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* Oops, missed a file.mame0134 Aaron Giles2009-09-102-0/+37
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* Cleanups and version bump. Aaron Giles2009-09-1021-119/+119
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* > From: Atari Ace [mailto:atari_ace@verizon.net] Aaron Giles2009-09-1055-226/+111
| | | | | | | | | | | | | | | > Sent: Monday, September 07, 2009 8:08 PM > To: submit@mamedev.org > Cc: atariace@hotmail.com > Subject: [patch] const/static/include fixes > > Hi mamedev, > > A result of some code auditing, this patch adds missing static and > const qualifiers, and fixes up some header files. > > ~aa
* Fixed up some error logging messages to output the correct number of characters Aaron Giles2009-09-102-10/+13
| | | | for addresses and data, using the new core_i64_hex_format function.
* Added helper function core_i64_hex_format. Replaced several printf cases in ↵ Aaron Giles2009-09-104-163/+72
| | | | | | the debugger with this function to avoid runtime differences on older Windows systems.
* Fixed the Noraut Poker discrete sound system. Rerouted the PPI-1 lines PC5 & ↵ Roberto Fresca2009-09-102-4/+14
| | | | PC6. Now the scheme has more sense from a hardware point of view. All sounds are now accurate based on real references. Also corrected the original diagram.
* > -----Original Message----- Aaron Giles2009-09-102-0/+32
| | | | | | | | | | | | > Sent: Wednesday, September 09, 2009 10:32 PM > To: submit@mamedev.org > Subject: cheat update > > Simple update for add "increase or equal" and "decrease or equal" in > cheatnext conditions [Sandro Ronco]
* i386 fixes: [Gabriele Gorla] Aaron Giles2009-09-103-11/+43
| | | | | | | | - Add missing arpl instruction - Fixed BCD carry - Fixed disassembly of group D8 when modrm > 0xc0 - Add fucompp instruction to disassembler
* Hooked up F6 again as a global cheat enable/disable. [Pugsy] Aaron Giles2009-09-104-3/+68
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* 68681/2681 duart: When a channel is in loopback mode, do not actually ↵ Jonathan Gevaryahu2009-09-101-1/+3
| | | | transmit bytes sent to that duart channel over the TX pin
* Revert r6757 changes. Not worth mentioning. Derrick Renaud2009-09-104-5/+10
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* Changed tone cap in Noraut Poker to more probable value. Not worth mentioning. Derrick Renaud2009-09-103-6/+6
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* Adjust dingo volume Couriersud2009-09-091-1/+1
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* 03434: dingo: Sound is messed up Couriersud2009-09-091-2/+6
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* 03432: circusc and clones: Partially missing sounds. / Please credit rte Couriersud2009-09-091-1/+1
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* segas24 rom games don't have NVRAM, this fixes nvram_save writing 0KB file Michaël Banaan Ananas2009-09-091-20/+24
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* G65816: Fixed a bug with SBC opcode N flag behaviour in Decimal Mode [Angelo ↵ Angelo Salese2009-09-091-1/+2
| | | | Salese]
* SNES: Added emulation for the DSP-3 and DSP-4 add-on chips, based on latest ↵ Fabio Priuli2009-09-096-0/+3472
| | | | | ZSNES [ZSNES Team, Fabio Priuli] out of the whatsnew, I hope the way I worded the license exception (at the top of the files) is fine to avoid any issue
* PIC16C5x CPU - Count input fix Quench2009-09-091-8/+11
| | | | | | - Fixed the T0CKI count input being controlled by the wrong edge sensing
* Noraut discrete sound system: Roberto Fresca2009-09-091-1/+3
| | | | | Connected the 2 remaining data lines from PPI-1 (PC5 & PC6) to the sound system. Now sounds are complete.
