Commit message (Collapse) | Author | Age | Files | Lines | |
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* | fix MSVC (llvm toolset) compile (nw) | 2019-01-06 | 4 | -5/+5 | |
| | | | | | | - conditionally uninitialised variables in PortAudio; - floats passed to attotime; - unsigned->signed enums (this one is technically still wrong) | ||||
* | Android compile fix (#4395) | 2018-12-11 | 1 | -0/+1 | |
| | | | | | | | | | | * Fix compile for Android, set API to 24 * Update Android Studio project to API 24 * Fixed project file to latest Android Studio * fix build with gradle alone | ||||
* | fixes, gee (nw) | 2018-12-06 | 1 | -1/+2 | |
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* | 3rdparty: Updated bgfx, bimg, and bx to latest upstream. [Ryan Holtz] | 2018-12-05 | 2514 | -97448/+608549 | |
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* | GENie: support for macOS Mojave (10.14) [R. Belmont] | 2018-09-28 | 1 | -12/+12 | |
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* | fixed typo (nw) | 2018-08-29 | 2 | -2/+2 | |
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* | default to 64 bit microsoft compiler (nw) | 2018-08-29 | 2 | -36/+39 | |
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* | workround so you can still compile if you install the 15.8 update, as long ↵ | 2018-08-26 | 2 | -36/+39 | |
| | | | | as you install the 14.14.26428 compiler as well (nw) | ||||
* | taptun: add support for Windows (#3790) | 2018-07-30 | 3 | -0/+436 | |
| | | | | | | | | | | | | | | | | | | | * taptun: add support for Windows Looking for feedback only at this point, because it's the first time I've attempted any OSD stuff - be gentle. This extends the existing taptun OSD module to support Windows through the TAP-Windows6 driver (https://github.com/OpenVPN/tap-windows6). * TAP-Windows6 is GPLv2, however only the header file is required in MAME, and the driver itself is entirely optional. * I've tried to minimise the size of the diff, rather than completely separate the Windows/non-Windows implementations - not sure which is preferable in this case. * The license file has Mac(?) line-endings - unsure if they should be normalized or used verbatim. * Uncertain about the non-Windows case (or the Windows SDL case) - existing code uses __linux__, but I'm not clear on how that works with OSX, for example? * I can't claim this actually "works" yet, because I don't know enough to configure the tap end of it properly to get networking doing something useful, but I will get there and correct anything necessary in a subsequent real PR. * minor fixes/improvements (nw) * Use Unicode Windows APIs, and UTF-8 for MAME * Deal with unterminated registry string values * Cancel any pending I/O in destructor | ||||
* | Fix softfloat3 build with MSVC 32-bit. Apparenly it's all-or-nothing with ↵ | 2018-05-27 | 1 | -7/+14 | |
| | | | | built-in leading zero count. (nw) | ||||
* | softfloat3: fix msvc build (nw) (#3566) | 2018-05-14 | 1 | -1/+10 | |
| | | | | | | | | | | | | * softfloat3: fix msvc build (nw) Is this how we do these things? I assume we don't touch the library code itself, and have to "fix" any problems via this header instead? * softfloat3: do we like this better? (nw) * softfloat3: it gets the hose again (nw) * softfloat3: sonofa (nw) | ||||
* | Initial import of SoftFloat release 3E [R. Belmont] | 2018-05-13 | 452 | -0/+47220 | |
| | | | | | This is a pre-usage import so everyone can get things in line for various compilers. GCC/Clang should be OK on most targets as-is; MSVC may need to edit 3rdparty/softfloat3/build/MAME/build.h to conform. Please report failure/success with various compilers. | ||||
* | temp workaround for gcc 7.3 (nw) | 2018-01-27 | 1 | -1/+1 | |
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* | Updated GENie, BGFX, BX, added BIMG since it is separated now, updated all ↵ | 2017-12-01 | 2442 | -81012/+162373 | |
| | | | | shader binaries and MAME part of code to support new interfaces [Miodrag Milanovic] | ||||
* | Fix compile warning under Emscripten (#2552) (submitted to upstream asio) (nw) | 2017-10-17 | 1 | -1/+6 | |
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* | Changed the clang workround for ↵ | 2017-09-24 | 1 | -1/+1 | |
| | | | | ../../../../../3rdparty/compat/winsdk-override\wrl/internal.h:23:13: error: function declared 'noreturn' should not return [-Werror,-Winvalid-noreturn] to work with clang 5.0 (nw) | ||||
* | Modification for Android build (NDK r14b, build-tools 21.1.2 and gradle ↵ | 2017-08-23 | 3 | -12/+718 | |
