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* Cleanups and version bump.mame0137u1 Aaron Giles2010-03-2537-359/+359
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* Minor fixes to comments in tms5110r.c involving spell-checking stuff and ↵ Jonathan Gevaryahu2010-03-241-19/+19
| | | | properly capitalizing chip names. No whatsnew.
* Added preliminary layer clearance in Puzzlet [Angelo Salese] Angelo Salese2010-03-241-6/+40
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* snes.c progress: [Fabio Priuli] Fabio Priuli2010-03-241-62/+104
| | | | | | | - Added proper sprite priorities - Added pseudo-hires effect out of whatsnew: in the code there is also the hookup for a small artifact hack which blurs hires and pseudo-hires pixels like on a tv. this will be a Driver Config in MESS (Off by default) and won't affect any MAME driver. Moreover, I plan to commit soon a more verbose version of the current code, with more comments to better describe the way priorities work and to stress where the artifact hack enters into play (namely, where the "OPTION" input is read)
* MC68HC11: Implemented SUBD DIR & SUBD EXT opcodes [Angelo Salese] Angelo Salese2010-03-242-2/+32
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* Small printf bugfix Angelo Salese2010-03-241-1/+1
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* namcos23: Roms reorganization [O. Galibert] Olivier Galibert2010-03-241-431/+440
| | | | | | | | | | | | | | | | Texture tiles are in to ll/lm/um/uu order. By extension, sprites are probably the same. Texture tilemap low rom is 16bits le (or be if you _swap them but they don't seem CPU reachable anyway), with bits 0-15 of the tile numbers. Texture tilemap high rom is 4bits/tile with bits 16-17 and two attribute bits (probably x/y swap, rarely used, needs to be checked). Point roms ae 32be, text in the header of the ss23 games proves the "be" part, and addresses inside refer to 32-bits blocks. They're CPU-reachable. Duplicate roms are put in a "dups" region.
* [#3792, #3793] SDL compile fixes [Christian MArillat] R. Belmont2010-03-243-1/+5
| | | | | - Autodetect FreeBSD variant - Altivec/VMX fixes for non-Mac PPC
* Fix Mac build (no whatsnew) R. Belmont2010-03-241-2/+2
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* Add TI tms5200, tms5220, and tms5220c tables to tms5110r.c, which will ↵ Jonathan Gevaryahu2010-03-233-23/+226
| | | | | eventually become the common table source file for all the LPC chips (and the Samsung VLM5030, Toshiba T6721a, Hitachi HD38880, and VTech custom PARCOR chips, which aren't in there yet). Not used yet. Small technical fix to tms5220.c which should have no audible effects.
* - 03776: Various PC-based drivers: MESS Scroll Lock keyboard toggle has ↵ Miodrag Milanovic2010-03-231-1/+3
| | | | snuck in somehow [Miodrag Milanovic]
* Fixed Z80-DMA Load and Continue commands. [Curt Coder] Curt Coder2010-03-231-1/+2
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* More improvements to funworld.c driver [Roberto Fresca] Roberto Fresca2010-03-233-92/+266
| | | | | | | | | | | | | | | | | | | * Added a second set of Jolly Card Professional. Documented the code differences. * Added another Royal Vegas Joker Card set, from Mile. These sets aren't intended to work with coins. Only remote credits are allowed. There are external modules that can manage up to 4 machines simultaneously, adding/removing/watching credits. * Added default NVRAM to the above sets. * Added proper inputs and DIP switches to vegasmil. * Replaced the jolyc980 default NVRAM with one totally clean. Temporal and total meters are cleared to zero. New clones added ---------------- Jolly Card Professional 2.0 (MZS Tech) [Roberto Fresca] Royal Vegas Joker Card (fast deal, Mile) [Roberto Fresca]
* New game added: Spider-Man vs The Kingpin (MegaTech cart) Brian Troha2010-03-232-2/+15
| | | | | New Game Added ------------------------------------------- Spider-Man vs The Kingpin (Mega-Tech) [Tormod, Smitdogg, The Dumping Union]
* Fix SDL debugger typo. Olivier Galibert2010-03-221-1/+1
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* snes.c: updated DSP1, DSP2, DSP3, DSP4, OBC1, SRTC and ST010 addon chips to ↵ Fabio Priuli2010-03-229-4096/+4463
| | | | store their variables in struct and to save them [Fabio Priuli]
* not worth mention: dynax.c: fixed a few games which were trying to access ↵ Fabio Priuli2010-03-221-1/+6
| | | | rom banks beyond the last one
* metro.c: added save states [David Haywood, Fabio Priuli] Fabio Priuli2010-03-221-35/+39
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* MN10200 updates: [R. Belmont] R. Belmont2010-03-223-132/+333
| | | | | | | - Better IRQ generation and hookup to MAME IRQ system - Preliminary 8-bit timer hookup including prescalers and IRQs - Fixed issue with debugger not showing registers correctly
* New games added or promoted from NOT_WORKING status Luca Elia2010-03-213-479/+694
| | | | --------------------------------------------------- Tobikose! Jumpman [tormod, R. Howard, K. Svensson, D. Beneke, Smitdogg, Luca Elia, The Dumping Union]
* Hooked up default NVRAM in Five A Side Soccer [David Haywood] Angelo Salese2010-03-211-0/+3
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* not worth mention: snes.c: a last bunch of video debug features Fabio Priuli2010-03-213-53/+121
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* not worth mention: metro.c: added a couple of items to driver data class and ↵ Fabio Priuli2010-03-213-48/+45
| | | | registered them in save states
* Improvements to funworld.c driver. [Roberto Fresca] Roberto Fresca2010-03-211-42/+257
| | | | | | | | | | | | | | * Added dual-state palette (addressable through PLDs). This allow to choose which half of the palette will be addressed. * Splitted the main machine driver to cover both palette states. * Reworked inputs / DIP switches for vegasslw, vagasfst and vegasfte. * Created new default NVRAM for Royal Vegas Joker Card sets. These need to be configurated to be valid ones. Now vegasfte can receive remote credits, and all three in the family have valid min-max bet value and payout. * Removed the not working flag from vegasfte. * Improved colors for Big Deal sets. * Correct colors for Royal Vegas Joker Card sets.
