diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/osd/modules/render/d3d/d3dcomm.h | 20 | ||||
-rw-r--r-- | src/osd/modules/render/d3d/d3dhlsl.cpp | 222 | ||||
-rw-r--r-- | src/osd/modules/render/d3d/d3dhlsl.h | 11 | ||||
-rw-r--r-- | src/osd/modules/render/drawd3d.cpp | 267 | ||||
-rw-r--r-- | src/osd/windows/winmain.cpp | 10 | ||||
-rw-r--r-- | src/osd/windows/winmain.h | 4 |
6 files changed, 264 insertions, 270 deletions
diff --git a/src/osd/modules/render/d3d/d3dcomm.h b/src/osd/modules/render/d3d/d3dcomm.h index 95934f0098a..947dbba2362 100644 --- a/src/osd/modules/render/d3d/d3dcomm.h +++ b/src/osd/modules/render/d3d/d3dcomm.h @@ -77,6 +77,8 @@ public: DWORD get_max_texture_width() { return m_texture_max_width; } DWORD get_max_texture_height() { return m_texture_max_height; } + void compute_texture_size(int texwidth, int texheight, int* p_width, int* p_height); + texture_info * get_default_texture() { return m_default_texture; } texture_info * get_vector_texture() { return m_vector_texture; } @@ -148,7 +150,6 @@ public: private: void prescale(); void compute_size(int texwidth, int texheight); - void compute_size_subroutine(int texwidth, int texheight, int* p_width, int* p_height); d3d_texture_manager * m_texture_manager; // texture manager pointer @@ -244,7 +245,7 @@ public: cache_target() { } ~cache_target(); - bool init(renderer_d3d9 *d3d, d3d_base *d3dintf, int width, int height, int prescale_x, int prescale_y); + bool init(renderer_d3d9 *d3d, d3d_base *d3dintf, int width, int height); surface *last_target; texture *last_texture; @@ -269,25 +270,24 @@ public: d3d_render_target() { } ~d3d_render_target(); - bool init(renderer_d3d9 *d3d, d3d_base *d3dintf, int width, int height, int prescale_x, int prescale_y); + bool init(renderer_d3d9 *d3d, d3d_base *d3dintf, int width, int height, int target_width, int target_height); int next_index(int index) { return ++index > 1 ? 0 : index; } + // real target dimension int target_width; int target_height; - int prescale_x; - int prescale_y; - + // only used to identify/find the render target int width; int height; int screen_index; int page_index; - surface *prescale_target[2]; - texture *prescale_texture[2]; - surface *native_target[2]; - texture *native_texture[2]; + surface *target_surface[2]; + texture *target_texture[2]; + surface *source_surface[2]; + texture *source_texture[2]; d3d_render_target *next; d3d_render_target *prev; diff --git a/src/osd/modules/render/d3d/d3dhlsl.cpp b/src/osd/modules/render/d3d/d3dhlsl.cpp index 776820b801f..d862fdcb6a8 100644 --- a/src/osd/modules/render/d3d/d3dhlsl.cpp +++ b/src/osd/modules/render/d3d/d3dhlsl.cpp @@ -60,7 +60,7 @@ static direct3dx9_loadeffect_ptr g_load_effect = NULL; //============================================================ shaders::shaders() : - d3dintf(NULL), machine(NULL), d3d(NULL), num_screens(0), curr_screen(0), curr_frame(0), write_ini(false), read_ini(false), hlsl_prescale_x(0), hlsl_prescale_y(0), bloom_count(0), + d3dintf(NULL), machine(NULL), d3d(NULL), num_screens(0), curr_screen(0), curr_frame(0), bloom_count(0), vecbuf_type(), vecbuf_index(0), vecbuf_count(0), avi_output_file(NULL), avi_frame(0), avi_copy_surface(NULL), avi_copy_texture(NULL), avi_final_target(NULL), avi_final_texture(NULL), black_surface(NULL), black_texture(NULL), render_snap(false), snap_rendered(false), snap_copy_target(NULL), snap_copy_texture(NULL), snap_target(NULL), snap_texture(NULL), snap_width(0), snap_height(0), lines_pending(false), backbuffer(NULL), curr_effect(NULL), default_effect(NULL), prescale_effect(NULL), post_effect(NULL), distortion_effect(NULL), @@ -69,9 +69,6 @@ shaders::shaders() : { master_enable = false; vector_enable = true; - hlsl_prescale_x = 1; - hlsl_prescale_x = 1; - preset = -1; shadow_texture = NULL; options = NULL; paused = true; @@ -663,8 +660,6 @@ void shaders::init(d3d_base *d3dintf, running_machine *machine, renderer_d3d9 *r windows_options &winoptions = downcast<windows_options &>(machine->options()); master_enable = winoptions.d3d_hlsl_enable(); - hlsl_prescale_x = winoptions.d3d_hlsl_prescale_x(); - hlsl_prescale_y = winoptions.d3d_hlsl_prescale_y(); snap_width = winoptions.d3d_snap_width(); snap_height = winoptions.d3d_snap_height(); @@ -952,6 +947,7 @@ int shaders::create_resources(bool reset) effects[i]->add_uniform("ScreenDims", uniform::UT_VEC2, uniform::CU_SCREEN_DIMS); effects[i]->add_uniform("QuadDims", uniform::UT_VEC2, uniform::CU_QUAD_DIMS); effects[i]->add_uniform("SwapXY", uniform::UT_BOOL, uniform::CU_SWAP_XY); + effects[i]->add_uniform("VectorScreen", uniform::UT_BOOL, uniform::CU_VECTOR_SCREEN); } ntsc_effect->add_uniform("CCValue", uniform::UT_FLOAT, uniform::CU_NTSC_CCFREQ); @@ -1231,9 +1227,9 @@ int shaders::ntsc_pass(d3d_render_target *rt, int source_index, poly_info *poly, curr_effect->set_float("SignalOffset", signal_offset); next_index = rt->next_index(next_index); - blit(rt->native_target[next_index], true, D3DPT_TRIANGLELIST, 0, 2); + blit(rt->source_surface[next_index], true, D3DPT_TRIANGLELIST, 0, 2); - color_effect->set_texture("Diffuse", rt->native_texture[next_index]); + color_effect->set_texture("Diffuse", rt->source_texture[next_index]); return next_index; } @@ -1288,7 +1284,7 @@ int shaders::color_convolution_pass(d3d_render_target *rt, int source_index, pol // initial "Diffuse" texture is set in shaders::set_texture() or the result of shaders::ntsc_pass() next_index = rt->next_index(next_index); - blit(rt->native_target[next_index], true, D3DPT_TRIANGLELIST, 0, 2); + blit(rt->source_surface[next_index], true, D3DPT_TRIANGLELIST, 0, 2); return next_index; } @@ -1299,10 +1295,11 @@ int shaders::prescale_pass(d3d_render_target *rt, int source_index, poly_info *p curr_effect = prescale_effect; curr_effect->update_uniforms(); - curr_effect->set_texture("Diffuse", rt->native_texture[next_index]); + curr_effect->set_texture("Diffuse", rt->source_texture[next_index]); next_index = rt->next_index(next_index); - blit(rt->prescale_target[next_index], true, D3DPT_TRIANGLELIST, 