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Diffstat (limited to 'src/osd/sdl/osd_opengl.h')
-rw-r--r--src/osd/sdl/osd_opengl.h72
1 files changed, 36 insertions, 36 deletions
diff --git a/src/osd/sdl/osd_opengl.h b/src/osd/sdl/osd_opengl.h
index c835fdbca11..655ac01f0ad 100644
--- a/src/osd/sdl/osd_opengl.h
+++ b/src/osd/sdl/osd_opengl.h
@@ -2,21 +2,21 @@
#ifndef MANGLE
/***************************************************************
- *
+ *
* Standard Header
- *
+ *
***************************************************************/
#ifndef _OSD_OPENGL_H
#define _OSD_OPENGL_H
-
+
#if USE_OPENGL
-
+
/* equivalent to #include <GL/gl.h>
- * #include <GL/glext.h>
- */
+ * #include <GL/glext.h>
+ */
#include <SDL/SDL_version.h>
-
+
#if (SDL_VERSION_ATLEAST(1,2,10))
#if defined(SDLMAME_WIN32)
// Avoid that winnt.h (included via sdl_opengl.h, windows.h, windef.h includes intrin.h
@@ -25,51 +25,51 @@
#include <SDL/SDL_opengl.h>
#else
/*
- * SDL 1.2.9 does not provide everything we need
- * We therefore distribute it ourselves
- */
+ * SDL 1.2.9 does not provide everything we need
+ * We therefore distribute it ourselves
+ */
#include "SDL1211_opengl.h"
-#endif
+#endif
#ifdef USE_DISPATCH_GL
#define OSD_GL(ret,func,params) ret (APIENTRY *func) params;
#define OSD_GL_UNUSED(ret,func,params)
-
+
typedef struct _osd_gl_dispatch osd_gl_dispatch;
-
- struct _osd_gl_dispatch
+
+ struct _osd_gl_dispatch
{
#define GET_GLFUNC 1
#include "osd_opengl.h"
#undef GET_GLFUNC
};
-
+
#undef OSD_GL
#undef OSD_GL_UNUSED
-
+
extern osd_gl_dispatch *gl_dispatch;
-
+
/*
- * Use gl_mangle to map function names
- */
-
+ * Use gl_mangle to map function names
+ */
+
#define MANGLE(x) gl_dispatch->gl ## x
#include "osd_opengl.h"
-
+
#endif /* USE_DISPATCH_GL */
-
+
#endif /* USE_OPENGL */
-
+
#endif /* _OSD_OPENGL_H */
#else /* MANGLE */
/***************************************************************
- *
- * Used to redefine opengl functions
- *
- * Credits: taken from gl_mangle.h
- *
- ***************************************************************/
+ *
+ * Used to redefine opengl functions
+ *
+ * Credits: taken from gl_mangle.h
+ *
+ ***************************************************************/
#define glAccum MANGLE(Accum)
#define glActiveStencilFaceEXT MANGLE(ActiveStencilFaceEXT)
@@ -1517,13 +1517,13 @@
#endif /* MANGLE */
#else /* GET_GLFUNC */
/***************************************************************
- *
- * Used recursively for prototyping and function assignment
- *
- * Credits: taken from sdl_glfuncs.h
- *
- ***************************************************************/
-
+ *
+ * Used recursively for prototyping and function assignment
+ *
+ * Credits: taken from sdl_glfuncs.h
+ *
+ ***************************************************************/
+
OSD_GL_UNUSED(void,glAccum,(GLenum,GLfloat))
OSD_GL_UNUSED(void,glAlphaFunc,(GLenum,GLclampf))
OSD_GL_UNUSED(GLboolean,glAreTexturesResident,(GLsizei,const GLuint*,GLboolean*))