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-rw-r--r--src/osd/modules/render/drawbgfx.cpp1187
1 files changed, 1010 insertions, 177 deletions
diff --git a/src/osd/modules/render/drawbgfx.cpp b/src/osd/modules/render/drawbgfx.cpp
index ee808bfc197..9d751c9f816 100644
--- a/src/osd/modules/render/drawbgfx.cpp
+++ b/src/osd/modules/render/drawbgfx.cpp
@@ -1,8 +1,8 @@
// license:BSD-3-Clause
-// copyright-holders:Miodrag Milanovic
+// copyright-holders:Miodrag Milanovic,Ryan Holtz,Dario Manesku,Branimir Karadzic,Aaron Giles
//============================================================
//
-// drawbgfx.c - BGFX drawer
+// drawbgfx.cpp - BGFX renderer
//
//============================================================
#define __STDC_LIMIT_MACROS
@@ -14,11 +14,7 @@
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#if defined(SDLMAME_WIN32)
-#if (SDLMAME_SDL2)
#include <SDL2/SDL_syswm.h>
-#else
-#include <SDL/SDL_syswm.h>
-#endif
#endif
#else
#include "sdlinc.h"
@@ -30,6 +26,11 @@
#include <bgfx/bgfxplatform.h>
#include <bgfx/bgfx.h>
+#include <bx/fpumath.h>
+#include <bx/readerwriter.h>
+#include <algorithm>
+
+#include "drawbgfx.h"
//============================================================
// DEBUGGING
@@ -43,6 +44,8 @@
// MACROS
//============================================================
+#define GIBBERISH (0)
+
//============================================================
// INLINES
//============================================================
@@ -53,67 +56,6 @@
//============================================================
-/* sdl_info is the information about SDL for the current screen */
-class renderer_bgfx : public osd_renderer
-{
-public:
- renderer_bgfx(osd_window *w)
- : osd_renderer(w, FLAG_NONE), m_blittimer(0),
- m_blit_dim(0, 0),
- m_last_hofs(0), m_last_vofs(0),
- m_last_blit_time(0), m_last_blit_pixels(0)
- {}
-
- virtual int create() override;
- virtual int draw(const int update) override;
-#ifdef OSD_SDL
- virtual int xy_to_render_target(const int x, const int y, int *xt, int *yt) override;
-#else
- virtual void save() override { }
- virtual void record() override { }
- virtual void toggle_fsfx() override { }
-#endif
- virtual void destroy() override;
- virtual render_primitive_list *get_primitives() override
- {
-#ifdef OSD_WINDOWS
- RECT client;
- GetClientRect(window().m_hwnd, &client);
- window().target()->set_bounds(rect_width(&client), rect_height(&client), window().aspect());
- return &window().target()->get_primitives();
-#else
- osd_dim nd = window().blit_surface_size();
- if (nd != m_blit_dim)
- {
- m_blit_dim = nd;
- notify_changed();
- }
- window().target()->set_bounds(m_blit_dim.width(), m_blit_dim.height(), window().aspect());
- return &window().target()->get_primitives();
-#endif
- }
-
- // void render_quad(texture_info *texture, const render_primitive *prim, const int x, const int y);
-
- //texture_info *texture_find(const render_primitive &prim, const quad_setup_data &setup);
- //texture_info *texture_update(const render_primitive &prim);
-
- INT32 m_blittimer;
-
- //simple_list<texture_info> m_texlist; // list of active textures
-
- osd_dim m_blit_dim;
- float m_last_hofs;
- float m_last_vofs;
-
- // Stats
- INT64 m_last_blit_time;
- INT64 m_last_blit_pixels;
-
- // Original display_mode
-};
-
-
//============================================================
// PROTOTYPES
//============================================================
@@ -150,36 +92,85 @@ int drawbgfx_init(running_machine &machine, osd_draw_callbacks *callbacks)
static void drawbgfx_exit(void)
{
+ // Shutdown bgfx.