0, 2); + // blit(rt->target_surface[next_index], true, D3DPT_TRIANGLELIST, 0, 2); + blit(rt->target_surface[next_index], true, poly->get_type(), vertnum, poly->get_count()); return next_index; } @@ -1322,10 +1319,11 @@ int shaders::deconverge_pass(d3d_render_target *rt, int source_index, poly_info curr_effect = deconverge_effect; curr_effect->update_uniforms(); - curr_effect->set_texture("Diffuse", rt->prescale_texture[next_index]); + curr_effect->set_texture("Diffuse", rt->target_texture[next_index]); next_index = rt->next_index(next_index); - blit(rt->prescale_target[next_index], true, D3DPT_TRIANGLELIST, 0, 2); + // blit(rt->target_surface[next_index], true, D3DPT_TRIANGLELIST, 0, 2); + blit(rt->target_surface[next_index], true, poly->get_type(), vertnum, poly->get_count()); return next_index; } @@ -1342,10 +1340,11 @@ int shaders::defocus_pass(d3d_render_target *rt, int source_index, poly_info *po curr_effect = focus_effect; curr_effect->update_uniforms(); - curr_effect->set_texture("Diffuse", rt->prescale_texture[next_index]); + curr_effect->set_texture("Diffuse", rt->target_texture[next_index]); next_index = rt->next_index(next_index); - blit(rt->prescale_target[next_index], true, D3DPT_TRIANGLELIST, 0, 2); + // blit(rt->target_surface[next_index], true, D3DPT_TRIANGLELIST, 0, 2); + blit(rt->target_surface[next_index], true, poly->get_type(), vertnum, poly->get_count()); return next_index; } @@ -1362,21 +1361,23 @@ int shaders::phosphor_pass(d3d_render_target *rt, cache_target *ct, int source_i curr_effect = phosphor_effect; curr_effect->update_uniforms(); - curr_effect->set_texture("Diffuse", rt->prescale_texture[next_index]); + curr_effect->set_texture("Diffuse", rt->target_texture[next_index]); curr_effect->set_texture("LastPass", ct->last_texture); curr_effect->set_bool("Passthrough", false); next_index = rt->next_index(next_index); - blit(rt->prescale_target[next_index], true, D3DPT_TRIANGLELIST, 0, 2); + // blit(rt->target_surface[next_index], true, D3DPT_TRIANGLELIST, 0, 2); + blit(rt->target_surface[next_index], true, poly->get_type(), vertnum, poly->get_count()); // Pass along our phosphor'd screen curr_effect->update_uniforms(); - curr_effect->set_texture("Diffuse", rt->prescale_texture[next_index]); - curr_effect->set_texture("LastPass", rt->prescale_texture[next_index]); + curr_effect->set_texture("Diffuse", rt->target_texture[next_index]); + curr_effect->set_texture("LastPass", rt->target_texture[next_index]); curr_effect->set_bool("Passthrough", true); // Avoid changing targets due to page flipping - blit(ct->last_target, true, D3DPT_TRIANGLELIST, 0, 2); + // blit(ct->last_target, true, D3DPT_TRIANGLELIST, 0, 2); + blit(ct->last_target, true, poly->get_type(), vertnum, poly->get_count()); return next_index; } @@ -1385,9 +1386,6 @@ int shaders::post_pass(d3d_render_target *rt, int source_index, poly_info *poly, { int next_index = source_index; - bool prepare_vector = - machine->first_screen()->screen_type() == SCREEN_TYPE_VECTOR; - screen_device_iterator screen_iterator(machine->root_device()); screen_device *screen = screen_iterator.first(); for (int i = 0; i < curr_screen; i++) @@ -1404,15 +1402,20 @@ int shaders::post_pass(d3d_render_target *rt, int source_index, poly_info *poly, float screen_scale[2] = { xscale, yscale }; float screen_offset[2] = { xoffset, yoffset }; - rgb_t back_color_rgb = !machine->first_screen()->has_palette() ? rgb_t(0, 0, 0) : machine->first_screen()->palette().palette()->entry_color(0); + rgb_t back_color_rgb = !machine->first_screen()->has_palette() + ? rgb_t(0, 0, 0) + : machine->first_screen()->palette().palette()->entry_color(0); back_color_rgb = apply_color_convolution(back_color_rgb); - float back_color[3] = { static_cast<float>(back_color_rgb.r()) / 255.0f, static_cast<float>(back_color_rgb.g()) / 255.0f, static_cast<float>(back_color_rgb.b()) / 255.0f }; + float back_color[3] = { + static_cast<float>(back_color_rgb.r()) / 255.0f, + static_cast<float>(back_color_rgb.g()) / 255.0f, + static_cast<float>(back_color_rgb.b()) / 255.0f }; curr_effect = post_effect; curr_effect->update_uniforms(); curr_effect->set_texture("ShadowTexture", shadow_texture == NULL ? NULL : shadow_texture->get_finaltex()); curr_effect->set_int("ShadowTileMode", options->shadow_mask_tile_mode); - curr_effect->set_texture("DiffuseTexture", rt->prescale_texture[next_index]); + curr_effect->set_texture("DiffuseTexture", rt->target_texture[next_index]); curr_effect->set_vector("BackColor", 3, back_color); curr_effect->set_vector("ScreenScale", 2, screen_scale); curr_effect->set_vector("ScreenOffset", 2, screen_offset); @@ -1420,10 +1423,10 @@ int shaders::post_pass(d3d_render_target *rt, int source_index, poly_info *poly, curr_effect->set_float("TimeMilliseconds", (float)machine->time().as_double() * 1000.0f); curr_effect->set_float("HumBarAlpha", options->hum_bar_alpha); curr_effect->set_bool("PrepareBloom", prepare_bloom); - curr_effect->set_bool("PrepareVector", prepare_vector); next_index = rt->next_index(next_index); - blit(prepare_bloom ? rt->native_target[next_index] : rt->prescale_target[next_index], true, poly->get_type(), vertnum, poly->get_count()); + // blit(prepare_bloom ? rt->source_surface[next_index] : rt->target_surface[next_index], true, D3DPT_TRIANGLELIST, 0, 2); + blit(prepare_bloom ? rt->source_surface[next_index] : rt->target_surface[next_index], true, poly->get_type(), vertnum, poly->get_count()); return next_index; } @@ -1438,17 +1441,13 @@ int shaders::downsample_pass(d3d_render_target *rt, int source_index, poly_info return next_index; } - bool prepare_vector = - machine->first_screen()->screen_type() == SCREEN_TYPE_VECTOR; - curr_effect = downsample_effect; curr_effect->update_uniforms(); - curr_effect->set_bool("PrepareVector", prepare_vector); int bloom_index = 0; - float bloom_width = prepare_vector ? rt->target_width : rt->target_width / hlsl_prescale_x; - float bloom_height = prepare_vector ? rt->target_height : rt->target_height / hlsl_prescale_y; - float