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* Cleanups and version bump.mame0130u2 Aaron Giles2009-03-2818-159/+159
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* Fix G-NET on big-endian hosts R. Belmont2009-03-281-1/+1
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* extra notes davidhay2009-03-281-2/+63
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* a few notes in video/dc.c davidhay2009-03-281-1/+31
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* replaced cvs2gd CHD. The extracted data is identical. davidhay2009-03-281-1/+1
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* * bublbobl.diff Aaron Giles2009-03-288-39/+78
| | | | | | | | | | | - emulated CPU1 (slave) <-> AUDIOCPU communications even if they are not used at all - emulated AUDIOCPU reset at startup, previously this was disabled * rranger.diff - added samples emulation to Rough Ranger (V2.0), write ports A & B of YM2203 are used * seibu.diff - hooked up music in SD Gundam Psycho Salamander, this doesn't affect any other game
* Updated compatibility notes again. Angelo Salese2009-03-281-2/+2
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* - Used manuals for Road Fighter and Hyper Sports to verify and add DIP ↵ Aaron Giles2009-03-281-96/+66
| | | | | | | | | | | | | | LOCATIONS for the driver. I adjusted the default settings also based on manual information. There was duplicate DSW1 data between games which I created a separate assignment for and PORT_INCLUDE to allow each game to use it. This .DIFF is based on 0.130u1 sources. Tafoid tafoid@yahoo.com
* - Armed with a Munch Mobile manual, I verified and simplified the DIP ↵ Aaron Giles2009-03-281-109/+43
| | | | | | | | | | | | | | | | | | | | | selections - adding proper LOCATIONS for both sets in the driver. There was a very large and convoluted solution for the DIPS - which in fact are not (in the manual) linked together and probably should stay separated. - Using the fact that the Board as a 15mhz Xtal, I redid the clock speed assignments to take in this in account. While doing this, I found a reference recording of Munch Mobile and was able to adjust the AY-8910 clock speeds to allow it to match the recording. Recording Source: http://coinopvideogames.com/mp3/videogames03/32-munchmobile.mp3 This .DIFF is based on 0.130u1 sources. Tafoid tafoid@yahoo.com
* Updated compatibility notes Angelo Salese2009-03-281-20/+23
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* fix hyprduel to boot [Hau] Yasuhiro Ogawa2009-03-283-153/+155
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* killed off the no-longer-used photoy2k simulation. davidhay2009-03-285-2218/+6
| | | | not sure if it would have been a useful reference for photoyk2 2 when that gets dumped (Guru has one..) but it's unused now, and liable to just rot.
* 'fixed' core_strwildcmp by increasing the limit from 8 to 16 characters smf-2009-03-281-15/+15
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* after further analysis this is what XingXing's changes actually do. davidhay2009-03-281-1/+0
| | | | | | | | | | | | | | | | | Added emulation of the earlier type of ARM (ASIC27A, 5585E type) Used this for protection emulation on Photo Y2k, Knights of Valour Superheroes instead of old simulation code This means KOV Superheroes now works. Disabled protection simulation for several sets. This demotes Knights of Valour / Knights of Valour Plus to NOT working as there is no dump of the internal rom. Photo Y2k still works because it's using the emulation added above, but You can no longer change region as this is supplied by the ASIC27A device which is now emulated. This is correct. added several new sets, several of which are re-releases of the games using the ASIC 27A instead of the previous protection devices. (oldss, killbldp) Removed per-game speedup hacks, as they're no longer needed for the ARM based games to boot correctly.
* fixed rdft2j2 set, it was using rdft roms instead of the rdft2 ones?! davidhay2009-03-283-26/+36
| | | | | added new pgm stuff to mamedriv.c as it was missing from XingXing's submission.
* 03071: tndrcade tndrcadj: music problem [Phil Bennett] Phil Bennett2009-03-281-1/+1
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* various PGM fixes and improvements [XingXing] davidhay2009-03-283-290/+802
| | | | the descriptions given with the submission were misleading, in general it looks more like added sets, and an attempt to hook up the actual ARM on the other games where we have dumps.
* Added comment where to find a list of games using envelope functionality ↵ Couriersud2009-03-281-0/+3
| | | | (mametesters).
* missing from last commit Yasuhiro Ogawa2009-03-272-0/+27
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* New Clone added Brian Troha2009-03-272-18/+53
| | | | | Puzz Loop (Asia) [Brian Troha] adds the Asia region of Puzz Loop to the suprnova.c driver. Also ordered the games by year.
* Fixed Mantis 02382. (peke1012: Bad ROM dump causes graphics glitches) Jim Stolis2009-03-271-2/+2
| | | | Can someone with Mantis access close this?
