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* Cleanups and version bump.mame0128 Aaron Giles2008-10-163-35/+35
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* Added new tool ldresample to assist in resynchronizing audio tracks in Aaron Giles2008-10-164-1/+679
| | | | | a CHD with frames. Currently still WIP but useful if you know what you're doing. [Aaron Giles]
* Rebalanced audio and corrected TMS5220 frequency. Aaron Giles2008-10-161-13/+13
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* - 02531: [Sound] mshuttle, mshuttlj, mshutlj2: Moon shuttle speech Aaron Giles2008-10-161-2/+2
| | | | | wrong (Corrado Tomaselli)
* From: Phill Harvey-Smith [mailto:afra@aurigae.demon.co.uk] Aaron Giles2008-10-162-0/+14
| | | | | | | | | | | | | | | | | | | | | | | | Sent: Saturday, October 11, 2008 12:01 PM To: submit@mamedev.org Subject: 6821 PIA changes Hi, Can this change be added to the 6821 pia code, it adds a function that allows the client code to get the status of CA2, taking account of the internal pull up resistor. This code only adds a function and does not change any existing code so should not have any impact on existing drivers. This change is needed for a couple of the mess drivers. Thanks. Phill. -- Phill Harvey-Smith, Programmer, Hardware hacker, and general eccentric !
* 02554: jackal: Sprite lag confirmed Aaron Giles2008-10-162-3/+0
| | | | | 02432: denjinmk: Bad Sprite rom - half size, causes missing sprite graphics.
* 02539: phrcraze, phrcrazs: [debug] Access Violation Aaron Giles2008-10-161-2/+2
| | | | This is actually Couriersud's fix as posted in the bug.
* New clones added Nicola Salmoria2008-10-153-0/+24
| | | | ---------------- Giga Wing (Brazil 990222) [Luis]
* Fixed the colors of Yumefuda. Angelo Salese2008-10-143-9/+20
| | | Added two new palette functions in generic.c: paletteram_xRRRRRGGGGGBBBBB_split1_w() and paletteram_xRRRRRGGGGGBBBBB_split2_w() (used by Yumefuda)
* Improved the poker41 and pulltabs button-lamps layouts to look more realistic. Roberto Fresca2008-10-143-41/+83
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* marked Hacha Mecha Fighter (nmk16.c) BG rom as a bad dump [David Haywood] davidhay2008-10-131-3/+3
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* Added input controls,coins,some dip-switches and sound to the good.c driver. Angelo Salese2008-10-131-39/+23
| | | | | | | Game is now playable. New games added or promoted from NOT_WORKING status --------------------------------------------------- Good [David Haywood,Angelo Salese]
* Connected firefox audio enables. Aaron Giles2008-10-132-9/+6
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* Added pinout, not worth mentioning in whatsnew. Curt Coder2008-10-131-1/+24
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* Cleanups and version bump.mame0127u8 Aaron Giles2008-10-1322-157/+157
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* Cleaned up video implementation: Aaron Giles2008-10-131-43/+59
| | | | | | - proper sprite/tile priorities - adjusted X offset to match screenshots - converted to tilemaps
* Added cawing B-Board PAL dumps [Corrado Tomaselli] Nicola Salmoria2008-10-131-2/+18
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* Using tags instead of indexes for input line control. Aaron Giles2008-10-131-7/+7
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* cubeqst changes: Aaron Giles2008-10-131-104/+62
| | | | | | * removed custom sound in favor of individual DACs * simplified palette management logic * hooked up the "disc on" signal
* white space fixes... mainly for looks. Brian Troha2008-10-132-13/+13
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* Added DIP LOCATIONS to items in the driver and cleaned up some of the Aaron Giles2008-10-131-33/+33
| | | | | | | | | comments mentioning duplicate dips configurations. Not fully understanding how the FREE PLAY was implemented, I left that not to show a location. This .DIFF is based on 0.127u7 sources. Tafoid tafoid@yahoo.com
* Done most of the protection work for Double Dealer Angelo Salese2008-10-121-22/+309
| | | It appears to use a funky video register setting involving locations $8c1e0-8c1ef range for cards movements so it isn't playable yet.
* 01867: plygonet: Duplicated Inputs R. Belmont2008-10-121-49/+7
| | | | | Removed unnecessary copy/pasted Run and Gun inputs.
* 01716: backfire, backfira: Coin 1+2, Service1 and Service Mode mapped twice. Couriersud2008-10-121-8/+5
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* Fix Mantis #00106. R. Belmont2008-10-121-6/+9
| | | | | KonamiGX: Tweek le2 gun aiming. Reloading off the top and bottom of the screen works again.