+ bgfx::shutdown();
}
//============================================================
// renderer_bgfx::create
//============================================================
+bgfx::ProgramHandle loadProgram(const char* _vsName, const char* _fsName);
+
+
+#ifdef OSD_SDL
+static void* sdlNativeWindowHandle(SDL_Window* _window)
+{
+ SDL_SysWMinfo wmi;
+ SDL_VERSION(&wmi.version);
+ if (!SDL_GetWindowWMInfo(_window, &wmi))
+ {
+ return nullptr;
+ }
+
+# if BX_PLATFORM_LINUX || BX_PLATFORM_BSD
+ return (void*)wmi.info.x11.window;
+# elif BX_PLATFORM_OSX
+ return wmi.info.cocoa.window;
+# elif BX_PLATFORM_WINDOWS
+ return wmi.info.win.window;
+# elif BX_PLATFORM_STEAMLINK
+ return wmi.info.vivante.window;
+# elif BX_PLATFORM_EMSCRIPTEN
+ return nullptr;
+# endif // BX_PLATFORM_
+}
+#endif
int renderer_bgfx::create()
{
// create renderer
+ osd_dim wdim = window().get_size();
+ if (window().m_index == 0)
+ {
#ifdef OSD_WINDOWS
- RECT client;
- GetClientRect(window().m_hwnd, &client);
-
- bgfx::winSetHwnd(window().m_hwnd);
- bgfx::init();
- bgfx::reset(rect_width(&client), rect_height(&client), BGFX_RESET_VSYNC);
+ bgfx::winSetHwnd(window().m_hwnd);
#else
- osd_dim d = window().get_size();
- m_blittimer = 3;
-
- bgfx::sdlSetWindow(window().sdl_window());
- bgfx::init();
- bgfx::reset(d.width(), d.height(), BGFX_RESET_VSYNC);
+ bgfx::sdlSetWindow(window().sdl_window());
+#endif
+ bgfx::init();
+ bgfx::reset(wdim.width(), wdim.height(), video_config.waitvsync ? BGFX_RESET_VSYNC : BGFX_RESET_NONE);
+ // Enable debug text.
+ bgfx::setDebug(BGFX_DEBUG_TEXT); //BGFX_DEBUG_STATS
+ m_dimensions = osd_dim(wdim.width(), wdim.height());
+ }
+ else
+ {
+#ifdef OSD_WINDOWS
+ fbh = bgfx::createFrameBuffer(window().m_hwnd, wdim.width(), wdim.height());
+#else
+ fbh = bgfx::createFrameBuffer(sdlNativeWindowHandle(window().sdl_window()), wdim.width(), wdim.height());
#endif
+ bgfx::touch(window().m_index);
+ }
+
+ ScreenVertex::init();
+
+ // Create program from shaders.
+ m_progQuad = loadProgram("vs_quad", "fs_quad");
+ m_progQuadTexture = loadProgram("vs_quad_texture", "fs_quad_texture");
+ m_s_texColor = bgfx::createUniform("s_texColor", bgfx::UniformType::Int1);
+
+ uint32_t flags = BGFX_TEXTURE_U_CLAMP | BGFX_TEXTURE_V_CLAMP | BGFX_TEXTURE_MIN_POINT | BGFX_TEXTURE_MAG_POINT | BGFX_TEXTURE_MIP_POINT;
+ m_texture_cache = bgfx::createTexture2D(CACHE_SIZE, CACHE_SIZE, 1, bgfx::TextureFormat::RGBA8, flags);
+
+ const bgfx::Memory* memory = bgfx::alloc(sizeof(uint32_t) * CACHE_SIZE * CACHE_SIZE);
+ memset(memory->data, 0, sizeof(uint32_t) * CACHE_SIZE * CACHE_SIZE);
+ bgfx::updateTexture2D(m_texture_cache, 0, 0, 0, CACHE_SIZE, CACHE_SIZE, memory, CACHE_SIZE * sizeof(uint32_t));
- // Enable debug text.
