Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Sync bgfx, bx and bimg with upstream; fix the hlsl fs_chroma.sc matrix ↵ | 2019-11-12 | 1 | -3/+0 | |
| | | | | | | | | | | | | | | transposition properly (#5875) * Sync bgfx with upstream revision 280420d * Sync bx with upstream revision 267727d * Sync bimg with upstream revision c1bab10 * Use bgfx helper functions to ensure correct matrix orientation * Rebuild hlsl chain | ||||
* | WIP: sync bgfx, bx and bimg with latest upstream (#5723) | 2019-10-13 | 21 | -228/+739 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Sync with bgfx upstream revision b91d0b6 * Sync with bx upstream revision d60912b * Sync with bimg upstream revision bd81f60 * Add astc-codec decoder * Rename VertexDecl to VertexLayout * Rename UniformType enum Int1 to Sampler. * Add NVN stub * Fix unused-const-variable error on macOS * Drop redundant explicit language parameters buildoptions_cpp are only applied to c++ files and buildoptions_objcpp are only applied to objective c++ files. As such, hardcoding -x offers no benefit while preventing overrides (such as one needed by 3rdparty/bgfx/src/renderer_vk.cpp on macOS) from working. * Re-introduce -x c++ in places where C code is compiled as C++ to prevent clang from throwing a warning * Build bgfx as Objective-C++ on macOS It is needed due to included headers * Enable Direct3D12 and Vulkan bgfx rendering backends * Enable building of spirv shaders * Properly escape /c in cmd call * Comment out dx12 bgfx renderer * Honor VERBOSE setting during shaders build * Only invert hlsl shader XYZ_TO_sRGB matrix for opengl * Add spirv shaders * OpenGL ES needs transposed matrix too * Metal needs transposed matrix as well | ||||
* | 3rdparty: Updated bgfx, bimg, and bx to latest upstream. [Ryan Holtz] | 2018-12-05 | 18 | -193/+358 | |
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* | Updated GENie, BGFX, BX, added BIMG since it is separated now, updated all ↵ | 2017-12-01 | 16 | -570/+662 | |
| | | | | shader binaries and MAME part of code to support new interfaces [Miodrag Milanovic] | ||||
* | Update BGFX and BX (nw) | 2017-03-29 | 12 | -63/+61 | |
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* | Update BGFX and BX (nw) | 2017-02-05 | 9 | -103/+16 | |
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* | Updated BGFX (nw) | 2017-01-02 | 20 | -79/+194 | |
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* | Updated BGFX and BX and recompiled shaders (nw) | 2016-10-29 | 3 | -53/+720 | |
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* | Update BGFX and BX packages and update MAME code to support new API (nw) | 2016-09-03 | 7 | -12/+139 | |
| | | | | Generated missing shaders (nw) | ||||
* | Update BX and BGFX (nw) | 2016-08-06 | 3 | -44/+28 | |
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* | Update BGFX and BX (nw) | 2016-05-27 | 1 | -3/+6 | |
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* | Update BGFX, BX, Benchmark and RapidJSON (nw) | 2016-05-12 | 2 | -6/+6 | |
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* | Update BGFX and BX (nw) | 2016-04-27 | 4 | -25/+65 | |
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* | Update to latest BGFX (nw) | 2016-04-10 | 2 | -9/+33 | |
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* | Update BGFX and BX (nw) | 2016-03-08 | 5 | -7/+15 | |
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* | Update to latest BGFX including my SteamLink support (nw) | 2016-02-16 | 1 | -0/+2 | |
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* | Update BGFX (nw) | 2016-02-07 | 5 | -21/+183 | |
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* | Added latest BX and BGFX (nw) | 2016-01-04 | 20 | -50/+112 | |
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* | update to latest BGFX and BX | 2015-11-01 | 3 | -6/+14 | |
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* | update bgfx to latest (nw) | 2015-10-15 | 10 | -74/+79 | |
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* | Added latest BGFX (nw) | 2015-09-12 | 13 | -137/+876 | |
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* | Update BGFX (nw) | 2015-05-27 | 4 | -41/+41 | |
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* | update to latest 3rdparty, rollback of genie change (nw) | 2015-04-16 | 1 | -6/+9 | |
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* | latest BGFX (nw) | 2015-04-08 | 1 | -2/+3 | |
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* | Updated to latest 3rdparty (nw) | 2015-03-30 | 2 | -0/+11 | |
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* | updated to latest 3rdparty | 2015-03-26 | 3 | -15/+149 | |
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* | Sync with latest (nw) | 2015-03-17 | 2 | -3/+34 | |
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* | updated 3rd party (nw) | 2015-03-13 | 1 | -8/+10 | |
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* | update 3rdparty libs | 2015-03-10 | 13 | -38/+248 | |
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* | update bgfx (nw) | 2015-03-07 | 1 | -38/+51 | |
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* | sync with latest 3rdparty (nw) | 2015-03-05 | 3 | -18/+64 | |
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* | Updated BGFX, BX and GENie to latest (nw) | 2015-02-14 | 8 | -46/+128 | |
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* | Added BGFX latest code to 3rdparty (nw) | 2015-02-01 | 19 | -0/+6096 | |