diff options
Diffstat (limited to 'src/osd/windows/winmain.h')
-rw-r--r-- | src/osd/windows/winmain.h | 12 |
1 files changed, 10 insertions, 2 deletions
diff --git a/src/osd/windows/winmain.h b/src/osd/windows/winmain.h index 92e4056973e..3d0e035701d 100644 --- a/src/osd/windows/winmain.h +++ b/src/osd/windows/winmain.h @@ -43,8 +43,12 @@ #define WINOPTION_SHADOW_MASK_COUNT_Y "shadow_mask_y_count" #define WINOPTION_SHADOW_MASK_USIZE "shadow_mask_usize" #define WINOPTION_SHADOW_MASK_VSIZE "shadow_mask_vsize" -#define WINOPTION_PINCUSHION "pincushion" +#define WINOPTION_SHADOW_MASK_UOFFSET "shadow_mask_uoffset" +#define WINOPTION_SHADOW_MASK_VOFFSET "shadow_mask_voffset" +#define WINOPTION_REFLECTION "reflection" #define WINOPTION_CURVATURE "curvature" +#define WINOPTION_ROUND_CORNER "round_corner" +#define WINOPTION_VIGNETTING "vignetting" #define WINOPTION_SCANLINE_AMOUNT "scanline_alpha" #define WINOPTION_SCANLINE_SCALE "scanline_size" #define WINOPTION_SCANLINE_HEIGHT "scanline_height" @@ -140,14 +144,18 @@ public: int screen_shadow_mask_count_y() const { return int_value(WINOPTION_SHADOW_MASK_COUNT_Y); } float screen_shadow_mask_u_size() const { return float_value(WINOPTION_SHADOW_MASK_USIZE); } float screen_shadow_mask_v_size() const { return float_value(WINOPTION_SHADOW_MASK_VSIZE); } + float screen_shadow_mask_u_offset() const { return float_value(WINOPTION_SHADOW_MASK_UOFFSET); } + float screen_shadow_mask_v_offset() const { return float_value(WINOPTION_SHADOW_MASK_VOFFSET); } float screen_scanline_amount() const { return float_value(WINOPTION_SCANLINE_AMOUNT); } float screen_scanline_scale() const { return float_value(WINOPTION_SCANLINE_SCALE); } float screen_scanline_height() const { return float_value(WINOPTION_SCANLINE_HEIGHT); } float screen_scanline_bright_scale() const { return float_value(WINOPTION_SCANLINE_BRIGHT_SCALE); } float screen_scanline_bright_offset() const { return float_value(WINOPTION_SCANLINE_BRIGHT_OFFSET); } float screen_scanline_offset() const { return float_value(WINOPTION_SCANLINE_OFFSET); } - float screen_pincushion() const { return float_value(WINOPTION_PINCUSHION); } + float screen_reflection() const { return float_value(WINOPTION_REFLECTION); } float screen_curvature() const { return float_value(WINOPTION_CURVATURE); } + float screen_round_corner() const { return float_value(WINOPTION_ROUND_CORNER); } + float screen_vignetting() const { return float_value(WINOPTION_VIGNETTING); } const char *screen_defocus() const { return value(WINOPTION_DEFOCUS); } const char *screen_converge_x() const { return value(WINOPTION_CONVERGE_X); } const char *screen_converge_y() const { return value(WINOPTION_CONVERGE_Y); } |