| Commit message (Collapse) | Author | Age | Files | Lines |
| | |
|
| | |
|
| | |
|
| |
|
|
| |
Testing his fix for the full screen switch bug, which apparently works, but I am still baffled as to why.
|
| |
|
|
|
| |
Added line numbers to the output.
Added link to the raw file if the source and dest directories are the same.
|
| | |
|
| |
|
|
|
| |
General code clean-up
|
| |
|
|
|
| |
Allows 64 bit mame compiles to read 32 bit inps, and also make 64
bit mame compiles make 32 bit compatible inps.
|
| |
|
|
|
|
|
|
|
|
| |
diff + romset for Geebee (F.lli Bertolino license)
The dump comes from an original board marked Namco on the component
side, and F.lli Bertonlino on the solder side.
pics of the pcb: http://www.citylan.it/lista.php?id=629
F.lli Bertolino was the importer of Atari and Namco games in Italy in
end 70s early 80s
|
| |
|
|
| |
Fix memleak0122u2ora
|
| |
|
|
|
| |
Here's a patch that fixes compile errors when compiling a C++ source file including "render.h"
and "palette.h". C++ (at least g++) does not like typedef's for an enum coming before the actual enum.
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
While investigating alternate gfx layout schemes, I stumbled across
the fact that some drivers are allocating graphics with one layout and
then decoding them with another (!). There's no guarantee this will
work, but for the drivers that do so (all Konami games), the layouts
are similar enough that it does. A related potential bug is that many
drivers are decoding using the layout provided to allocgfx, not the
layout attached the element returned from allocgfx. If the element
had scaling applied to it, this would be incorrect, but since scaling
is rare these are also benign. It would also be a problem if the
layout data had a different internal representation (which is
something I'm experimenting with), so to reduce the possibility of
coding errors and allow for future changes, I'd like to remove the
layout parameter from decodechar.
So here's two patches, the first fixes the affected Konami drivers to
allocate and decode using the same layouts. It changes the notion of
plane_order and bpp in the functions somewhat to let the start
routines select the appropriate layout, but acceptably so IMHO (I can
clean this up further if there are loud objections). The second patch
then removes the layout parameter from all the decodechar() calls.
I also reviewed MESS to see if it had similar problems and didn't find
any.
|
| |
|
|
|
|
|
| |
Reversed ROM set names of Cuebrick World and Japan versions
Changed some function names to reflect parent set
cuebrckj0102u5gre doesn't happen (I didn't fix it)
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
| |
- added MESS PC-Engine emulatation
- added Blazing Lazers (working)
- added Paranoia (non-working due to lack of jamma interface
emulation)
- fixed MAME debug build under VC2003
Please co-credit Charles MacDonald & Mr. Do for Blazing Lazers.
Note to Nathan: video/vdc.* re taken as-is from MESS, for the
machine stuff I extracted common code (to be shared by MAME and
MESS) and created machine/pcecommn.*
|
| |
|
|
| |
Simple clone addition & minor commentes added to the
Invasion - The Abductors.
|
| | |
|
| |
|
|
|
|
|
| |
Proper video timing.
Full memory maps.
Save state support.
Removed 720 sound CPU hack in favor of prepopulated EEPROM like the other games.
|
| |
|
|
| |
flip-flops
|
| |
|
| |
Credit HIGHWAYMAN.
|
| | |
|
| | |
|
| |
|
|
|
| |
Fixed incorrect argument order in OUT instruction
Corrected spacing
|
| | |
|
| | |
|
| | |
|
| |
|
|
|
| |
Removed cvsdrvrc.c
|
| |
|
| |
probably not an ideal solution, but I was unable to reproduce deadang0119u2red with lower interleave values.
|
| |
|
|
| |
lockup bug that was introduced recently however.
|
| |
|
|
| |
when it broke...
|
| |
|
|
|
|
| |
'V33' based set, which I've renamed..
nothing new working.
|
| |
|
|
| |
select the images / text.. although you can't print anything. Could do with some speedups.
|
| |
|
| |
+ Adds Guru's NAOMI cart readme.
|
| |
|
|
|
|
| |
* Hooked up sp0256 sound
* analyzed and commented some ports
* added palette_bank support without real success
* removed game_imperfect_sound
|
| |
|
|
| |
Moved ROM definition into its own file, like the NeoGeo driver
|
| |
|
|
|
| |
Changed both games to use identical video timing parameters based on measurements of darwin.
Guessed based on available information at the master clock and derived all game clocks from it.
|
| |
|
|
| |
Should fix linux crashes with 64-bit DRC.
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
| |
Changed and verified frequencies on Ikari Warriors h/w, Tnk3, Hyper Sports, Jackal and S.A.R
Updated xtal.h to support the 13.4mhz crystal found on Ikari warriors and TNK3 h/w
Verified and corrected a lot of frequencies and oki6295 pin 7 on pcbs:
Double Dribble, Chequered Flag, Diet gogo, Boulderdash, Sly Spy, Psycho
Nics Oscar, Captain Silver, Magical Cat Adventure, Raiden, Superman,
Twin Hawk, Vimana, Ghox, Dogyunn, truxton2, Pipi and Bibis, Fix Eight
and Money Money
They were all verified with frequency counter, even the strangest ones
are right.
|
| | |
|
| | |
|
| |
|
| |
Added Guru's dump of Suchie3, all roms pass service check.
|
| |
|
|
|
|
|
|
| |
* Fixed remaining arithmetic unit issues
* Added correct object colour pixel LUT PROM to tx1a
* Fixed x-flipping
* Added engine sounds
|
| |
|
| |
* fixed LS123 constant to match TI datasheet diode circuit constant
|
| |
|
|
|
|
|
|
|
|
| |
* discrete sound
* hooked up z80dma
* combined memory maps
* statics in mario_state struct
* fixed save state issues
* combine sh_* writes into one routine
The skid sound is different from the samples. Reducing the LS123 capacitor by 40% will give the same sound, so I assume this is due to capacitor aging on the board the samples were recorded.
|
| |
|
|
|
| |
Implemented proper video timing and scanline interrupts.
Fixes m72_0115u3yel
|
| | |
|
| | |
|
| |
|
|
| |
Fixes term20103u4gre and term20104u2gre
|
| |
|
|
|
|
|
|
| |
clock to the same as the Rock-Ola games of the same era. The hardware is related. With this new CPU clock, the between-level music finishes
perfectly.
Also cleaned-up the driver a bit.
|
| |
|
|
|
| |
It's a hack, but a well-understood and clearly documented one.
Maybe smf can fix it for real in the distant future.
|
| | |
|