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-rw-r--r--src/osd/modules/render/bgfx/chainmanager.cpp20
-rw-r--r--src/osd/modules/render/bgfx/shaders/chains/pillarbox_left_horizontal/fs_blit.sc14
-rw-r--r--src/osd/modules/render/bgfx/shaders/chains/pillarbox_left_horizontal/fs_gaussian.sc57
-rw-r--r--src/osd/modules/render/bgfx/shaders/chains/pillarbox_left_horizontal/fs_saturation.sc25
-rw-r--r--src/osd/modules/render/bgfx/shaders/chains/pillarbox_left_horizontal/varying.def.sc6
-rw-r--r--src/osd/modules/render/bgfx/shaders/chains/pillarbox_left_horizontal/vs_blit.sc14
-rw-r--r--src/osd/modules/render/bgfx/shaders/chains/pillarbox_left_horizontal/vs_gaussian.sc14
-rw-r--r--src/osd/modules/render/bgfx/shaders/chains/pillarbox_left_horizontal/vs_saturation.sc14
-rw-r--r--src/osd/modules/render/bgfx/shaders/chains/pillarbox_left_vertical/fs_blit.sc14
-rw-r--r--src/osd/modules/render/bgfx/shaders/chains/pillarbox_left_vertical/fs_gaussian.sc57
-rw-r--r--src/osd/modules/render/bgfx/shaders/chains/pillarbox_left_vertical/fs_saturation.sc25
-rw-r--r--src/osd/modules/render/bgfx/shaders/chains/pillarbox_left_vertical/varying.def.sc6
-rw-r--r--src/osd/modules/render/bgfx/shaders/chains/pillarbox_left_vertical/vs_blit.sc14
-rw-r--r--src/osd/modules/render/bgfx/shaders/chains/pillarbox_left_vertical/vs_gaussian.sc14
-rw-r--r--src/osd/modules/render/bgfx/shaders/chains/pillarbox_left_vertical/vs_saturation.sc14
-rw-r--r--src/osd/modules/render/bgfx/shaders/chains/pillarbox_right_horizontal/fs_blit.sc14
-rw-r--r--src/osd/modules/render/bgfx/shaders/chains/pillarbox_right_horizontal/fs_gaussian.sc57
-rw-r--r--src/osd/modules/render/bgfx/shaders/chains/pillarbox_right_horizontal/fs_saturation.sc25
-rw-r--r--src/osd/modules/render/bgfx/shaders/chains/pillarbox_right_horizontal/varying.def.sc6
-rw-r--r--src/osd/modules/render/bgfx/shaders/chains/pillarbox_right_horizontal/vs_blit.sc14
-rw-r--r--src/osd/modules/render/bgfx/shaders/chains/pillarbox_right_horizontal/vs_gaussian.sc14
-rw-r--r--src/osd/modules/render/bgfx/shaders/chains/pillarbox_right_horizontal/vs_saturation.sc14
-rw-r--r--src/osd/modules/render/bgfx/shaders/chains/pillarbox_right_vertical/fs_blit.sc14
-rw-r--r--src/osd/modules/render/bgfx/shaders/chains/pillarbox_right_vertical/fs_gaussian.sc57
-rw-r--r--src/osd/modules/render/bgfx/shaders/chains/pillarbox_right_vertical/fs_saturation.sc25
-rw-r--r--src/osd/modules/render/bgfx/shaders/chains/pillarbox_right_vertical/varying.def.sc6
-rw-r--r--src/osd/modules/render/bgfx/shaders/chains/pillarbox_right_vertical/vs_blit.sc14
-rw-r--r--src/osd/modules/render/bgfx/shaders/chains/pillarbox_right_vertical/vs_gaussian.sc14
-rw-r--r--src/osd/modules/render/bgfx/shaders/chains/pillarbox_right_vertical/vs_saturation.sc14
-rw-r--r--src/osd/modules/render/drawbgfx.cpp76
-rw-r--r--src/osd/modules/render/drawbgfx.h22
31 files changed, 650 insertions, 44 deletions
diff --git a/src/osd/modules/render/bgfx/chainmanager.cpp b/src/osd/modules/render/bgfx/chainmanager.cpp
index e243748caac..2c8e08793b0 100644
--- a/src/osd/modules/render/bgfx/chainmanager.cpp
+++ b/src/osd/modules/render/bgfx/chainmanager.cpp
@@ -263,26 +263,12 @@ std::vector<render_primitive*> chain_manager::count_screens(render_primitive* pr
std::vector<render_primitive*> screens;
int screen_count = 0;
- std::vector<void*> bases;
while (prim != nullptr)
{
if (PRIMFLAG_GET_SCREENTEX(prim->flags))
{
- bool found = false;
- for (void* base : bases)
- {
- if (base == prim->texture.base)
- {
- found = true;
- break;
- }
- }
- if (!found)
- {
- screen_count++;
- screens.push_back(prim);
- bases.push_back(prim->texture.base);
- }
+ screen_count++;
+ screens.push_back(prim);
}
prim = prim->next();
}
@@ -435,7 +421,7 @@ std::vector<ui_menu_item> chain_manager::get_slider_list()
return sliders;
}
- for (size_t index = 0; index < m_screen_chains.size(); index++)
+ for (size_t index = 0; index < m_screen_chains.size() && index < m_screen_count; index++)
{
bgfx_chain* chain = m_screen_chains[index];
sliders.push_back(m_selection_sliders[index]);
diff --git a/src/osd/modules/render/bgfx/shaders/chains/pillarbox_left_horizontal/fs_blit.sc b/src/osd/modules/render/bgfx/shaders/chains/pillarbox_left_horizontal/fs_blit.sc
new file mode 100644
index 00000000000..9af7bcf0ee6
--- /dev/null
+++ b/src/osd/modules/render/bgfx/shaders/chains/pillarbox_left_horizontal/fs_blit.sc
@@ -0,0 +1,14 @@
+$input v_color0, v_texcoord0
+
+// license:BSD-3-Clause
+// copyright-holders:Dario Manesku
+
+#include "common.sh"
+
+// Samplers
+SAMPLER2D(s_tex, 0);
+
+void main()
+{
+ gl_FragColor = texture2D(s_tex, v_texcoord0) * v_color0;
