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* Cleanups and version bump.mame0135 Aaron Giles2009-10-3113-157/+157
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* Added an attotime_is_never() function Nathan Woods2009-10-311-0/+11
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* Changed 32010 unknown opcode to output in $xxx format like Aaron Giles2009-10-311-1/+1
| | | | all other hex values.
* Added -flipped option to unidasm to output with disassembly Aaron Giles2009-10-311-34/+66
| | | | first and address/data bytes afterwards in comment form.
* Change tools I wrote to be straight BSD. Aaron Giles2009-10-3110-34/+314
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* Documentation update for the Seibu COPDX-based games. Renamed sdgndmrb to ↵ Phil Bennett2009-10-317-92/+1536
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | grainbow. [David Haywood] Date: Thu, 29 Oct 2009 20:26:27 +0000 From: David Haywood <neohaze@nildram.co.uk> User-Agent: Thunderbird 2.0.0.23 (Windows/20090812) MIME-Version: 1.0 To: Philip Bennett <p.j.bennett@gmail.com> Subject: new zero team new zero team uses copd3 not copd2, so I've changed it to not call the copd2 functions. not very tidy for now, but it's a work in progress. the table it uploads (encrypted mcu code probably) is identical to the table raiden2/dx 'v33' version uploads.... this should be applied after the previous patch Date: Thu, 29 Oct 2009 19:56:07 +0000 From: David Haywood <neohaze@nildram.co.uk> CC: Philip Bennett <p.j.bennett@gmail.com> Subject: Re: Seibu Notes This is an updated version of the previous patch (which replaces it) It shows the data tables in an alternative arrangement too, which makes it easy to cross-reference the tables between games and highlights a couple of cases which might make for interesting real hardware testing. David Haywood wrote: > oh, and I renamed the set for the gundam game to save my sanity, > grainbow is much easier to remember than every word abbriviated to 2 > letters ;-) > > David Haywood wrote: >> I added some notes to the seibu cop stuff.. just to reflect current >> feelings (which haven't really changed much) >> >> I've documented the various tables the games upload, and the >> mechanism by which they're uploaded in the text. Hopefully it makes >> more sense visually than trying to follow the code. The same should >> be done for the other opeations which are understood. >> >> This should also help when trojanning as it will be possible to add >> notes near the various commands. >> >> As I've said before, if you have any questions about this lot, feel >> free to ask. >> >> The CopD3 ones are different, I haven't documented those because IMO >> they're a plain MCU with encrypted code instead.
* Re-added 2nd button back to ddayc [David Haywood] Phil Bennett2009-10-311-1/+5
| | | | | | | | | | | | | | | | ---------- Forwarded message ---------- From: David Haywood <neohaze@nildram.co.uk> Date: Thu, Oct 29, 2009 at 11:14 PM Subject: Ddayc To: Philip Bennett <p.j.bennett@gmail.com> this adds the 2nd button back to ddayc, you hold it when firing to do long shots. the parent doesn't have this feature, and the clone has been unplayable since mame 0.100 because the button was removed thus making it impossible to shoot enemies at the top of the screen before they kill you.
* 03496: mouja: Sound Effects/Voice missing again [Mamesick] Phil Bennett2009-10-311-1/+1
| | | | | | | | | From: Mamesick <mamesick@libero.it> Date: Fri, Oct 30, 2009 at 9:44 AM Subject: Fixed bug 03496 To: submit@mamedev.org As title says, this is a fix for bug 03496.
* Further polepos2bi update from David Phil Bennett2009-10-311-12/+37
| | | | | | | | | | Date: Fri, 30 Oct 2009 07:45:37 +0000 From: David Haywood <neohaze@nildram.co.uk> To: Philip Bennett <p.j.bennett@gmail.com> Subject: Pole Position this adds the extra z80 + tms to the machine driver at least. haven't managed to figure out how they're used yet tho.
