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* Bumped version for 0.122u5.mame0122u5 Aaron Giles2008-01-111-1/+1
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* Cleanups for 0.122u5. Aaron Giles2008-01-1133-189/+189
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* Fix compilation error. Aaron Giles2008-01-111-8/+8
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* (From Emuman) Aaron Giles2008-01-111-2/+2
| | | | Testing his fix for the full screen switch bug, which apparently works, but I am still baffled as to why.
* Undid accidental checkin of experimental improvements. Aaron Giles2008-01-111-31/+21
| | | | | Added line numbers to the output. Added link to the raw file if the source and dest directories are the same.
* Fixes junglek055gre Zsolt Vasvari2008-01-111-11/+11
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* Complete memory map from Nicola's ancient notes. Zsolt Vasvari2008-01-112-763/+635
| | | | | General code clean-up
* (From Chad) Aaron Giles2008-01-112-13/+31
| | | | | Allows 64 bit mame compiles to read 32 bit inps, and also make 64 bit mame compiles make 32 bit compatible inps.
* (From Corrado Tomaselli) Aaron Giles2008-01-112-1/+12
| | | | | | | | | | diff + romset for Geebee (F.lli Bertolino license) The dump comes from an original board marked Namco on the component side, and F.lli Bertonlino on the solder side. pics of the pcb: http://www.citylan.it/lista.php?id=629 F.lli Bertolino was the importer of Atari and Namco games in Italy in end 70s early 80s
* (From Atari Ace) Aaron Giles2008-01-111-0/+9
| | | | Fix memleak0122u2ora
* (From Dave Dribin) Aaron Giles2008-01-112-2/+2
| | | | | Here's a patch that fixes compile errors when compiling a C++ source file including "render.h" and "palette.h". C++ (at least g++) does not like typedef's for an enum coming before the actual enum.
* (From AtariAce) Aaron Giles2008-01-1160-250/+206
| | | | | | | | | | | | | | | | | | | | | | | | | | While investigating alternate gfx layout schemes, I stumbled across the fact that some drivers are allocating graphics with one layout and then decoding them with another (!). There's no guarantee this will work, but for the drivers that do so (all Konami games), the layouts are similar enough that it does. A related potential bug is that many drivers are decoding using the layout provided to allocgfx, not the layout attached the element returned from allocgfx. If the element had scaling applied to it, this would be incorrect, but since scaling is rare these are also benign. It would also be a problem if the layout data had a different internal representation (which is something I'm experimenting with), so to reduce the possibility of coding errors and allow for future changes, I'd like to remove the layout parameter from decodechar. So here's two patches, the first fixes the affected Konami drivers to allocate and decode using the same layouts. It changes the notion of plane_order and bpp in the functions somewhat to let the start routines select the appropriate layout, but acceptably so IMHO (I can clean this up further if there are loud objections). The second patch then removes the layout parameter from all the decodechar() calls. I also reviewed MESS to see if it had similar problems and didn't find any.
* Unified memory maps Zsolt Vasvari2008-01-114-488/+315
| | | | | | | Reversed ROM set names of Cuebrick World and Japan versions Changed some function names to reflect parent set cuebrckj0102u5gre doesn't happen (I didn't fix it)
* log: davidhay2008-01-1012-2/+1702
| | | | | | | | | | | | | | - added MESS PC-Engine emulatation - added Blazing Lazers (working) - added Paranoia (non-working due to lack of jamma interface emulation) - fixed MAME debug build under VC2003 Please co-credit Charles MacDonald & Mr. Do for Blazing Lazers. Note to Nathan: video/vdc.* re taken as-is from MESS, for the machine stuff I extracted common code (to be shared by MAME and MESS) and created machine/pcecommn.*
* Adds version 1.2 of "The Grid" to the midzeus.c driver Brian Troha2008-01-102-4/+28
| | | | Simple clone addition & minor commentes added to the Invasion - The Abductors.
* Added support for outputting 64-bit target addresses. Aaron Giles2008-01-102-8/+22
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* System 2 driver cleanup. Aaron Giles2008-01-105-141/+218
| | | | | | | Proper video timing. Full memory maps. Save state support. Removed 720 sound CPU hack in favor of prepopulated EEPROM like the other games.
* Fixes tmnt095gre - emulated reset line's effect on the UPD7759 controlling ↵ Zsolt Vasvari2008-01-101-0/+9
| | | | flip-flops
* Added another QOS revision and shuffled existing sets (oldest is now qosb). Phil Bennett2008-01-102-21/+39
| | | Credit HIGHWAYMAN.
* Clears up memory map Zsolt Vasvari2008-01-102-220/+115
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* Removed no longer needed patching from Cosmon, Space Fortress and Gold Bug Zsolt Vasvari2008-01-101-57/+33
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* Fixed disassembly of Flag Out bit Zsolt Vasvari2008-01-101-9/+25
| | | | | Fixed incorrect argument order in OUT instruction Corrected spacing
* Fixes hang/crash on empty config file. (patch by Wilbert Pol) R. Belmont2008-01-101-1/+1
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* Fixed the disassembly of the Sense bit Zsolt Vasvari2008-01-101-2/+2
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* Remove CVS BIOS entry (ROM sets will need to be updated) Zsolt Vasvari2008-01-102-81/+68
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* Added speech CPU Zsolt Vasvari2008-01-103-676/+753
| | | | | Removed cvsdrvrc.c
* actually lowering the interleave rate seems to fix it.. davidhay2008-01-091-2/+1
| | | probably not an ideal solution, but I was unable to reproduce deadang0119u2red with lower interleave values.
