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-rw-r--r--src/osd/sdl/man/mess.610
1 files changed, 5 insertions, 5 deletions
diff --git a/src/osd/sdl/man/mess.6 b/src/osd/sdl/man/mess.6
index 999494192df..d3fb2875db4 100644
--- a/src/osd/sdl/man/mess.6
+++ b/src/osd/sdl/man/mess.6
@@ -16,7 +16,7 @@
.\" http://www.mess.org/
.\"
.\"
-.TH MESS 6 2015-01-18 0.158 "The Multiple Emulator Super System (MESS)"
+.TH MESS 6 2015-03-23 0.160 "The Multiple Emulator Super System (MESS)"
.\"
.\"
.\" NAME chapter
@@ -463,6 +463,9 @@ The intention is that this PNG can be loaded via an artwork file with
a low alpha (e.g, 0.1\-0.2 seems to work well) and blended over the
entire screen. The PNG files are saved in the snap directory under
the system/burnin\-<screen.name>.png. The default is OFF (\-noburnin).
+.TP
+.B \-[no]dummywrite
+Indicates whether a snapshot should be created with each frame.
.\"
.\" *******************************************************
.SS Performance options
@@ -661,7 +664,7 @@ needs adjustment. This option requires a float argument in the range of
.\" SDL specific
.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
.TP
-.B \-video\fR [\fIsoft\fR|\fIopengl\fR|\fIopengl16\fR|\fInone\fR]
+.B \-video\fR [\fIsoft\fR|\fIopengl\fR|\fInone\fR]
Specifies which video subsystem to use for drawing:
.br
\fBsoft\fR uses software rendering, which is slower but more compatible.
@@ -670,9 +673,6 @@ Specifies which video subsystem to use for drawing:
aspects of drawing MESS including compositing artwork, overlays, and
bezels, as well as stretching the image to fit your screen.
.br
-\fBopengl16\fR uses alternate OpenGL code, which should provide faster
-output on some cards.
-.br
\fBnone\fR does no drawing and is intended for CPU benchmarking.
.br
Default is SOFT.