* added some naomi compatibility notes from Kale davidhay2009-03-271-2/+82
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* added wangmid davidhay2009-03-272-3/+17
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* further fixes to nemesis.c [Hau] Yasuhiro Ogawa2009-03-274-361/+291
| | | | | merged memory maps in hyprduel.c [Hau] New games added or promoted from NOT_WORKING status Magical Error wo Sagase [Hau]
* G-Net card readme fix [The Guru] Yasuhiro Ogawa2009-03-271-13/+22
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* From: Fabio Priuli [doge.fabio@gmail.com] Aaron Giles2009-03-273-9/+8
| | | | | | | | | | | | | | Sent: Wednesday, March 25, 2009 10:14 AM To: submit Subject: more small fixes Hi, here a final batch of small fixes: MT 2968, 2969, 2970, 2972, 2978. It's a bunch of confirmed released year. You can credit incog for the fix. Regards, Fabio
* From: Fabio Priuli [mailto:doge.fabio@gmail.com] Aaron Giles2009-03-2716-669/+825
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Sent: Wednesday, March 25, 2009 2:56 AM To: submit Subject: few small bugfixes Hi, enclosed please find a patch to fix the following small issues: 1. MT 3031 bug: a wrong tag caused P2 Button 3 to overwrite P1 Button 3 in seganinj (pointed out by stephh, you can credit him if you like) 2. MT 3029 bug: a recent megasys1 inputs clean up (I think in 129u1) messed up Demo_Sound settings 3. MT 3024 bug: jrpacmbl used wrong tags in the memory map (pointed out by hyrulian, you can credit him if you like) 4. MT 2864 bug: pleiads and capitol do not use Button 2 (nothing is connected, as documented by Phil Bennett in the report), hence I removed it from their input ports if the patch doesn't apply cleanly in the wip tree, let me know and I will split it into separate diffs. Regards, Fabio -- From: Fabio Priuli [mailto:doge.fabio@gmail.com] Sent: Wednesday, March 25, 2009 4:27 AM To: submit Subject: mjclub dsw Hi, enclosed please find a patch which adds DSW settings to mjclub as listed in Yasu's translation from manual (posted in MT 3042 bug report). Regards, Fabio Priuli -- From: Fabio Priuli [doge.fabio@gmail.com] Sent: Wednesday, March 25, 2009 9:56 AM To: submit Subject: MT 2999 fix Enclosed please find a patch to add the three missing buttons in taotaida. I'm still looking for confirmations about taotaido being a proto, hence I haven't changed their descriptions. Regards, Fabio -- From: Fabio Priuli [mailto:doge.fabio@gmail.com] Sent: Thursday, March 26, 2009 2:04 AM To: submit Subject: model2 inputs Hi, enclosed please find a patch to implement model2 inputs through direct AM_READ_PORT access rather than using read handlers. The patch also fixes daytona brakes (which were previously labeled with the wrong tag) Patch based on MAME 0.130u1 but I hope that there haven't been too many changes in the meanwhile. Regards, Fabio Priuli -- From: Fabio Priuli [mailto:doge.fabio@gmail.com] Sent: Friday, March 27, 2009 1:58 AM To: submit Subject: a couple of patches Hi, I hope it's not too late for 130u2. However, enclosed you can find * pedal.diff : a patch which (finally) fixes driving games using P2 & P3 pedals and buttons for P1 pedals and view buttons (MT 2172 bug). I also added PORT_NAMES to view/gear buttons even if usually MAME drivers don't because it makes easier remapping these games with ~15 buttons. I hope I haven't broken any convention. * taitof3.diff: a patch which simplifies input handling in taito F3 games. Depending on the status of the driver, you may also consider the possibility to remove entirely f3_control_r and simply use AM_READ_PORTs to read inputs (for now, I left there the handler because of the read accesses logging) Let me know if there is any problem in applying the patches. Regards, Fabio
* - I attempted to verify and simpliy the DIPs in an effort to add LOCATIONS Aaron Giles2009-03-272-355/+203
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | for all sets in the driver. I used the scanned manuals for the games I could find - Pirate Treasure being the one I could not find. - I adjusted the MAIN_CPU clock rate for Leprechaun + clones as well as Pirate Treasure due to the "plain english" detail in the manaul for Pot of Gold. I added defines for these in SRC\MAME\INCLUDES\GAMEPLAN.H and adjusted the MACHINE_START_DRIVER for leprechn to use these new clock speeds. Some playing with the new speeds do not seem to show any new ill effects. Source: http://www.tamdb.net/index.php?page=ManualDetail&id=1469 "Page 10: 3.2 Game Computer The Game Computer uses a 6502 central processor in a conventional computer architecture containing ROM, RAM, and I/O ports. The computer clock uses a standard 4.00 megahertz crystal which is divided by 4 to provide a CPU clock of 1 megahertz." - I fixed a bug in the DIPs related to Lives value being incorrect for leprechn but correct for the other two sets (leprechp, potogold). I put up a bug report (#3068) and have since corrected it. This .DIFF is based on 0.130u1 sources. Tafoid tafoid@yahoo.com