+}
diff --git a/src/osd/modules/render/bgfx/shaders/chains/pillarbox_left_horizontal/fs_gaussian.sc b/src/osd/modules/render/bgfx/shaders/chains/pillarbox_left_horizontal/fs_gaussian.sc
new file mode 100644
index 00000000000..5375561e8ac
--- /dev/null
+++ b/src/osd/modules/render/bgfx/shaders/chains/pillarbox_left_horizontal/fs_gaussian.sc
@@ -0,0 +1,57 @@
+$input v_color0, v_texcoord0
+
+// license:BSD-3-Clause
+// copyright-holders:Ryan Holtz
+
+#include "common.sh"
+
+// Autos
+uniform vec4 u_tex_size0;
+
+// User-supplied
+uniform vec4 u_dimension;
+uniform vec4 u_radius;
+
+// Samplers
+SAMPLER2D(s_tex, 0);
+
+//-----------------------------------------------------------------------------
+// Constants
+//-----------------------------------------------------------------------------
+
+void main()
+{
+ vec4 sum = vec4(0.0, 0.0, 0.0, 0.0);
+
+ vec2 blur = (u_radius.xx * u_dimension.xy) / u_tex_size0.xy;
+
+ sum += texture2D(s_tex, v_texcoord0 - vec2(12.0, 12.0) * blur) * 0.001133;
+ sum += texture2D(s_tex, v_texcoord0 - vec2(11.0, 11.0) * blur) * 0.002316;
+ sum += texture2D(s_tex, v_texcoord0 - vec2(10.0, 10.0) * blur) * 0.00445;
+ sum += texture2D(s_tex, v_texcoord0 - vec2(9.0, 9.0) * blur) * 0.008033;
+ sum += texture2D(s_tex, v_texcoord0 - vec2(8.0, 8.0) * blur) * 0.013627;
+ sum += texture2D(s_tex, v_texcoord0 - vec2(7.0, 7.0) * blur) * 0.021724;
+ sum += texture2D(s_tex, v_texcoord0 - vec2(6.0, 6.0) * blur) * 0.032542;
+ sum += texture2D(s_tex, v_texcoord0 - vec2(5.0, 5.0) * blur) * 0.04581;
+ sum += texture2D(s_tex, v_texcoord0 - vec2(4.0, 4.0) * blur) * 0.0606;
+ sum += texture2D(s_tex, v_texcoord0 - vec2(3.0, 3.0) * blur) * 0.075333;
+ sum += texture2D(s_tex, v_texcoord0 - vec2(2.0, 2.0) * blur) * 0.088001;
+ sum += texture2D(s_tex, v_texcoord0 - vec2(1.0, 1.0) * blur) * 0.096603;
+
+ vec4 d0 = texture2D(s_tex, v_texcoord0) * 0.099654;
+
+ sum += texture2D(s_tex, v_texcoord0 + vec2(1.0, 1.0) * blur) * 0.096603;
+ sum += texture2D(s_tex, v_texcoord0 + vec2(2.0, 2.0) * blur) * 0.088001;
+ sum += texture2D(s_tex, v_texcoord0 + vec2(3.0, 3.0) * blur) * 0.075333;
+ sum += texture2D(s_tex, v_texcoord0 + vec2(4.0, 4.0) * blur) * 0.0606;
+ sum += texture2D(s_tex, v_texcoord0 - vec2(5.0, 5.0) * blur) * 0.04581;
+ sum += texture2D(s_tex, v_texcoord0 - vec2(6.0, 6.0) * blur) * 0.032542;
+ sum += texture2D(s_tex, v_texcoord0 - vec2(7.0, 7.0) * blur) * 0.021724;
+ sum += texture2D(s_tex, v_texcoord0 - vec2(8.0, 8.0) * blur) * 0.013627;
+ sum += texture2D(s_tex, v_texcoord0 - vec2(9.0, 9.0) * blur) * 0.008033;
+ sum += texture2D(s_tex, v_texcoord0 - vec2(10.0, 10.0) * blur) * 0.00445;
+ sum += texture2D(s_tex, v_texcoord0 - vec2(11.0, 11.0) * blur) * 0.002316;
+ sum += texture2D(s_tex, v_texcoord0 - vec2(12.0, 12.0) * blur) * 0.001133;
+
+ gl_FragColor = vec4(sum.rgb, 1.0);
+}
diff --git a/src/osd/modules/render/bgfx/shaders/chains/pillarbox_left_horizontal/fs_saturation.sc b/src/osd/modules/render/bgfx/shaders/chains/pillarbox_left_horizontal/fs_saturation.sc
new file mode 100644
index 00000000000..c14f61601c8
--- /dev/null
+++ b/src/osd/modules/render/bgfx/shaders/chains/pillarbox_left_horizontal/fs_saturation.sc
@@ -0,0 +1,25 @@
+$input v_color0, v_texcoord0
+
+// license:BSD-3-Clause
+// copyright-holders:Ryan Holtz
+
+#include "common.sh"
+
+// User-supplied
+uniform vec4 u_saturation;
+
+// Samplers
+SAMPLER2D(s_tex, 0);
+
+void main()
+{
+ vec4 base = texture2D(s_tex, v_texcoord0);
+ vec3 rgb = base.rgb;
+
+ vec3 gray = vec3(0.299, 0.587, 0.114);
+ float luma = dot(rgb, gray);
+ vec3 chroma = rgb - luma;
+ vec3 saturated = luma + chroma * u_saturation.x;
+
+ gl_FragColor = vec4(saturated, base.a);
+}
diff --git a/src/osd/modules/render/bgfx/shaders/chains/pillarbox_left_horizontal/varying.def.sc b/src/osd/modules/render/bgfx/shaders/chains/pillarbox_left_horizontal/varying.def.sc
new file mode 100644
index 00000000000..2aa3cb425c0
--- /dev/null
+++ b/src/osd/modules/render/bgfx/shaders/chains/pillarbox_left_horizontal/varying.def.sc
@@ -0,0 +1,6 @@
+vec4 v_color0 : COLOR0 = vec4(1.0, 0.0, 0.0, 1.0);
+vec2 v_texcoord0 : TEXCOORD0 = vec2(0.0, 0.0);
+
+vec3 a_position : POSITION;
+vec4 a_color0 : COLOR0;
+vec2 a_texcoord0 : TEXCOORD0;
diff --git a/src/osd/modules/render/bgfx/shaders/chains/pillarbox_left_horizontal/vs_blit.sc b/src/osd/modules/render/bgfx/shaders/chains/pillarbox_left_horizontal/vs_blit.sc
new file mode 100644
index 00000000000..405ef8feb3b
--- /dev/null
+++ b/src/osd/modules/render/bgfx/shaders/chains/pillarbox_left_horizontal/vs_blit.sc
@@ -0,0 +1,14 @@
+$input a_position, a_texcoord0, a_color0
