| Commit message (Collapse) | Author | Files | Lines |
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* cpu/z80: Changed macro call syntax in generator input
* help compiler
* fix
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- Fix color bipolar PROM decode and palette calculation,
based on real games screenshots.
- Added NVRAM support for all games.
- Created default NVRAM for carrera and bsebman sets,
with harcoded critical values/registers needed to get
the games working.
- Workaround that fix the titles corruption for both
carrera and bsebman sets.
- Inputs and DIP switches.
- Fix alantin colors, based on the real game screenshots.
- Changed bsebman description to:
Carrera (Version 6.7) / Bomberman (Version 6.6)
- Added technical and game notes.
Systems promoted to working
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Bomberman (Version 6.6, Avraam bootleg) [Roberto Fresca, Grull Osgo]
Bomberman (Version 6.6, J.T. bootleg) [Roberto Fresca, Grull Osgo]
Alantin - Aladdin's Magic Lamp [Roberto Fresca, Grull Osgo]
Dark Seal (8-liner) [Roberto Fresca, Grull Osgo]
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* bmc/bmcpokr.cpp: Better inputs for xyddzhh, and cleaned up some DIP
switches.
* bmc/koftball.cpp: Identified a few DIP switches, marked games as
having uneumlated protection, promoted koftball and kaimenhu to
working.
* misc/gms.cpp: Hooked up mahjong keyboard for yyhm.
Systems promoted to working
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Zuqiu Wang - King of Football
Kaimen Hu
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jxzh and kaimenhu.
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settings to default
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Tuells]
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with modified headers. (#13612)
* Replaced Piko games with modified headers with correct dumps (Pinkie, Little Medusa, Jim Power enhanced version). [No-Intro]
* Added developer and language metadata for many items
New working software list items (snes.xml)
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Dragon View (USA, Limited Run Games) [No-Intro]
Dragon View (USA, prototype) [No-Intro]
Eyra - The Crow Maiden (demo 20210910) [No-Intro]
Eyra - The Crow Maiden (digital) [No-Intro]
Eyra - The Crow Maiden (USA) [No-Intro]
Fork Parker's Crunch Out [No-Intro]
Ghoul Patrol (USA, Limited Run Games) [No-Intro]
Jim Power - The Lost Dimension in 3D [No-Intro]
Märchen Adventure Cotton 100% (USA) [No-Intro]
Mechanoids II - The Final Conflict (prototype) [Game That Weren't]
Mechanoids II - The Final Conflict (non-playable prototype) [Game That Weren't]
Socks the Cat Rocks the Hill [No-Intro]
Super Turrican 2 (USA, Strictly Limited Games) [No-Intro]
Super Turrican Collection (USA) [No-Intro]
Sydney Hunter and the Caverns of Death (Europe) [No-Intro]
Unholy Night: The Darkness Hunter (Europe) [No-Intro]
Zombies Ate My Neighbors (USA, Limited Run Games)
New software list items marked not working (snes.xml)
--------------------------------------------
Rendering Ranger R2 (USA) [No-Intro]
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Prevents crash due to stack overflow during ranking screen in Virtual-On
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around as needed. (#13654)
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Also identified a DIP switch and added a comment about soft settings.
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New systems marked not working
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Casio Super Picky Talk - My room fantasy [QUFB]
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with better dumps. (#13651)
New working software list items (fmtowns_cd.xml)
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Advanced Dungeons & Dragons - Heroes of the Lance [redump.org]
Arquelphos [redump.org]
CD Learning System II - New Horizon English Course 3 [redump.org]
CD Learning System II - New Horizon English Course 3 (FM Towns Marty version) [redump.org]
ClearMind - Shimoguchi Yuuzan no Shuuchuuryoku Kaihatsu [redump.org]
Digital Pinup Girls Vol. 2 - Lovely Shooting [redump.org]
Euphony II / Score V1.1 L10 [redump.org]
F-BASIC386 Compiler V2.1 L20 [redump.org]
FM Towns Appli Jikkou Set (TownsGEAR, F-BASIC386) V2.1 L20 [redump.org]
FM Towns Demonstration CD-ROM 1993-nen Haru-gou [redump.org]
Fouge Vol. 1 - Ki - Japan - Maeda Shinzou no Sekai [redump.org]
Fujitsu Journal Special Edition by CD-ROM [redump.org]
Heike Monogatari (Joukan) (rerelease) [redump.org]
Image Fight (demo) [redump.org]
Iwanami Bungakukan - Natsume Souseki [redump.org]
LiveMovie V1.1 L10 [redump.org]
Many Colors (HMD-225) [redump.org]
Moko - Dougen Zenji 750-kai Daionki Kinen [redump.org]
Music Pro-Towns v1.3 (MIDI Ongenban) [redump.org]
TownsGraph V2.1 L10 [redump.org]
New software list items marked not working (fmtowns_cd.xml)
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CRI StacCard [redump.org]
FM Towns Demonstration CD-ROM 1992-nen Haru-gou [redump.org]
Tele Harmonium - City Lights [redump.org]
Replaced software list items (fmtowns_cd.xml)
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Hishouzame / Flying Shark [redump.org]
Strike Commander Plus [redump.org]
Super Street Fighter II - The New Challengers (sample disc) [redump.org]
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New systems marked not working
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Flashback [James Wallace, BuyItFixIt]
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New working clones
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Puzz Loop 2 (Japan 010201 Publicity) [Team Japump!!!]
Janpai Puzzle Choukou (Japan 010820 Publicity) [Team Japump!!!]
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Also initialise data members, filled in some of the lhb2 DIP switch
settings that aren't drawn properly from a hardware screenshot, cleaned
up slightly, and updated known issues comment for lhb3.
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MAME no longer hangs when exiting Sonic the Fighters service menu
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serial interface (#13662)
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New working clones
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Touch and Go (non North America, 16/Nov/1995, checksum 056533F0) [Josep Quingles, Recreativas.org]
Touch and Go (non North America, 15/Nov/1995, checksum 056C2336) [Josep Quingles, Recreativas.org]
Touch and Go (non North America, 15/Nov/1995, checksum 056C138F) [Josep Quingles, Recreativas.org]
Touch and Go (North America, 14/Nov/1995) [Josep Quingles, Recreativas.org]
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Also identified the auto reach DIP switch for lhb2/lhb3 and cleaned up
some code.
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-bmc/koftball.cpp: Improved I/O:
* Identified take/w-up/high/low for koftball.
* Make known inputs match test mode for kaimenhu and jxzh.
* Added hopper for kaimenhu and jxzh.
* Identified in-game music DIP switch for kaimenhu and jxzh.
* Identified odds rate DIP switches for jxzh.
* Added credits in/out counters for kaimenhu and jxzh.
* Corrected DIP switch polarity for kaimenhu and jxzh.
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- Sorted out and added more default DIP switches.
- Added technical and game notes about the stealth systems.
- Added instructions to play and switch the games.
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klxyj104cn.
Also added a more detailed comment explaining mahjong panel controls for
tct2p.
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It's kind of similar to Tarzan Chuang Tianguan 2 Jiaqiang Ban, but with
different button assignments, particularly in mahjong panel mode.
Not promoting to working as they regularly give "hopper empty" errors in
"joystick" mode, possibly due to not liking the timings from our hopper
device. The games are playable if you use Key-Out to pay out winnings.
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