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-rw-r--r--src/osd/windows/d3d8intf.c707
1 files changed, 0 insertions, 707 deletions
diff --git a/src/osd/windows/d3d8intf.c b/src/osd/windows/d3d8intf.c
deleted file mode 100644
index fa408d8cf65..00000000000
--- a/src/osd/windows/d3d8intf.c
+++ /dev/null
@@ -1,707 +0,0 @@
-//============================================================
-//
-// d3d8intf.c - Direct3D 8.1 abstraction layer
-//
-//============================================================
-//
-// Copyright Aaron Giles
-// All rights reserved.
-//
-// Redistribution and use in source and binary forms, with or
-// without modification, are permitted provided that the
-// following conditions are met:
-//
-// * Redistributions of source code must retain the above
-// copyright notice, this list of conditions and the
-// following disclaimer.
-// * Redistributions in binary form must reproduce the
-// above copyright notice, this list of conditions and
-// the following disclaimer in the documentation and/or
-// other materials provided with the distribution.
-// * Neither the name 'MAME' nor the names of its
-// contributors may be used to endorse or promote
-// products derived from this software without specific
-// prior written permission.
-//
-// THIS SOFTWARE IS PROVIDED BY AARON GILES ''AS IS'' AND
-// ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
-// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
-// EVENT SHALL AARON GILES BE LIABLE FOR ANY DIRECT,
-// INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
-// DAMAGE (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
-// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
-// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
-// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
-// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
-// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN
-// IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-//
-//============================================================
-
-// standard windows headers
-#define WIN32_LEAN_AND_MEAN
-#include <windows.h>
-#include <d3d8.h>
-#define D3DXVECTOR4 void
-#undef interface
-
-// MAME headers
-#include "emu.h"
-
-// MAMEOS headers
-#include "d3dintf.h"
-#include "winmain.h"
-
-
-
-//============================================================
-// TYPE DEFINITIONS
-//============================================================
-
-typedef IDirect3D8 *(WINAPI *direct3dcreate8_ptr)(UINT SDKVersion);
-
-
-
-//============================================================
-// PROTOTYPES
-//============================================================
-
-static void set_interfaces(d3d_base *d3dptr);
-
-
-
-//============================================================
-// INLINES
-//============================================================
-
-INLINE void convert_present_params(const d3d_present_parameters *params, D3DPRESENT_PARAMETERS *d3d8params)
-{
- memset(d3d8params, 0, sizeof(*d3d8params));
- d3d8params->BackBufferWidth = params->BackBufferWidth;
- d3d8params->BackBufferHeight = params->BackBufferHeight;