* photon2.c unused variable Quench2009-09-091-1/+1
| | | | | | - Remark unused variable to make MingW happy
* Funworld.c changes: Roberto Fresca2009-09-091-44/+36
| | | | | | | | | | This fix mantis 03433: Jolly Card, Royal Card, Lucky Lady, Royal Vegas sets (and others)...: All games that need NVRAM initialized aren't working anymore. * Discovered and documented new features in Jolly Card (Evona Electronics). * Removed the commented hack for joly980 driver init since is not needed anymore. * Fixed a bug introduced with the massive input change, that didn't allow initialize all sets that need the normal procedure to do it. * Updated technical notes.
* Minor comment fix - Not worth mentioning Derrick Renaud2009-09-091-1/+1
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* Added discrete sound to the Noraut Poker games. Derrick Renaud2009-09-098-19/+95
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* New games added or promoted from NOT_WORKING status mariuszw12009-09-084-0/+365
| | | | | | | --------------------------------------------------- Povar / Sobrat' Buran / Agroprom [Mariusz Wojcieszek] Czernyj Korabl [Mariusz Wojcieszek] Brodjaga [Mariusz Wojcieszek]
* Fix CPP_COMPILE (except for internal compiler error on snes.c). Aaron Giles2009-09-087-123/+114
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* Another crasher. Aaron Giles2009-09-081-1/+1
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* Fixed crasher in the debugger revealed by the latest changes. Aaron Giles2009-09-082-2/+2
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* fixed CIA PRA,PRB,DDRA,DDRB ports Roberto Zandona2009-09-081-2/+4
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* Minor cleanup. Changed watchdog_read handlers to return the address Aaron Giles2009-09-081-20/+22
| | | | space's unmapped value rather than 0xff.
* Remove remaining references to machine->cpu[n]. Removed cpu[n] array. Aaron Giles2009-09-0824-287/+270
| | | | | Replaced with machine->firstcpu which is a fast access to the head of the list of CPUs.
* Added debug_global_input_code_pressed() for use in debugging. Aaron Giles2009-09-085-33/+71
| | | | Also some other small tweaks/cleanups.
* Naomi/AW: Enforce read-only status of PowerVR ID registers. R. Belmont2009-09-081-1/+7
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* MAMEUI uses input_seq_from_tokens() outside the context of a running emulation, Nathan Woods2009-09-071-2/+2
| | | | | | so this code will crash if machine == NULL and the keycode was not a built in keycode. Changing this so that it will gracefully fail if machine == NULL
* [Z8] Fixed disassembler argument order. Curt Coder2009-09-071-23/+23
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* Fixed access violation in MESS skeleton drivers with empty INPUT_PORT sections. Curt Coder2009-09-071-13/+16
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* partial fix to CIA timer: avoid timer's desync in read count operation Roberto Zandona2009-09-071-4/+22
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* Cleanups and version bump.mame0133u5 Aaron Giles2009-09-0741-514/+514
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* Added PORT_CROSSHAIR_MAPPER() allowing you to specify an alternate, ↵ Aaron Giles2009-09-073-3/+34
| | | | | | non-linear mapping function from the raw crosshair value to its position onscreen. [Aaron Giles]
* Added 'options' parameter to the CPU_DISASSEMBLE prototype. For now, the Aaron Giles2009-09-078-17/+36
| | | | | debugger always passes 0 for this. unidasm has been updated to accept a mode parameter, which is passed for the options.