bloom_size = (bloom_width < bloom_height) ? bloom_width : bloom_height; + float bloom_width = rt->target_width; + float bloom_height = rt->target_height; + float bloom_size = bloom_width < bloom_height ? bloom_width : bloom_height; for (; bloom_size >= 2.0f && bloom_index < 11; bloom_size *= 0.5f) { bloom_dims[bloom_index][0] = (float)(int)bloom_width; @@ -1457,9 +1456,10 @@ int shaders::downsample_pass(d3d_render_target *rt, int source_index, poly_info curr_effect->set_vector("TargetDims", 2, bloom_dims[bloom_index]); curr_effect->set_texture("DiffuseTexture", bloom_index == 0 - ? rt->native_texture[next_index] + ? rt->source_texture[next_index] : rt->bloom_texture[bloom_index - 1]); + // blit(rt->bloom_target[bloom_index], true, D3DPT_TRIANGLELIST, 0, 2); blit(rt->bloom_target[bloom_index], true, poly->get_type(), vertnum, poly->get_count()); bloom_width *= 0.5f; @@ -1525,7 +1525,7 @@ int shaders::bloom_pass(d3d_render_target *rt, int source_index, poly_info *poly curr_effect->set_float("BloomScale", options->bloom_scale); curr_effect->set_vector("BloomOverdrive", 3, options->bloom_overdrive); - curr_effect->set_texture("DiffuseA", rt->prescale_texture[next_index]); + curr_effect->set_texture("DiffuseA", rt->target_texture[next_index]); char name[9] = "Diffuse*"; for (int index = 1; index < bloom_count; index++) @@ -1540,7 +1540,8 @@ int shaders::bloom_pass(d3d_render_target *rt, int source_index, poly_info *poly } next_index = rt->next_index(next_index); - blit(rt->prescale_target[next_index], true, poly->get_type(), vertnum, poly->get_count()); + // blit(rt->target_surface[next_index], true, D3DPT_TRIANGLELIST, 0, 2); + blit(rt->target_surface[next_index], true, poly->get_type(), vertnum, poly->get_count()); return next_index; } @@ -1561,7 +1562,7 @@ int shaders::distortion_pass(d3d_render_target *rt, int source_index, poly_info int screen_count = d3d->window().target()->current_view()->screens().count(); - // only one screen is supported + // todo: only one screen is supported if (screen_count > 1) { return next_index; @@ -1569,22 +1570,26 @@ int shaders::distortion_pass(d3d_render_target *rt, int source_index, poly_info render_bounds bounds = d3d->window().target()->current_view()->bounds(); render_bounds screen_bounds = d3d->window().target()->current_view()->screen_bounds(); - - // artworks are not supported - if (bounds.x0 != screen_bounds.x0 || + bool screen_bounds_zoomed = d3d->window().target()->zoom_to_screen(); + bool screen_bounds_differ = + bounds.x0 != screen_bounds.x0 || bounds.y0 != screen_bounds.y0 || bounds.x1 != screen_bounds.x1 || - bounds.y1 != screen_bounds.y1) + bounds.y1 != screen_bounds.y1; + + // todo: full artworks are not supported + if (screen_bounds_differ && !screen_bounds_zoomed) { return next_index; } curr_effect = distortion_effect; curr_effect->update_uniforms(); - curr_effect->set_texture("DiffuseTexture", rt->prescale_texture[next_index]); + curr_effect->set_texture("DiffuseTexture", rt->target_texture[next_index]); next_index = rt->next_index(next_index); - blit(rt->prescale_target[next_index], true, poly->get_type(), vertnum, poly->get_count()); + // blit(rt->target_surface[next_index], true, D3DPT_TRIANGLELIST, 0, 2); + blit(rt->target_surface[next_index], true, poly->get_type(), vertnum, poly->get_count()); return next_index; } @@ -1601,7 +1606,8 @@ int shaders::vector_pass(d3d_render_target *rt, int source_index, poly_info *pol curr_effect->set_vector("TimeParams", 2, time_params); curr_effect->set_vector("LengthParams", 3, length_params); - blit(rt->prescale_target[next_index], true, poly->get_type(), vertnum, poly->get_count()); + // blit(rt->target_surface[next_index], true, D3DPT_TRIANGLELIST, 0, 2); + blit(rt->target_surface[next_index], true, poly->get_type(), vertnum, poly->get_count()); return next_index; } @@ -1613,12 +1619,12 @@ int shaders::vector_buffer_pass(d3d_render_target *rt, int source_index, poly_in curr_effect = default_effect; curr_effect->update_uniforms(); - curr_effect->set_texture("Diffuse", rt->prescale_texture[next_index]); + curr_effect->set_texture("Diffuse", rt->target_texture[next_index]); curr_effect->set_bool("PostPass", true); - curr_effect->set_float("Brighten", 1.0f); next_index = rt->next_index(next_index); - blit(rt->prescale_target[next_index], true, poly->get_type(), vertnum, poly->get_count()); + // blit(rt->target_surface[next_index], true, D3DPT_TRIANGLELIST, 0, 2); + blit(rt->target_surface[next_index], true, poly->get_type(), vertnum, poly->get_count()); return next_index; } @@ -1627,15 +1633,11 @@ int shaders::screen_pass(d3d_render_target *rt, int source_index, poly_info *pol { int next_index = source_index; - bool prepare_vector = - machine->first_screen()->screen_type() == SCREEN_TYPE_VECTOR; - curr_effect = default_effect; curr_effect->update_uniforms(); - curr_effect->set_texture("Diffuse", rt->prescale_texture[next_index]); + curr_effect->set_texture("Diffuse", rt->target_texture[next_index]); curr_effect->set_bool("PostPass", true); - curr_effect->set_float("Brighten", prepare_vector ? 1.0f : 0.0f); // we do not clear the backbuffe here because multiple screens might rendered into blit(backbuffer, false, poly->get_type(), vertnum, poly->get_count()); @@ -1660,7 +1662,6 @@ void shaders::menu_pass(poly_info *poly, int vertnum) curr_effect = default_effect; curr_effect->update_uniforms(); curr_effect->set_bool("PostPass", false); - curr_effect->set_float("Brighten", 0.0f); blit(NULL, false, poly->get_type(), vertnum, poly->get_count()); } @@ -1689,6 +1690,7 @@ void shaders::render_quad(poly_info *poly, int vertnum) d3d_render_target *rt = curr_render_target; if (rt == NULL) { + osd_printf_verbose("Direct3D: No raster render target\n"); return; } @@ -1735,6 +1737,7 @@ void shaders::render_quad(poly_info *poly, int vertnum) d3d_render_target *rt = curr_render_target; if (rt == NULL) { + osd_printf_verbose("Direct3D: No vector render target\n"); return; } @@ -1757,6 +1760,7 @@ void shaders::render_quad(poly_info *poly, int vertnum) d3d_render_target *rt = curr_render_target; if (rt == NULL) { + osd_printf_verbose("Direct3D: No vector buffer render target\n"); return; } @@ -1820,23 +1824,13 @@ void shaders::end_draw() //============================================================ -// shaders::register_prescaled_texture -//============================================================ - -bool shaders::register_prescaled_texture(texture_info *texture) -{ - return register_texture(texture); -} - - -//============================================================ // shaders::add_cache_target - register a cache target //============================================================ -bool shaders::add_cache_target(renderer_d3d9* d3d, texture_info* info, int width, int height, int xprescale, int yprescale, int screen_index) +bool shaders::add_cache_target(renderer_d3d9* d3d, texture_info* info, int width, int height, int screen_index) { cache_target* target = (cache_target*)global_alloc_clear<cache_target>(); - if (!target->init(d3d, d3dintf, width, height, xprescale, yprescale)) + if (!target->init(d3d, d3dintf, width, height)) { global_free(target); return false; @@ -1879,7 +1873,10 @@ d3d_render_target* shaders::get_vector_target() void shaders::create_vector_target(render_primitive *prim) { - if (!add_render_target(d3d, NULL, d3d->get_width(), d3d->get_height(), 1, 1)) + int width = d3d->get_width(); + int height = d3d->get_height(); + + if (!add_render_target(d3d, NULL, width, height, width, height)) { vector_enable = false; } @@ -1890,7 +1887,7 @@ void shaders::create_vector_target(render_primitive *prim) // shaders::add_render_target - register a render target //============================================================ -bool shaders::add_render_target(renderer_d3d9* d3d, texture_info* info, int width, int height, int xprescale, int yprescale) +bool shaders::add_render_target(renderer_d3d9* d3d, texture_info* info, int width, int height, int target_width, int target_height) { UINT32 screen_index = 0; UINT32 page_index = 0; @@ -1917,7 +1914,7 @@ bool shaders::add_render_target(renderer_d3d9* d3d, texture_info* info, int widt d3d_render_target* target = (d3d_render_target*)global_alloc_clear<d3d_render_target>(); - if (!target->init(d3d, d3dintf, width, height, xprescale, yprescale)) + if (!target->init(d3d, d3dintf, width, height, target_width, target_height)) { global_free(target); return false; @@ -1934,7 +1931,7 @@ bool shaders::add_render_target(renderer_d3d9* d3d, texture_info* info, int widt target->height = d3d->get_height(); } - HRESULT result = (*d3dintf->device.set_render_target)(d3d->get_device(), 0, target->prescale_target[0]); + HRESULT result = (*d3dintf->device.set_render_target)(d3d->get_device(), 0, target->target_surface[0]); if (result != D3D_OK) osd_printf_verbose("Direct3D: Error %08X during device set_render_target call\n", (int)result); result = (*d3dintf->device.clear)(d3d->get_device(), 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_ARGB(0,0,0,0), 0, 0); if (result != D3D_OK) osd_printf_verbose("Direct3D: Error %08X during device clear call\n", (int)result); @@ -1947,7 +1944,7 @@ bool shaders::add_render_target(renderer_d3d9* d3d, texture_info* info, int widt cache_target* cache = find_cache_target(target->screen_index, target->width, target->height); if (cache == NULL) { - if (!add_cache_target(d3d, info, width, height, xprescale, yprescale, target->screen_index)) + if (!add_cache_target(d3d, info, target_width, target_height, target->screen_index)) { global_free(target); return false; @@ -1983,11 +1980,6 @@ void shaders::enumerate_screens() bool shaders::register_texture(texture_info *texture) { - int width = texture->get_width(); - int height = texture->get_height(); - int xscale = texture->get_xscale(); - int yscale = texture->get_yscale(); - if (!master_enable || !d3dintf->post_fx_available) { return false; @@ -1995,31 +1987,7 @@ bool shaders::register_texture(texture_info *texture) enumerate_screens(); - // Find the nearest prescale factor that is over our screen size - if (hlsl_prescale_x == 0) - { - hlsl_prescale_x = 1; - while (width * xscale * hlsl_prescale_x <= d3d->get_width()) - { - hlsl_prescale_x++; - } - hlsl_prescale_x--; - } - - if (hlsl_prescale_y == 0) - { - hlsl_prescale_y = 1; - while (height * yscale * hlsl_prescale_y <= d3d->get_height()) - { - hlsl_prescale_y++; - } - hlsl_prescale_y--; - } - - hlsl_prescale_x = ((hlsl_prescale_x == 0) ? 1 : hlsl_prescale_x); - hlsl_prescale_y = ((hlsl_prescale_y == 0) ? 1 : hlsl_prescale_y); - - if (!add_render_target(d3d, texture, width, height, xscale * hlsl_prescale_x, yscale * hlsl_prescale_y)) + if (!add_render_target(d3d, texture, texture->get_width(), texture->get_height(), d3d->get_width(), d3d->get_height())) { return false; } @@ -2360,25 +2328,25 @@ static INT32 slider_scanline_alpha(running_machine &machine, void *arg, std::str static INT32 slider_scanline_scale(running_machine &machine, void *arg, std::string *str, INT32 newval) { ((hlsl_options*)arg)->params_dirty = true; - return slider_set(&(((hlsl_options*)arg)->scanline_scale), 0.05f, "%2.2f", str, newval); + return slider_set(&(((hlsl_options*)arg)->scanline_scale), 0.01f, "%2.2f", str, newval); } static INT32 slider_scanline_height(running_machine &machine, void *arg, std::string *str, INT32 newval) { ((hlsl_options*)arg)->params_dirty = true; - return slider_set(&(((hlsl_options*)arg)->scanline_height), 0.05f, "%2.2f", str, newval); + return slider_set(&(((hlsl_options*)arg)->scanline_height), 0.01f, "%2.2f", str, newval); } static INT32 slider_scanline_bright_scale(running_machine &machine, void *arg, std::string *str, INT32 newval) { ((hlsl_options*)arg)->params_dirty = true; - return slider_set(&(((hlsl_options*)arg)->scanline_bright_scale), 0.05f, "%2.2f", str, newval); + return slider_set(&(((hlsl_options*)arg)->scanline_bright_scale), 0.01f, "%2.2f", str, newval); } static INT32 slider_scanline_bright_offset(running_machine &machine, void *arg, std::string *str, INT32 