| Commit message (Collapse) | Author | Files | Lines |
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* Hooked up hopper and counters.
* Added payout key in mahjong matrix.
* Reworked inputs and DIP switches for San Se Caishen: use conventional
poker terminology, hooked up mahjong keyboard, better DIP switch
labels.
* Improved joystick controls and added mahjong keyboard option for
Jinpai Suoha - Show Hand.
-ui/confswitch.cpp: Fixed layout issue when DIP switch bank with the
most switches has the shortest name, and reduced space between name and
switches a bit.
-ui/info.cpp: Fixed some non-bug "warnings" going missing.
-bmc/bmcpokr.cpp: Got rid of indirection on bitmap.
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which prevented generate_checksum_block() being called for RAM areas. [smf]
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- Register STATE_GENPCBASE so debugger will recognize CPU
- Limit ACC to 20 bits in debugger state display
- Use util::sext for sign extension in non-DRC paths. Note that this changes behavior because positive values were sometimes not truncated to 20 bits previously.
- Make disassembly slightly less broken, though still very much a stub
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* Added mahjong keyboard option for Baile 2000.
* Hooked up key-out input for games with mahjong keyboard hooked up.
* Hooked up payout input in joytstick mode for games with mahjong
keyboard hooked up.
-bmc/koftball.cpp: Slightly less hacky layer enable logic.
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------------------------------
Fengdou Jiaqiang Ban [little0]
Fengkuang Dou Dizhu [little0]
Gangbao Sifang [little0]
San Da Ha [little0]
- hash/a7800.xml: verified dump and improved documentation for aceoface [Guru]
- bmc/koftball: updated drawing routine to work correctly for available dumps. More studying needed.
- sealy/sealy_z80.cpp.preliminary GFX decoding, borrowed from sealy_m16c.cpp
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------------------------------
Bai Bian Dou Dizhu [little0]
Dingji Dou Dizhu [little0]
Dou Dizhu II [little0]
- sunwise/jankmg2.cpp: corrected game title [Wayder]
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* Mahjong keyboard, joystick and buttons, coin, key-in, service and
bookkeeping work for all mahjong games now.
* Improved DIP switch labels for cjdlz.
* Identified nine DIP switches for ssanguoj.
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* cpu/z80: Changed macro call syntax in generator input
* help compiler
* fix
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- Fix color bipolar PROM decode and palette calculation,
based on real games screenshots.
- Added NVRAM support for all games.
- Created default NVRAM for carrera and bsebman sets,
with harcoded critical values/registers needed to get
the games working.
- Workaround that fix the titles corruption for both
carrera and bsebman sets.
- Inputs and DIP switches.
- Fix alantin colors, based on the real game screenshots.
- Changed bsebman description to:
Carrera (Version 6.7) / Bomberman (Version 6.6)
- Added technical and game notes.
Systems promoted to working
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Bomberman (Version 6.6, Avraam bootleg) [Roberto Fresca, Grull Osgo]
Bomberman (Version 6.6, J.T. bootleg) [Roberto Fresca, Grull Osgo]
Alantin - Aladdin's Magic Lamp [Roberto Fresca, Grull Osgo]
Dark Seal (8-liner) [Roberto Fresca, Grull Osgo]
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* bmc/bmcpokr.cpp: Better inputs for xyddzhh, and cleaned up some DIP
switches.
* bmc/koftball.cpp: Identified a few DIP switches, marked games as
having uneumlated protection, promoted koftball and kaimenhu to
working.
* misc/gms.cpp: Hooked up mahjong keyboard for yyhm.
Systems promoted to working
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Zuqiu Wang - King of Football
Kaimen Hu
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jxzh and kaimenhu.
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settings to default
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Tuells]
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with modified headers. (#13612)
* Replaced Piko games with modified headers with correct dumps (Pinkie, Little Medusa, Jim Power enhanced version). [No-Intro]
* Added developer and language metadata for many items
New working software list items (snes.xml)
--------------------------------------------
Dragon View (USA, Limited Run Games) [No-Intro]
Dragon View (USA, prototype) [No-Intro]
Eyra - The Crow Maiden (demo 20210910) [No-Intro]
Eyra - The Crow Maiden (digital) [No-Intro]
Eyra - The Crow Maiden (USA) [No-Intro]
Fork Parker's Crunch Out [No-Intro]
Ghoul Patrol (USA, Limited Run Games) [No-Intro]
Jim Power - The Lost Dimension in 3D [No-Intro]
Märchen Adventure Cotton 100% (USA) [No-Intro]
Mechanoids II - The Final Conflict (prototype) [Game That Weren't]
Mechanoids II - The Final Conflict (non-playable prototype) [Game That Weren't]
Socks the Cat Rocks the Hill [No-Intro]
Super Turrican 2 (USA, Strictly Limited Games) [No-Intro]
Super Turrican Collection (USA) [No-Intro]
Sydney Hunter and the Caverns of Death (Europe) [No-Intro]
Unholy Night: The Darkness Hunter (Europe) [No-Intro]
Zombies Ate My Neighbors (USA, Limited Run Games)
New software list items marked not working (snes.xml)
--------------------------------------------
Rendering Ranger R2 (USA) [No-Intro]
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Prevents crash due to stack overflow during ranking screen in Virtual-On
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around as needed. (#13654)
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Also identified a DIP switch and added a comment about soft settings.
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New systems marked not working
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Casio Super Picky Talk - My room fantasy [QUFB]
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