- d3d8params->BackBufferFormat = params->BackBufferFormat;
- d3d8params->BackBufferCount = params->BackBufferCount;
- d3d8params->MultiSampleType = params->MultiSampleType;
-// d3d8params->MultiSampleQuality = params->MultiSampleQuality;
- d3d8params->SwapEffect = params->SwapEffect;
- d3d8params->hDeviceWindow = params->hDeviceWindow;
- d3d8params->Windowed = params->Windowed;
- d3d8params->EnableAutoDepthStencil = params->EnableAutoDepthStencil;
- d3d8params->AutoDepthStencilFormat = params->AutoDepthStencilFormat;
- d3d8params->Flags = params->Flags;
- d3d8params->FullScreen_RefreshRateInHz = params->FullScreen_RefreshRateInHz;
- d3d8params->FullScreen_PresentationInterval = params->PresentationInterval;
- if (d3d8params->Windowed)
- d3d8params->FullScreen_PresentationInterval = 0;
-}
-
-
-
-//============================================================
-// drawd3d8_init
-//============================================================
-
-d3d_base *drawd3d8_init(void)
-{
- direct3dcreate8_ptr direct3dcreate8;
- HINSTANCE dllhandle;
- IDirect3D8 *d3d8;
- d3d_base *d3dptr;
-
- // dynamically grab the create function from d3d8.dll
- dllhandle = LoadLibrary(TEXT("d3d8.dll"));
- if (dllhandle == NULL)
- {
- mame_printf_verbose("Direct3D: Unable to access d3d8.dll\n");
- return NULL;
- }
-
- // import the create function
- direct3dcreate8 = (direct3dcreate8_ptr)GetProcAddress(dllhandle, "Direct3DCreate8");
- if (direct3dcreate8 == NULL)
- {
- mame_printf_verbose("Direct3D: Unable to find Direct3DCreate8\n");
- FreeLibrary(dllhandle);
- dllhandle = NULL;
- return NULL;
- }
-
- // create our core direct 3d object
- d3d8 = (*direct3dcreate8)(D3D_SDK_VERSION);
- if (d3d8 == NULL)
- {
- mame_printf_verbose("Direct3D: Error attempting to initialize Direct3D8\n");
- FreeLibrary(dllhandle);
- dllhandle = NULL;
- return NULL;
- }
-
- // allocate an object to hold our data
- d3dptr = global_alloc(d3d_base);
- d3dptr->version = 8;
- d3dptr->d3dobj = d3d8;
- d3dptr->dllhandle = dllhandle;
- d3dptr->post_fx_available = false;
- set_interfaces(d3dptr);
-
- mame_printf_verbose("Direct3D: Using Direct3D 8\n");
- return d3dptr;
-}
-
-
-
-//============================================================
-// Direct3D interfaces
-//============================================================
-
-static HRESULT d3d_check_device_format(d3d_base *d3dptr, UINT adapter, D3DDEVTYPE devtype, D3DFORMAT adapterformat, DWORD usage, D3DRESOURCETYPE restype, D3DFORMAT format)
-{
- IDirect3D8 *d3d8 = (IDirect3D8 *)d3dptr->d3dobj;
- return IDirect3D8_CheckDeviceFormat(d3d8, adapter, devtype, adapterformat, usage, restype, format);
-}
-
-
-static HRESULT d3d_check_device_type(d3d_base *d3dptr, UINT adapter, D3DDEVTYPE devtype, D3DFORMAT format, D3DFORMAT backformat, BOOL windowed)
-{
- IDirect3D8 *d3d8 = (IDirect3D8 *)d3dptr->d3dobj;
- return IDirect3D8_CheckDeviceType(d3d8, adapter, devtype, format, backformat, windowed);
-}
-
-
-static HRESULT d3d_create_device(d3d_base *d3dptr, UINT adapter, D3DDEVTYPE devtype, HWND focus, DWORD behavior, d3d_present_parameters *params, d3d_device **dev)