+$output v_texcoord0, v_color0
+
+// license:BSD-3-Clause
+// copyright-holders:Dario Manesku
+
+#include "common.sh"
+
+void main()
+{
+ gl_Position = mul(u_viewProj, vec4(a_position.xy, 0.0, 1.0));
+ v_texcoord0 = a_texcoord0;
+ v_color0 = a_color0;
+}
diff --git a/src/osd/modules/render/bgfx/shaders/chains/pillarbox_left_horizontal/vs_gaussian.sc b/src/osd/modules/render/bgfx/shaders/chains/pillarbox_left_horizontal/vs_gaussian.sc
new file mode 100644
index 00000000000..405ef8feb3b
--- /dev/null
+++ b/src/osd/modules/render/bgfx/shaders/chains/pillarbox_left_horizontal/vs_gaussian.sc
@@ -0,0 +1,14 @@
+$input a_position, a_texcoord0, a_color0
+$output v_texcoord0, v_color0
+
+// license:BSD-3-Clause
+// copyright-holders:Dario Manesku
+
+#include "common.sh"
+
+void main()
+{
+ gl_Position = mul(u_viewProj, vec4(a_position.xy, 0.0, 1.0));
+ v_texcoord0 = a_texcoord0;
+ v_color0 = a_color0;
+}
diff --git a/src/osd/modules/render/bgfx/shaders/chains/pillarbox_left_horizontal/vs_saturation.sc b/src/osd/modules/render/bgfx/shaders/chains/pillarbox_left_horizontal/vs_saturation.sc
new file mode 100644
index 00000000000..5ce10e25187
--- /dev/null
+++ b/src/osd/modules/render/bgfx/shaders/chains/pillarbox_left_horizontal/vs_saturation.sc
@@ -0,0 +1,14 @@
+$input a_position, a_texcoord0, a_color0
+$output v_texcoord0, v_color0
+
+// license:BSD-3-Clause
+// copyright-holders:Dario Manesku
+
+#include "common.sh"
+
+void main()
+{
+ gl_Position = mul(u_viewProj, vec4(a_position.xy, 0.0, 1.0));
+ v_texcoord0 = a_texcoord0 * vec2(0.16666666 * 0.8, 1.0 * 0.8) + vec2(0.2, 0.1);
+ v_color0 = a_color0;
+}
diff --git a/src/osd/modules/render/bgfx/shaders/chains/pillarbox_left_vertical/fs_blit.sc b/src/osd/modules/render/bgfx/shaders/chains/pillarbox_left_vertical/fs_blit.sc
new file mode 100644
index 00000000000..9af7bcf0ee6
--- /dev/null
+++ b/src/osd/modules/render/bgfx/shaders/chains/pillarbox_left_vertical/fs_blit.sc
@@ -0,0 +1,14 @@
+$input v_color0, v_texcoord0
+
+// license:BSD-3-Clause
+// copyright-holders:Dario Manesku
+
+#include "common.sh"
+
+// Samplers
+SAMPLER2D(s_tex, 0);
+
+void main()
+{
+ gl_FragColor = texture2D(s_tex, v_texcoord0) * v_color0;
+}
diff --git a/src/osd/modules/render/bgfx/shaders/chains/pillarbox_left_vertical/fs_gaussian.sc b/src/osd/modules/render/bgfx/shaders/chains/pillarbox_left_vertical/fs_gaussian.sc
new file mode 100644
index 00000000000..5375561e8ac
--- /dev/null
+++ b/src/osd/modules/render/bgfx/shaders/chains/pillarbox_left_vertical/fs_gaussian.sc
@@ -0,0 +1,57 @@
+$input v_color0, v_texcoord0
+
+// license:BSD-3-Clause
+// copyright-holders:Ryan Holtz
+
+#include "common.sh"
+
+// Autos
+uniform vec4 u_tex_size0;
+
+// User-supplied
+uniform vec4 u_dimension;
+uniform vec4 u_radius;
+
+// Samplers
+SAMPLER2D(s_tex, 0);
+
+//-----------------------------------------------------------------------------
+// Constants
+//-----------------------------------------------------------------------------
+
+void main()
+{
+ vec4 sum = vec4(0.0, 0.0, 0.0, 0.0);
+
+ vec2 blur = (u_radius.xx * u_dimension.xy) / u_tex_size0.xy;
+
+ sum += texture2D(s_tex, v_texcoord0 - vec2(12.0, 12.0) * blur) * 0.001133;
+ sum += texture2D(s_tex, v_texcoord0 - vec2(11.0, 11.0) * blur) * 0.002316;
+ sum += texture2D(s_tex, v_texcoord0 - vec2(10.0, 10.0) * blur) * 0.00445;
+ sum += texture2D(s_tex, v_texcoord0 - vec2(9.0, 9.0) * blur) * 0.008033;
+ sum += texture2D(s_tex, v_texcoord0 - vec2(8.0, 8.0) * blur) * 0.013627;
+ sum += texture2D(s_tex, v_texcoord0 - vec2(7.0, 7.0) * blur) * 0.021724;
+ sum += texture2D(s_tex, v_texcoord0 - vec2(6.0, 6.0) * blur) * 0.032542;
+ sum += texture2D(s_tex, v_texcoord0 - vec2(5.0, 5.0) * blur) * 0.04581;
+ sum += texture2D(s_tex, v_texcoord0 - vec2(4.0, 4.0) * blur) * 0.0606;
+ sum += texture2D(s_tex, v_texcoord0 - vec2(3.0, 3.0) * blur) * 0.075333;
+ sum += texture2D(s_tex, v_texcoord0 - vec2(2.0, 2.0) * blur) * 0.088001;
+ sum += texture2D(s_tex, v_texcoord0 - vec2(1.0, 1.0) * blur) * 0.096603;
+
+ vec4 d0 = texture2D(s_tex, v_texcoord0) * 0.099654;
+
+ sum += texture2D(s_tex, v_texcoord0 + vec2(1.0, 1.0) * blur) * 0.096603;
+ sum += texture2D(s_tex, v_texcoord0 + vec2(2.0, 2.0) * blur) * 0.088001;
+ sum += texture2D(s_tex, v_texcoord0 + vec2(3.0, 3.0) * blur) * 0.075333;
+ sum += texture2D(s_tex, v_texcoord0 + vec2(4.0, 4.0) * blur) * 0.0606;
+ sum += texture2D(s_tex, v_texcoord0 - vec2(5.0, 5.0) * blur) * 0.04581;
+ sum += texture2D(s_tex, v_texcoord0 - vec2(6.0, 6.0) * blur) * 0.032542;
+ sum += texture2D(s_tex, v_texcoord0 - vec2(7.0, 7.0) * blur) * 0.021724;
+ sum += texture2D(s_tex, v_texcoord0 - vec2(8.0, 8.0) * blur) * 0.013627;
