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4 hoursRemove obsolete options (compressor will be in effects, speaker report ↵ Olivier Galibert4-21/+1
should go into a lua plugin)
4 hoursNew systems marked not working Ivan Vangelista5-9/+91
------------------------------ Victory Paradise (V9) [Hammy] New clones marked not working ----------------------------- Dream 9 Flower (v1.00c, set 2) [Hammy] Long Hu Bang II: Cuo Pai Gaoshou (China, V127C) [little0] Lucky Star (newer Z180-based hardware, set 2) [Hammy]
4 hoursDon't show the audio menus when there are no audio devices Olivier Galibert1-2/+5
5 hoursSmall documentation fixes (#13672) Firehawke2-4/+5
5 hourssdl sound: make system default work, hopefully Olivier Galibert1-3/+6
6 hourspipewire: do not block on shift-f3 Olivier Galibert1-10/+7
12 hoursemu/inpttype.ipp: Group default double-up game control assignments on home row. Vas Crabb7-109/+112
* Also moved Mahjong P to P and Payout to 4. This fixes the conflict between Mahjong I and Payout. * misc/gms.cpp: Added missing Key Out, Payout and hopper inputs for Super 555 and improved input names. * misc/gms.cpp: Use poker input types for Baile 2005. * dynax/ddenlovr.cpp, dynax/dynax.cpp, dynax/royalmah.cpp: Removed Payout assignments as they match the new default anyway. * docs: Bumped version since various features not in 0.277 are documented now.
24 hours[win] debugger crash: Add fallback to "0" if address evaluation fails (#13686) dave-br1-1/+13
Memory window address field: If address string evaluation fails, we'd fall back to the last-known-working string. This works great if the failure is due to the user changing the string. But if the user changes the source, that also can cause failures (different symbol table used for evaluation), and this fallback does not help. The fix is to add a second fallback: Use "0" as the address string when all else fails.
25 hoursmisc/gms.cpp: Added double up game functions to input names. Vas Crabb1-28/+28
25 hoursAdd a new Lady Bug bootleg set on Galaxian hardware (#13681) ClawGrip3-156/+204
New working clones ------------------ Lady Bug (bootleg on Galaxian hardware, encrypted) [Luis Arrufat, Francisco Javier Muñoz Calero]
25 hoursgaelco/mastboy.cpp: Sorted out Master Boy sets and added missing ones (#13674) ClawGrip2-316/+699
New working clones ------------------ Master Boy (Spain, set 3, checksum 6070) [Josep Quingles, Recreativas.org] Master Boy (Spain, set 4, checksum CC6D) [Josep Quingles, Recreativas.org] Master Boy (Italy, set 3, checksum 6918) [Josep Quingles, Recreativas.org] Master Boy (Italy, set 4, checksum 680C) [Josep Quingles, Recreativas.org] Master Boy (Italy, test version) [Josep Quingles, Recreativas.org] Master Boy Olympic (Italy, set 1, checksum 77A8) [Josep Quingles, Recreativas.org] Master Boy Olympic (Spain, set 1, checksum 7309) [Josep Quingles, Recreativas.org] Master Boy Olympic (Spain, set 2, checksum 741B) [Josep Quingles, Recreativas.org] Master Boy Version II (Italy, set 1, checksum 618F) [Josep Quingles, Recreativas.org] Master Boy Version II (Spain, set 1, checksum 5A0B) [Josep Quingles, Recreativas.org] Master Boy Version II (Spain, set 2, checksum 5B1D) [Josep Quingles, Recreativas.org] Clones promoted to working -------------------------- Master Boy Version II (Italy, set 1, checksum 629B) [Josep Quingles, Recreativas.org] - Added correct MCU ROM for Italian Version II sets. - Verified old extracted MCU ROM for Spanish sets is 100% good.
26 hoursgaelco/mastboyo.cpp: Add a new Master Boy (1987) set (#13679) ClawGrip2-0/+22
New working clones ------------------ Master Boy (1987, Z80 hardware) [Josep Quingles, Recreativas.org]
26 hoursdataeast/brkthru.cpp: Add the world set of Break Thru (new parent) (#13682) ClawGrip2-1/+42
New working systems ------------------- Break Thru (World) [Jordi Tuells]
26 hoursNew working clones Ivan Vangelista3-28/+93
------------------ Rollergames (Asia) [twistedsymphony] - skeleton/boramz80.cpp: started fleshing it out
26 hours-misc/gms.cpp: Organise buttons so Big comes before Small. Vas Crabb2-51/+53
-ui/confswitch.cpp: Fixed copy/paste error.
27 hours-misc/gms.cpp: Improved I/O: Vas Crabb5-209/+332
* Hooked up hopper and counters. * Added payout key in mahjong matrix. * Reworked inputs and DIP switches for San Se Caishen: use conventional poker terminology, hooked up mahjong keyboard, better DIP switch labels. * Improved joystick controls and added mahjong keyboard option for Jinpai Suoha - Show Hand. -ui/confswitch.cpp: Fixed layout issue when DIP switch bank with the most switches has the shortest name, and reduced space between name and switches a bit. -ui/info.cpp: Fixed some non-bug "warnings" going missing. -bmc/bmcpokr.cpp: Got rid of indirection on bitmap.