* 03378: kamakazi3: Unable to use normal coin slots (coin lockout) [luigi30] Phil Bennett2009-10-302-11/+11
| | | | | | | | | | | | | | | | | Galaxian driver changes: [luigi30] * Crystallized some clock speeds, put ?s near ones that didn't look correct * Changed references to galaxiaj in game names to galaxiana From: Luigi30 <luigi30@gmail.com> Date: Thu, Oct 29, 2009 at 5:53 AM Subject: Galaxian driver stuff To: submit@mamedev.org Crystallized some clock speeds, put ?s near ones that didn't look correct Changed references to galaxiaj in game names to galaxiana Moved kamakazi3 to the nolock input template, fixing bug 3378
* Changes to the dsp56156 cpu core. [Andrew Gardner] Andrew Gardner2009-10-301-55/+172
| | | | | | | | | | | | | * Added JF table decode function. * Added ABS, IMAC, and TFR2 opcodes. * Fixed various flags for TST, INC24, SUB, CMP, and CMPM. * Added hack to DO function to accommodate for the CPU core's inaccurate math. (Polygonet Commanders goes 'ingame' yet again, but it's because of a hack I added to the hardware DO function to ignore negative values. The do loop, of course, should not be getting negative values, but that will require accurate math functions with accurate rounding and limiting, and I'm not there yet. Oddly enough, i've also broken the sky ROZ layer.)
* Naomi updates: R. Belmont2009-10-302-2/+46
| | | | | | | | | - Added later version of analog I/O board program [Alex] New games marked as GAME_NOT_WORKING ------------------------------------ Airline Pilots DX [ANY, The Dumping Union]
* Fixed recent sprite breakage in some toaplan2 video HW-based games. Phil Bennett2009-10-291-0/+5
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* Added missing dependencies for video/model2.c and video/model3.c Phil Bennett2009-10-291-0/+2
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* Updated mt_tout CRC/SHA1 and added note about old, likely bad dump [David ↵ Phil Bennett2009-10-291-2/+6
| | | | | | | | | | | | | | | | | | | | | | | | Haywood] Date: Wed, 28 Oct 2009 13:57:27 +0000 From: David Haywood <neohaze@nildram.co.uk> To: Philip Bennett <p.j.bennett@gmail.com> Subject: Turbo Outrun Megatech After talking with ANY and a few other people I've decided to change the rom being used by the MegaTech version of Turbo Outrun. In all other cases the roms in Megatech carts match the Genesis roms (and have the same Sega part numbers where we know them) In the case of the Turbo Outrun dump, 1 byte differed. This seems highly unlikely, and the Megadrive dump has been verifeid by multiple sources. ANY suspects the mask rom in his cart has developed a fault. I've left documentation of the old dump in the file, just in case another cart comes along which is the same as the one dumped (as long as it isn't the same cart ;-) but chances are it's just a bad rom.
* Added abort button to sfrush [Arthur Peale] Phil Bennett2009-10-291-1/+2
| | | | | | | | | | | | | > -----Original Message----- > From: Arthur Peale [mailto:arthurpeale@gmail.com] > Sent: Monday, October 26, 2009 8:46 PM > To: submit@mamedev.org > Subject: Seattle Driver - Rush, Specifically. > > I've noted confusion as to where the "abort" button is for this game. > This change labels the button for ease of use. > > -- > http://www.pealefamily.net
* More goldstar.c improvements... Roberto Fresca2009-10-292-23/+67
| | | | | | | | | | | | | | * Completed the New Lucky 8 Lines / New Super 8 Lines hardware/PCB layout. * Added New Lucky 8 Lines (set 3, extended gfx). This set has the New Lucky 8 Lines / New Super 8 Lines program, so bets are up to 64. Same extended tileset for reels, but lacks of the New Super 8 Lines title tiles. Maybe is a hidden feature, maybe just graphics for another hack. * Added technical notes. New clones added ---------------- New Lucky 8 Lines (set 3, extended gfx) [Roberto Fresca, Darklord & Team Europe]
* scsihd: don't crash if no media is attached R. Belmont2009-10-291-0/+12
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* Super Breakout (rev 03) [Andy Welburn, Lord Nightmare] Jonathan Gevaryahu2009-10-292-3/+35
| | | This is more or less identical to rev 04, but on 82s137 proms.