+ sum += texture2D(s_tex, v_texcoord0 - vec2(9.0, 9.0) * blur) * 0.008033;
+ sum += texture2D(s_tex, v_texcoord0 - vec2(10.0, 10.0) * blur) * 0.00445;
+ sum += texture2D(s_tex, v_texcoord0 - vec2(11.0, 11.0) * blur) * 0.002316;
+ sum += texture2D(s_tex, v_texcoord0 - vec2(12.0, 12.0) * blur) * 0.001133;
+
+ gl_FragColor = vec4(sum.rgb, 1.0);
+}
diff --git a/src/osd/modules/render/bgfx/shaders/chains/pillarbox_left_vertical/fs_saturation.sc b/src/osd/modules/render/bgfx/shaders/chains/pillarbox_left_vertical/fs_saturation.sc
new file mode 100644
index 00000000000..c14f61601c8
--- /dev/null
+++ b/src/osd/modules/render/bgfx/shaders/chains/pillarbox_left_vertical/fs_saturation.sc
@@ -0,0 +1,25 @@
+$input v_color0, v_texcoord0
+
+// license:BSD-3-Clause
+// copyright-holders:Ryan Holtz
+
+#include "common.sh"
+
+// User-supplied
+uniform vec4 u_saturation;
+
+// Samplers
+SAMPLER2D(s_tex, 0);
+
+void main()
+{
+ vec4 base = texture2D(s_tex, v_texcoord0);
+ vec3 rgb = base.rgb;
+
+ vec3 gray = vec3(0.299, 0.587, 0.114);
+ float luma = dot(rgb, gray);
+ vec3 chroma = rgb - luma;
+ vec3 saturated = luma + chroma * u_saturation.x;
+
+ gl_FragColor = vec4(saturated, base.a);
+}
diff --git a/src/osd/modules/render/bgfx/shaders/chains/pillarbox_left_vertical/varying.def.sc b/src/osd/modules/render/bgfx/shaders/chains/pillarbox_left_vertical/varying.def.sc
new file mode 100644
index 00000000000..2aa3cb425c0
--- /dev/null
+++ b/src/osd/modules/render/bgfx/shaders/chains/pillarbox_left_vertical/varying.def.sc
@@ -0,0 +1,6 @@
+vec4 v_color0 : COLOR0 = vec4(1.0, 0.0, 0.0, 1.0);
+vec2 v_texcoord0 : TEXCOORD0 = vec2(0.0, 0.0);
+
+vec3 a_position : POSITION;
+vec4 a_color0 : COLOR0;
+vec2 a_texcoord0 : TEXCOORD0;
diff --git a/src/osd/modules/render/bgfx/shaders/chains/pillarbox_left_vertical/vs_blit.sc b/src/osd/modules/render/bgfx/shaders/chains/pillarbox_left_vertical/vs_blit.sc
new file mode 100644
index 00000000000..405ef8feb3b
--- /dev/null
+++ b/src/osd/modules/render/bgfx/shaders/chains/pillarbox_left_vertical/vs_blit.sc
@@ -0,0 +1,14 @@
+$input a_position, a_texcoord0, a_color0
+$output v_texcoord0, v_color0
+
+// license:BSD-3-Clause
+// copyright-holders:Dario Manesku
+
+#include "common.sh"
+
+void main()
+{
+ gl_Position = mul(u_viewProj, vec4(a_position.xy, 0.0, 1.0));
+ v_texcoord0 = a_texcoord0;
+ v_color0 = a_color0;
+}
diff --git a/src/osd/modules/render/bgfx/shaders/chains/pillarbox_left_vertical/vs_gaussian.sc b/src/osd/modules/render/bgfx/shaders/chains/pillarbox_left_vertical/vs_gaussian.sc
new file mode 100644
index 00000000000..405ef8feb3b
--- /dev/null
+++ b/src/osd/modules/render/bgfx/shaders/chains/pillarbox_left_vertical/vs_gaussian.sc
@@ -0,0 +1,14 @@
+$input a_position, a_texcoord0, a_color0
+$output v_texcoord0, v_color0
+
+// license:BSD-3-Clause
+// copyright-holders:Dario Manesku
+
+#include "common.sh"
+
+void main()
+{
+ gl_Position = mul(u_viewProj, vec4(a_position.xy, 0.0, 1.0));
+ v_texcoord0 = a_texcoord0;
+ v_color0 = a_color0;
+}
diff --git a/src/osd/modules/render/bgfx/shaders/chains/pillarbox_left_vertical/vs_saturation.sc b/src/osd/modules/render/bgfx/shaders/chains/pillarbox_left_vertical/vs_saturation.sc
new file mode 100644
index 00000000000..3305b07810b
--- /dev/null
+++ b/src/osd/modules/render/bgfx/shaders/chains/pillarbox_left_vertical/vs_saturation.sc
@@ -0,0 +1,14 @@
+$input a_position, a_texcoord0, a_color0
+$output v_texcoord0, v_color0
+
+// license:BSD-3-Clause
+// copyright-holders:Dario Manesku
+
+#include "common.sh"
+
+void main()
+{
+ gl_Position = mul(u_viewProj, vec4(a_position.xy, 0.0, 1.0));
+ v_texcoord0 = a_texcoord0 * vec2(1.0 * 0.8, 0.740740 * 0.8) + vec2(0.1, 0.25926);
+ v_color0 = a_color0;
+}
diff --git a/src/osd/modules/render/bgfx/shaders/chains/pillarbox_right_horizontal/fs_blit.sc b/src/osd/modules/render/bgfx/shaders/chains/pillarbox_right_horizontal/fs_blit.sc
new file mode 100644
index 00000000000..9af7bcf0ee6
--- /dev/null
+++ b/src/osd/modules/render/bgfx/shaders/chains/pillarbox_right_horizontal/fs_blit.sc
@@ -0,0 +1,14 @@
+$input v_color0, v_texcoord0
+
+// license:BSD-3-Clause
+// copyright-holders:Dario Manesku
+
+#include "common.sh"
+
+// Samplers
+SAMPLER2D(s_tex, 0);
+
+void main()
+{
+ gl_FragColor = texture2D(s_tex, v_texcoord0) * v_color0;
+}
diff --git a/src/osd/modules/render/bgfx/shaders/chains/pillarbox_right_horizontal/fs_gaussian.sc b/src/osd/modules/render/bgfx/shaders/chains/pillarbox_right_horizontal/fs_gaussian.sc
new file mode 100644
index 00000000000..5375561e8ac
--- /dev/null
+++ b/src/osd/modules/render/bgfx/shaders/chains/pillarbox_right_horizontal/fs_gaussian.sc