| | | | | 2.2.1) (#2585) | ||||
* | luaengine: debugger_manager support [Carl] | 2017-07-23 | 3 | -1/+42 | |
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* | work around older libc (nw) | 2017-05-17 | 1 | -1/+4 | |
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* | fix for MSVC build (nw) | 2017-05-16 | 1 | -1/+1 | |
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* | linenoise: replace linenoise-ng with a different port that is simpler and ↵ | 2017-05-13 | 19 | -4897/+2355 | |
| | | | | | | uses a different UTF8 parser [Carl] plugins/console: better completions [Carl] | ||||
* | Fix linking order (nw) | 2017-04-01 | 2 | -16/+16 | |
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* | proper fix (nw) | 2017-03-30 | 1 | -7/+0 | |
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* | assume LLVM libc++ if __llvm__ is defined but __GLIBC__ is undefined | 2017-03-30 | 1 | -1/+1 | |
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* | VS fix. (nw) | 2017-03-29 | 1 | -0/+4 | |
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* | 2nd try (nw) | 2017-03-29 | 1 | -0/+3 | |
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* | Update GENie (nw) | 2017-03-29 | 39 | -1626/+885 | |
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* | Update BGFX and BX (nw) | 2017-03-29 | 1041 | -102816/+133333 | |
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* | Update GLM to tip of stable branch (0.9.8.5 pre-release) - fixes build with ↵ | 2017-02-25 | 1070 | -99032/+61292 | |
| | | | | | | | | MacPorts clang (nw) In future, could people please use stable branches when updating 3rd-party libraries, not unstable development snapshots? It will help with stability. | ||||
* | portaudio: minimal const-correctness | 2017-02-08 | 1 | -7/+8 | |
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* | LUA to 5.3.4 (nw) | 2017-02-05 | 35 | -450/+616 | |
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* | Update GLM to latest (nw) | 2017-02-05 | 1090 | -77893/+120504 | |
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* | Update sol2 (nw) | 2017-02-05 | 178 | -42240/+1616 | |
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* | Updated Catch to latest (nw) | 2017-02-05 | 141 | -14289/+11970 | |
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* | Update BGFX and BX (nw) | 2017-02-05 | 394 | -13078/+28762 | |
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* | Update GENie | 2017-02-05 | 7 | -109/+125 | |
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* | updated libjpeg to 9c (nw) | 2017-01-25 | 99 | -10119/+14203 | |
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* | updated to zlib 1.2.11 (nw) | 2017-01-25 | 40 | -139/+143 | |
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* | Fixed building with clang on windows, built with clang 3.91, gcc 6.3.0 & ↵ | 2017-01-20 | 4 | -7/+7 | |
| | | | | msvc 2015 (nw) | ||||
* | Merge pull request #1989 from intealls/pa-cc | 2017-01-16 | 1 | -1/+1 | |
|\ | | | | | Fix MinGW cross-compilation, for real this time | ||||
| * | Fix MinGW cross-compilation, for real this time | 2017-01-16 | 1 | -1/+1 | |
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* | | bx: fix some mistakes that have already been corrected in upstream (nw) | 2017-01-16 | 1 | -7/+7 | |
|/ | | | | Same as https://github.com/bkaradzic/bx/commit/e0936a027824cf45f6fb388673ca73d5ef14ec32 | ||||
* | Fix PortAudio MinGW cross-compilation | 2017-01-15 | 1 | -2/+2 | |
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* | Merge pull request #1959 from intealls/pa_oct16 | 2017-01-12 | 153 | -9637/+5752 | |
|\ | | | | | PortAudio library update and backend | ||||
| * | Patch PortAudio to fix MinGW compilation | 2017-01-11 | 1 | -1/+5 | |
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| * | Update PortAudio to version 20161030 | 2017-01-11 | 153 | -9636/+5747 | |
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* | | UWP asio fix. Already sent pull request upstream (nw) | 2017-01-11 | 1 | -2/+4 | |
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* | Hopefully fix build for everyone - someone please work out a way to make the ↵ | 2017-01-07 | 1 | -3/+2 | |
| | | | | bgfx examples build on platforms with/without the POSIX 2008 strnlen function (nw) | ||||
* | debugger: use 0o for octal prefix, and add support for binary with 0b a la ↵ | 2017-01-06 | 1 | -0/+1 | |
| | | | | C++, also support uppercase radix speifier | ||||
* | Updated BGFX (nw) | 2017-01-02 | 1774 | -7891/+295032 | |
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