| Commit message (Collapse) | Author | Files | Lines |
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* Also moved Mahjong P to P and Payout to 4. This fixes the conflict
between Mahjong I and Payout.
* misc/gms.cpp: Added missing Key Out, Payout and hopper inputs for
Super 555 and improved input names.
* misc/gms.cpp: Use poker input types for Baile 2005.
* dynax/ddenlovr.cpp, dynax/dynax.cpp, dynax/royalmah.cpp: Removed
Payout assignments as they match the new default anyway.
* docs: Bumped version since various features not in 0.277 are
documented now.
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Memory window address field: If address string evaluation fails, we'd fall back to the last-known-working string. This works great if the failure is due to the user changing the string. But if the user changes the source, that also can cause failures (different symbol table used for evaluation), and this fallback does not help.
The fix is to add a second fallback: Use "0" as the address string when all else fails.
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New working clones
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Lady Bug (bootleg on Galaxian hardware, encrypted) [Luis Arrufat, Francisco Javier Muñoz Calero]
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New working clones
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Master Boy (Spain, set 3, checksum 6070) [Josep Quingles, Recreativas.org]
Master Boy (Spain, set 4, checksum CC6D) [Josep Quingles, Recreativas.org]
Master Boy (Italy, set 3, checksum 6918) [Josep Quingles, Recreativas.org]
Master Boy (Italy, set 4, checksum 680C) [Josep Quingles, Recreativas.org]
Master Boy (Italy, test version) [Josep Quingles, Recreativas.org]
Master Boy Olympic (Italy, set 1, checksum 77A8) [Josep Quingles, Recreativas.org]
Master Boy Olympic (Spain, set 1, checksum 7309) [Josep Quingles, Recreativas.org]
Master Boy Olympic (Spain, set 2, checksum 741B) [Josep Quingles, Recreativas.org]
Master Boy Version II (Italy, set 1, checksum 618F) [Josep Quingles, Recreativas.org]
Master Boy Version II (Spain, set 1, checksum 5A0B) [Josep Quingles, Recreativas.org]
Master Boy Version II (Spain, set 2, checksum 5B1D) [Josep Quingles, Recreativas.org]
Clones promoted to working
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Master Boy Version II (Italy, set 1, checksum 629B) [Josep Quingles, Recreativas.org]
- Added correct MCU ROM for Italian Version II sets.
- Verified old extracted MCU ROM for Spanish sets is 100% good.
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New working clones
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Master Boy (1987, Z80 hardware) [Josep Quingles, Recreativas.org]
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New working systems
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Break Thru (World) [Jordi Tuells]
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Rollergames (Asia) [twistedsymphony]
- skeleton/boramz80.cpp: started fleshing it out
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-ui/confswitch.cpp: Fixed copy/paste error.
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* Hooked up hopper and counters.
* Added payout key in mahjong matrix.
* Reworked inputs and DIP switches for San Se Caishen: use conventional
poker terminology, hooked up mahjong keyboard, better DIP switch
labels.
* Improved joystick controls and added mahjong keyboard option for
Jinpai Suoha - Show Hand.
-ui/confswitch.cpp: Fixed layout issue when DIP switch bank with the
most switches has the shortest name, and reduced space between name and
switches a bit.
-ui/info.cpp: Fixed some non-bug "warnings" going missing.
-bmc/bmcpokr.cpp: Got rid of indirection on bitmap.
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which prevented generate_checksum_block() being called for RAM areas. [smf]
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- Register STATE_GENPCBASE so debugger will recognize CPU
- Limit ACC to 20 bits in debugger state display
- Use util::sext for sign extension in non-DRC paths. Note that this changes behavior because positive values were sometimes not truncated to 20 bits previously.
- Make disassembly slightly less broken, though still very much a stub
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* Added mahjong keyboard option for Baile 2000.
* Hooked up key-out input for games with mahjong keyboard hooked up.
* Hooked up payout input in joytstick mode for games with mahjong
keyboard hooked up.
-bmc/koftball.cpp: Slightly less hacky layer enable logic.
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Fengdou Jiaqiang Ban [little0]
Fengkuang Dou Dizhu [little0]
Gangbao Sifang [little0]
San Da Ha [little0]
- hash/a7800.xml: verified dump and improved documentation for aceoface [Guru]
- bmc/koftball: updated drawing routine to work correctly for available dumps. More studying needed.
- sealy/sealy_z80.cpp.preliminary GFX decoding, borrowed from sealy_m16c.cpp
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Bai Bian Dou Dizhu [little0]
Dingji Dou Dizhu [little0]
Dou Dizhu II [little0]
- sunwise/jankmg2.cpp: corrected game title [Wayder]
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* Mahjong keyboard, joystick and buttons, coin, key-in, service and
bookkeeping work for all mahjong games now.
* Improved DIP switch labels for cjdlz.
* Identified nine DIP switches for ssanguoj.
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* cpu/z80: Changed macro call syntax in generator input
* help compiler
* fix
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- Fix color bipolar PROM decode and palette calculation,
based on real games screenshots.
- Added NVRAM support for all games.
- Created default NVRAM for carrera and bsebman sets,
with harcoded critical values/registers needed to get
the games working.
- Workaround that fix the titles corruption for both
carrera and bsebman sets.
- Inputs and DIP switches.
- Fix alantin colors, based on the real game screenshots.
- Changed bsebman description to:
Carrera (Version 6.7) / Bomberman (Version 6.6)
- Added technical and game notes.
Systems promoted to working
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Bomberman (Version 6.6, Avraam bootleg) [Roberto Fresca, Grull Osgo]
Bomberman (Version 6.6, J.T. bootleg) [Roberto Fresca, Grull Osgo]
Alantin - Aladdin's Magic Lamp [Roberto Fresca, Grull Osgo]
Dark Seal (8-liner) [Roberto Fresca, Grull Osgo]
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* bmc/bmcpokr.cpp: Better inputs for xyddzhh, and cleaned up some DIP
switches.
* bmc/koftball.cpp: Identified a few DIP switches, marked games as
having uneumlated protection, promoted koftball and kaimenhu to
working.
* misc/gms.cpp: Hooked up mahjong keyboard for yyhm.
Systems promoted to working
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Zuqiu Wang - King of Football
Kaimen Hu
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jxzh and kaimenhu.
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settings to default
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