@@ -0,0 +1,57 @@
+$input v_color0, v_texcoord0
+
+// license:BSD-3-Clause
+// copyright-holders:Ryan Holtz
+
+#include "common.sh"
+
+// Autos
+uniform vec4 u_tex_size0;
+
+// User-supplied
+uniform vec4 u_dimension;
+uniform vec4 u_radius;
+
+// Samplers
+SAMPLER2D(s_tex, 0);
+
+//-----------------------------------------------------------------------------
+// Constants
+//-----------------------------------------------------------------------------
+
+void main()
+{
+ vec4 sum = vec4(0.0, 0.0, 0.0, 0.0);
+
+ vec2 blur = (u_radius.xx * u_dimension.xy) / u_tex_size0.xy;
+
+ sum += texture2D(s_tex, v_texcoord0 - vec2(12.0, 12.0) * blur) * 0.001133;
+ sum += texture2D(s_tex, v_texcoord0 - vec2(11.0, 11.0) * blur) * 0.002316;
+ sum += texture2D(s_tex, v_texcoord0 - vec2(10.0, 10.0) * blur) * 0.00445;
+ sum += texture2D(s_tex, v_texcoord0 - vec2(9.0, 9.0) * blur) * 0.008033;
+ sum += texture2D(s_tex, v_texcoord0 - vec2(8.0, 8.0) * blur) * 0.013627;
+ sum += texture2D(s_tex, v_texcoord0 - vec2(7.0, 7.0) * blur) * 0.021724;
+ sum += texture2D(s_tex, v_texcoord0 - vec2(6.0, 6.0) * blur) * 0.032542;
+ sum += texture2D(s_tex, v_texcoord0 - vec2(5.0, 5.0) * blur) * 0.04581;
+ sum += texture2D(s_tex, v_texcoord0 - vec2(4.0, 4.0) * blur) * 0.0606;
+ sum += texture2D(s_tex, v_texcoord0 - vec2(3.0, 3.0) * blur) * 0.075333;
+ sum += texture2D(s_tex, v_texcoord0 - vec2(2.0, 2.0) * blur) * 0.088001;
+ sum += texture2D(s_tex, v_texcoord0 - vec2(1.0, 1.0) * blur) * 0.096603;
+
+ vec4 d0 = texture2D(s_tex, v_texcoord0) * 0.099654;
+
+ sum += texture2D(s_tex, v_texcoord0 + vec2(1.0, 1.0) * blur) * 0.096603;
+ sum += texture2D(s_tex, v_texcoord0 + vec2(2.0, 2.0) * blur) * 0.088001;
+ sum += texture2D(s_tex, v_texcoord0 + vec2(3.0, 3.0) * blur) * 0.075333;
+ sum += texture2D(s_tex, v_texcoord0 + vec2(4.0, 4.0) * blur) * 0.0606;
+ sum += texture2D(s_tex, v_texcoord0 - vec2(5.0, 5.0) * blur) * 0.04581;
+ sum += texture2D(s_tex, v_texcoord0 - vec2(6.0, 6.0) * blur) * 0.032542;
+ sum += texture2D(s_tex, v_texcoord0 - vec2(7.0, 7.0) * blur) * 0.021724;
+ sum += texture2D(s_tex, v_texcoord0 - vec2(8.0, 8.0) * blur) * 0.013627;
+ sum += texture2D(s_tex, v_texcoord0 - vec2(9.0, 9.0) * blur) * 0.008033;
+ sum += texture2D(s_tex, v_texcoord0 - vec2(10.0, 10.0) * blur) * 0.00445;
+ sum += texture2D(s_tex, v_texcoord0 - vec2(11.0, 11.0) * blur) * 0.002316;
+ sum += texture2D(s_tex, v_texcoord0 - vec2(12.0, 12.0) * blur) * 0.001133;
+
+ gl_FragColor = vec4(sum.rgb, 1.0);
+}
diff --git a/src/osd/modules/render/bgfx/shaders/chains/pillarbox_right_horizontal/fs_saturation.sc b/src/osd/modules/render/bgfx/shaders/chains/pillarbox_right_horizontal/fs_saturation.sc
new file mode 100644
index 00000000000..c14f61601c8
--- /dev/null
+++ b/src/osd/modules/render/bgfx/shaders/chains/pillarbox_right_horizontal/fs_saturation.sc
@@ -0,0 +1,25 @@
+$input v_color0, v_texcoord0
+
+// license:BSD-3-Clause
+// copyright-holders:Ryan Holtz
+
+#include "common.sh"
+
+// User-supplied
+uniform vec4 u_saturation;
+
+// Samplers
+SAMPLER2D(s_tex, 0);
+
+void main()
+{
+ vec4 base = texture2D(s_tex, v_texcoord0);
+ vec3 rgb = base.rgb;
+
+ vec3 gray = vec3(0.299, 0.587, 0.114);
+ float luma = dot(rgb, gray);
+ vec3 chroma = rgb - luma;
+ vec3 saturated = luma + chroma * u_saturation.x;
+
+ gl_FragColor = vec4(saturated, base.a);
+}
diff --git a/src/osd/modules/render/bgfx/shaders/chains/pillarbox_right_horizontal/varying.def.sc b/src/osd/modules/render/bgfx/shaders/chains/pillarbox_right_horizontal/varying.def.sc
new file mode 100644
index 00000000000..2aa3cb425c0
--- /dev/null
+++ b/src/osd/modules/render/bgfx/shaders/chains/pillarbox_right_horizontal/varying.def.sc
@@ -0,0 +1,6 @@
+vec4 v_color0 : COLOR0 = vec4(1.0, 0.0, 0.0, 1.0);
+vec2 v_texcoord0 : TEXCOORD0 = vec2(0.0, 0.0);
+
+vec3 a_position : POSITION;
+vec4 a_color0 : COLOR0;
+vec2 a_texcoord0 : TEXCOORD0;
diff --git a/src/osd/modules/render/bgfx/shaders/chains/pillarbox_right_horizontal/vs_blit.sc b/src/osd/modules/render/bgfx/shaders/chains/pillarbox_right_horizontal/vs_blit.sc
new file mode 100644
index 00000000000..405ef8feb3b
--- /dev/null
+++ b/src/osd/modules/render/bgfx/shaders/chains/pillarbox_right_horizontal/vs_blit.sc
@@ -0,0 +1,14 @@
+$input a_position, a_texcoord0, a_color0
+$output v_texcoord0, v_color0
+
+// license:BSD-3-Clause
+// copyright-holders:Dario Manesku
+
+#include "common.sh"
+
+void main()
+{
+ gl_Position = mul(u_viewProj, vec4(a_position.xy, 0.0, 1.0));
+ v_texcoord0 = a_texcoord0;
+ v_color0 = a_color0;
+}
