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Diffstat (limited to 'src/osd/windows/winmain.h')
-rw-r--r--src/osd/windows/winmain.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/osd/windows/winmain.h b/src/osd/windows/winmain.h
index 4c15cd1cbf6..1e060a2b6f1 100644
--- a/src/osd/windows/winmain.h
+++ b/src/osd/windows/winmain.h
@@ -36,6 +36,7 @@
#define WINOPTION_HLSL_WRITE "hlsl_write"
#define WINOPTION_HLSL_SNAP_WIDTH "hlsl_snap_width"
#define WINOPTION_HLSL_SNAP_HEIGHT "hlsl_snap_height"
+#define WINOPTION_SHADOW_MASK_TYPE "shadow_mask_type"
#define WINOPTION_SHADOW_MASK_ALPHA "shadow_mask_alpha"
#define WINOPTION_SHADOW_MASK_TEXTURE "shadow_mask_texture"
#define WINOPTION_SHADOW_MASK_COUNT_X "shadow_mask_x_count"
@@ -84,6 +85,7 @@
#define WINOPTION_VECTOR_LENGTH_SCALE "vector_length_scale"
#define WINOPTION_VECTOR_LENGTH_RATIO "vector_length_ratio"
#define WINOPTION_VECTOR_TIME_PERIOD "vector_time_period"
+#define WINOPTION_BLOOM_TYPE "bloom_type"
#define WINOPTION_BLOOM_SCALE "bloom_scale"
#define WINOPTION_BLOOM_OVERDRIVE "bloom_overdrive"
#define WINOPTION_BLOOM_LEVEL0_WEIGHT "bloom_lvl0_weight"
@@ -138,6 +140,7 @@ public:
int d3d_hlsl_prescale_y() const { return int_value(WINOPTION_HLSL_PRESCALE_Y); }
int d3d_snap_width() const { return int_value(WINOPTION_HLSL_SNAP_WIDTH); }
int d3d_snap_height() const { return int_value(WINOPTION_HLSL_SNAP_HEIGHT); }
+ int screen_shadow_mask_type() const { return int_value(WINOPTION_SHADOW_MASK_TYPE); }
float screen_shadow_mask_alpha() const { return float_value(WINOPTION_SHADOW_MASK_ALPHA); }
const char *screen_shadow_mask_texture() const { return value(WINOPTION_SHADOW_MASK_TEXTURE); }
int screen_shadow_mask_count_x() const { return int_value(WINOPTION_SHADOW_MASK_COUNT_X); }
@@ -180,6 +183,7 @@ public:
float screen_vector_length_scale() const { return float_value(WINOPTION_VECTOR_LENGTH_SCALE); }
float screen_vector_length_ratio() const { return float_value(WINOPTION_VECTOR_LENGTH_RATIO); }
float screen_vector_time_period() const { return float_value(WINOPTION_VECTOR_TIME_PERIOD); }
+ int screen_bloom_type() const { return int_value(WINOPTION_BLOOM_TYPE); }
float screen_bloom_scale() const { return float_value(WINOPTION_BLOOM_SCALE); }
const char *screen_bloom_overdrive() const { return value(WINOPTION_BLOOM_OVERDRIVE); }
float screen_bloom_lvl0_weight() const { return float_value(WINOPTION_BLOOM_LEVEL0_WEIGHT); }