- bgfx::setDebug(BGFX_DEBUG_STATS);// BGFX_DEBUG_TEXT);
+ memset(m_white, 0xff, sizeof(uint32_t) * 16 * 16);
+ m_texinfo.push_back(rectangle_packer::packable_rectangle(WHITE_HASH, PRIMFLAG_TEXFORMAT(TEXFORMAT_ARGB32), 16, 16, 16, nullptr, m_white));
- osd_printf_verbose("Leave drawsdl2_window_create\n");
return 0;
}
@@ -189,12 +180,14 @@ int renderer_bgfx::create()
void renderer_bgfx::destroy()
{
- // free the memory in the window
-
- // destroy_all_textures();
-
- // Shutdown bgfx.
- bgfx::shutdown();
+ if (window().m_index > 0)
+ {
+ bgfx::destroyFrameBuffer(fbh);
+ }
+ bgfx::destroyUniform(m_s_texColor);
+ // Cleanup.
+ bgfx::destroyProgram(m_progQuad);
+ bgfx::destroyProgram(m_progQuadTexture);
}
@@ -205,133 +198,973 @@ void renderer_bgfx::destroy()
#ifdef OSD_SDL
int renderer_bgfx::xy_to_render_target(int x, int y, int *xt, int *yt)
{
- *xt = x - m_last_hofs;
- *yt = y - m_last_vofs;
- if (*xt<0 || *xt >= m_blit_dim.width())
+ *xt = x;
+ *yt = y;
+ if (*xt<0 || *xt >= m_dimensions.width())
return 0;
- if (*yt<0 || *yt >= m_blit_dim.height())
+ if (*yt<0 || *yt >= m_dimensions.height())
return 0;
return 1;
}
#endif
+static const bgfx::Memory* loadMem(bx::FileReaderI* _reader, const char* _filePath)
+{
+ if (bx::open(_reader, _filePath))
+ {
+ uint32_t size = (uint32_t)bx::getSize(_reader);
+ const bgfx::Memory* mem = bgfx::alloc(size + 1);
+ bx::read(_reader, mem->data, size);
+ bx::close(_reader);
+ mem->data[mem->size - 1] = '\0';
+ return mem;
+ }
+
+ return nullptr;
+}
+static bgfx::ShaderHandle loadShader(bx::FileReaderI* _reader, const char* _name)
+{
+ char filePath[512];
+
+ const char* shaderPath = "shaders/dx9/";
+
+ switch (bgfx::getRendererType())
+ {
+ case bgfx::RendererType::Direct3D11:
+ case bgfx::RendererType::Direct3D12:
+ shaderPath = "shaders/dx11/";
+ break;
+
+ case bgfx::RendererType::OpenGL:
+ shaderPath = "shaders/glsl/";
+ break;
+
+ case bgfx::RendererType::Metal:
+ shaderPath = "shaders/metal/";
+ break;
+
+ case bgfx::RendererType::OpenGLES:
+ shaderPath = "shaders/gles/";
+ break;
+
+ default:
+ break;
+ }
+
+ strcpy(filePath, shaderPath);
+ strcat(filePath, _name);
+ strcat(filePath, ".bin");
+
+ return bgfx::createShader(loadMem(_reader, filePath));
+}
+
+bgfx::ProgramHandle renderer_bgfx::loadProgram(bx::FileReaderI* _reader, const char* _vsName, const char* _fsName)
+{
+ bgfx::ShaderHandle vsh = loadShader(_reader, _vsName);
+ bgfx::ShaderHandle fsh = BGFX_INVALID_HANDLE;
+ if (nullptr != _fsName)
+ {
+ fsh = loadShader(_reader, _fsName);