diff --git a/src/osd/modules/render/bgfx/shaders/chains/pillarbox_right_horizontal/vs_gaussian.sc b/src/osd/modules/render/bgfx/shaders/chains/pillarbox_right_horizontal/vs_gaussian.sc
new file mode 100644
index 00000000000..405ef8feb3b
--- /dev/null
+++ b/src/osd/modules/render/bgfx/shaders/chains/pillarbox_right_horizontal/vs_gaussian.sc
@@ -0,0 +1,14 @@
+$input a_position, a_texcoord0, a_color0
+$output v_texcoord0, v_color0
+
+// license:BSD-3-Clause
+// copyright-holders:Dario Manesku
+
+#include "common.sh"
+
+void main()
+{
+ gl_Position = mul(u_viewProj, vec4(a_position.xy, 0.0, 1.0));
+ v_texcoord0 = a_texcoord0;
+ v_color0 = a_color0;
+}
diff --git a/src/osd/modules/render/bgfx/shaders/chains/pillarbox_right_horizontal/vs_saturation.sc b/src/osd/modules/render/bgfx/shaders/chains/pillarbox_right_horizontal/vs_saturation.sc
new file mode 100644
index 00000000000..f142ef653b7
--- /dev/null
+++ b/src/osd/modules/render/bgfx/shaders/chains/pillarbox_right_horizontal/vs_saturation.sc
@@ -0,0 +1,14 @@
+$input a_position, a_texcoord0, a_color0
+$output v_texcoord0, v_color0
+
+// license:BSD-3-Clause
+// copyright-holders:Dario Manesku
+
+#include "common.sh"
+
+void main()
+{
+ gl_Position = mul(u_viewProj, vec4(a_position.xy, 0.0, 1.0));
+ v_texcoord0 = a_texcoord0 * vec2(0.16666666 * 0.8, 1.0 * 0.8) + vec2(1.0 - 0.3333333333, 0.1);
+ v_color0 = a_color0;
+}
diff --git a/src/osd/modules/render/bgfx/shaders/chains/pillarbox_right_vertical/fs_blit.sc b/src/osd/modules/render/bgfx/shaders/chains/pillarbox_right_vertical/fs_blit.sc
new file mode 100644
index 00000000000..9af7bcf0ee6
--- /dev/null
+++ b/src/osd/modules/render/bgfx/shaders/chains/pillarbox_right_vertical/fs_blit.sc
@@ -0,0 +1,14 @@
+$input v_color0, v_texcoord0
+
+// license:BSD-3-Clause
+// copyright-holders:Dario Manesku
+
+#include "common.sh"
+
+// Samplers
+SAMPLER2D(s_tex, 0);
+
+void main()
+{
+ gl_FragColor = texture2D(s_tex, v_texcoord0) * v_color0;
+}
diff --git a/src/osd/modules/render/bgfx/shaders/chains/pillarbox_right_vertical/fs_gaussian.sc b/src/osd/modules/render/bgfx/shaders/chains/pillarbox_right_vertical/fs_gaussian.sc
new file mode 100644
index 00000000000..5375561e8ac
--- /dev/null
+++ b/src/osd/modules/render/bgfx/shaders/chains/pillarbox_right_vertical/fs_gaussian.sc
@@ -0,0 +1,57 @@
+$input v_color0, v_texcoord0
+
+// license:BSD-3-Clause
+// copyright-holders:Ryan Holtz
+
+#include "common.sh"
+
+// Autos
+uniform vec4 u_tex_size0;
+
+// User-supplied
+uniform vec4 u_dimension;
+uniform vec4 u_radius;
+
+// Samplers
+SAMPLER2D(s_tex, 0);
+
+//-----------------------------------------------------------------------------
+// Constants
+//-----------------------------------------------------------------------------
+
+void main()
+{
+ vec4 sum = vec4(0.0, 0.0, 0.0, 0.0);
+
+ vec2 blur = (u_radius.xx * u_dimension.xy) / u_tex_size0.xy;
+
+ sum += texture2D(s_tex, v_texcoord0 - vec2(12.0, 12.0) * blur) * 0.001133;
+ sum += texture2D(s_tex, v_texcoord0 - vec2(11.0, 11.0) * blur) * 0.002316;
+ sum += texture2D(s_tex, v_texcoord0 - vec2(10.0, 10.0) * blur) * 0.00445;
+ sum += texture2D(s_tex, v_texcoord0 - vec2(9.0, 9.0) * blur) * 0.008033;
+ sum += texture2D(s_tex, v_texcoord0 - vec2(8.0, 8.0) * blur) * 0.013627;
+ sum += texture2D(s_tex, v_texcoord0 - vec2(7.0, 7.0) * blur) * 0.021724;
+ sum += texture2D(s_tex, v_texcoord0 - vec2(6.0, 6.0) * blur) * 0.032542;
+ sum += texture2D(s_tex, v_texcoord0 - vec2(5.0, 5.0) * blur) * 0.04581;
+ sum += texture2D(s_tex, v_texcoord0 - vec2(4.0, 4.0) * blur) * 0.0606;
+ sum += texture2D(s_tex, v_texcoord0 - vec2(3.0, 3.0) * blur) * 0.075333;
+ sum += texture2D(s_tex, v_texcoord0 - vec2(2.0, 2.0) * blur) * 0.088001;
+ sum += texture2D(s_tex, v_texcoord0 - vec2(1.0, 1.0) * blur) * 0.096603;
+
+ vec4 d0 = texture2D(s_tex, v_texcoord0) * 0.099654;
+
+ sum += texture2D(s_tex, v_texcoord0 + vec2(1.0, 1.0) * blur) * 0.096603;
+ sum += texture2D(s_tex, v_texcoord0 + vec2(2.0, 2.0) * blur) * 0.088001;
+ sum += texture2D(s_tex, v_texcoord0 + vec2(3.0, 3.0) * blur) * 0.075333;
+ sum += texture2D(s_tex, v_texcoord0 + vec2(4.0, 4.0) * blur) * 0.0606;
+ sum += texture2D(s_tex, v_texcoord0 - vec2(5.0, 5.0) * blur) * 0.04581;
+ sum += texture2D(s_tex, v_texcoord0 - vec2(6.0, 6.0) * blur) * 0.032542;
+ sum += texture2D(s_tex, v_texcoord0 - vec2(7.0, 7.0) * blur) * 0.021724;
+ sum += texture2D(s_tex, v_texcoord0 - vec2(8.0, 8.0) * blur) * 0.013627;
+ sum += texture2D(s_tex, v_texcoord0 - vec2(9.0, 9.0) * blur) * 0.008033;
+ sum += texture2D(s_tex, v_texcoord0 - vec2(10.0, 10.0) * blur) * 0.00445;
+ sum += texture2D(s_tex, v_texcoord0 - vec2(11.0, 11.0) * blur) * 0.002316;