* chdman: add option to create uncompressed writeable HD images for MESS R. Belmont2009-10-281-0/+143
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* 680x0 update: R. Belmont2009-10-283-8/+175
| | | | | | | | | | | | - Support PMOVE modes from PMMU - Allow the FPU to be used for both '030 and '040 - Add byte and word FPU loads/stores - Fixed buggy FPU 64-bit stores in the (An) addressing mode If anyone has any ideas on how to sanely handle the 68k FPU's 96-bit "take that, Intel" mode let me know ;-)
* Fix for MT03423: acpsx, atpsx, atluspsx, cpzn1, cpzn2, psarc95, taitofx1, ↵ Fabio Priuli2009-10-281-0/+24
| | | | | | tps, vxpsx : Access Violation The fix consists of two parts: I added user2/user3 regions full of 0s to avoid bankptr problems and I added all bios sets to the key table to avoid zn_sec problems. Now bios sets reach a nice "Error B930 - Cannot Find Program Rom" blue screen instead of crashing MAME.
* Fix for MT03425: taitogn: Access Violation before typing OK. Fabio Priuli2009-10-281-4/+4
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* Fix for MT03424: chihiro, triforce: Access Violation before typing OK Fabio Priuli2009-10-271-1/+2
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* Fix for MT03490: quasar, quasara: Segmentation Fault after OK Fabio Priuli2009-10-273-104/+111
| | | Namely, quasar.c games required to be updated to latest cvs.c changes by couriersud
* 03491: dynobop, sstrike, slikshot, slikshot17, slikshot16 : Access Violation ↵ Phil Bennett2009-10-271-0/+2
| | | | after OK [Phil Bennett]
* Fixed vroulet controls so that the Red column can be selected. [luigi30] Phil Bennett2009-10-271-7/+7
| | | | | | | | | > -----Original Message----- > From: Luigi30 [mailto:luigi30@gmail.com] > Sent: Monday, October 26, 2009 6:49 AM > To: submit@mamedev.org > Subject: vroul controls fix > > Fixes vroulet controls so that the Red column can be selected.
* polepos2bi follow-up from David Haywood Phil Bennett2009-10-271-6/+5
| | | | | | | | | | | | From: David Haywood <neohaze@nildram.co.uk> To: Philip Bennett <p.j.bennett@gmail.com> Subject: Re: Pole Position 2 Italian bootleg Minor documenation update based on f205v's feedback. Note, the bootleg Speech appears to be played with a TMS5220 (there is one clearly labeled on the board) NOT the Namco 52xx I'm guessing Top Racer is just the same.
* New clones added Phil Bennett2009-10-272-0/+25
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ---------------- Scramble (Karateko, French bootleg) [Joachim Bassmann] Date: Sun, 25 Oct 2009 19:02:26 +0000 From: David Haywood <neohaze@nildram.co.uk> To: Smitdogg <smitdoggjones@gmail.com>, Philip Bennett <p.j.bennett@gmail.com> Subject: Re: Fwd: Dumps from Joachim Bassmann Karateko are a common bootlegger, we've seen lots of their bootlegs, so I see no reason not to support the Scramble one. new clones ----------- Scramble (Karateko, French bootleg) [Joachim Bassmann] Not so sure about the Klax bootleg, it does look rather pointless at first glance. Smitdogg wrote: > Check message below... > > > ---------- Forwarded message ---------- > From: Smitdogg <smitdoggjones@gmail.com> > Date: Sun, Oct 25, 2009 at 11:32 AM > Subject: Dumps from Joachim Bassmann > To: Dumping Union List <the-dumping-union@googlegroups.com> > > > French bootleg of Scramble and a bootleg of Klax, please credit him if > they are added. I'll paste some of the info he sent me below. He said > he will loan out proms but hasn't identified them so I got some > close-up pics, they have been added to the page. There are also pics > of his Express Raiders, I'm not sure who is working on that but > apparently someone is. > > --------------------------------------------------------------------------------- > Here you can find a french bootleg of Scramble and a (probably not > worthy) bootleg of Klax: > http://home.bawue.de/~jb/smitdogg/ > Scramble is missing its color PROM because I have no means of dumping > it. It's colors are totally different from original Scramble. > > Inside src-diffs.zip are diffs against Mame 0.93. I tried to submit > them at that time already, but due to both technically being graphic > hacks they were rejected at that time. > > Talking to gregf in 2005, he even found a french flyer from the > company Karateko. > ---------------------------------------------------------------------------------
* New clones added Phil Bennett2009-10-272-9/+100
| | | | | | | | | | | | | | | | | | | | | | | | ---------------- Gran Premio F1 (Italian bootleg of Pole Position II) [f205v, David Haywood] Date: Sun, 25 Oct 2009 15:00:23 +0000 From: David Haywood <neohaze@nildram.co.uk> To: Philip Bennett <p.j.bennett@gmail.com>, f205v <f205v.f205v@gmail.com> Subject: Pole Position 2 Italian bootleg This adds the Pole Position 2 bootleg F205v dumped. I haven't looked at the sound playback on this bootleg. Two roms are unknown, one is probably the samples. The colours are nasty, the colour prom is different, but even using the original colour prom gives ugly looking flags around the track, I don't know if it's correct. Artwork doesn't update properly on this set, same problem as with Top Racer.
