segac2.c, segas16a.c and segas16b.c drivers [kanikani] Fixed coinage DIPSW using Konami common setting in chqflag.c, pooyan.c and rockrage.c drivers [kanikani] Various fixes in sega16b.c driver [kanikani] * Ace Attacker - added I/O board read routine * Dunk Shot - fixed DIPLOCATION * Sukeban Janshi Ryuko - added DIPSW * Time Scanner - fixed DIPSW Various fixes in sega16a.c driver [kanikani] * Ace Attacker - changed to use analog device * Sukeban Janshi Ryuko - added DIPSW * Time Scanner - fixed DIPSW Fixed / added comments in ninjakd2.c driver [kanikani] Made some video optimizations in toypop.c driver [kanikani] Fixed inputs and DIPSW in djmain.c driver [kanikani] Fixed DIPLOCATION in Pop'n Stage [kanikani]
* nvram devices each have their own file. smf-2011-10-231-36/+62
|
* New games added as GAME_NOT_WORKING R. Belmont2011-10-221-1/+27
| | | | | | ----------------------------------- Racing Jam DX [Tomas Dahlgren]
* sprite code cleanup, no emulation changes Michaël Banaan Ananas2011-10-221-114/+88
|
* oops Michaël Banaan Ananas2011-10-221-0/+1
|
* remove extra romregion from prev commit Michaël Banaan Ananas2011-10-221-46/+18
|
* fix buffer overflow, thanks DigiGhost Michaël Banaan Ananas2011-10-221-1/+1
|
* don't save the whole 135MB flash to .nv file but just the modified flash pages Michaël Banaan Ananas2011-10-221-13/+69
|
* changing ibarablk back to 2006, titlescreen copyright year is to 1st release ↵ Michaël Banaan Ananas2011-10-221-4/+4
| | | | of 'parent' ibara
* forgot to change this too Michaël Banaan Ananas2011-10-221-2/+2
|
* Fixed compile under GCC 4.6 (no whatsnew) Miodrag Milanovic2011-10-221-2/+4
|
* ymz770: remove useless extra coefficient now that the real bug is fixed (nw) Olivier Galibert2011-10-221-1/+1
|
* ymz770: flush stream before writes, various cleanup, save state support. R. Belmont2011-10-222-13/+39
|
* New games marked as GAME_NOT_WORKING Scott Stone2011-10-214-0/+71
| | | | | ------------------------------------ Speed Driver [XingXing]
* Added more stepper reel coding and a bunch of debug locations in case ↵ Jim Stolis2011-10-211-39/+264
| | | | someone else looks at the driver (nw).
* Fix debug build Phil Bennett2011-10-211-2/+0
|
* YMZ770: Fixed out-of-bounds loop access [O. Galibert] R. Belmont2011-10-211-2/+4
|
* YMZ770: sample and sequence looping [MetalliC] R. Belmont2011-10-211-6/+27
|
* Various improvements to Magic the Gathering: Armageddon [Phil Bennett] Phil Bennett2011-10-211-42/+837
|
* YMZ770: Workaround MinGW problem, add simple sequence support + per-channel ↵ R. Belmont2011-10-212-5/+62
| | | | volume control [MetalliC]
* Funworld driver: Documented hopper motor line (temporarily added Roberto Fresca2011-10-211-18/+63
| | | | | | as an extra lamp). Better documentation of output ports... Novo Play Multi Card: Added PIAs connections layout, added 'Allow Autohold' DIP switch. [Roberto Fresca, Rob Ragon]
* OG can't count to 512 (nw) R. Belmont2011-10-211-3/+3
|