* From: Luis Faria [luis.faria@gmail.com] Aaron Giles2009-03-272-90/+179
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Sent: Tuesday, March 24, 2009 2:02 PM To: submit@mamedev.org Subject: Sound banking fix for galpani2 Hi, I'm submitting a fix for the current sound banking in galpani2 driver. I still wasn't able to correctly place the extra sound rom in galpan2g, but I moved it to oki1, as its pages size is similar. I've also separated the inputs for gp2se, as it's service mode clearly shows there are some diferences, mainly with the card dispenser dip. From all of these, it's clear that this driver incuded 3 different types of board: galpani2/galpan2t/galpan2g, galpan2j/gp2quiz and gp2se, the code also reflects these grouping. Some memory accesses were still not mapped, I've also added them. It would be very useful to have a video recording of the original, there are several graphic effects that clearly aren't correct. And finally, a little something for the okim6295 source, getting rid of that "magic" value for the sake of readability. ;-) Keep on the good work. Regards, Luis Faria
* From: Aladar [mailto:cicciopetito@alice.it] Aaron Giles2009-03-271-7/+11
| | | | | | | | | | Sent: Sunday, March 22, 2009 4:09 AM To: submit@mamedev.org Subject: KiKi KaiKai sprite collision fix (ref. mame 0.103u1). KiKi KaiKai sprite collision fix (ref. mame 0.103u1). This patch fixes the sprite collision code of the mcu simulation in 'machine\mexico86.c'.
* Sent: Saturday, March 21, 2009 3:27 PM Aaron Giles2009-03-271-1/+2
| | | | | | | | | | | | To: submit@mamedev.org Subject: Simple cheat fix Attached a very simple fix for a very stupid cut and paste error in my original submission..sorry. Martin 'Pugsy' Pugh
* From: Smitdogg Jones [jcsmith23@yahoo.com] Aaron Giles2009-03-272-0/+22
| | | | | | | | | | | Sent: Thursday, March 19, 2009 12:49 PM To: submit@mamedev.org Subject: Operation Wolf (Japan) Guru dumped this and I added it, all the roms matched the parent except 1. I attached it and the diff. Smitdogg
* adds 'karous' davidhay2009-03-272-7/+43
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* adds Moeru Casinyo (GDL-0013) davidhay2009-03-272-3/+14
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* added Guru-readme(TM) of G-Net card/PCB [The Guru] Yasuhiro Ogawa2009-03-271-0/+170
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* added Kurukuru Chameleon set davidhay2009-03-262-82/+97
| | | | added complete dumps for the Virtua Striker 3 and Slashout Naomi carts.
* added the rest of the roms to vtennis, moved to 'complete dumps' davidhay2009-03-261-47/+49
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* updated G-Net CHDs (reset to factory default settings and clear high-score ↵ Yasuhiro Ogawa2009-03-261-4/+4
| | | | table) [The Guru]
* Fixed flip screen problems [Hau] Yasuhiro Ogawa2009-03-263-99/+132
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* small ejsakura fix [Cs9ph7Rg0] Yasuhiro Ogawa2009-03-262-11/+16
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* TMS320C25 fixes and enhancements: Olivier Galibert2009-03-262-10/+31
| | | | | | - accept IRQs on IDLE - actually count irq processing and instruction fetching cycles - add support for external serial frame sync with internal triggering (aka TXM=1 and FSM=1).
* Added direction to the Wave-DMA function. Angelo Salese2009-03-251-3/+11
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* crude 'good enough for naomi gd-rom' MMU implementation davidhay2009-03-255-80/+220
| | | save JVS eeprom settings.
* CPU cores are now enabled on a per cpu core family basis instead of per cpu ↵ Wilbert Pol2009-03-2535-907/+49
| | | | core variant. As a result CPUDEFS is no longer needed in the makefile.
* (Fixed c&p errors, discovered that Zooo doesn't really work) Angelo Salese2009-03-251-3/+3
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* New games added [The Guru] Yasuhiro Ogawa2009-03-252-31/+68
| | | | | | | | | Kollon (V2.04J) Otenki Kororin (V2.01J) Shikigami no Shiro (V2.03J) Zooo (V2.01J) New Clone added Super Puzzle Bobble (2.04J)
* I forgot to remove the port service button which is not used by Iron Fortress Pierpaolo Prazzoli2009-03-251-11/+11
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* nemesis.c fix [Hau] Yasuhiro Ogawa2009-03-253-403/+485
| | | | | - Fixed screen priority problems in Kitten Kaboodle. - Added flip screen & cocktail support.
* ejsakura fix [Cs9ph7Rg0] Yasuhiro Ogawa2009-03-251-17/+13
| | | - added ymz280b_r to memory map to prevent musics to stop while playing
* remove unneeded statement.... dips have been added by Reip Brian Troha2009-03-241-1/+0
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