* 01708: stargrds: stargrds duplicate inputs Couriersud2008-10-121-9/+8
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* 02533: nbapbp: CPU audio: PULSE_LINE used with level-detected IRQ 1 Aaron Giles2008-10-121-4/+8
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* 02532: lunarba1: Unable to locate input port 'DSW2' Aaron Giles2008-10-121-1/+1
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* 02529: catch22: Credits do not register in game. Couriersud2008-10-121-2/+3
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* removed speedups from sokyugrt, they break the game (make it too slow) the ↵ davidhay2008-10-121-21/+0
| | | | SH2 DRC is sufficient
* added a note about C2 IRQ6 for future reference when rewriting all this. davidhay2008-10-121-0/+13
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* 02530: Various: Assertion in cpuint.c Couriersud2008-10-123-33/+33
| | | * renamed "audio" tags to "sound"
* fix comments to have actually CORRECT resolution calculations listed. oops. Jonathan Gevaryahu2008-10-121-3/+17
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* Large update to comments in smstrv.c for SMS Manufacturing boards. ↵ Jonathan Gevaryahu2008-10-121-1/+186
| | | | Documented how the input/output ports are hooked up, and what the PALS do, still need to document the video output port and add the smssshot roms, and actually hook stuff up (like the z80) based on the comments.
* Brought a little closer to the MESS implementation, but it still hangs due to Aaron Giles2008-10-121-31/+27
| | | | PIT changes made a while back (r2193)
* Minor tweak to fix initial attract mode timing. Aaron Giles2008-10-121-1/+6
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* Fix Mantis #02528. R. Belmont2008-10-121-1/+1
| | | | | Xexex: clear auto-init EEPROM flag in the right place so startup with no .nv file works properly.
* Adds board location to roms based on hi-res picture on Stefan Lindberg's ↵ Brian Troha2008-10-121-15/+15
| | | | | | Arcade PCB web page. Adds comment on the actual CPU used.
* Rewrote pmpoker.c driver (first part). [Roberto Fresca, Grull Osgo] Roberto Fresca2008-10-125-290/+1302
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Added discrete sound support to Golden Poker hardware games based on schematics. - Added discrete sound support to Potten's Poker hardware games based on PCB analysis. - Added discrete circuitry diagrams for both hardware types. - Adjusted the CPU adressing to 15 bits for pmpoker/goldenpkr hardware. - Adjusted the CPU adressing to 14 bits for pottnpkr hardware. - Rewrote all the ROM loads based on these changes. - Defined MASTER Xtal & CPU clock. - Fixed the visible area based on M6845 registers. - Improved the lamps layouts to be more realistic. - Added Good Luck (potten's poker hybrid running in goldnpkr hardware). - Added Buena Suerte (spanish) x 2 sets. - Added set Royale. - Added Witch Card and spanish variants. - Added Super Loco 93 (spanish) x 2 sets. - Renamed set goldnpkc to pottnpkr (parent Jack Potten's Poker set). - Renamed set jokerpkr to potnpkra, since is another Jack Potten's Poker set. - Added other 2 clones of Jack Potten's Poker. - Renamed/cleaned all sets based on code/hardware analysis. - Added intensity bit to the color system. - Implemented the blue killer bit for Witch Card hardware. - Implemented the extended graphics addressing bit for Witch Card hardware. - Added proper visible area to sloco93. - Rewrote the graphics & color decode system based on schematics. No more patched codes. - Changed the char gfx bank structure and rom load according to the new routines. - Adjusted the amount of color codes and PROM region size accordingly. - Updated all notes. New games added or promoted from NOT_WORKING status --------------------------------------------------- Good Luck! [Roberto Fresca] Buena Suerte! (spanish) [Roberto Fresca] Witch Card (english) [Roberto Fresca] Super Loco 93 (spanish) [Roberto Fresca] New clones added ---------------- Jack Potten's Poker (2 sets) [Roberto Fresca] Witch Card (spanish)(2 sets) [Roberto Fresca] Buena Suerte (spanish, set 2) [Roberto Fresca] Super Loco 93 (spanish, set 2) [Roberto Fresca] New games marked as GAME_NOT_WORKING ------------------------------------ Royale [Roberto Fresca]
* Fix Mantis #01447 R. Belmont2008-10-121-2/+7
| | | | | Namcos22: prevent Prop Cycle analog controls from underflowing.
* Fix Mantis #02211 R. Belmont2008-10-124-13/+52
| | | | | | | PsikyoSH: hook up VBL IRQ ack SH2: fix DRC's handling of internally generated IRQs SH2: fix compiling in interpreter mode
* correct crc on new decathlete set davidhay2008-10-111-1/+1
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* this moves fantasia -> expro02.c, however, the extra layer is misplaced on ↵ davidhay2008-10-112-30/+107
| | | | it. scroll regs probably differ from the original.
* added comment about Sol Divide's music being missing since the SH2 DRC ↵ davidhay2008-10-111-2/+72
| | | | | | | | | | | update (RB??) added comment about other roms on this hardware. (anonymous) ----------- (testing the water, if Arika aren't happy with comments mentioning them, then there isn't much chance of them ever being supported, seems smarter than just adding them outright)
* should bring ribbit back to where it was. davidhay2008-10-112-31/+43
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* video disable davidhay2008-10-111-0/+8
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* matrimbl set from Kawaks [Kawaks] davidhay2008-10-115-7/+103
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* no need to call this. davidhay2008-10-111-1/+1
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* segac2 updates - breaks ribbit for now. this isn't really ready yet, but ↵ davidhay2008-10-112-110/+245
| | | | since the c2 stuff broke anyway I'm sending it.
* Changed Cube Quest laserdisc override logic. It's still a little hacky but Aaron Giles2008-10-102-5/+15
| | | | this works better than the previous attempt.