summaryrefslogtreecommitdiffstatshomepage
path: root/src/osd/sdl/gl_shader_tool.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/osd/sdl/gl_shader_tool.h')
-rw-r--r--src/osd/sdl/gl_shader_tool.h30
1 files changed, 15 insertions, 15 deletions
diff --git a/src/osd/sdl/gl_shader_tool.h b/src/osd/sdl/gl_shader_tool.h
index 84174a40d7f..2013021a844 100644
--- a/src/osd/sdl/gl_shader_tool.h
+++ b/src/osd/sdl/gl_shader_tool.h
@@ -74,9 +74,9 @@ typedef void * (APIENTRYP PFNGLGETPROCADDRESSOS)(const char *procName);
int gl_shader_loadExtention(PFNGLGETPROCADDRESSOS GetProcAddress);
enum GLSLCheckMode {
- CHECK_QUIET, /* just return 0, if no error, otherwise the GL error code, no stderr output */
- CHECK_VERBOSE, /* same as CHECK_QUIET, but in the case of an error, use stderr to be verbose */
- CHECK_ALWAYS_VERBOSE /* always print out all information available */
+ CHECK_QUIET, /* just return 0, if no error, otherwise the GL error code, no stderr output */
+ CHECK_VERBOSE, /* same as CHECK_QUIET, but in the case of an error, use stderr to be verbose */
+ CHECK_ALWAYS_VERBOSE /* always print out all information available */
};
#define GL_CHECK_ERROR_VERBOSE() gl_check_error(CHECK_ALWAYS_VERBOSE,__FILE__,__LINE__)
@@ -100,9 +100,9 @@ enum GLSLCheckMode {
int gl_check_error(GLSLCheckMode m, const char *file, const int line);
int gl_texture_check_size(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height,
- GLint border, GLenum format, GLenum type,
- GLsizei *avail_width, GLsizei *avail_height,
- int verbose);
+ GLint border, GLenum format, GLenum type,
+ GLsizei *avail_width, GLsizei *avail_height,
+ int verbose);
int gl_round_to_pow2(int v);
@@ -122,26 +122,26 @@ int gl_compile_shader_source( GLhandleARB *shader, GLenum type, const char * sha
* this is true for both, vertex and fragment shaders.
*/
int gl_compile_shader_files( GLhandleARB *program, GLhandleARB *vertex_shader, GLhandleARB *fragment_shader,
- const char * vertex_shader_file,
- const char * fragment_shader_file,
- int verbose
- );
+ const char * vertex_shader_file,
+ const char * fragment_shader_file,
+ int verbose
+ );
/**
* you can pass either a valid shader_file, or a precompiled vertex_shader,
* this is true for both, vertex and fragment shaders.
*/
int gl_compile_shader_sources( GLhandleARB *program, GLhandleARB *vertex_shader, GLhandleARB *fragment_shader,
- const GLcharARB * vertex_shader_source,
- const GLcharARB * fragment_shader_source
- );
+ const GLcharARB * vertex_shader_source,
+ const GLcharARB * fragment_shader_source
+ );
int gl_delete_shader( GLhandleARB *program, GLhandleARB *vertex_shader, GLhandleARB *fragment_shader );
#if defined(SDLMAME_MACOSX)
#ifndef GL_ARB_shader_objects
- typedef char GLcharARB;
- typedef unsigned int GLhandleARB;
+ typedef char GLcharARB;
+ typedef unsigned int GLhandleARB;
#endif
typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params);
typedef void (APIENTRYP PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);