-{
- IDirect3D8 *d3d8 = (IDirect3D8 *)d3dptr->d3dobj;
- D3DPRESENT_PARAMETERS d3d8params;
- convert_present_params(params, &d3d8params);
- return IDirect3D8_CreateDevice(d3d8, adapter, devtype, focus, behavior, &d3d8params, (IDirect3DDevice8 **)dev);
-}
-
-
-static HRESULT d3d_enum_adapter_modes(d3d_base *d3dptr, UINT adapter, D3DFORMAT format, UINT index, D3DDISPLAYMODE *mode)
-{
- IDirect3D8 *d3d8 = (IDirect3D8 *)d3dptr->d3dobj;
- return IDirect3D8_EnumAdapterModes(d3d8, adapter, index, mode);
-}
-
-
-static UINT d3d_get_adapter_count(d3d_base *d3dptr)
-{
- IDirect3D8 *d3d8 = (IDirect3D8 *)d3dptr->d3dobj;
- return IDirect3D8_GetAdapterCount(d3d8);
-}
-
-
-static HRESULT d3d_get_adapter_display_mode(d3d_base *d3dptr, UINT adapter, D3DDISPLAYMODE *mode)
-{
- IDirect3D8 *d3d8 = (IDirect3D8 *)d3dptr->d3dobj;
- return IDirect3D8_GetAdapterDisplayMode(d3d8, adapter, mode);
-}
-
-
-static HRESULT d3d_get_adapter_identifier(d3d_base *d3dptr, UINT adapter, DWORD flags, d3d_adapter_identifier *identifier)
-{
- IDirect3D8 *d3d8 = (IDirect3D8 *)d3dptr->d3dobj;
- D3DADAPTER_IDENTIFIER8 id;
- HRESULT result = IDirect3D8_GetAdapterIdentifier(d3d8, adapter, flags, &id);
- memcpy(identifier->Driver, id.Driver, sizeof(identifier->Driver));
- memcpy(identifier->Description, id.Description, sizeof(identifier->Description));
- identifier->DriverVersion = id.DriverVersion;
- identifier->VendorId = id.VendorId;
- identifier->DeviceId = id.DeviceId;
- identifier->SubSysId = id.SubSysId;
- identifier->Revision = id.Revision;
- identifier->DeviceIdentifier = id.DeviceIdentifier;
- identifier->WHQLLevel = id.WHQLLevel;
- return result;
-}
-
-
-static UINT d3d_get_adapter_mode_count(d3d_base *d3dptr, UINT adapter, D3DFORMAT format)
-{
- IDirect3D8 *d3d8 = (IDirect3D8 *)d3dptr->d3dobj;
- return IDirect3D8_GetAdapterModeCount(d3d8, adapter);
-}
-
-
-static HMONITOR d3d_get_adapter_monitor(d3d_base *d3dptr, UINT adapter)
-{
- IDirect3D8 *d3d8 = (IDirect3D8 *)d3dptr->d3dobj;
- return IDirect3D8_GetAdapterMonitor(d3d8, adapter);
-}
-
-
-static HRESULT d3d_get_caps_dword(d3d_base *d3dptr, UINT adapter, D3DDEVTYPE devtype, d3d_caps_index which, DWORD *value)
-{
- IDirect3D8 *d3d8 = (IDirect3D8 *)d3dptr->d3dobj;
- D3DCAPS8 caps;
- HRESULT result = IDirect3D8_GetDeviceCaps(d3d8, adapter, devtype, &caps);
- switch (which)
- {
- case CAPS_PRESENTATION_INTERVALS: *value = caps.PresentationIntervals; break;
- case CAPS_CAPS2: *value = caps.DevCaps; break;
- case CAPS_DEV_CAPS: *value = caps.DevCaps; break;
- case CAPS_SRCBLEND_CAPS: *value = caps.SrcBlendCaps; break;
- case CAPS_DSTBLEND_CAPS: *value = caps.DestBlendCaps; break;
- case CAPS_TEXTURE_CAPS: *value = caps.TextureCaps; break;
- case CAPS_TEXTURE_FILTER_CAPS: *value = caps.TextureFilterCaps; break;
- case CAPS_TEXTURE_ADDRESS_CAPS: *value = caps.TextureAddressCaps; break;
- case CAPS_TEXTURE_OP_CAPS: *value = caps.TextureOpCaps; break;
- case CAPS_MAX_TEXTURE_ASPECT: *value = caps.MaxTextureAspectRatio; break;
- case CAPS_MAX_TEXTURE_WIDTH: *value = caps.MaxTextureWidth; break;
- case CAPS_MAX_TEXTURE_HEIGHT: *value = caps.MaxTextureHeight; break;