* add missing \n to logerror, and remove some 3 year old comments of mine ↵ Jonathan Gevaryahu2010-03-211-6/+6
| | | | which are no longer relevant. no whatsnew.
* hook up 6840 read handler to berzerk.c Jonathan Gevaryahu2010-03-213-3/+3
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* New games marked as GAME_NOT_WORKING R. Belmont2010-03-202-1/+69
| | | | | | ------------------------------------ Crisis Zone (CSZO3 Ver. B) [Guru]
* new clones Angelo Salese2010-03-202-67/+214
| | | | | | | | ---------- Knights of Valour 2 / Sangoku Senki 2 (ver. 107) [XingXing] Knights of Valour 2 / Sangoku Senki 2 (ver. 103) [XingXing] Knights of Valour 2 / Sangoku Senki 2 (ver. 102) [XingXing]
* new clones: Hot Shocker & Virtua Striker 2 '99 Brian Troha2010-03-202-4/+110
| | | | | | | | | | now add the drivers ... New Clones Added ----------------------------- Virtua Striker 2 '99 (Revision A) [The Dumping Union] Hot Shocker [The Dumping Union] Note: The new Hot Shocker becomes the parent as it's the Domino license and the old "Dudly" set is actually a bootleg
* new clones: Hot Shocker & Virtua Striker 2 '99 Brian Troha2010-03-201-1/+3
| | | | | | | | New Clones Added ----------------------------- Virtua Striker 2 '99 (Revision A) [The Dumping Union] Hot Shocker [The Dumping Union] Note: The new Hot Shocker becomes the parent as it's the Domino license and the old "Dudly" set is actually a bootleg
* New clone: Star Gladiator (Japan) Brian Troha2010-03-202-11/+37
| | | | | | New Clone Added ------------------------------- Star Gladiator (JAPAN 960627) [tormod, W. Belk, ranger_lennier, R. Howard, R. Mucciarelli, Smitdogg, The Dumping Union]
* Haze: readded tile flips, not worth mentioning Angelo Salese2010-03-201-13/+21
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* Removed an outdated note Angelo Salese2010-03-201-1/+1
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* Fix compile Angelo Salese2010-03-201-6/+0
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* Final step in refactoring the video system in metro.c driver, replaced the ↵ Angelo Salese2010-03-201-308/+166
| | | | video code with custom renderer functions [David Haywood]
* Simplified dial/spinner code for moonwar and moonwarp. Jonathan Gevaryahu2010-03-193-59/+32
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* add some missing diplocations to frenzy. no whatsnew. Jonathan Gevaryahu2010-03-191-15/+10
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* Updated berzerk.c to combine common inputs: all zpu-1000 and zpu-1001 pcbs Jonathan Gevaryahu2010-03-191-67/+36
| | | | | have the same hookup for SW2 (bit 0 is free game with no bookkeeping update if pressed on the high score screen. Bit 7 is bookkeeping/statistics view). Other bits are open bus but pulled high by resistors.
* Corrected typo in Yie Ar Kung-Fu verified clock rates and tweaked the tempo ↵ Scott Stone2010-03-191-3/+3
| | | | | slightly to better match reference recordings. [Corrado Tomaselli, Tafoid] Note: Also fixes MT Bug#03371
* First step in refactoring the video system in metro.c driver [David Haywood] Angelo Salese2010-03-196-209/+229
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* Marked IC26 in Rail Chase as bad dump according to the ROM checksum test, no ↵ Angelo Salese2010-03-191-1/+1
| | | | credit please
* Changed default initial state of PIC8259 to STATE_READY [Miodrag Milanovic] Miodrag Milanovic2010-03-191-1/+1
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* snes.c: some internal refactoring, some new debug functions and a small ↵ Fabio Priuli2010-03-193-95/+177
| | | | mode7 fix [Fabio Priuli]
* Fixed for good trasparency issues in Three Dealers Casino House [Angelo Salese] Angelo Salese2010-03-192-8/+8
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* Add cocktail panel presence detection and dipswitch support to moonwarp. Add ↵ Jonathan Gevaryahu2010-03-191-35/+51
| | | | P2 buttons and spinner for cocktail mode. Note that player 1 and 2 hyper flip buttons are wired-OR logic in cocktail mode.
* update comment and fix a misspelled function name. no whatsnew Jonathan Gevaryahu2010-03-181-10/+9
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* not worth mention: fixed snes dsp init procedure Fabio Priuli2010-03-181-10/+10
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* Implement many of the dipswitches for moonwarp, and re-add the color test ↵ Jonathan Gevaryahu2010-03-181-94/+77
| | | | mode to frenzy; Cocktail/upright select is still missing from moonwarp, though I managed to trigger cocktail mode a few times by accident. Needs code study to see what it actually depends on. The p2 controls are separate in cocktail mode. [Lord Nightmare]
* Fixed VS2010 compiling Fabio Priuli2010-03-183-10/+10
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* keydelta should be 5 for moonwar/moonwara also. no whatsnew. Jonathan Gevaryahu2010-03-181-5/+5
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