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Diffstat (limited to 'src/osd/modules/render/drawd3d.cpp')
-rw-r--r--src/osd/modules/render/drawd3d.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/osd/modules/render/drawd3d.cpp b/src/osd/modules/render/drawd3d.cpp
index ce024866319..a29b747bbe1 100644
--- a/src/osd/modules/render/drawd3d.cpp
+++ b/src/osd/modules/render/drawd3d.cpp
@@ -565,7 +565,7 @@ int renderer_d3d9::pre_window_draw_check()
m_shaders->toggle();
m_sliders_dirty = true;
- // re-create resources
+ // re-create resources
if (device_create_resources())
{
osd_printf_verbose("Direct3D: failed to recreate resources for device; failing permanently\n");
@@ -834,8 +834,8 @@ int renderer_d3d9::device_create(HWND device_hwnd)
try_again:
// try for XRGB first
m_screen_format = D3DFMT_X8R8G8B8;
- HRESULT result = d3dintf->d3dobj->CheckDeviceFormat(m_adapter, D3DDEVTYPE_HAL, m_pixformat,
- m_texture_manager->is_dynamic_supported()
+ HRESULT result = d3dintf->d3dobj->CheckDeviceFormat(m_adapter, D3DDEVTYPE_HAL, m_pixformat,
+ m_texture_manager->is_dynamic_supported()
? D3DUSAGE_DYNAMIC
: 0,
D3DRTYPE_TEXTURE, m_screen_format);
@@ -865,7 +865,7 @@ try_again:
// create the D3D device
result = d3dintf->d3dobj->CreateDevice(
- m_adapter, D3DDEVTYPE_HAL, device_hwnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING | D3DCREATE_FPU_PRESERVE, &m_presentation, &m_device);
+ m_adapter, D3DDEVTYPE_HAL, device_hwnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING | D3DCREATE_FPU_PRESERVE, &m_presentation, &m_device);
if (FAILED(result))
{
// if we got a "DEVICELOST" error, it may be transitory; count it and only fail if
@@ -923,7 +923,7 @@ int renderer_d3d9::device_create_resources()
HRESULT result = m_device->CreateVertexBuffer(
sizeof(vertex) * VERTEX_BUFFER_SIZE,
D3DUSAGE_DYNAMIC | D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_WRITEONLY,
- VERTEX_BASE_FORMAT | ((m_shaders->enabled() && d3dintf->post_fx_available)
+ VERTEX_BASE_FORMAT | ((m_shaders->enabled() && d3dintf->post_fx_available)
? D3DFVF_XYZW
: D3DFVF_XYZRHW),
D3DPOOL_DEFAULT, &m_vertexbuf, nullptr);
@@ -935,8 +935,8 @@ int renderer_d3d9::device_create_resources()
// set the vertex format
result = m_device->SetFVF(
- (D3DFORMAT)(VERTEX_BASE_FORMAT | ((m_shaders->enabled() && d3dintf->post_fx_available)
- ? D3DFVF_XYZW
+ (D3DFORMAT)(VERTEX_BASE_FORMAT | ((m_shaders->enabled() && d3dintf->post_fx_available)
+ ? D3DFVF_XYZW
: D3DFVF_XYZRHW)));
if (FAILED(result))
{
@@ -993,9 +993,9 @@ renderer_d3d9::~renderer_d3d9()
// todo: throws error when switching from full screen to window mode
//if (m_shaders != nullptr)
//{
- // // delete the HLSL interface
- // global_free(m_shaders);
- // m_shaders = nullptr;
+ // // delete the HLSL interface
+ // global_free(m_shaders);
+ // m_shaders = nullptr;
//}
}
@@ -1686,7 +1686,7 @@ void renderer_d3d9::draw_line(const render_primitive &prim)
}
// now add a polygon entry
- m_poly[m_numpolys].init(D3DPT_TRIANGLESTRIP, 2, 4, prim.flags, nullptr, D3DTOP_MODULATE, 0.0f, 1.0f, 0.0f, 0.0f);
+ m_poly[m_numpolys].init(D3DPT_TRIANGLESTRIP, 2, 4, prim.flags, nullptr, D3DTOP_MODULATE, 0.0f, 1.0f, 0.0f, 0.0f);
m_numpolys++;
}