newval) { ((hlsl_options*)arg)->params_dirty = true; - return slider_set(&(((hlsl_options*)arg)->scanline_bright_offset), 0.05f, "%2.2f", str, newval); + return slider_set(&(((hlsl_options*)arg)->scanline_bright_offset), 0.01f, "%2.2f", str, newval); } static INT32 slider_scanline_jitter(running_machine &machine, void *arg, std::string *str, INT32 newval) @@ -2957,10 +2925,10 @@ shaders::slider_desc shaders::s_sliders[] = { "Screen Reflection", 0, 0, 100, 1, SLIDER_SCREEN_TYPE_ANY, slider_reflection, SLIDER_REFLECTION }, { "Image Vignetting", 0, 0, 100, 1, SLIDER_SCREEN_TYPE_ANY, slider_vignetting, SLIDER_VIGNETTING }, { "Scanline Darkness", 0, 0, 100, 1, SLIDER_SCREEN_TYPE_LCD_OR_RASTER, slider_scanline_alpha, SLIDER_SCANLINE_ALPHA }, - { "Scanline Screen Height", 1, 20, 80, 1, SLIDER_SCREEN_TYPE_LCD_OR_RASTER, slider_scanline_scale, SLIDER_SCANLINE_SCALE }, - { "Scanline Indiv. Height", 1, 20, 80, 1, SLIDER_SCREEN_TYPE_LCD_OR_RASTER, slider_scanline_height, SLIDER_SCANLINE_HEIGHT }, - { "Scanline Brightness", 0, 20, 40, 1, SLIDER_SCREEN_TYPE_LCD_OR_RASTER, slider_scanline_bright_scale, SLIDER_SCANLINE_BRIGHT_SCALE }, - { "Scanline Brightness Overdrive", 0, 0, 20, 1, SLIDER_SCREEN_TYPE_LCD_OR_RASTER, slider_scanline_bright_offset, SLIDER_SCANLINE_BRIGHT_OFFSET }, + { "Scanline Screen Scale", 0, 100, 400, 1, SLIDER_SCREEN_TYPE_LCD_OR_RASTER, slider_scanline_scale, SLIDER_SCANLINE_SCALE }, + { "Scanline Height", 0, 100, 400, 1, SLIDER_SCREEN_TYPE_LCD_OR_RASTER, slider_scanline_height, SLIDER_SCANLINE_HEIGHT }, + { "Scanline Brightness", 0, 100, 400, 1, SLIDER_SCREEN_TYPE_LCD_OR_RASTER, slider_scanline_bright_scale, SLIDER_SCANLINE_BRIGHT_SCALE }, + { "Scanline Brightness Overdrive", 0, 0, 100, 1, SLIDER_SCREEN_TYPE_LCD_OR_RASTER, slider_scanline_bright_offset, SLIDER_SCANLINE_BRIGHT_OFFSET }, { "Scanline Jitter", 0, 0, 100, 1, SLIDER_SCREEN_TYPE_LCD_OR_RASTER, slider_scanline_jitter, SLIDER_SCANLINE_JITTER }, { "Hum Bar Darkness", 0, 0, 100, 1, SLIDER_SCREEN_TYPE_LCD_OR_RASTER, slider_hum_bar_alpha, SLIDER_HUM_BAR_ALPHA }, { "Defocus X", 0, 0, 100, 1, SLIDER_SCREEN_TYPE_ANY, slider_defocus_x, SLIDER_DEFOCUS_X }, @@ -3139,28 +3107,25 @@ void uniform::update() vec2f sourcedims = shadersys->curr_texture->get_rawdims(); m_shader->set_vector("SourceDims", 2, &sourcedims.c.x); } - + else + { + vec2f sourcedims = d3d->get_dims(); + m_shader->set_vector("SourceDims", 2, &sourcedims.c.x); + } break; } case CU_SOURCE_RECT: { - bool prepare_vector = - d3d->window().machine().first_screen()->screen_type() == SCREEN_TYPE_VECTOR; - - if (prepare_vector) - { - float delta[2] = { 1.0f, 1.0f }; - m_shader->set_vector("SourceRect", 2, delta); - break; - } - if (shadersys->curr_texture != NULL) { vec2f delta = shadersys->curr_texture->get_uvstop() - shadersys->curr_texture->get_uvstart(); m_shader->set_vector("SourceRect", 2, &delta.c.x); - break; } - + else + { + float delta[2] = { 1.0f, 1.0f }; + m_shader->set_vector("SourceRect", 2, delta); + } break; } case CU_TARGET_DIMS: @@ -3194,12 +3159,14 @@ void uniform::update() (d3d->window().target()->orientation() & ROT90) == ROT90 || (d3d->window().target()->orientation() & ROT270) == ROT270; m_shader->set_bool("SwapXY", orientation_swap_xy ^ rotation_swap_xy); + break; } case CU_ORIENTATION_SWAP: { bool orientation_swap_xy = (d3d->window().machine().system().flags & ORIENTATION_SWAP_XY) == ORIENTATION_SWAP_XY; m_shader->set_bool("OrientationSwapXY", orientation_swap_xy); + break; } case CU_ROTATION_SWAP: @@ -3208,6 +3175,7 @@ void uniform::update() (d3d->window().target()->orientation() & ROT90) == ROT90 || (d3d->window().target()->orientation() & ROT270) == ROT270; m_shader->set_bool("RotationSwapXY", rotation_swap_xy); + break; } case CU_ROTATION_TYPE: { @@ -3220,6 +3188,14 @@ void uniform::update() ? 3 : 0; m_shader->set_int("RotationType", rotation_type); + break; + } + case CU_VECTOR_SCREEN: + { + bool vector_screen = + d3d->window().machine().first_screen()->screen_type() == SCREEN_TYPE_VECTOR; + m_shader->set_bool("VectorScreen", vector_screen); + break; } case CU_NTSC_CCFREQ: diff --git a/src/osd/modules/render/d3d/d3dhlsl.h b/src/osd/modules/render/d3d/d3dhlsl.h index a42e9995767..4f3a072cf41 100644 --- a/src/osd/modules/render/d3d/d3dhlsl.h +++ b/src/osd/modules/render/d3d/d3dhlsl.h @@ -52,6 +52,7 @@ public: CU_ORIENTATION_SWAP, CU_ROTATION_SWAP, CU_ROTATION_TYPE, + CU_VECTOR_SCREEN, CU_NTSC_CCFREQ, CU_NTSC_A, @@ -290,9 +291,8 @@ public: void render_quad(poly_info *poly, int vertnum); bool register_texture(texture_info *texture); - bool register_prescaled_texture(texture_info *texture); - bool add_render_target(renderer_d3d9* d3d, texture_info* info, int width, int height, int xprescale, int yprescale); - bool add_cache_target(renderer_d3d9* d3d, texture_info* info, int width, int height, int xprescale, int yprescale, int screen_index); + bool add_render_target(renderer_d3d9* d3d, texture_info* info, int width, int height, int target_width, int target_height); + bool add_cache_target(renderer_d3d9* d3d, texture_info* info, int width, int height, int screen_index); void window_save(); void window_record(); @@ -380,13 +380,8 @@ private: int curr_screen; // current screen for render target operations int curr_frame; // current frame (0/1) of a screen for render target operations int lastidx; // index of the last-encountered target - bool write_ini; // enable external ini saving - bool read_ini; // enable external ini loading - int hlsl_prescale_x; // hlsl prescale x - int hlsl_prescale_y; // hlsl prescale y float bloom_dims[11][2]; // bloom texture dimensions int bloom_count; // count of used bloom textures - int preset; // preset, if relevant bitmap_argb32 shadow_bitmap; // shadow mask bitmap for post-processing shader texture_info * shadow_texture; // shadow mask texture for post-processing shader hlsl_options * options; // current options diff --git a/src/osd/modules/render/drawd3d.cpp b/src/osd/modules/render/drawd3d.cpp index 0f50cae8d55..144de46dfd6 100644 --- a/src/osd/modules/render/drawd3d.cpp +++ b/src/osd/modules/render/drawd3d.cpp @@ -209,6 +209,7 @@ render_primitive_list *renderer_d3d9::get_primitives() } if (m_shaders != nullptr) { + // do not transform primitives (scale, offset) if shaders are enabled, the shaders will handle the transformation window().target()->set_transform_primitives(!m_shaders->enabled()); } return &window().target()->get_primitives(); @@ -419,6 +420,63 @@ d3d_texture_manager::~d3d_texture_manager() { } + +//============================================================ +// d3d_texture_manager::compute_texture_size +//============================================================ + +void d3d_texture_manager::compute_texture_size(int texwidth, int texheight, int* p_width, int* p_height) +{ + int finalheight = texheight; + int finalwidth = texwidth; + + // round width/height up to nearest power of 2 if we need to + if (!