* Adds Guru's Lead Angle (Dead Angle Japan ver) dump. I haven't fixed the ↵ davidhay2008-01-092-4/+72
| | | | lockup bug that was introduced recently however.
* Fixes scan functions for Bg.. they were swapped.. no idea who broke this, or ↵ davidhay2008-01-091-2/+2
| | | | when it broke...
* Reorganization of Raiden 2 driver.. a bit of extra documentation of the ↵ davidhay2008-01-095-401/+653
| | | | | | 'V33' based set, which I've renamed.. nothing new working.
* Add's 'Name Club Ver.3' to stv.c, it seems to run, you can coin it up, ↵ davidhay2008-01-092-26/+44
| | | | select the images / text.. although you can't print anything. Could do with some speedups.
* Adds Guru's dump of Sega Marine Fishing (NOT WORKING) davidhay2008-01-092-0/+91
| | | + Adds Guru's NAOMI cart readme.
* sauro.c: Couriersud2008-01-093-31/+74
| | | | | | * Hooked up sp0256 sound * analyzed and commented some ports * added palette_bank support without real success * removed game_imperfect_sound
* Reogranized and started to clean up the CVS driver. Zsolt Vasvari2008-01-095-1425/+1141
| | | | Moved ROM definition into its own file, like the NeoGeo driver
* Cleaned up brkthru/darwin memory maps. Aaron Giles2008-01-091-72/+53
| | | | | Changed both games to use identical video timing parameters based on measurements of darwin. Guessed based on available information at the master clock and derived all game clocks from it.
* Wow. I can't believe I got away for months without saving RBP. Aaron Giles2008-01-091-2/+4
| | | | Should fix linux crashes with 64-bit DRC.
* (From Corrado Tomaselli) Aaron Giles2008-01-0918-143/+139
| | | | | | | | | | | | | | Changed and verified frequencies on Ikari Warriors h/w, Tnk3, Hyper Sports, Jackal and S.A.R Updated xtal.h to support the 13.4mhz crystal found on Ikari warriors and TNK3 h/w Verified and corrected a lot of frequencies and oki6295 pin 7 on pcbs: Double Dribble, Chequered Flag, Diet gogo, Boulderdash, Sly Spy, Psycho Nics Oscar, Captain Silver, Magical Cat Adventure, Raiden, Superman, Twin Hawk, Vimana, Ghox, Dogyunn, truxton2, Pipi and Bibis, Fix Eight and Money Money They were all verified with frequency counter, even the strangest ones are right.
* Also corrected Cycle Warriors DIP switches... Phil Bennett2008-01-091-52/+59
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* Added correct DIP switch settings for Big Fight. Phil Bennett2008-01-091-49/+57
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* (Testing SVN account) davidhay2008-01-091-20/+19
| | | Added Guru's dump of Suchie3, all roms pass service check.
* TX-1 improvements (co-credit Guru): Phil Bennett2008-01-095-311/+543
| | | | | | | | * Fixed remaining arithmetic unit issues * Added correct object colour pixel LUT PROM to tx1a * Fixed x-flipping * Added engine sounds
* audio/dkong.c: Couriersud2008-01-081-3/+3
| | | * fixed LS123 constant to match TI datasheet diode circuit constant
* mario.c: Couriersud2008-01-084-198/+431
| | | | | | | | | | * discrete sound * hooked up z80dma * combined memory maps * statics in mario_state struct * fixed save state issues * combine sh_* writes into one routine The skid sound is different from the samples. Reducing the LS123 capacitor by 40% will give the same sound, so I assume this is due to capacitor aging on the board the samples were recorded.
* (With help from Mamesick) Aaron Giles2008-01-083-186/+192
| | | | | Implemented proper video timing and scanline interrupts. Fixes m72_0115u3yel
* Fixes DAC sounds Zsolt Vasvari2008-01-082-19/+24
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* Removed a bunch of dead code Zsolt Vasvari2008-01-082-114/+9
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* Simplified Y-unit DMA rendering. Aaron Giles2008-01-081-138/+100
| | | | Fixes term20103u4gre and term20104u2gre
* Fixed lasso056gre_1 and lasso056gre_2 (same bug, really.) Adjusted CPU ↵ Zsolt Vasvari2008-01-083-402/+353
| | | | | | | | clock to the same as the Rock-Ola games of the same era. The hardware is related. With this new CPU clock, the between-level music finishes perfectly. Also cleaned-up the driver a bit.
* Added a workaround for umk3059gre and umk3137b5gre. Aaron Giles2008-01-081-0/+29
| | | | | It's a hack, but a well-understood and clearly documented one. Maybe smf can fix it for real in the distant future.
* Added a comment about why the SRAM test fails and why it won't ever be fixed. Aaron Giles2008-01-081-1/+4
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