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Diffstat (limited to 'src/osd/sdl/drawogl.c')
-rw-r--r--src/osd/sdl/drawogl.c26
1 files changed, 13 insertions, 13 deletions
diff --git a/src/osd/sdl/drawogl.c b/src/osd/sdl/drawogl.c
index 01b84fac8aa..812943420d2 100644
--- a/src/osd/sdl/drawogl.c
+++ b/src/osd/sdl/drawogl.c
@@ -1143,7 +1143,7 @@ static int drawogl_window_draw(sdl_window_info *window, UINT32 dc, int update)
#else
if (!sdl->init_context)
{
- screen_device_iterator myiter(window->machine().root_device());
+ screen_device_iterator myiter(window->machine().root_device());
for (screen = myiter.first(); screen != NULL; screen = myiter.next())
{
if (window->index == 0)
@@ -1166,9 +1166,9 @@ static int drawogl_window_draw(sdl_window_info *window, UINT32 dc, int update)
{
// do some one-time OpenGL setup
#if (SDLMAME_SDL2)
- // FIXME: SRGB conversion is working on SDL2, may be of use
- // when we eventually target gamma and monitor profiles.
- //glEnable(GL_FRAMEBUFFER_SRGB);
+ // FIXME: SRGB conversion is working on SDL2, may be of use
+ // when we eventually target gamma and monitor profiles.
+ //glEnable(GL_FRAMEBUFFER_SRGB);
#endif
glShadeModel(GL_SMOOTH);
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
@@ -1644,13 +1644,13 @@ static void texture_compute_type_subroutine(sdl_info *sdl, const render_texinfo
}
if ( texture->type == TEXTURE_TYPE_NONE && sdl->useglsl &&
- texture->xprescale == 1 && texture->yprescale == 1 &&
- texsource->rowpixels <= sdl->texture_max_width )
- {
- texture->type = TEXTURE_TYPE_SHADER;
- texture->texTarget = GL_TEXTURE_2D;
- texture->texpow2 = sdl->texpoweroftwo;
- }
+ texture->xprescale == 1 && texture->yprescale == 1 &&
+ texsource->rowpixels <= sdl->texture_max_width )
+ {
+ texture->type = TEXTURE_TYPE_SHADER;
+ texture->texTarget = GL_TEXTURE_2D;
+ texture->texpow2 = sdl->texpoweroftwo;
+ }
// determine if we can skip the copy step
// if this was not already decided by the shader condition above
@@ -2312,7 +2312,7 @@ INLINE void copyline_palette16(UINT32 *dst, const UINT16 *src, int width, const
{
int srcpix = *src++;
for (int x2 = 0; x2 < xprescale; x2++)
- *dst++ = 0xff000000 | palette[srcpix];
+ *dst++ = 0xff000000 | palette[srcpix];
}
if (xborderpix)
*dst++ = 0xff000000 | palette[*--src];
@@ -2604,7 +2604,7 @@ static void texture_set_data(texture_info *texture, const render_texinfo *texsou
{
for (y2 = 0; y2 < texture->yprescale; y2++)
{
- dst = (UINT8 *)(texture->data + (y * texture->yprescale + texture->borderpix + y2) * texture->rawwidth);
+ dst = (UINT8 *)(texture->data + (y * texture->yprescale + texture->borderpix + y2) * texture->rawwidth);
switch (PRIMFLAG_GET_TEXFORMAT(flags))
{