- case CAPS_STRETCH_RECT_FILTER: *value = 0; break;
- case CAPS_MAX_PS30_INSN_SLOTS: *value = 0; break;
- }
- return result;
-}
-
-
-static ULONG d3d_release(d3d_base *d3dptr)
-{
- IDirect3D8 *d3d8 = (IDirect3D8 *)d3dptr->d3dobj;
- ULONG result = IDirect3D8_Release(d3d8);
- FreeLibrary(d3dptr->dllhandle);
- global_free(d3dptr);
- return result;
-}
-
-
-static const d3d_interface d3d8_interface =
-{
- d3d_check_device_format,
- d3d_check_device_type,
- d3d_create_device,
- d3d_enum_adapter_modes,
- d3d_get_adapter_count,
- d3d_get_adapter_display_mode,
- d3d_get_adapter_identifier,
- d3d_get_adapter_mode_count,
- d3d_get_adapter_monitor,
- d3d_get_caps_dword,
- d3d_release
-};
-
-
-
-//============================================================
-// Direct3DDevice interfaces
-//============================================================
-
-static HRESULT d3d_device_begin_scene(d3d_device *dev)
-{
- IDirect3DDevice8 *device = (IDirect3DDevice8 *)dev;
- return IDirect3DDevice8_BeginScene(device);
-}
-
-
-static HRESULT d3d_device_clear(d3d_device *dev, DWORD count, const D3DRECT *rects, DWORD flags, D3DCOLOR color, float z, DWORD stencil)
-{
- IDirect3DDevice8 *device = (IDirect3DDevice8 *)dev;
- return IDirect3DDevice8_Clear(device, count, rects, flags, color, z, stencil);
-}
-
-
-static HRESULT d3d_device_create_offscreen_plain_surface(d3d_device *dev, UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, d3d_surface **surface)
-{
- assert(FALSE);
- return D3D_OK;
-}
-
-
-static HRESULT d3d_device_create_effect(d3d_device *dev, const WCHAR *name, d3d_effect **effect)
-{
- assert(FALSE);
- return D3D_OK;
-}
-
-
-
-static HRESULT d3d_device_create_texture(d3d_device *dev, UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, d3d_texture **texture)
-{
- IDirect3DDevice8 *device = (IDirect3DDevice8 *)dev;
- return IDirect3DDevice8_CreateTexture(device, width, height, levels, usage, format, pool, (IDirect3DTexture8 **)texture);
-}
-
-
-static HRESULT d3d_device_create_vertex_buffer(d3d_device *dev, UINT length, DWORD usage, DWORD fvf, D3DPOOL pool, d3d_vertex_buffer **buf)
-{
- IDirect3DDevice8 *device = (IDirect3DDevice8 *)dev;
- return IDirect3DDevice8_CreateVertexBuffer(device, length, usage, fvf, pool, (IDirect3DVertexBuffer8 **)buf);
-}
-
-
-static HRESULT d3d_device_draw_primitive(d3d_device *dev, D3DPRIMITIVETYPE type, UINT start, UINT count)
-{
- IDirect3DDevice8 *device = (IDirect3DDevice8 *)dev;
- return IDirect3DDevice8_DrawPrimitive(device, type, start, count);
-}
-
-
-static HRESULT d3d_device_end_scene(d3d_device *dev)
-{
- IDirect3DDevice8 *device = (IDirect3DDevice8 *)dev;
- return IDirect3DDevice8_EndScene(device);
-}
-
-
-static HRESULT d3d_device_get_raster_status(d3d_device *dev, D3DRASTER_STATUS *status)
-{
- IDirect3DDevice8 *device = (IDirect3DDevice8 *)dev;
- return IDirect3DDevice8_GetRasterStatus(device, status);
-}
-
-
-static HRESULT d3d_device_get_render_target(d3d_device *dev, DWORD index, d3d_surface **surface)
-{
- IDirect3DDevice8 *device = (IDirect3DDevice8 *)dev;
- assert(index == 0);
