diff options
Diffstat (limited to 'src/osd/windows/winmain.c')
-rw-r--r-- | src/osd/windows/winmain.c | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/osd/windows/winmain.c b/src/osd/windows/winmain.c index 1d84d659c77..58e0232ca07 100644 --- a/src/osd/windows/winmain.c +++ b/src/osd/windows/winmain.c @@ -375,6 +375,7 @@ const options_entry windows_options::s_option_entries[] = { WINOPTION_FLOOR";fs_floor", "0.0,0.0,0.0",OPTION_STRING, "signal floor level" }, { WINOPTION_PHOSPHOR";fs_phosphor", "0.0,0.0,0.0",OPTION_STRING, "phosphorescence decay rate (0.0 is instant, 1.0 is forever)" }, /* NTSC simulation below this line */ + { NULL, NULL, OPTION_HEADER, "NTSC POST-PROCESSING OPTIONS" }, { WINOPTION_YIQ_ENABLE";yiq", "0", OPTION_BOOLEAN, "enable YIQ-space HLSL post-processing" }, { WINOPTION_YIQ_CCVALUE";yiqcc", "3.59754545",OPTION_FLOAT, "Color Carrier frequency for NTSC signal processing" }, { WINOPTION_YIQ_AVALUE";yiqa", "0.5", OPTION_FLOAT, "A value for NTSC signal processing" }, @@ -387,6 +388,14 @@ const options_entry windows_options::s_option_entries[] = { WINOPTION_YIQ_QVALUE";yiqq", "0.6", OPTION_FLOAT, "Q filter cutoff frequency for NTSC signal processing" }, { WINOPTION_YIQ_SCAN_TIME";yiqsc", "52.6", OPTION_FLOAT, "Horizontal scanline duration for NTSC signal processing (in usec)" }, { WINOPTION_YIQ_PHASE_COUNT";yiqp", "2", OPTION_INTEGER, "Phase Count value for NTSC signal processing" }, + { WINOPTION_YIQ_SCAN_TIME";yiqsc", "52.6", OPTION_FLOAT, "Horizontal scanline duration for NTSC signal processing (in usec)" }, + { WINOPTION_YIQ_PHASE_COUNT";yiqp", "2", OPTION_INTEGER, "Phase Count value for NTSC signal processing" }, + /* Vector simulation below this line */ + { NULL, NULL, OPTION_HEADER, "VECTOR POST-PROCESSING OPTIONS" }, + { WINOPTION_VECTOR_TIME_SCALE";vectime", "0.0", OPTION_FLOAT, "How much the fade rate affects vector fade" }, + { WINOPTION_VECTOR_TIME_PERIOD";vecperiod", "0.1", OPTION_FLOAT, "Vector fade rate versus screen refresh rate" }, + { WINOPTION_VECTOR_LENGTH_SCALE";veclength", "0.9", OPTION_FLOAT, "How much length affects vector fade" }, + { WINOPTION_VECTOR_LENGTH_RATIO";vecsize", "4.0", OPTION_FLOAT, "Vector fade length (4.0 - vectors fade the most at and above 4 pixels, etc.)" }, // per-window options { NULL, NULL, OPTION_HEADER, "PER-WINDOW VIDEO OPTIONS" }, |