+ }
+
+ return bgfx::createProgram(vsh, fsh, true /* destroy shaders when program is destroyed */);
+}
+static auto s_fileReader = new bx::CrtFileReader;
+
+bgfx::ProgramHandle renderer_bgfx::loadProgram(const char* _vsName, const char* _fsName)
+{
+ return loadProgram(s_fileReader, _vsName, _fsName);
+}
+
//============================================================
// drawbgfx_window_draw
//============================================================
+bgfx::VertexDecl renderer_bgfx::ScreenVertex::ms_decl;
+
+void renderer_bgfx::put_packed_quad(render_primitive *prim, UINT32 hash, ScreenVertex* vertex)
+{
+ rectangle_packer::packed_rectangle& rect = m_hash_to_entry[hash];
+ float u0 = float(rect.x()) / float(CACHE_SIZE);
+ float v0 = float(rect.y()) / float(CACHE_SIZE);
+ float u1 = u0 + float(rect.width()) / float(CACHE_SIZE);
+ float v1 = v0 + float(rect.height()) / float(CACHE_SIZE);
+ u1 -= 0.5f / float(CACHE_SIZE);
+ v1 -= 0.5f / float(CACHE_SIZE);
+ u0 += 0.5f / float(CACHE_SIZE);
+ v0 += 0.5f / float(CACHE_SIZE);
+ UINT32 rgba = u32Color(prim->color.r * 255, prim->color.g * 255, prim->color.b * 255, prim->color.a * 255);
+
+ float x[4] = { prim->bounds.x0, prim->bounds.x1, prim->bounds.x0, prim->bounds.x1 };
+ float y[4] = { prim->bounds.y0, prim->bounds.y0, prim->bounds.y1, prim->bounds.y1 };
+ float u[4] = { u0, u1, u0, u1 };
+ float v[4] = { v0, v0, v1, v1 };
+
+ if (PRIMFLAG_GET_TEXORIENT(prim->flags) & ORIENTATION_SWAP_XY)
+ {
+ std::swap(u[1], u[2]);
+ std::swap(v[1], v[2]);
+ }
+
+ if (PRIMFLAG_GET_TEXORIENT(prim->flags) & ORIENTATION_FLIP_X)
+ {
+ std::swap(u[0], u[1]);
+ std::swap(v[0], v[1]);
+ std::swap(u[2], u[3]);
+ std::swap(v[2], v[3]);
+ }
+
+ if (PRIMFLAG_GET_TEXORIENT(prim->flags) & ORIENTATION_FLIP_Y)
+ {
+ std::swap(u[0], u[2]);
+ std::swap(v[0], v[2]);
+ std::swap(u[1], u[3]);
+ std::swap(v[1], v[3]);
+ }
+
+ vertex[0].m_x = x[0]; // 0
+ vertex[0].m_y = y[0];
+ vertex[0].m_z = 0;
+ vertex[0].m_rgba = rgba;
+ vertex[0].m_u = u[0];
+ vertex[0].m_v = v[0];
+
+ vertex[1].m_x = x[1]; // 1
+ vertex[1].m_y = y[1];
+ vertex[1].m_z = 0;
+ vertex[1].m_rgba = rgba;
+ vertex[1].m_u = u[1];
+ vertex[1].m_v = v[1];
+
+ vertex[2].m_x = x[3]; // 3
+ vertex[2].m_y = y[3];
+ vertex[2].m_z = 0;
+ vertex[2].m_rgba = rgba;
+ vertex[2].m_u = u[3];
+ vertex[2].m_v = v[3];
+
+ vertex[3].m_x = x[3]; // 3
+ vertex[3].m_y = y[3];
+ vertex[3].m_z = 0;
+ vertex[3].m_rgba = rgba;
+ vertex[3].m_u = u[3];
+ vertex[3].m_v = v[3];
+
+ vertex[4].m_x = x[2]; // 2
+ vertex[4].m_y = y[2];
