| Commit message (Collapse) | Author | Age | Files | Lines |
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Sent: Wednesday, December 31, 2008 6:39 PM
To: Mamedev submit
Subject: Fix for 1610 cpu
The cp1610 cpu crashes when it attempts to reset itself.
It gets the PULSE_LINE message.
A one-line fix to cp1610.h will fix the problem.
It has been tested on the intellivision mess driver.
Please change the line that says:
#define CP1610_RESET 2
to
#define CP1610_RESET INPUT_LINE_RESET
Thank you and Happy New Year.
- Robbbert
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cases of ldverify. The initial memory leak was rsound and exposed by
cppcheck [Oliver Stoeneberg]
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Dogyuun (Licensed to Unite Trading For Korea) [Smitdogg]
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- TTL74148, TTL74153
Removed anonymous timers from gridlee and added savestate support [MooglyGuy]
Added savestate support to all games in 40love.c, 88games.c, 1943.c, carpolo.c, circus.c and exidy.c: [MooglyGuy]
- 40love, fieldday, undoukai, 88games, konami88, hypsptsp, 1943, 1943j, 1943kai, carpolo, circus, circusse, robotbwl, crash, ripcord, sidetrac, targ, targc, spectar, spectar1, rallys, phantoma, mtrap, mtrap3, mtrap4, venture, venture2, venture4, teetert, pepper2, hardhat, fax, fax2
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Marked some PALs as bad in jingbell.
New games marked as GAME_NOT_WORKING
------------------------------------
Cross Bingo [f205v]
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memory.
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speed. Still wrong, but better than before. [MooglyGuy]
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implementation. Connected 8243 properly to monsterb and
system 16a sound. Changed draw80pkr to connect the PROG
line like videopkr.
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- Added gfxdecode & palette lenght to the machine driver, so tiles stuff can be viewed through F4 in case of someone wants to help.
- Defined SND_CLOCK for the ay8910.
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(due of a subtle bug,see source) [Angelo Salese]
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Fresca]
The driver is quite complete, but need some work to get proper colors and reels support.
New games marked as GAME_NOT_WORKING
------------------------------------
Slot Carnival [David Haywood, Roberto Fresca]
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Haywood,Angelo Salese]
New games marked as GAME_NOT_WORKING
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Magic Card [Roberto Fresca,David Haywood,Angelo Salese]
=============
This thing is pretty Amiga-ish...How much similar is this one to the Amiga HW?
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------------------------------------
Operation Tiger [Chris Hardy, Phil Bennett]
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[Luca Elia]
It still locks up as soon as one coins up though,
due to the unemulated IGS029 protection.
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there's a fint (0f 92) opcode -> it's surely a encrypted v30
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Someone wants to fix the sound as well?
There's also an unknown bit for the tilemap, used for the whole title box.
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the PROG line is to read/write/and/or to ports 4-7. Since the board doesn't
list an 8243 port expander, it is likely the "writes" to port 4 are really
just a mechanism to get the PROG line to toggle to clear the interrupt.
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Fresca, David Haywood]
Added new sets, created new machine drivers, fixed colors, added PPI devices, created new 8255 and ay8910 interfaces, worked out inputs and DIP switches from the scratch, fixed memory maps, merged the cherrym2.c driver with goldstar.c and much more...
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Cherry Master (Corsica, ver.8.01) [Roberto Fresca]
Cherry Master (ver.4) [Roberto Fresca, David Haywood]
Cherry Master I (ver.1.01) [Roberto Fresca, David Haywood]
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[MooglyGuy]
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========
Actually fixed hackish things from the last update by "Mike Green",I'll finish this off tomorrow,it's playable if you hack the 8880-888f areas to ff just
before the "token error"...
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Audited and added GAME_SUPPORTS_SAVE to all games on mrdo and docastle hardware [MooglyGuy]
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(this works thanks to recent changes from Nathan; in fact, any input can
affect the state of an artwork element). Removed debug build hack to popmessage
the shifter state.
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=============
Several Seibu games (i.e. D-Con,sdgndmps,Sengoku Mahjong,goodejan/totmejan and the raiden2.c/legionna.c games) all have a standard 0x48 (0x50?)
regs-wide C.R.T.C.
I wonder if it is a custom Seibu crap or a known video chip,would be good if somebody can do tests on it. For sure,it should be abstracted,this
commit was made by looking mostly at Sengoku Mahjong.
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- added running_machine to internal structure, removed as explicit parameter
- added new function rom_file_size() to compute the size of a ROM
- removed rom_first_chunk() and rom_next_chunk() which are no longer needed
- changed progress display to be based on size of ROMs loaded, not number
- changed temporary load buffer to be dynamically allocated
- fixed reload logic to handle skipped BIOSes
Also changed rand_memory() to use a fixed seed for consistent behavior.
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Updated romload to use an astring for accumulating errors (I always feared
busting that buffer with some huge romlist).
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Fixed auto_malloc() along the way to randomize its memory when allocated in
the debug build. This used to be the standard, but it seems to have been removed
when the pool allocation was moved into the library.
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[Angelo Salese]
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inlining the check to see if it is running. Removed obsolete entries
and updated the text to more accurately describe each one. Added CPU
tags to the CPU names. Switched to using an astring for building the
final string.
Unfortunately, still a bit too much overhead to leave it on in all builds.
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