diff options
Diffstat (limited to 'src/osd/windows')
-rw-r--r-- | src/osd/windows/winmain.cpp | 4 | ||||
-rw-r--r-- | src/osd/windows/winmain.h | 8 |
2 files changed, 9 insertions, 3 deletions
diff --git a/src/osd/windows/winmain.cpp b/src/osd/windows/winmain.cpp index ba3e6af9c4a..7edb996fb0a 100644 --- a/src/osd/windows/winmain.cpp +++ b/src/osd/windows/winmain.cpp @@ -170,7 +170,9 @@ const options_entry windows_options::s_option_entries[] = { WINOPTION_SHADOW_MASK_VSIZE";fs_shadwv(0.0-1.0)", "0.25", OPTION_FLOAT, "shadow mask texture height, in U/V dimensions" }, { WINOPTION_SHADOW_MASK_UOFFSET";fs_shadwou(-1.0-1.0)", "0.0", OPTION_FLOAT, "shadow mask texture offset, in U direction" }, { WINOPTION_SHADOW_MASK_VOFFSET";fs_shadwov(-1.0-1.0)", "0.0", OPTION_FLOAT, "shadow mask texture offset, in V direction" }, - { WINOPTION_CURVATURE";fs_curv(0.0-1.0)", "0.0", OPTION_FLOAT, "screen curvature amount" }, + { WINOPTION_DISTORTION";fs_dist(-1.0-1.0)", "0.0", OPTION_FLOAT, "screen distortion amount" }, + { WINOPTION_CUBIC_DISTORTION";fs_cubedist(-1.0-1.0)", "0.0", OPTION_FLOAT, "screen cubic distortion amount" }, + { WINOPTION_DISTORT_CORNER";fs_distc(0.0-1.0)", "0.0", OPTION_FLOAT, "screen distort corner amount" }, { WINOPTION_ROUND_CORNER";fs_rndc(0.0-1.0)", "0.0", OPTION_FLOAT, "screen round corner amount" }, { WINOPTION_SMOOTH_BORDER";fs_smob(0.0-1.0)", "0.0", OPTION_FLOAT, "screen smooth border amount" }, { WINOPTION_REFLECTION";fs_ref(0.0-1.0)", "0.0", OPTION_FLOAT, "screen reflection amount" }, diff --git a/src/osd/windows/winmain.h b/src/osd/windows/winmain.h index 94d422a545b..48559039d0f 100644 --- a/src/osd/windows/winmain.h +++ b/src/osd/windows/winmain.h @@ -42,7 +42,9 @@ #define WINOPTION_SHADOW_MASK_UOFFSET "shadow_mask_uoffset" #define WINOPTION_SHADOW_MASK_VOFFSET "shadow_mask_voffset" #define WINOPTION_REFLECTION "reflection" -#define WINOPTION_CURVATURE "curvature" +#define WINOPTION_DISTORTION "distortion" +#define WINOPTION_CUBIC_DISTORTION "cubic_distortion" +#define WINOPTION_DISTORT_CORNER "distort_corner" #define WINOPTION_ROUND_CORNER "round_corner" #define WINOPTION_SMOOTH_BORDER "smooth_border" #define WINOPTION_VIGNETTING "vignetting" @@ -149,7 +151,9 @@ public: float screen_scanline_jitter() const { return float_value(WINOPTION_SCANLINE_JITTER); } float screen_hum_bar_alpha() const { return float_value(WINOPTION_HUM_BAR_ALPHA); } float screen_reflection() const { return float_value(WINOPTION_REFLECTION); } - float screen_curvature() const { return float_value(WINOPTION_CURVATURE); } + float screen_distortion() const { return float_value(WINOPTION_DISTORTION); } + float screen_cubic_distortion() const { return float_value(WINOPTION_CUBIC_DISTORTION); } + float screen_distort_corner() const { return float_value(WINOPTION_DISTORT_CORNER); } float screen_round_corner() const { return float_value(WINOPTION_ROUND_CORNER); } float screen_smooth_border() const { return float_value(WINOPTION_SMOOTH_BORDER); } float screen_vignetting() const { return float_value(WINOPTION_VIGNETTING); } |