* Rename osd_profiling_ticks() to get_profile_ticks(). Moved implemention into Aaron Giles2009-09-0612-113/+138
| | | | inline functions in eminline.h and the ei* functions. [couriersud, Aaron Giles]
* Major Naomi/Atomiswave update: R. Belmont2009-09-065-201/+995
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Emulated Atomiswave coin slots and standard Dreamcast controller. Non-lightgun games without other problems are now playable. [R. Belmont] - Added protection data to Moero Justice Gakuen, Heavy Metal Geomatrix, WWF Royal Rumble, Gigawing 2, Toy Fighter, and Guilty Gear X (all are now playable but still marked GAME_NOT_WORKING due to general Naomi concerns). [R. Belmont, Guru, Deunan Knute, Cah4e3] - Completed partial dumps: Derby Owners Club II, Slashout, WWF Royal Rumble, Gigawing 2, Moero Justice Gakuen, Wild Riders, Virtua Fighter 4 (cartridge) [Guru] New games marked as GAME_NOT_WORKING ------------------------------------ The House of the Dead 2 [Guru] Super Major League '99 [Guru] Gun Survivor 2: Bio Hazard Code Veronica [Guru] Club Kart: European Session [Guru] The King of Fighters Neowave [R. Belmont, Guru] Neo Geo Battle Coliseum [R. Belmont, Guru] New games added or promoted from NOT_WORKING status --------------------------------------------------- Dolphin Blue [R. Belmont, Guru] The Rumble Fish [R. Belmont, Guru] Knights of Valour: The Seven Spirits [R. Belmont, Guru]
* Fixed stupid unidasm bug that double-counted bytes. Aaron Giles2009-09-061-2/+2
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* > From: Atari Ace [mailto:atari_ace@verizon.net] Aaron Giles2009-09-06131-999/+1003
| | | | | | | | | | | | | | | | | | | > Sent: Sunday, September 06, 2009 7:25 AM > To: submit@mamedev.org > Cc: atariace@hotmail.com > Subject: [patch] Deglobalize input.c > > Hi mamedev, > > These patches deglobalize input.c. The first adds running_machine to > some driver apis. The (large) second patch adds the machine parameter > to the most input_code_pressed apis (generated by script, not > compilable). The last patch then actually changes those apis and > others to take running_machine, and adds struct _input_private to hold > the input state variables. > > ~aa
* added various notes + checksums for Chihiro board [Alex's Rom Dumping Aaron Giles2009-09-061-5/+32
| | | | | Project, Mr Mudkips, Philip Burke]
* > From: Gabriele Gorla [mailto:gorlik@penguintown.net] Aaron Giles2009-09-061-6/+6
| | | | | | | | | | | | | > Sent: Saturday, September 05, 2009 2:11 PM > To: submit@mamedev.org > Subject: I386: fix loop instructions when address_size is 16-bit > > Original code always assume address_size to be 32-bit > The patch will use the correct size based on the status of the > address_size flag. >
* > From: David Haywood [mailto:neohaze@nildram.co.uk] Aaron Giles2009-09-063-0/+279
| | | | | | | | | | | | | | | | | | | > Sent: Friday, September 04, 2009 1:47 AM > To: Aaron Giles > Subject: Master Ninja > > this adds the basics of the 'Master Ninja' bootleg > > new clones > ----------- > > Master Ninja (bootleg of Ninja Gaiden) [f205v, David Haywood] (NOT > WORKING) > > it needs work on the sprites and sound which are different to the > original.
* unidasm.c needs some type casts. Aaron Giles2009-09-061-7/+7
| | | | | Juergen
* From: David Haywood [hazemamewip@hotmail.com] Aaron Giles2009-09-061-99/+63
| | | | | | | | | | | Sent: Thursday, September 03, 2009 12:25 PM To: Mamedev Submission Subject: Black Touch '96 improvements I'm sending the complete file this time. Unzip it after applying the previous update. It improves the sprite emulation (still wrong tho) Seems Seta/Taitoish
* From: David Haywood [mailto:hazemamewip@hotmail.com] Aaron Giles2009-09-063-21/+22
| | | | | | | | | | | | | Sent: Thursday, September 03, 2009 4:50 AM To: Mamedev Submission Subject: gfxdecode fixes This fixes the plane order in the gfx deodes for Black Touch '96 sprites, and Poke Champ sprites. The Poke Champ backgrounds make absolutely no sense to me tho, it seems impossible to get the colours in palette ram to align with the planes of the tile data, see the Korean flag ingame with the obvious R/B colours in the palette which can't be achieved through any combination of order swapping.