+ vertex[4].m_z = 0;
+ vertex[4].m_rgba = rgba;
+ vertex[4].m_u = u[2];
+ vertex[4].m_v = v[2];
+
+ vertex[5].m_x = x[0]; // 0
+ vertex[5].m_y = y[0];
+ vertex[5].m_z = 0;
+ vertex[5].m_rgba = rgba;
+ vertex[5].m_u = u[0];
+ vertex[5].m_v = v[0];
+}
+
+void renderer_bgfx::render_textured_quad(int view, render_primitive* prim, bgfx::TransientVertexBuffer* buffer)
+{
+ ScreenVertex* vertex = (ScreenVertex*)buffer->data;
+
+ UINT32 rgba = u32Color(prim->color.r * 255, prim->color.g * 255, prim->color.b * 255, prim->color.a * 255);
+
+ vertex[0].m_x = prim->bounds.x0;
+ vertex[0].m_y = prim->bounds.y0;
+ vertex[0].m_z = 0;
+ vertex[0].m_rgba = rgba;
+ vertex[0].m_u = prim->texcoords.tl.u;
+ vertex[0].m_v = prim->texcoords.tl.v;
+
+ vertex[1].m_x = prim->bounds.x1;
+ vertex[1].m_y = prim->bounds.y0;
+ vertex[1].m_z = 0;
+ vertex[1].m_rgba = rgba;
+ vertex[1].m_u = prim->texcoords.tr.u;
+ vertex[1].m_v = prim->texcoords.tr.v;
+
+ vertex[2].m_x = prim->bounds.x1;
+ vertex[2].m_y = prim->bounds.y1;
+ vertex[2].m_z = 0;
+ vertex[2].m_rgba = rgba;
+ vertex[2].m_u = prim->texcoords.br.u;
+ vertex[2].m_v = prim->texcoords.br.v;
+
+ vertex[3].m_x = prim->bounds.x1;
+ vertex[3].m_y = prim->bounds.y1;
+ vertex[3].m_z = 0;
+ vertex[3].m_rgba = rgba;
+ vertex[3].m_u = prim->texcoords.br.u;
+ vertex[3].m_v = prim->texcoords.br.v;
+
+ vertex[4].m_x = prim->bounds.x0;
+ vertex[4].m_y = prim->bounds.y1;
+ vertex[4].m_z = 0;
+ vertex[4].m_rgba = rgba;
+ vertex[4].m_u = prim->texcoords.bl.u;
+ vertex[4].m_v = prim->texcoords.bl.v;
+
+ vertex[5].m_x = prim->bounds.x0;
+ vertex[5].m_y = prim->bounds.y0;
+ vertex[5].m_z = 0;
+ vertex[5].m_rgba = rgba;
+ vertex[5].m_u = prim->texcoords.tl.u;
+ vertex[5].m_v = prim->texcoords.tl.v;
+ bgfx::setVertexBuffer(buffer);
+
+ uint32_t texture_flags = BGFX_TEXTURE_U_CLAMP | BGFX_TEXTURE_V_CLAMP;
+ if (video_config.filter == 0)
+ {
+ texture_flags |= BGFX_TEXTURE_MIN_POINT | BGFX_TEXTURE_MAG_POINT | BGFX_TEXTURE_MIP_POINT;
+ }
+
+ const bgfx::Memory* mem = mame_texture_data_to_bgfx_texture_data(prim->flags & PRIMFLAG_TEXFORMAT_MASK,
+ prim->texture.width, prim->texture.height, prim->texture.rowpixels, prim->texture.palette, prim->texture.base);
+
+ bgfx::TextureHandle texture = bgfx::createTexture2D((uint16_t)prim->texture.width, (uint16_t)prim->texture.height, 1, bgfx::TextureFormat::RGBA8, texture_flags, mem);
+
+ bgfx::setTexture(0, m_s_texColor, texture);
+
+ set_bgfx_state(PRIMFLAG_GET_BLENDMODE(prim->flags));
+ bgfx::submit(view, m_progQuadTexture);