(get_texture_caps() & D3DPTEXTURECAPS_NONPOW2CONDITIONAL)) + { + // first the width + if (finalwidth & (finalwidth - 1)) + { + finalwidth |= finalwidth >> 1; + finalwidth |= finalwidth >> 2; + finalwidth |= finalwidth >> 4; + finalwidth |= finalwidth >> 8; + finalwidth++; + } + + // then the height + if (finalheight & (finalheight - 1)) + { + finalheight |= finalheight >> 1; + finalheight |= finalheight >> 2; + finalheight |= finalheight >> 4; + finalheight |= finalheight >> 8; + finalheight++; + } + } + + // round up to square if we need to + if (get_texture_caps() & D3DPTEXTURECAPS_SQUAREONLY) + { + if (finalwidth < finalheight) + finalwidth = finalheight; + else + finalheight = finalwidth; + } + + // adjust the aspect ratio if we need to + while (finalwidth < finalheight && finalheight / finalwidth > get_max_texture_aspect()) + { + finalwidth *= 2; + } + while (finalheight < finalwidth && finalwidth / finalheight > get_max_texture_aspect()) + { + finalheight *= 2; + } + + *p_width = finalwidth; + *p_height = finalheight; +} + void d3d_texture_manager::create_resources() { // experimental: load a PNG to use for vector rendering; it is treated @@ -1888,18 +1946,20 @@ texture_info::texture_info(d3d_texture_manager *manager, const render_texinfo* t m_d3dsurface = nullptr; m_d3dfinaltex = nullptr; - // compute the size - compute_size(texsource->width, texsource->height); - // non-screen textures are easy if (!PRIMFLAG_GET_SCREENTEX(flags)) { + // required to compute the size + m_type = TEXTURE_TYPE_PLAIN; + + // compute the size + compute_size(texsource->width, texsource->height); + assert(PRIMFLAG_TEXFORMAT(flags) != TEXFORMAT_YUY16); result = (*d3dintf->device.create_texture)(m_renderer->get_device(), m_rawdims.c.x, m_rawdims.c.y, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &m_d3dtex); if (result != D3D_OK) goto error; m_d3dfinaltex = m_d3dtex; - m_type = TEXTURE_TYPE_PLAIN; } // screen textures are allocated differently @@ -1957,14 +2017,19 @@ texture_info::texture_info(d3d_texture_manager *manager, const render_texinfo* t m_xprescale = m_yprescale = 1; } - // screen textures with no prescaling are pretty easy - if (m_xprescale == 1 && m_yprescale == 1) + // screen textures with no prescaling are pretty easy and shaders handle prescale itself + if ((m_xprescale == 1 && m_yprescale == 1) || m_renderer->get_shaders()->enabled()) { + // required to compute the size + m_type = m_texture_manager->is_dynamic_supported() ? TEXTURE_TYPE_DYNAMIC : TEXTURE_TYPE_PLAIN; + + // compute the size + compute_size(texsource->width, texsource->height); + result = (*d3dintf->device.create_texture)(m_renderer->get_device(), m_rawdims.c.x, m_rawdims.c.y, 1, usage, format, pool, &m_d3dtex); if (result == D3D_OK) { m_d3dfinaltex = m_d3dtex; - m_type = m_texture_manager->is_dynamic_supported() ? TEXTURE_TYPE_DYNAMIC : TEXTURE_TYPE_PLAIN; if (m_renderer->get_shaders()->enabled() && !m_renderer->get_shaders()->register_texture(this)) { goto error; @@ -1973,7 +2038,6 @@ texture_info::texture_info(d3d_texture_manager *manager, const render_texinfo* t break; } } - // screen textures with prescaling require two allocations else { @@ -1981,23 +2045,32 @@ texture_info::texture_info(d3d_texture_manager *manager, const render_texinfo* t // (won't work for YUY textures) if (m_texture_manager->is_stretch_supported() && PRIMFLAG_GET_TEXFORMAT(flags) != TEXFORMAT_YUY16) { + // required to compute the size + m_type = TEXTURE_TYPE_SURFACE; + + // compute the size + compute_size(texsource->width, texsource->height); + result = (*d3dintf->device.create_offscreen_plain_surface)(m_renderer->get_device(), m_rawdims.c.x, m_rawdims.c.y, format, D3DPOOL_DEFAULT, &m_d3dsurface); if (result != D3D_OK) { continue; } - m_type = TEXTURE_TYPE_SURFACE; } - // otherwise, we allocate a dynamic texture for the source else { + // required to compute the size + m_type = m_texture_manager->is_dynamic_supported() ? TEXTURE_TYPE_DYNAMIC : TEXTURE_TYPE_PLAIN; + + // compute the size + compute_size(texsource->width, texsource->height); + result = (*d3dintf->device.create_texture)(m_renderer->get_device(), m_rawdims.c.x, m_rawdims.c.y, 1, usage, format, pool, &m_d3dtex); if (result != D3D_OK) { continue; } - m_type = m_texture_manager->is_dynamic_supported() ? TEXTURE_TYPE_DYNAMIC : TEXTURE_TYPE_PLAIN; } // for the target surface, we allocate a render target texture @@ -2006,15 +2079,13 @@ texture_info::texture_info(d3d_texture_manager *manager, const render_texinfo* t // target surfaces typically cannot be YCbCr, so we always pick RGB in that case D3DFORMAT finalfmt = (format != m_texture_manager->get_yuv_format()) ? format : D3DFMT_A8R8G8B8; + result = (*d3dintf->device.create_texture)(m_renderer->get_device(), scwidth, scheight, 1, D3DUSAGE_RENDERTARGET, finalfmt, D3DPOOL_DEFAULT, &m_d3dfinaltex); if (result == D3D_OK) { - if (m_renderer->get_shaders()->enabled() && !m_renderer->get_shaders()->register_prescaled_texture(this)) - { - goto error; - } break; } + (*d3dintf->texture.release)(m_d3dtex); m_d3dtex = nullptr; } @@ -2024,7 +2095,6 @@ texture_info::texture_info(d3d_texture_manager *manager, const render_texinfo* t // copy the data to the texture set_data(texsource, flags); - //texsource->osdhandle = (void*)this; // add us to the texture list if(m_texture_manager->get_texlist() != nullptr) m_texture_manager->get_texlist()->m_prev = this; @@ -2044,63 +2114,6 @@ error: //============================================================ -// texture_info::compute_size_subroutine -//============================================================ - -void texture_info::compute_size_subroutine(int texwidth, int texheight, int* p_width, int* p_height) -{ - int finalheight = texheight; - int finalwidth = texwidth; - - // round width/height up to nearest power of 2 if we need to - if (!