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Diffstat (limited to 'src/osd/windows/winmain.h')
-rw-r--r--src/osd/windows/winmain.h12
1 files changed, 10 insertions, 2 deletions
diff --git a/src/osd/windows/winmain.h b/src/osd/windows/winmain.h
index 92e4056973e..3d0e035701d 100644
--- a/src/osd/windows/winmain.h
+++ b/src/osd/windows/winmain.h
@@ -43,8 +43,12 @@
#define WINOPTION_SHADOW_MASK_COUNT_Y "shadow_mask_y_count"
#define WINOPTION_SHADOW_MASK_USIZE "shadow_mask_usize"
#define WINOPTION_SHADOW_MASK_VSIZE "shadow_mask_vsize"
-#define WINOPTION_PINCUSHION "pincushion"
+#define WINOPTION_SHADOW_MASK_UOFFSET "shadow_mask_uoffset"
+#define WINOPTION_SHADOW_MASK_VOFFSET "shadow_mask_voffset"
+#define WINOPTION_REFLECTION "reflection"
#define WINOPTION_CURVATURE "curvature"
+#define WINOPTION_ROUND_CORNER "round_corner"
+#define WINOPTION_VIGNETTING "vignetting"
#define WINOPTION_SCANLINE_AMOUNT "scanline_alpha"
#define WINOPTION_SCANLINE_SCALE "scanline_size"
#define WINOPTION_SCANLINE_HEIGHT "scanline_height"
@@ -140,14 +144,18 @@ public:
int screen_shadow_mask_count_y() const { return int_value(WINOPTION_SHADOW_MASK_COUNT_Y); }
float screen_shadow_mask_u_size() const { return float_value(WINOPTION_SHADOW_MASK_USIZE); }
float screen_shadow_mask_v_size() const { return float_value(WINOPTION_SHADOW_MASK_VSIZE); }
+ float screen_shadow_mask_u_offset() const { return float_value(WINOPTION_SHADOW_MASK_UOFFSET); }
+ float screen_shadow_mask_v_offset() const { return float_value(WINOPTION_SHADOW_MASK_VOFFSET); }
float screen_scanline_amount() const { return float_value(WINOPTION_SCANLINE_AMOUNT); }
float screen_scanline_scale() const { return float_value(WINOPTION_SCANLINE_SCALE); }
float screen_scanline_height() const { return float_value(WINOPTION_SCANLINE_HEIGHT); }
float screen_scanline_bright_scale() const { return float_value(WINOPTION_SCANLINE_BRIGHT_SCALE); }
float screen_scanline_bright_offset() const { return float_value(WINOPTION_SCANLINE_BRIGHT_OFFSET); }
float screen_scanline_offset() const { return float_value(WINOPTION_SCANLINE_OFFSET); }
- float screen_pincushion() const { return float_value(WINOPTION_PINCUSHION); }
+ float screen_reflection() const { return float_value(WINOPTION_REFLECTION); }
float screen_curvature() const { return float_value(WINOPTION_CURVATURE); }
+ float screen_round_corner() const { return float_value(WINOPTION_ROUND_CORNER); }
+ float screen_vignetting() const { return float_value(WINOPTION_VIGNETTING); }
const char *screen_defocus() const { return value(WINOPTION_DEFOCUS); }
const char *screen_converge_x() const { return value(WINOPTION_CONVERGE_X); }
const char *screen_converge_y() const { return value(WINOPTION_CONVERGE_Y); }