diff options
Diffstat (limited to 'src/osd/sdl/SDL1211_opengl.h')
-rw-r--r-- | src/osd/sdl/SDL1211_opengl.h | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/osd/sdl/SDL1211_opengl.h b/src/osd/sdl/SDL1211_opengl.h index 5e163d8027d..d4706f2d518 100644 --- a/src/osd/sdl/SDL1211_opengl.h +++ b/src/osd/sdl/SDL1211_opengl.h @@ -27,7 +27,7 @@ #ifdef __WIN32__ #define WIN32_LEAN_AND_MEAN #ifndef NOMINMAX -#define NOMINMAX /* Don't defined min() and max() */ +#define NOMINMAX /* Don't defined min() and max() */ #endif #include <windows.h> #endif @@ -35,14 +35,14 @@ #define __glext_h_ /* Don't let gl.h include glext.h */ #endif #if defined(__MACOSX__) -#include <OpenGL/gl.h> /* Header File For The OpenGL Library */ -#include <OpenGL/glu.h> /* Header File For The GLU Library */ +#include <OpenGL/gl.h> /* Header File For The OpenGL Library */ +#include <OpenGL/glu.h> /* Header File For The GLU Library */ #elif defined(__MACOS__) -#include <gl.h> /* Header File For The OpenGL Library */ -#include <glu.h> /* Header File For The GLU Library */ +#include <gl.h> /* Header File For The OpenGL Library */ +#include <glu.h> /* Header File For The GLU Library */ #else -#include <GL/gl.h> /* Header File For The OpenGL Library */ -#include <GL/glu.h> /* Header File For The GLU Library */ +#include <GL/gl.h> /* Header File For The OpenGL Library */ +#include <GL/glu.h> /* Header File For The GLU Library */ #endif #ifndef NO_SDL_GLEXT #undef __glext_h_ @@ -3099,7 +3099,7 @@ extern "C" { #include <stddef.h> #ifndef GL_VERSION_2_0 /* GL type for program/shader text */ -typedef char GLchar; /* native character */ +typedef char GLchar; /* native character */ #endif #ifndef GL_VERSION_1_5 @@ -3116,8 +3116,8 @@ typedef ptrdiff_t GLsizeiptrARB; #ifndef GL_ARB_shader_objects /* GL types for handling shader object handles and program/shader text */ -typedef char GLcharARB; /* native character */ -typedef unsigned int GLhandleARB; /* shader object handle */ +typedef char GLcharARB; /* native character */ +typedef unsigned int GLhandleARB; /* shader object handle */ #endif /* GL types for "half" precision (s10e5) float data in host memory */ |