31 hoursdspp: Tweak mnemonics in disassembler AJR1-2/+5
31 hoursFix for SH3/SH4 DRC regression in b26662f1bba6809df145d9e8b3f78f66e3a7c7db, ↵ smf-1-1/+2
which prevented generate_checksum_block() being called for RAM areas. [smf]
31 hoursdspp: Add a real disassembler AJR4-102/+587
31 hoursui: remove master volume slider if driver has no sound hap2-6/+8
33 hoursnamcos12: Fix Tekken 3 release date (#13683) AnthonyRyuki1-18/+18
33 hourscorrect sidebs2j (Evoluzione RR) buildtag (#13675) FMecha1-1/+1
33 hoursmodules.lua: only check for pipewire lib if NO_USE_PIPEWIRE is 0 hap1-4/+5
33 hoursdspp: Various fixes AJR2-47/+12
- Register STATE_GENPCBASE so debugger will recognize CPU - Limit ACC to 20 bits in debugger state display - Use util::sext for sign extension in non-DRC paths. Note that this changes behavior because positive values were sometimes not truncated to 20 bits previously. - Make disassembly slightly less broken, though still very much a stub
36 hoursmoog/source.cpp: Moved netlist declaration to nl_source.h. (#13680) m1macrophage2-4/+14
38 hoursredbook routing fix Olivier Galibert1-2/+2
47 hours-misc/gms.cpp: Better inputs: Vas Crabb2-106/+112
* Added mahjong keyboard option for Baile 2000. * Hooked up key-out input for games with mahjong keyboard hooked up. * Hooked up payout input in joytstick mode for games with mahjong keyboard hooked up. -bmc/koftball.cpp: Slightly less hacky layer enable logic.
2 dayseffects: Recompute filters after loading the configuration Olivier Galibert2-0/+6
2 daysNew systems marked not working Ivan Vangelista6-163/+270
------------------------------ Fengdou Jiaqiang Ban [little0] Fengkuang Dou Dizhu [little0] Gangbao Sifang [little0] San Da Ha [little0] - hash/a7800.xml: verified dump and improved documentation for aceoface [Guru] - bmc/koftball: updated drawing routine to work correctly for available dumps. More studying needed. - sealy/sealy_z80.cpp.preliminary GFX decoding, borrowed from sealy_m16c.cpp
2 dayslofi resampler: Better step precision to avoid crackling Olivier Galibert1-4/+7
3 daysNew systems marked not working Ivan Vangelista3-2/+262
------------------------------ Bai Bian Dou Dizhu [little0] Dingji Dou Dizhu [little0] Dou Dizhu II [little0] - sunwise/jankmg2.cpp: corrected game title [Wayder]
3 daysMerge a number of speakers. Olivier Galibert10-45/+38
3 daysmisc/gms.cpp: Fixed inputs for mahjong games. Vas Crabb2-323/+265
* Mahjong keyboard, joystick and buttons, coin, key-in, service and bookkeeping work for all mahjong games now. * Improved DIP switch labels for cjdlz. * Identified nine DIP switches for ssanguoj.
3 daysz80.lst: std::swap correction hap1-2/+2
3 daysz80.lst: small cleanup (press enter after semicolon) hap2-320/+810
3 dayssound: update prev commit with different init detection (retry) hap1-4/+4
3 dayssound: update prev commit with different init detection hap1-5/+3
3 dayssound: avoid updating at t=0, the environment may not be not initialized enough Olivier Galibert1-2/+4
3 dayscpu/z80: Changed macro call syntax in generator input (#13671) holub3-1452/+1470
* cpu/z80: Changed macro call syntax in generator input * help compiler * fix
3 daysodyssey2: set voice subslot cartridge as required hap1-1/+1
4 daysCorrect sample counts on update Olivier Galibert1-2/+2
4 daysresampler: Correct history sizes to take desynchronization into account Olivier Galibert1-2/+2
4 daysnetlist: Ensure correct input of non-audio data Olivier Galibert2-14/+33
4 daysmisc/carrera.cpp driver improvements: [Roberto Fresca, Grull Osgo] Roberto Fresca1-190/+287
- Fix color bipolar PROM decode and palette calculation, based on real games screenshots. - Added NVRAM support for all games. - Created default NVRAM for carrera and bsebman sets, with harcoded critical values/registers needed to get the games working. - Workaround that fix the titles corruption for both carrera and bsebman sets. - Inputs and DIP switches. - Fix alantin colors, based on the real game screenshots. - Changed bsebman description to: Carrera (Version 6.7) / Bomberman (Version 6.6) - Added technical and game notes. Systems promoted to working --------------------------- Bomberman (Version 6.6, Avraam bootleg) [Roberto Fresca, Grull Osgo] Bomberman (Version 6.6, J.T. bootleg) [Roberto Fresca, Grull Osgo] Alantin - Aladdin's Magic Lamp [Roberto Fresca, Grull Osgo] Dark Seal (8-liner) [Roberto Fresca, Grull Osgo]
4 daysbmc/bmcpokr.cpp, bmc/koftball.cpp, misc/gms.cpp: Better inputs. Vas Crabb4-242/+329
* bmc/bmcpokr.cpp: Better inputs for xyddzhh, and cleaned up some DIP switches. * bmc/koftball.cpp: Identified a few DIP switches, marked games as having uneumlated protection, promoted koftball and kaimenhu to working. * misc/gms.cpp: Hooked up mahjong keyboard for yyhm. Systems promoted to working --------------------------- Zuqiu Wang - King of Football Kaimen Hu
4 dayssound: correct sample timings Olivier Galibert4-8/+38
4 daysbmc/koftball.cpp: Split out common parts of address map, better inputs for ↵ Vas Crabb2-59/+93
jxzh and kaimenhu.
4 daysaudioeffects: gray out hq resampler settings if resampler is not hq hap1-0/+7
4 daysaudioeffects: like with the rest of the UI, press Del to set resampler ↵ hap1-0/+25
settings to default
4 dayssound: only rebuild resamplers when necessary hap1-12/+21