+ sum += texture2D(s_tex, v_texcoord0 - vec2(12.0, 12.0) * blur) * 0.001133;
+
+ gl_FragColor = vec4(sum.rgb, 1.0);
+}
diff --git a/src/osd/modules/render/bgfx/shaders/chains/pillarbox_right_vertical/fs_saturation.sc b/src/osd/modules/render/bgfx/shaders/chains/pillarbox_right_vertical/fs_saturation.sc
new file mode 100644
index 00000000000..c14f61601c8
--- /dev/null
+++ b/src/osd/modules/render/bgfx/shaders/chains/pillarbox_right_vertical/fs_saturation.sc
@@ -0,0 +1,25 @@
+$input v_color0, v_texcoord0
+
+// license:BSD-3-Clause
+// copyright-holders:Ryan Holtz
+
+#include "common.sh"
+
+// User-supplied
+uniform vec4 u_saturation;
+
+// Samplers
+SAMPLER2D(s_tex, 0);
+
+void main()
+{
+ vec4 base = texture2D(s_tex, v_texcoord0);
+ vec3 rgb = base.rgb;
+
+ vec3 gray = vec3(0.299, 0.587, 0.114);
+ float luma = dot(rgb, gray);
+ vec3 chroma = rgb - luma;
+ vec3 saturated = luma + chroma * u_saturation.x;
+
+ gl_FragColor = vec4(saturated, base.a);
+}
diff --git a/src/osd/modules/render/bgfx/shaders/chains/pillarbox_right_vertical/varying.def.sc b/src/osd/modules/render/bgfx/shaders/chains/pillarbox_right_vertical/varying.def.sc
new file mode 100644
index 00000000000..2aa3cb425c0
--- /dev/null
+++ b/src/osd/modules/render/bgfx/shaders/chains/pillarbox_right_vertical/varying.def.sc
@@ -0,0 +1,6 @@
+vec4 v_color0 : COLOR0 = vec4(1.0, 0.0, 0.0, 1.0);
+vec2 v_texcoord0 : TEXCOORD0 = vec2(0.0, 0.0);
+
+vec3 a_position : POSITION;
+vec4 a_color0 : COLOR0;
+vec2 a_texcoord0 : TEXCOORD0;
diff --git a/src/osd/modules/render/bgfx/shaders/chains/pillarbox_right_vertical/vs_blit.sc b/src/osd/modules/render/bgfx/shaders/chains/pillarbox_right_vertical/vs_blit.sc
new file mode 100644
index 00000000000..405ef8feb3b
--- /dev/null
+++ b/src/osd/modules/render/bgfx/shaders/chains/pillarbox_right_vertical/vs_blit.sc
@@ -0,0 +1,14 @@
+$input a_position, a_texcoord0, a_color0
+$output v_texcoord0, v_color0
+
+// license:BSD-3-Clause
+// copyright-holders:Dario Manesku
+
+#include "common.sh"
+
+void main()
+{
+ gl_Position = mul(u_viewProj, vec4(a_position.xy, 0.0, 1.0));
+ v_texcoord0 = a_texcoord0;
+ v_color0 = a_color0;
+}
diff --git a/src/osd/modules/render/bgfx/shaders/chains/pillarbox_right_vertical/vs_gaussian.sc b/src/osd/modules/render/bgfx/shaders/chains/pillarbox_right_vertical/vs_gaussian.sc
new file mode 100644
index 00000000000..405ef8feb3b
--- /dev/null
+++ b/src/osd/modules/render/bgfx/shaders/chains/pillarbox_right_vertical/vs_gaussian.sc
@@ -0,0 +1,14 @@
+$input a_position, a_texcoord0, a_color0
+$output v_texcoord0, v_color0
+
+// license:BSD-3-Clause
+// copyright-holders:Dario Manesku
+
+#include "common.sh"
+
+void main()
+{
+ gl_Position = mul(u_viewProj, vec4(a_position.xy, 0.0, 1.0));
+ v_texcoord0 = a_texcoord0;
+ v_color0 = a_color0;
+}
diff --git a/src/osd/modules/render/bgfx/shaders/chains/pillarbox_right_vertical/vs_saturation.sc b/src/osd/modules/render/bgfx/shaders/chains/pillarbox_right_vertical/vs_saturation.sc
new file mode 100644
index 00000000000..ea4d47d9963
--- /dev/null
+++ b/src/osd/modules/render/bgfx/shaders/chains/pillarbox_right_vertical/vs_saturation.sc
@@ -0,0 +1,14 @@
+$input a_position, a_texcoord0, a_color0
+$output v_texcoord0, v_color0
+
+// license:BSD-3-Clause
+// copyright-holders:Dario Manesku
+
+#include "common.sh"
+
+void main()
+{
+ gl_Position = mul(u_viewProj, vec4(a_position.xy, 0.0, 1.0));
+ v_texcoord0 = a_texcoord0 * vec2(1.0 * 0.8, 0.740740 * 0.8) + vec2(0.1, 0.055555);
+ v_color0 = a_color0;
+}
diff --git a/src/osd/modules/render/drawbgfx.cpp b/src/osd/modules/render/drawbgfx.cpp
index 32f45515a08..78d661a9953 100644
--- a/src/osd/modules/render/drawbgfx.cpp
+++ b/src/osd/modules/render/drawbgfx.cpp
@@ -20,6 +20,7 @@
#include "emu.h"
#include "window.h"
#include "rendutil.h"
+#include "aviio.h"
#include <bgfx/bgfxplatform.h>
#include <bgfx/bgfx.h>
@@ -73,6 +74,35 @@ bool renderer_bgfx::s_window_set = false;
uint32_t renderer_bgfx::s_current_view = 0;
//============================================================
+// renderer_bgfx - constructor
+//============================================================
+
+renderer_bgfx::renderer_bgfx(osd_window *w)
+ : osd_renderer(w, FLAG_NONE)
+ , m_options(downcast<osd_options &>(w->machine().options()))
+ , m_dimensions(0, 0)
+ , m_max_view(0)
+ , m_avi_output_file(nullptr)
+ , m_avi_frame(0)
+{
+ m_options = downcast<osd_options &>(window().machine().options());
+}
+
+//============================================================
+// renderer_bgfx - destructor
+//============================================================
+
+renderer_bgfx::~renderer_bgfx()
+{
+ // Cleanup.