(m_texture_manager->get_texture_caps() & D3DPTEXTURECAPS_NONPOW2CONDITIONAL)) - { - // first the width - if (finalwidth & (finalwidth - 1)) - { - finalwidth |= finalwidth >> 1; - finalwidth |= finalwidth >> 2; - finalwidth |= finalwidth >> 4; - finalwidth |= finalwidth >> 8; - finalwidth++; - } - - // then the height - if (finalheight & (finalheight - 1)) - { - finalheight |= finalheight >> 1; - finalheight |= finalheight >> 2; - finalheight |= finalheight >> 4; - finalheight |= finalheight >> 8; - finalheight++; - } - } - - // round up to square if we need to - if (m_texture_manager->get_texture_caps() & D3DPTEXTURECAPS_SQUAREONLY) - { - if (finalwidth < finalheight) - finalwidth = finalheight; - else - finalheight = finalwidth; - } - - // adjust the aspect ratio if we need to - while (finalwidth < finalheight && finalheight / finalwidth > m_texture_manager->get_max_texture_aspect()) - { - finalwidth *= 2; - } - while (finalheight < finalwidth && finalwidth / finalheight > m_texture_manager->get_max_texture_aspect()) - { - finalheight *= 2; - } - - *p_width = finalwidth; - *p_height = finalheight; -} - - -//============================================================ // texture_info::compute_size //============================================================ @@ -2112,30 +2125,42 @@ void texture_info::compute_size(int texwidth, int texheight) m_xborderpix = 0; m_yborderpix = 0; - // if we're not wrapping, add a 1-2 pixel border on all sides - if (ENABLE_BORDER_PIX && !(m_flags & PRIMFLAG_TEXWRAP_MASK)) + bool shaders_enabled = m_renderer->get_shaders()->enabled(); + bool wrap_texture = (m_flags & PRIMFLAG_TEXWRAP_MASK) == PRIMFLAG_TEXWRAP_MASK; + bool border_texture = ENABLE_BORDER_PIX && !wrap_texture; + bool surface_texture = m_type == TEXTURE_TYPE_SURFACE; + + // skip border when shaders are enabled and we're not creating a surface (UI) texture + if (!shaders_enabled || surface_texture) { - // note we need 2 pixels in X for YUY textures - m_xborderpix = (PRIMFLAG_GET_TEXFORMAT(m_flags) == TEXFORMAT_YUY16) ? 2 : 1; - m_yborderpix = 1; + // if we're not wrapping, add a 1-2 pixel border on all sides + if (border_texture) + { + // note we need 2 pixels in X for YUY textures + m_xborderpix = (PRIMFLAG_GET_TEXFORMAT(m_flags) == TEXFORMAT_YUY16) ? 2 : 1; + m_yborderpix = 1; + } } - // compute final texture size finalwidth += 2 * m_xborderpix; finalheight += 2 * m_yborderpix; - compute_size_subroutine(finalwidth, finalheight, &finalwidth, &finalheight); - - // if we added pixels for the border, and that just barely pushed us over, take it back - if (finalwidth > m_texture_manager->get_max_texture_width() || finalheight > m_texture_manager->get_max_texture_height()) + // take texture size as given when shaders are enabled and we're not creating a surface (UI) texture, still update wrapped textures + if (!shaders_enabled || surface_texture || wrap_texture) { - finalheight = texheight; - finalwidth = texwidth; + m_texture_manager->compute_texture_size(finalwidth, finalheight, &finalwidth, &finalheight); - m_xborderpix = 0; - m_yborderpix = 0; + // if we added pixels for the border, and that just barely pushed us over, take it back + if (finalwidth > m_texture_manager->get_max_texture_width() || finalheight > m_texture_manager->get_max_texture_height()) + { + finalheight = texheight; + finalwidth = texwidth; - compute_size_subroutine(finalwidth, finalheight, &finalwidth, &finalheight); + m_xborderpix = 0; + m_yborderpix = 0; + + m_texture_manager->compute_texture_size(finalwidth, finalheight, &finalwidth, &finalheight); + } } // if we're above the max width/height, do what? @@ -2714,18 +2739,20 @@ cache_target::~cache_target() // cache_target::init - initializes a target cache //============================================================ -bool cache_target::init(renderer_d3d9 *d3d, d3d_base *d3dintf, int width, int height, int prescale_x, int prescale_y) +bool cache_target::init(renderer_d3d9 *d3d, d3d_base *d3dintf, int target_width, int target_height) { - HRESULT result = (*d3dintf->device.create_texture)(d3d->get_device(), width * prescale_x, height * prescale_y, 1, D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &last_texture); + // d3d->get_texture_manager()->compute_texture_size(target_width, target_height, &target_width, &target_height); + + this->target_width = target_width; + this->target_height = target_height; + + HRESULT result = (*d3dintf->device.create_texture)(d3d->get_device(), target_width, target_height, 1, D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &last_texture); if (result != D3D_OK) { return false; } (*d3dintf->texture.get_surface_level)(last_texture, 0, &last_target); - target_width = width * prescale_x; - target_height = height * prescale_y; - return true; } @@ -2752,25 +2779,25 @@ d3d_render_target::~d3d_render_target() for (int index = 0; index < 2; index++) { - if (native_texture[index] != nullptr) + if (source_texture[index] != nullptr) { - (*d3dintf->texture.release)(native_texture[index]); - native_texture[index] = nullptr; + (*d3dintf->texture.release)(source_texture[index]); + source_texture[index] = nullptr; } - if (native_target[index] != nullptr) + if (source_surface[index] != nullptr) { - (*d3dintf->surface.release)(native_target[index]); - native_target[index] = nullptr; + (*d3dintf->surface.release)(source_surface[index]); + source_surface[index] = nullptr; } - if (prescale_texture[index] != nullptr) + if (target_texture[index] != nullptr) { - (*d3dintf->texture.release)(prescale_texture[index]); - prescale_texture[index] = nullptr; + (*d3dintf->texture.release)(target_texture[index]); + target_texture[index] = nullptr; } - if (prescale_target[index] != nullptr) + if (target_surface[index] != nullptr) { - (*d3dintf->surface.release)(prescale_target[index]); - prescale_target[index] = nullptr; + (*d3dintf->surface.release)(target_surface[index]); + target_surface[index] = nullptr; } } } @@ -2780,31 +2807,39 @@ d3d_render_target::~d3d_render_target() // d3d_render_target::init - initializes a render target //============================================================ -bool d3d_render_target::init(renderer_d3d9 *d3d, d3d_base *d3dintf, int width, int height, int prescale_x, int prescale_y) +bool d3d_render_target::init(renderer_d3d9 *d3d, d3d_base *d3dintf, int width, int height, int target_width, int target_height) { HRESULT result; + // d3d->get_texture_manager()->compute_texture_size(target_width, target_height, &target_width, &target_height); + + this->width = width; + this->height = height; + + this->target_width = target_width; + this->target_height = target_height; + for (int index = 0; index < 2; index++) { - result = (*d3dintf->device.create_texture)(d3d->get_device(), width, height, 1, D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &native_texture[index]); + result = (*d3dintf->device.create_texture)(d3d->get_device(), width, height, 1, D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &source_texture[index]); if (result != D3D_OK) { return false; } - (*d3dintf->texture.get_surface_level)(native_texture[index], 0, &native_target[index]); + (*d3dintf->texture.get_surface_level)(source_texture[index], 0, &source_surface[index]); - result = (*d3dintf->device.create_texture)(d3d->get_device(), width * prescale_x, height * prescale_y, 1, D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &prescale_texture[index]); + result = (*d3dintf->device.create_texture)(d3d->get_device(), target_width, target_height, 1, D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &target_texture[index]); if (result != D3D_OK) { return false; } - (*d3dintf->texture.get_surface_level)(prescale_texture[index], 0, &prescale_target[index]); + (*d3dintf->texture.get_surface_level)(target_texture[index], 0, &target_surface[index]); } int bloom_index = 0; - float bloom_size = (d3d->get_width() < d3d->get_height()) ? d3d->get_width() : d3d->get_height(); - float bloom_width = d3d->get_width(); - float bloom_height = d3d->get_height(); + float bloom_width = target_width; + float bloom_height = target_height; + float bloom_size = bloom_width < bloom_height ? bloom_width : bloom_height; for (; bloom_size >= 2.0f && bloom_index < 11; bloom_size *= 0.5f) { bloom_width *= 0.5f; @@ -2820,12 +2855,6 @@ bool d3d_render_target::init(renderer_d3d9 *d3d, d3d_base *d3dintf, int width, i bloom_index++; } - this->width = width; - this->height = height; - - target_width = width * prescale_x; - target_height = height * prescale_y; - return true; } diff --git a/src/osd/windows/winmain.cpp b/src/osd/windows/winmain.cpp index 5a00fe13706..5277fcec3d0 100644 --- a/src/osd/windows/winmain.cpp +++ b/src/osd/windows/winmain.cpp @@ -280,12 +280,10 @@ const options_entry windows_options::s_option_entries[] = { WINOPTION_HWSTRETCH ";hws", "1", OPTION_BOOLEAN, "enables hardware stretching" }, // post-processing options - { nullptr, nullptr, OPTION_HEADER, "DIRECT3D POST-PROCESSING OPTIONS" }, - { WINOPTION_HLSL_ENABLE";hlsl", "0", OPTION_BOOLEAN, "enables HLSL post-processing (PS3.0 required)" }, - { WINOPTION_HLSLPATH, "hlsl", OPTION_STRING, "path to hlsl files" }, - { WINOPTION_HLSL_PRESCALE_X, "0", OPTION_INTEGER, "HLSL pre-scale override factor for X (0 for auto)" }, - { WINOPTION_HLSL_PRESCALE_Y, "0", OPTION_INTEGER, "HLSL pre-scale override factor for Y (0 for auto)" }, - { WINOPTION_HLSL_WRITE, nullptr, OPTION_STRING, "enables HLSL AVI writing (huge disk bandwidth suggested)" }, + { nullptr, nullptr, OPTION_HEADER, "DIRECT3D POST-PROCESSING OPTIONS" }, + { WINOPTION_HLSL_ENABLE";hlsl", "0", OPTION_BOOLEAN, "enables HLSL post-processing (PS3.0 required)" }, + { WINOPTION_HLSLPATH, "hlsl", OPTION_STRING, "path to hlsl files" }, + { WINOPTION_HLSL_WRITE, nullptr, OPTION_STRING, "enables HLSL AVI writing (huge disk bandwidth suggested)" }, { WINOPTION_HLSL_SNAP_WIDTH, "2048", OPTION_STRING, "HLSL upscaled-snapshot width" }, { WINOPTION_HLSL_SNAP_HEIGHT, "1536", OPTION_STRING, "HLSL upscaled-snapshot height" }, { WINOPTION_SHADOW_MASK_TILE_MODE, "0", OPTION_INTEGER, "shadow mask tile mode (0 for screen based, 1 for source based)" }, diff --git a/src/osd/windows/winmain.h b/src/osd/windows/winmain.h index 7ca02a92844..666c533e182 100644 --- a/src/osd/windows/winmain.h +++ b/src/osd/windows/winmain.h @@ -31,8 +31,6 @@ // core post-processing options #define WINOPTION_HLSL_ENABLE "hlsl_enable" #define WINOPTION_HLSLPATH "hlslpath" -#define WINOPTION_HLSL_PRESCALE_X "hlsl_prescale_x" -#define WINOPTION_HLSL_PRESCALE_Y "hlsl_prescale_y" #define WINOPTION_HLSL_WRITE "hlsl_write" #define WINOPTION_HLSL_SNAP_WIDTH "hlsl_snap_width" #define WINOPTION_HLSL_SNAP_HEIGHT "hlsl_snap_height" @@ -136,8 +134,6 @@ public: const char *screen_post_fx_dir() const { return value(WINOPTION_HLSLPATH); } bool d3d_hlsl_enable() const { return bool_value(WINOPTION_HLSL_ENABLE); } const char *d3d_hlsl_write() const { return value(WINOPTION_HLSL_WRITE); } - int d3d_hlsl_prescale_x() const { return int_value(WINOPTION_HLSL_PRESCALE_X); } - int d3d_hlsl_prescale_y() const { return int_value(WINOPTION_HLSL_PRESCALE_Y); } int d3d_snap_width() const { return int_value(WINOPTION_HLSL_SNAP_WIDTH); } int d3d_snap_height() const { return int_value(WINOPTION_HLSL_SNAP_HEIGHT); } int screen_shadow_mask_tile_mode() const { return int_value(WINOPTION_SHADOW_MASK_TILE_MODE); } |