summaryrefslogtreecommitdiffstatshomepage
path: root/src/osd/windows/winmain.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/osd/windows/winmain.c')
-rw-r--r--src/osd/windows/winmain.c21
1 files changed, 11 insertions, 10 deletions
diff --git a/src/osd/windows/winmain.c b/src/osd/windows/winmain.c
index 48e3310ae90..8a16363b398 100644
--- a/src/osd/windows/winmain.c
+++ b/src/osd/windows/winmain.c
@@ -333,14 +333,14 @@ const options_entry windows_options::s_option_entries[] =
{ WINOPTION_HLSL_PRESCALE_SIZE, "3", OPTION_INTEGER, "HLSL scaling pre-pass factor (usually 2 or 3)" },
{ WINOPTION_HLSL_PRESET";(-1-5)", "-1", OPTION_INTEGER, "HLSL preset to use (0-5)" },
{ WINOPTION_HLSL_WRITE, NULL, OPTION_STRING, "enable HLSL AVI writing (huge disk bandwidth suggested)" },
- { WINOPTION_HLSL_SNAP_WIDTH, "2048", OPTION_STRING, "HLSL upscaled-snapshot width" },
- { WINOPTION_HLSL_SNAP_HEIGHT, "1536", OPTION_STRING, "HLSL upscaled-snapshot height" },
+ { WINOPTION_HLSL_SNAP_WIDTH, "2048", OPTION_STRING, "HLSL upscaled-snapshot width" },
+ { WINOPTION_HLSL_SNAP_HEIGHT, "1536", OPTION_STRING, "HLSL upscaled-snapshot height" },
{ WINOPTION_SHADOW_MASK_ALPHA";fs_shadwa(0.0-1.0)", "0.0", OPTION_FLOAT, "shadow mask alpha-blend value (1.0 is fully blended, 0.0 is no mask)" },
{ WINOPTION_SHADOW_MASK_TEXTURE";fs_shadwt(0.0-1.0)", "aperture.png", OPTION_STRING, "shadow mask texture name" },
- { WINOPTION_SHADOW_MASK_COUNT_X";fs_shadww", "640", OPTION_INTEGER, "shadow mask width, in phosphor dots" },
- { WINOPTION_SHADOW_MASK_COUNT_Y";fs_shadwh", "480", OPTION_INTEGER, "shadow mask height, in phosphor dots" },
- { WINOPTION_SHADOW_MASK_USIZE";fs_shadwu(0.0-1.0)", "0.1875", OPTION_FLOAT, "shadow mask texture size in U direction" },
- { WINOPTION_SHADOW_MASK_VSIZE";fs_shadwv(0.0-1.0)", "0.1875", OPTION_FLOAT, "shadow mask texture size in V direction" },
+ { WINOPTION_SHADOW_MASK_COUNT_X";fs_shadww", "320", OPTION_INTEGER, "shadow mask width, in phosphor dots" },
+ { WINOPTION_SHADOW_MASK_COUNT_Y";fs_shadwh", "240", OPTION_INTEGER, "shadow mask height, in phosphor dots" },
+ { WINOPTION_SHADOW_MASK_USIZE";fs_shadwu(0.0-1.0)", "0.09375", OPTION_FLOAT, "shadow mask texture size in U direction" },
+ { WINOPTION_SHADOW_MASK_VSIZE";fs_shadwv(0.0-1.0)", "0.109375", OPTION_FLOAT, "shadow mask texture size in V direction" },
{ WINOPTION_CURVATURE";fs_curv(0.0-4.0)", "0.0", OPTION_FLOAT, "screen curvature amount" },
{ WINOPTION_SCREEN_SCALE_TOP";fs_scalex(0.0-2.0)", "1.0", OPTION_FLOAT, "screen scale, top" },
{ WINOPTION_SCREEN_SCALE_BOTTOM";fs_scaley(0.0-2.0)", "1.0", OPTION_FLOAT, "screen scale, bottom" },
@@ -389,9 +389,9 @@ const options_entry windows_options::s_option_entries[] =
{ WINOPTION_RED_SCALE";fs_redmul(0.0-2.0)", "1.0", OPTION_FLOAT, "red signal scaling value (multiplicative)" },
{ WINOPTION_GREEN_SCALE";fs_grnmul(0.0-2.0)", "1.0", OPTION_FLOAT, "green signal scaling value (multiplicative)" },
{ WINOPTION_BLUE_SCALE";fs_blumul(0.0-2.0)", "1.0", OPTION_FLOAT, "blue signal scaling value (multiplicative)" },
- { WINOPTION_RED_POWER";fs_redpow(0.01-32.0)", "1.0", OPTION_FLOAT, "red signal power value (exponential)" },
- { WINOPTION_GREEN_POWER";fs_grnpow(0.01-32.0)", "1.0", OPTION_FLOAT, "green signal power value (exponential)" },
- { WINOPTION_BLUE_POWER";fs_blupow(0.01-32.0)", "1.0", OPTION_FLOAT, "blue signal power value (exponential)" },
+ { WINOPTION_RED_POWER";fs_redpow(0.01-4.0)", "1.0", OPTION_FLOAT, "red signal power value (exponential)" },
+ { WINOPTION_GREEN_POWER";fs_grnpow(0.01-4.0)", "1.0", OPTION_FLOAT, "green signal power value (exponential)" },
+ { WINOPTION_BLUE_POWER";fs_blupow(0.01-4.0)", "1.0", OPTION_FLOAT, "blue signal power value (exponential)" },
{ WINOPTION_RED_FLOOR";fs_redfl(0.0-1.0)", "0.0", OPTION_FLOAT, "red signal floor level" },
{ WINOPTION_GREEN_FLOOR";fs_grnfl(0.0-1.0)", "0.0", OPTION_FLOAT, "green signal floor level" },
{ WINOPTION_BLUE_FLOOR";fs_blufl(0.0-1.0)", "0.0", OPTION_FLOAT, "blue signal floor level" },
@@ -405,7 +405,8 @@ const options_entry windows_options::s_option_entries[] =
{ WINOPTION_YIQ_BVALUE";yiqb", "0.5", OPTION_FLOAT, "B value for NTSC signal processing" },
{ WINOPTION_YIQ_OVALUE";yiqo", "0.0", OPTION_FLOAT, "Outgoing Color Carrier phase offset for NTSC signal processing" },
{ WINOPTION_YIQ_PVALUE";yiqp", "1.0", OPTION_FLOAT, "Incoming Pixel Clock scaling value for NTSC signal processing" },
- { WINOPTION_YIQ_YVALUE";yiqy", "3.0", OPTION_FLOAT, "Y filter cutoff frequency for NTSC signal processing" },
+ { WINOPTION_YIQ_NVALUE";yiqn", "1.0", OPTION_FLOAT, "Y filter notch width for NTSC signal processing" },
+ { WINOPTION_YIQ_YVALUE";yiqy", "6.0", OPTION_FLOAT, "Y filter cutoff frequency for NTSC signal processing" },
{ WINOPTION_YIQ_IVALUE";yiqi", "1.2", OPTION_FLOAT, "I filter cutoff frequency for NTSC signal processing" },
{ WINOPTION_YIQ_QVALUE";yiqq", "0.6", OPTION_FLOAT, "Q filter cutoff frequency for NTSC signal processing" },
{ WINOPTION_YIQ_SCAN_TIME";yiqsc", "52.6", OPTION_FLOAT, "Horizontal scanline duration for NTSC signal processing (in usec)" },