summaryrefslogtreecommitdiffstatshomepage
Commit message (Collapse)AuthorAgeFilesLines
* One more straggler for spacing cleanups.mame0122u1 Aaron Giles2007-12-241-3/+3
|
* Spacing cleanups. Aaron Giles2007-12-2414-308/+308
|
* (From Corrado Tomaselli) Aaron Giles2007-12-245-27/+27
| | | | | | | | Besides confirming clocks on some games, I modified: Aerofighters and Turbo Force sound z80 to 5mhz Midnight Resitance 68k cpu to 10mhz (20mhz crystal) and modified m6295 clock to 1mhz. Also confirmed pin 7 is high. Midnight resistance has a lot of slow downs on the pcb too
* (From Atari Ace) Aaron Giles2007-12-2440-118/+89
| | | | | | | | | | This small patch makes some minor "code quality" improvements to MAME. First off, some remaing static/const qualifier missed cases were addressed. Secondly, a few cases of missing #include "foo.h" were added. Thirdly, a few global names were modified to make them less generic/more consistent (voodoo.c, vrender0.c, lethal.c, rungun.c, zac2650.c). Fourthly, some dead/useless code was removed (i8051.c,model1.c,romcmp.c).
* (From Corrado Tomaselli) Aaron Giles2007-12-243-11/+11
| | | | | | | Verified some cpu clocks of original boards using a frequency counter: * Changed Success Joe Ym2203 clock from 3mhz to 4mhz * Changed Pang M6295 clock from 990khz to 1Mhz * Changed Halley Comet main cpu clock to 1.664mhz (it's not a mistake, the clock is very low)
* Further Zeus 2 implementation. Aaron Giles2007-12-242-97/+208
| | | | | | Hooked up ZPRAM for Zeus 2. Fixed digital inputs for crusnexo. Fixed default screen parameters to match the games.
* adds driver def for WCBowl v1.3 to mame/mamedriv.c Brian Troha2007-12-231-0/+1
|
* Changes LFO Frequency table entry 232 from 13.35547 to 14.35547 as per ↵ Brian Troha2007-12-231-1/+9
| | | | discussions of the list. Adds notes about it and the other error in the manual. IE entry 201 & 202 were the same 3.74490 and 202 has been changed to 3.92 which is "about right"
* Adds v1.3 of World Class Bowling and some minor clean up of the driver. Brian Troha2007-12-231-88/+115
|
* Game description changes: Phil Bennett2007-12-231-4/+4
| | | | 'buggyboy' : "Buggy Boy/Speed Buggy (Cockpit)" 'buggybjr' : "Buggy Boy Junior/Speed Buggy (Upright)"
* Fixed daft input-port mappings in TX-1 and the Buggy Boys. Phil Bennett2007-12-221-14/+14
|
* Fixed bug that would cause events to leak through to the game when the ↵ Aaron Giles2007-12-212-12/+16
| | | | debugger was up.
* Zeus hardware: Aaron Giles2007-12-217-268/+889
| | | | | | | | | | | | | | | | | | * Cleaned up zeus wave RAM accessors. * Changed rendering code to allow for greater parallelism on multicore systems. * Removed some vestigial zeus 2 hacks. * Reduced visible area to remove artifacts. * Made right/bottom vertices inclusive to fix some gapping issues. * Fixed invasn lightgun offset. * Marked invasn as playable. Zeus 2 hardware: * Fixed ROM loading, added banking support. * Separated zeus 2 video implementation from zeus implementation. * Implemented direct pixel accesses; enough to get startup screens to show. ADSP-2100: * Properly documented ADSP-2104 internal memory map.
* Workaround for ym2610_0119u2gre Phil Bennett2007-12-211-1/+2
|
* One more fix for 64-bit GCC. R. Belmont2007-12-211-1/+1
|
* Renamed 'buggyb1' set to 'buggybjr' Phil Bennett2007-12-208-1775/+4134
| | | Also made it work properly.
* Fixed ROM-based DCS2 system to ignore HLE transfers. (Fixes broken sound in ↵ Aaron Giles2007-12-201-36/+75
| | | | | | invasn.) Properly reduced internal memory on the ADSP-2104 variants.
* * Fixed C219 sample read order and implemented sign+magnitude format. Phil Bennett2007-12-192-15/+28
| | | * Removed GAME_IMPERFECT_SOUND flag from all Namco NA-1 games.
* Oops, had the 2 matrix multiply order reversed! Aaron Giles2007-12-191-19/+19
|
* Merged afega.c and nmk16.c drivers Tomasz Slanina2007-12-196-3001/+2659
| | | | | | Removed many hacks from both. A couple of games changed status from GAME_NOT_WORKING to fully playable: stagger1, redhawk, redhawkb, grdnstrm, spec2k, firehawk (all - former afega.c) and tharrier/tharrierj(nmk16.c)
* Figured out data format of 2 matrix form. Aaron Giles2007-12-191-72/+112
| | | | | | | invasn looks a lot better now. Extracted data for lights. Added backface culling which mostly works but fails sometimes, so it is disabled. Started on some initial lighting calculations.
* Cleanups for MAME 0.122.mame0122 Aaron Giles2007-12-1813-187/+188
| | | | Added missing driver entry for orbs.
* Changes for MAME 0.122. Aaron Giles2007-12-1878-1108/+1620
|
* Fixed bogus characters in newvideo.txt. Aaron Giles2007-12-183-35/+28
| | | | | Fixed const changes in sidvoice.c. Removed GAME_SUPPORTS_SAVE from namcond1 driver.
* Changes for MAME 0.121u4.mame0121u4 Aaron Giles2007-12-17851-3277/+3272
|
* Changes for MAME 0.121u3.mame0121u3 Aaron Giles2007-12-17341-3485/+4964
|
* Changes for MAME 0.121u2.mame0121u2 Aaron Giles2007-12-17502-3626/+5938
|
* Changes for MAME 0.121u1.mame0121u1 Aaron Giles2007-12-17148-2862/+4809
|
* Initial checkin of MAME 0.121.mame0121 Aaron Giles2007-12-173304-0/+2069565
|
* First checkin of MAME 0.121 docs folder. Aaron Giles2007-12-176-0/+1537
|
* Created directory structure. Aaron Giles2007-12-171-0/+1