+
+ bgfx::destroyTexture(texture);
+}
+
+#define MAX_TEMP_COORDS 100
+
+void renderer_bgfx::put_polygon(const float* coords, UINT32 num_coords, float r, UINT32 rgba, ScreenVertex* vertex)
+{
+ float tempCoords[MAX_TEMP_COORDS * 3];
+ float tempNormals[MAX_TEMP_COORDS * 2];
+
+ rectangle_packer::packed_rectangle& rect = m_hash_to_entry[WHITE_HASH];
+ float u0 = float(rect.x()) / float(CACHE_SIZE);
+ float v0 = float(rect.y()) / float(CACHE_SIZE);
+
+ num_coords = num_coords < MAX_TEMP_COORDS ? num_coords : MAX_TEMP_COORDS;
+
+ for (uint32_t ii = 0, jj = num_coords - 1; ii < num_coords; jj = ii++)
+ {
+ const float* v0 = &coords[jj * 3];
+ const float* v1 = &coords[ii * 3];
+ float dx = v1[0] - v0[0];
+ float dy = v1[1] - v0[1];
+ float d = sqrtf(dx * dx + dy * dy);
+ if (d > 0)
+ {
+ d = 1.0f / d;
+ dx *= d;
+ dy *= d;
+ }
+
+ tempNormals[jj * 2 + 0] = dy;
+ tempNormals[jj * 2 + 1] = -dx;
+ }
+
+ for (uint32_t ii = 0, jj = num_coords - 1; ii < num_coords; jj = ii++)
+ {
+ float dlx0 = tempNormals[jj * 2 + 0];
+ float dly0 = tempNormals[jj * 2 + 1];
+ float dlx1 = tempNormals[ii * 2 + 0];
+ float dly1 = tempNormals[ii * 2 + 1];
+ float dmx = (dlx0 + dlx1) * 0.5f;
+ float dmy = (dly0 + dly1) * 0.5f;
+ float dmr2 = dmx * dmx + dmy * dmy;
+ if (dmr2 > 0.000001f)
+ {
+ float scale = 1.0f / dmr2;
+ if (scale > 10.0f)
+ {
+ scale = 10.0f;
+ }
+
+ dmx *= scale;
+ dmy *= scale;
+ }
+
+ tempCoords[ii * 3 + 0] = coords[ii * 3 + 0] + dmx * r;
+ tempCoords[ii * 3 + 1] = coords[ii * 3 + 1] + dmy * r;
+ tempCoords[ii * 3 + 2] = coords[ii * 3 + 2];
+ }
+
+ int vertIndex = 0;
+ UINT32 trans = rgba & 0x00ffffff;
+ for (uint32_t ii = 0, jj = num_coords - 1; ii < num_coords; jj = ii++)
+ {
+ vertex[vertIndex].m_x = coords[ii * 3 + 0];
+ vertex[vertIndex].m_y = coords[ii * 3 + 1];
+ vertex[vertIndex].m_z = coords[ii * 3 + 2];
+ vertex[vertIndex].m_rgba = rgba;
+ vertex[vertIndex].m_u = u0;
+ vertex[vertIndex].m_v = v0;
+ vertIndex++;
+
+ vertex[vertIndex].m_x = coords[jj * 3 + 0];
+ vertex[vertIndex].m_y = coords[jj * 3 + 1];
+ vertex[vertIndex].m_z = coords[jj * 3 + 2];
+ vertex[vertIndex].m_rgba = rgba;
+ vertex[vertIndex].m_u = u0;
+ vertex[vertIndex].m_v = v0;
+ vertIndex++;
+
+ vertex[vertIndex].m_x = tempCoords[jj * 3 + 0];
+ vertex[vertIndex].m_y = tempCoords[jj * 3 + 1];
+ vertex[vertIndex].m_z = tempCoords[jj * 3 + 2];
+ vertex[vertIndex].m_rgba = trans;
+ vertex[vertIndex].m_u = u0;
+ vertex[vertIndex].m_v = v0;
+ vertIndex++;
+
+ vertex[vertIndex].m_x = tempCoords[jj * 3 + 0];