* Oops Phil Bennett2009-10-261-1/+1
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* Removed the MCU comm hack from namcofl/namconb. This now fixes the music ↵ Phil Bennett2009-10-262-2/+5
| | | | tempo in most games. [Phil Bennett]
* 03487: All Drivers using z180 cpu: Access Violation [Phil Bennett] Phil Bennett2009-10-261-12/+9
| | | Should fix the compile warning/error too.
* New clones added Nicola Salmoria2009-10-263-0/+34
| | | | | ---------------- Darkstalkers: The Night Warriors (Hispanic 940818) [Artemio]
* Ddenlovr.c update [Luca Elia] Luca Elia2009-10-252-45/+919
| | | | | | | New games added or promoted from NOT_WORKING status --------------------------------------------------- Mahjong Seiryu Densetsu [Luca Elia, Guru, Dyq, Bnathan] Mahjong Daimyojin [Luca Elia, Guru, Dyq, Bnathan]
* New clones added Phil Bennett2009-10-255-31/+102
| | | | | | | | | | | | | | | | | | | | ----------------- Hyper Sports (bootleg) [f205v, David Haywood] From: David Haywood <neohaze@nildram.co.uk> Date: Sat, Oct 24, 2009 at 5:36 PM Subject: Hyper Sports bootleg To: Philip Bennett <p.j.bennett@gmail.com> this adds the hyper sports bootleg f205v dumped the sound hookup isn't quite right, it's similar to the track and field bootleg (2 of the roms are the same) but something must be different, or the trigger for it is wrong. i've also removed the run-like-hell fake button to match track & field, from which it was removed long ago.
* New clones added Phil Bennett2009-10-252-0/+27
| | | | | | | | | | | | | ----------------- Pinball Action (set 5, encrypted) [f205v] Date: Sat, 24 Oct 2009 17:52:39 +0100 From: David Haywood <neohaze@nildram.co.uk> To: Philip Bennett <p.j.bennett@gmail.com> Subject: Pinball Action, encrypted set 5 this adds the new pinball action dump from f205v.
* Changed sound banking on Shogun Warriors/B.Rap Boys to use an OKIM6295 ↵ Phil Bennett2009-10-252-161/+131
| | | | | | | | | | | | | | address map and banks [David Haywood] Date: Sat, 24 Oct 2009 10:08:16 +0100 From: David Haywood <neohaze@nildram.co.uk> To: Philip Bennett <p.j.bennett@gmail.com> Subject: Kaneko16 banking this changes the sound banking on Shogun Warriors / Brap boys to use an OKI address map and banks, rather than pre-expanding the samples. the same could be done for the other games in the driver..