- return IDirect3DDevice8_GetRenderTarget(device, (IDirect3DSurface8 **)surface);
-}
-
-
-static HRESULT d3d_device_get_render_target_data(d3d_device *dev, d3d_surface *rendertarget, d3d_surface *destsurface)
-{
- assert(false);
- return D3D_OK;
-}
-
-
-static HRESULT d3d_device_present(d3d_device *dev, const RECT *source, const RECT *dest, HWND override, RGNDATA *dirty, DWORD flags)
-{
- IDirect3DDevice8 *device = (IDirect3DDevice8 *)dev;
- return IDirect3DDevice8_Present(device, source, dest, override, dirty);
-}
-
-
-static ULONG d3d_device_release(d3d_device *dev)
-{
- IDirect3DDevice8 *device = (IDirect3DDevice8 *)dev;
- return IDirect3DDevice8_Release(device);
-}
-
-
-static HRESULT d3d_device_reset(d3d_device *dev, d3d_present_parameters *params)
-{
- IDirect3DDevice8 *device = (IDirect3DDevice8 *)dev;
- D3DPRESENT_PARAMETERS d3d8params;
- convert_present_params(params, &d3d8params);
- return IDirect3DDevice8_Reset(device, &d3d8params);
-}
-
-
-static void d3d_device_set_gamma_ramp(d3d_device *dev, DWORD flags, const D3DGAMMARAMP *ramp)
-{
- IDirect3DDevice8 *device = (IDirect3DDevice8 *)dev;
- IDirect3DDevice8_SetGammaRamp(device, flags, ramp);
-}
-
-
-static HRESULT d3d_device_set_render_state(d3d_device *dev, D3DRENDERSTATETYPE state, DWORD value)
-{
- IDirect3DDevice8 *device = (IDirect3DDevice8 *)dev;
- return IDirect3DDevice8_SetRenderState(device, state, value);
-}
-
-
-static HRESULT d3d_device_set_render_target(d3d_device *dev, DWORD index, d3d_surface *surf)
-{
- IDirect3DDevice8 *device = (IDirect3DDevice8 *)dev;
- IDirect3DSurface8 *surface = (IDirect3DSurface8 *)surf;
- assert(index == 0);
- return IDirect3DDevice8_SetRenderTarget(device, surface, NULL);
-}
-
-
-static HRESULT d3d_device_create_render_target(d3d_device *dev, UINT width, UINT height, D3DFORMAT format, d3d_surface **surface)
-{
- assert(false);
- return D3D_OK;
-}
-
-
-static HRESULT d3d_device_set_stream_source(d3d_device *dev, UINT number, d3d_vertex_buffer *vbuf, UINT stride)
-{
- IDirect3DDevice8 *device = (IDirect3DDevice8 *)dev;
- IDirect3DVertexBuffer8 *vertexbuf = (IDirect3DVertexBuffer8 *)vbuf;
- return IDirect3DDevice8_SetStreamSource(device, number, vertexbuf, stride);
-}
-
-
-static HRESULT d3d_device_set_texture(d3d_device *dev, DWORD stage, d3d_texture *tex)
-{
- IDirect3DDevice8 *device = (IDirect3DDevice8 *)dev;
- IDirect3DBaseTexture8 *texture = (IDirect3DBaseTexture8 *)tex;
- return IDirect3DDevice8_SetTexture(device, stage, texture);
-}
-
-
-static HRESULT d3d_device_set_texture_stage_state(d3d_device *dev, DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD value)
-{
- IDirect3DDevice8 *device = (IDirect3DDevice8 *)dev;
- return IDirect3DDevice8_SetTextureStageState(device, stage, state, value);
-}
-
-
-static HRESULT d3d_device_set_vertex_format(d3d_device *dev, D3DFORMAT format)
-{
- IDirect3DDevice8 *device = (IDirect3DDevice8 *)dev;
- return IDirect3DDevice8_SetVertexShader(device, format);
-}
-
-
-static HRESULT d3d_device_stretch_rect(d3d_device *dev, d3d_surface *source, const RECT *srcrect, d3d_surface *dest, const RECT *dstrect, D3DTEXTUREFILTERTYPE filter)