+ vertex[vertIndex].m_y = tempCoords[jj * 3 + 1];
+ vertex[vertIndex].m_z = tempCoords[jj * 3 + 2];
+ vertex[vertIndex].m_rgba = trans;
+ vertex[vertIndex].m_u = u0;
+ vertex[vertIndex].m_v = v0;
+ vertIndex++;
+
+ vertex[vertIndex].m_x = tempCoords[ii * 3 + 0];
+ vertex[vertIndex].m_y = tempCoords[ii * 3 + 1];
+ vertex[vertIndex].m_z = tempCoords[ii * 3 + 2];
+ vertex[vertIndex].m_rgba = trans;
+ vertex[vertIndex].m_u = u0;
+ vertex[vertIndex].m_v = v0;
+ vertIndex++;
+
+ vertex[vertIndex].m_x = coords[ii * 3 + 0];
+ vertex[vertIndex].m_y = coords[ii * 3 + 1];
+ vertex[vertIndex].m_z = coords[ii * 3 + 2];
+ vertex[vertIndex].m_rgba = rgba;
+ vertex[vertIndex].m_u = u0;
+ vertex[vertIndex].m_v = v0;
+ vertIndex++;
+ }
+
+ for (uint32_t ii = 2; ii < num_coords; ++ii)
+ {
+ vertex[vertIndex].m_x = coords[0];
+ vertex[vertIndex].m_y = coords[1];
+ vertex[vertIndex].m_z = coords[2];
+ vertex[vertIndex].m_rgba = rgba;
+ vertex[vertIndex].m_u = u0;
+ vertex[vertIndex].m_v = v0;
+ vertIndex++;
+
+ vertex[vertIndex].m_x = coords[(ii - 1) * 3 + 0];
+ vertex[vertIndex].m_y = coords[(ii - 1) * 3 + 1];
+ vertex[vertIndex].m_z = coords[(ii - 1) * 3 + 2];
+ vertex[vertIndex].m_rgba = rgba;
+ vertex[vertIndex].m_u = u0;
+ vertex[vertIndex].m_v = v0;
+ vertIndex++;
+
+ vertex[vertIndex].m_x = coords[ii * 3 + 0];
+ vertex[vertIndex].m_y = coords[ii * 3 + 1];
+ vertex[vertIndex].m_z = coords[ii * 3 + 2];
+ vertex[vertIndex].m_rgba = rgba;
+ vertex[vertIndex].m_u = u0;
+ vertex[vertIndex].m_v = v0;
+ vertIndex++;
+ }
+}
+
+void renderer_bgfx::put_line(float x0, float y0, float x1, float y1, float r, UINT32 rgba, ScreenVertex* vertex, float fth)
+{
+ float dx = x1 - x0;
+ float dy = y1 - y0;
+ float d = sqrtf(dx * dx + dy * dy);
+ if (d > 0.0001f)
+ {
+ d = 1.0f / d;
+ dx *= d;
+ dy *= d;
+ }
+
+ float nx = dy;
+ float ny = -dx;
+ float verts[4 * 3];
+ r -= fth;
+ r *= 0.5f;
+ if (r < 0.01f)
+ {
+ r = 0.01f;
+ }
+
+ dx *= r;
+ dy *= r;
+ nx *= r;
+ ny *= r;
+
+ verts[0] = x0 - dx - nx;
+ verts[1] = y0 - dy - ny;
+ verts[2] = 0;
+
+ verts[3] = x0 - dx + nx;
+ verts[4] = y0 - dy + ny;
+ verts[5] = 0;
+
+ verts[6] = x1 + dx + nx;
+ verts[7] = y1 + dy + ny;
+ verts[8] = 0;
+
+ verts[9] = x1 + dx - nx;
+ verts[10] = y1 + dy - ny;
+ verts[11] = 0;
+
+ put_polygon(verts, 4, fth, rgba, vertex);
+}
+
+uint32_t renderer_bgfx::u32Color(uint32_t r, uint32_t g, uint32_t b, uint32_t a = 255)
+{
+ return (a << 24) | (b << 16) | (g << 8) | r;
+}
+
+//============================================================