* New games marked as GAME_NOT_WORKING Phil Bennett2009-10-254-0/+553
| | | | ------------------------------------ Tournament Solitaire [Angelo Salese, Siftware]
* Cleanups and version bump.mame0134u4 Aaron Giles2009-10-2522-199/+199
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* Forgot to delete this. Aaron Giles2009-10-252-27/+0
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* > -----Original Message----- Aaron Giles2009-10-253-5/+13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | > From: Christophe Jaillet [mailto:christophe.jaillet@wanadoo.fr] > Sent: Saturday, October 17, 2009 9:02 AM > To: submit@mamedev.org > Subject: Correct 3 unbalanced calls to 'profiler_mark_start' and > improve warning message > > Hi, > > while profiling the game 'silentd', I found some 'FILO overflow' > warning. > > This was linked to 2 different unbalanced 'profiler_mark_start' calls. > > The attached patch does the folowing : > - add a missing 'profiler_mark_end' call in 'drawgfxm.h' > - add a missing 'profiler_mark_end' call in 'video/taito_b.c'. I > think > that this one could probably be completely removed > - add a missing 'profiler_mark_end' call in 'profiler.c'. This one > is > very unlikely to happen. This has been done by rearranging a bit the > code in > order to have only one exit in the function > - add more information about the likely type of profiling data that > has > made the fifo overflow. (This is that information that has help me find > the > two first issues). > > Hope this help. > Best regards, > > CJ
* From: Dirk Best <startaq@gmail.com> Aaron Giles2009-10-251-5/+34
| | | | | | | | | | | | | | | | | | | Date: Sun, Oct 11, 2009 at 00:38 Subject: patch for devcb.c To: submit@mamedev.org Hello, attached is a patch for devcb.c which allows devices to directly call child devices. An example would be a device with its own CPU and a child device that calls DEVCB_CPU_INPUT_LINE. Without the patch, this would have only worked with tags like DEVCB_CPU_INPUT_LINE("parent:device_cpu", 0). With the patch, its enough to write DEVCB_CPU_INPUT_LINE("device_cpu", 0). Dirk
* From: Dirk Best <startaq@gmail.com> Aaron Giles2009-10-251-3/+6
| | | | | | | | | | | | | | | | Date: Sat, Oct 10, 2009 at 20:09 Subject: patch for ui.c To: submit@mamedev.org Hello, attached is a small patch that changes the way cpu clocks are displayed on the initial information page. It now displays the real values, which takes internal mulitpliers/dividers into account. Dirk
* > From: Robert [mailto:pac0446@bigpond.net.au] Aaron Giles2009-10-251-0/+2
| | | | | | | | | | | | | | | | | | | | | | | | | > Sent: Wednesday, October 14, 2009 4:58 AM > To: Aaron Giles > Subject: mame submission for mess > > Hi Aaron, > > Here is a fix (MESS svn 5957) to correct issues when a clone computer > has > less devices than the parent (example exidy and exidyd). Currently, if > you > run exidyd, the devices from exidy will be used, causing warning > messages > which cannot be got rid of. The solution is to remove the use of parent > ini > files because in truth, MESS does not really need MAME's ini heirarchy. > > (see attachemnt for dif). > > I've had this change for about 2 years privately, and no problems have > been > found.
* More goldstar.c improvements... Roberto Fresca2009-10-251-2/+167
| | | | | | * Created a new machine driver for wcat3. * Mapped the missing d000-efff ROM space range. * Added PCB & DIP switches banks layouts for ns8lines.
* Goldstar driver improvements: Roberto Fresca2009-10-242-50/+290
| | | | | | | | | | | | | | | | | | | | * Added new game: New Lucky 8 Lines / New Super 8 Lines. This set has a regular New Lucky 8 Lines, but allowing bets up to 64. It has different settings/parameters, and additional graphics for a game called New Super 8 Lines. There are basic reels tiles with a semi-naked woman, a sort of super Mario character from Nintendo, clouds and stars... Still can't find how to switch between games. * Inputs and DIP switches from the scratch. * Added Hopper service button to all New Lucky 8 Lines sets. * Added Paytable settings DIP switch to all New Lucky 8 Lines sets. * Minor clean-ups. New games added or promoted from NOT_WORKING status --------------------------------------------------- New Lucky 8 Lines / New Super 8 Lines [Roberto Fresca, Darklord & Team Europe]
* New clone added: Sonic Championship Brian Troha2009-10-242-5/+61
| | | | | | | | | | | | Becomes the new parent set, differences: schamp: Default country is USA, game title is "Sonic Championship" when region is USA or Export; "Sonic the Fighters" when set to Japan. sfight: Default country is Japan, the game title is "Sonic the Fighters" in all regions. New Clone Added ------------------------- Sonic Championship [Brian Troha, Dumping Union]
* Naomi: add revision G export BIOS R. Belmont2009-10-241-15/+17
| | | | | | | Fair warning: I'm going to be pulling the driver seriously apart in order to support real emulation of the JVS I/O board, so continue to run any changes past me first :)
* New games added as GAME_NOT_WORKING mariuszw12009-10-234-0/+193
| | | | ----------------------------------- Go! Go! Connie chan Jaka Jaka Janken [Mariusz Wojcieszek, Dumping Union]