-{
- assert(FALSE);
- return D3D_OK;
-}
-
-
-static HRESULT d3d_device_test_cooperative_level(d3d_device *dev)
-{
- IDirect3DDevice8 *device = (IDirect3DDevice8 *)dev;
- return IDirect3DDevice8_TestCooperativeLevel(device);
-}
-
-
-static const d3d_device_interface d3d8_device_interface =
-{
- d3d_device_begin_scene,
- d3d_device_clear,
- d3d_device_create_offscreen_plain_surface,
- d3d_device_create_effect,
- d3d_device_create_texture,
- d3d_device_create_vertex_buffer,
- d3d_device_create_render_target,
- d3d_device_draw_primitive,
- d3d_device_end_scene,
- d3d_device_get_raster_status,
- d3d_device_get_render_target,
- d3d_device_get_render_target_data,
- d3d_device_present,
- d3d_device_release,
- d3d_device_reset,
- d3d_device_set_gamma_ramp,
- d3d_device_set_render_state,
- d3d_device_set_render_target,
- d3d_device_set_stream_source,
- d3d_device_set_texture,
- d3d_device_set_texture_stage_state,
- d3d_device_set_vertex_format,
- d3d_device_stretch_rect,
- d3d_device_test_cooperative_level
-};
-
-
-
-//============================================================
-// Direct3DSurface interfaces
-//============================================================
-
-static HRESULT d3d_surface_lock_rect(d3d_surface *surf, D3DLOCKED_RECT *locked, const RECT *rect, DWORD flags)
-{
- IDirect3DSurface8 *surface = (IDirect3DSurface8 *)surf;
- return IDirect3DSurface8_LockRect(surface, locked, rect, flags);
-}
-
-
-static ULONG d3d_surface_release(d3d_surface *surf)
-{
- IDirect3DSurface8 *surface = (IDirect3DSurface8 *)surf;
- return IDirect3DSurface8_Release(surface);
-}
-
-
-static HRESULT d3d_surface_unlock_rect(d3d_surface *surf)
-{
- IDirect3DSurface8 *surface = (IDirect3DSurface8 *)surf;
- return IDirect3DSurface8_UnlockRect(surface);
-}
-
-
-static const d3d_surface_interface d3d8_surface_interface =
-{
- d3d_surface_lock_rect,
- d3d_surface_release,
- d3d_surface_unlock_rect
-};
-
-
-
-//============================================================
-// Direct3DTexture interfaces
-//============================================================
-
-static HRESULT d3d_texture_get_surface_level(d3d_texture *tex, UINT level, d3d_surface **surface)
-{
- IDirect3DTexture8 *texture = (IDirect3DTexture8 *)tex;
- return IDirect3DTexture8_GetSurfaceLevel(texture, level, (IDirect3DSurface8 **)surface);
-}
-
-
-static HRESULT d3d_texture_lock_rect(d3d_texture *tex, UINT level, D3DLOCKED_RECT *locked, const RECT *rect, DWORD flags)
-{
- IDirect3DTexture8 *texture = (IDirect3DTexture8 *)tex;
- return IDirect3DTexture8_LockRect(texture, level, locked, rect, flags);
-}
-
-
-static ULONG d3d_texture_release(d3d_texture *tex)
-{
- IDirect3DTexture8 *texture = (IDirect3DTexture8 *)tex;
- return IDirect3DTexture8_Release(texture);
-}
-
-
-static HRESULT d3d_texture_unlock_rect(d3d_texture *tex, UINT level)
-{
- IDirect3DTexture8 *texture = (IDirect3DTexture8 *)tex;
- return IDirect3DTexture8_UnlockRect(texture, level);
-}
-
-
-static const d3d_texture_interface d3d8_texture_interface =
-{
- d3d_texture_get_surface_level,
- d3d_texture_lock_rect,
- d3d_texture_release,