+ delete m_chains;
+ delete m_effects;
+ delete m_shaders;
+ delete m_textures;
+ delete m_targets;
+}
+
+//============================================================
// renderer_bgfx::create
//============================================================
@@ -103,8 +133,6 @@ static void* sdlNativeWindowHandle(SDL_Window* _window)
int renderer_bgfx::create()
{
// create renderer
-
- osd_options& options = downcast<osd_options &>(window().machine().options());
osd_dim wdim = window().get_size();
m_width[window().m_index] = wdim.width();
m_height[window().m_index] = wdim.height();
@@ -127,7 +155,7 @@ int renderer_bgfx::create()
#else
bgfx::sdlSetWindow(window().sdl_window());
#endif
- std::string backend(options.bgfx_backend());
+ std::string backend(m_options.bgfx_backend());
if (backend == "auto")
{
bgfx::init();
@@ -159,15 +187,15 @@ int renderer_bgfx::create()
}
bgfx::reset(m_width[window().m_index], m_height[window().m_index], video_config.waitvsync ? BGFX_RESET_VSYNC : BGFX_RESET_NONE);
// Enable debug text.
- bgfx::setDebug(options.bgfx_debug() ? BGFX_DEBUG_STATS : BGFX_DEBUG_TEXT);
+ bgfx::setDebug(m_options.bgfx_debug() ? BGFX_DEBUG_STATS : BGFX_DEBUG_TEXT);
m_dimensions = osd_dim(m_width[0], m_height[0]);
}
m_textures = new texture_manager();
m_targets = new target_manager(*m_textures);
- m_shaders = new shader_manager(options);
- m_effects = new effect_manager(options, *m_shaders);
+ m_shaders = new shader_manager(m_options);
+ m_effects = new effect_manager(m_options, *m_shaders);
if (window().m_index != 0)
{
@@ -190,7 +218,7 @@ int renderer_bgfx::create()
m_screen_effect[2] = m_effects->effect("screen_multiply");
m_screen_effect[3] = m_effects->effect("screen_add");
- m_chains = new chain_manager(window().machine(), options, *m_textures, *m_targets, *m_effects, window().m_index, *this);
+ m_chains = new chain_manager(window().machine(), m_options, *m_textures, *m_targets, *m_effects, window().m_index, *this);
m_sliders_dirty = true;
uint32_t flags = BGFX_TEXTURE_U_CLAMP | BGFX_TEXTURE_V_CLAMP | BGFX_TEXTURE_MIN_POINT | BGFX_TEXTURE_MAG_POINT | BGFX_TEXTURE_MIP_POINT;
@@ -205,17 +233,29 @@ int renderer_bgfx::create()
}
//============================================================
-// destructor
+// renderer_bgfx::record
//============================================================
-renderer_bgfx::~renderer_bgfx()
+void renderer_bgfx::record()
+{
+ std::string filename("test.avi");//m_options.d3d_hlsl_write());
+
+ if (m_avi_output_file != nullptr)
+ {
+ end_avi_recording();
+ }
+ else if (filename[0] != 0)
+ {
+ begin_avi_recording(filename);
+ }
+}
+
+void renderer_bgfx::end_avi_recording()
+{
+}
+
+void renderer_bgfx::begin_avi_recording(std::string filename)
{
- // Cleanup.
- delete m_chains;
- delete m_effects;
- delete m_shaders;
- delete m_textures;
- delete m_targets;
}
void renderer_bgfx::exit()
@@ -715,14 +755,14 @@ int renderer_bgfx::draw(int update)
{
for (screen = 0; screen < sources.size(); screen++)
{
- if (sources[screen] == prim->texture.base)
+ if (sources[screen] == prim)
{
break;
}
}
if (screen == sources.size())
{
- sources.push_back(prim->texture.base);
+ sources.push_back(prim);
}
}
@@ -786,7 +826,7 @@ bool renderer_bgfx::update_dimensions()
#endif
bgfx::setViewFrameBuffer(s_current_view, m_framebuffer->target());
- bgfx::setViewClear(s_current_view, BGFX_CLEAR_COLOR | BGFX_CLEAR_DEPTH, 0x000000ff, 1.0f, 0);
+ bgfx::setViewClear(s_current_view, BGFX_CLEAR_COLOR | BGFX_CLEAR_DEPTH, 0x00000000, 1.0f, 0);
bgfx::touch(s_current_view);
bgfx::frame();
return true;
diff --git a/src/osd/modules/render/drawbgfx.h b/src/osd/modules/render/drawbgfx.h
index d48bb5914e6..e96fd461cc1 100644
--- a/src/osd/modules/render/drawbgfx.h
+++ b/src/osd/modules/render/drawbgfx.h
@@ -13,6 +13,7 @@
#include "binpacker.h"
#include "bgfx/vertex.h"
#include "sliderdirtynotifier.h"
+#include "aviio.h"
class texture_manager;
class target_manager;
@@ -23,17 +24,13 @@ class bgfx_texture;
class bgfx_effect;
class bgfx_target;
class bgfx_chain;
+class osd_options;
/* sdl_info is the information about SDL for the current screen */
class renderer_bgfx : public osd_renderer, public slider_dirty_notifier
{
public:
- renderer_bgfx(osd_window *w)
- : osd_renderer(w, FLAG_NONE)
- , m_dimensions(0, 0)
- , m_max_view(0)
- {
- }
+ renderer_bgfx(osd_window *w);
virtual ~renderer_bgfx();
static bool init(running_machine &machine) { return false; }
@@ -49,7 +46,7 @@ public:
virtual int xy_to_render_target(const int x, const int y, int *xt, int *yt) override;
#else
virtual void save() override { }
- virtual void record() override { }
+ virtual void record() override;
virtual void toggle_fsfx() override { }
#endif
@@ -63,8 +60,8 @@ public:
static const char* WINDOW_PREFIX;
private:
- void handle_screen_chains(render_primitive *starting_prim);
- bgfx_chain* screen_chain(int32_t screen);
+ void end_avi_recording();
+ void begin_avi_recording(std::string filename);
bool update_dimensions();
void setup_view(uint32_t view_index, bool screen);
@@ -98,6 +95,8 @@ private:
void process_atlas_packs(std::vector<std::vector<rectangle_packer::packed_rectangle>>& packed);
UINT32 get_texture_hash(render_primitive *prim);
+ osd_options& m_options;
+
bgfx_target* m_framebuffer;
bgfx_texture* m_texture_cache;
@@ -124,6 +123,11 @@ private:
int32_t m_ui_view;
uint32_t m_max_view;
+ // AVI
+ avi_file::ptr m_avi_output_file; // AVI file
+ int m_avi_frame; // AVI frame
+ attotime m_avi_frame_period; // AVI frame period
+
static const uint16_t CACHE_SIZE;
static const uint32_t PACKABLE_SIZE;
static const uint32_t WHITE_HASH;