- d3d_texture_unlock_rect
-};
-
-
-
-//============================================================
-// Direct3DVertexBuffer interfaces
-//============================================================
-
-static HRESULT d3d_vertex_buffer_lock(d3d_vertex_buffer *vbuf, UINT offset, UINT size, VOID **data, DWORD flags)
-{
- IDirect3DVertexBuffer8 *vertexbuf = (IDirect3DVertexBuffer8 *)vbuf;
- return IDirect3DVertexBuffer8_Lock(vertexbuf, offset, size, (BYTE **)data, flags);
-}
-
-
-static ULONG d3d_vertex_buffer_release(d3d_vertex_buffer *vbuf)
-{
- IDirect3DVertexBuffer8 *vertexbuf = (IDirect3DVertexBuffer8 *)vbuf;
- return IDirect3DVertexBuffer8_Release(vertexbuf);
-}
-
-
-static HRESULT d3d_vertex_buffer_unlock(d3d_vertex_buffer *vbuf)
-{
- IDirect3DVertexBuffer8 *vertexbuf = (IDirect3DVertexBuffer8 *)vbuf;
- return IDirect3DVertexBuffer8_Unlock(vertexbuf);
-}
-
-
-static const d3d_vertex_buffer_interface d3d8_vertex_buffer_interface =
-{
- d3d_vertex_buffer_lock,
- d3d_vertex_buffer_release,
- d3d_vertex_buffer_unlock
-};
-
-
-
-//============================================================
-// Direct3DEffect interfaces
-//============================================================
-
-static void d3d_effect_begin(d3d_effect *effect, UINT *passes, DWORD flags)
-{
- assert(FALSE);
-}
-
-
-static void d3d_effect_end(d3d_effect *effect)
-{
- assert(FALSE);
-}
-
-
-static void d3d_effect_begin_pass(d3d_effect *effect, UINT pass)
-{
- assert(FALSE);
-}
-
-
-static void d3d_effect_end_pass(d3d_effect *effect)
-{
- assert(FALSE);
-}
-
-
-static void d3d_effect_set_technique(d3d_effect *effect, const char *name)
-{
- assert(FALSE);
-}
-
-
-static void d3d_effect_set_vector(d3d_effect *effect, const char *name, int count, float *vector)
-{
- assert(FALSE);
-}
-
-
-static void d3d_effect_set_float(d3d_effect *effect, const char *name, float value)
-{
- assert(FALSE);
-}
-
-
-static void d3d_effect_set_int(d3d_effect *effect, const char *name, int value)
-{
- assert(FALSE);
-}
-
-
-static void d3d_effect_set_matrix(d3d_effect *effect, const char *name, d3d_matrix *matrix)
-{
- assert(FALSE);
-}
-
-
-static void d3d_effect_set_texture(d3d_effect *effect, const char *name, d3d_texture *tex)
-{
- assert(FALSE);
-}
-
-
-static ULONG d3d_effect_release(d3d_effect *effect)
-{
- assert(FALSE);
- return 0;
-}
-
-
-static const d3d_effect_interface d3d8_effect_interface =
-{
- d3d_effect_begin,
- d3d_effect_end,
- d3d_effect_begin_pass,
- d3d_effect_end_pass,
- d3d_effect_set_technique,
- d3d_effect_set_vector,
- d3d_effect_set_float,
- d3d_effect_set_int,
- d3d_effect_set_matrix,
- d3d_effect_set_texture,
- d3d_effect_release
-};
-
-
-
-//============================================================
-// set_interfaces
-//============================================================
-
-static void set_interfaces(d3d_base *d3dptr)
-{
- d3dptr->d3d = d3d8_interface;
- d3dptr->device = d3d8_device_interface;
- d3dptr->surface = d3d8_surface_interface;
- d3dptr->texture = d3d8_texture_interface;
- d3dptr->vertexbuf = d3d8_vertex_buffer_interface;
- d3dptr->effect = d3d8_effect_interface;
-}