+// copyline_palette16
+//============================================================
+
+static inline void copyline_palette16(UINT32 *dst, const UINT16 *src, int width, const rgb_t *palette)
+{
+ for (int x = 0; x < width; x++)
+ {
+ rgb_t srcpixel = palette[*src++];
+ *dst++ = 0xff000000 | (srcpixel.b() << 16) | (srcpixel.g() << 8) | srcpixel.r();
+ }
+}
+
+
+//============================================================
+// copyline_palettea16
+//============================================================
+
+static inline void copyline_palettea16(UINT32 *dst, const UINT16 *src, int width, const rgb_t *palette)
+{
+ for (int x = 0; x < width; x++)
+ {
+ rgb_t srcpixel = palette[*src++];
+ *dst++ = (srcpixel.a() << 24) | (srcpixel.b() << 16) | (srcpixel.g() << 8) | srcpixel.r();
+ }
+}
+
+
+//============================================================
+// copyline_rgb32
+//============================================================
+
+static inline void copyline_rgb32(UINT32 *dst, const UINT32 *src, int width, const rgb_t *palette)
+{
+ int x;
+
+ // palette (really RGB map) case
+ if (palette != nullptr)
+ {
+ for (x = 0; x < width; x++)
+ {
+ rgb_t srcpix = *src++;
+ *dst++ = 0xff000000 | palette[0x200 + srcpix.b()] | palette[0x100 + srcpix.g()] | palette[srcpix.r()];
+ }
+ }
+
+ // direct case
+ else
+ {
+ for (x = 0; x < width; x++)
+ {
+ rgb_t srcpix = *src++;
+ *dst++ = 0xff000000 | (srcpix.b() << 16) | (srcpix.g() << 8) | srcpix.r();
+ }
+ }
+}
+
+
+//============================================================
+// copyline_argb32
+//============================================================
+
+static inline void copyline_argb32(UINT32 *dst, const UINT32 *src, int width, const rgb_t *palette)
+{
+ int x;
+ // palette (really RGB map) case
+ if (palette != nullptr)
+ {
+ for (x = 0; x < width; x++)
+ {
+ rgb_t srcpix = *src++;
+ *dst++ = (srcpix & 0xff000000) | palette[0x200 + srcpix.b()] | palette[0x100 + srcpix.g()] | palette[srcpix.r()];
+ }
+ }
+
+ // direct case
+ else
+ {
+ for (x = 0; x < width; x++)
+ {
+ rgb_t srcpix = *src++;
+ *dst++ = (srcpix.a() << 24) | (srcpix.b() << 16) | (srcpix.g() << 8) | srcpix.r();
+ }
+ }
+}
+
+static inline UINT32 ycc_to_rgb(UINT8 y, UINT8 cb, UINT8 cr)
+{
+ /* original equations:
+
+ C = Y - 16
+ D = Cb - 128
+ E = Cr - 128
+
+ R = clip(( 298 * C + 409 * E + 128) >> 8)
+ G = clip(( 298 * C - 100 * D - 208 * E + 128) >> 8)
+ B = clip(( 298 * C + 516 * D + 128) >> 8)
+
+ R = clip(( 298 * (Y - 16) + 409 * (Cr - 128) + 128) >> 8)
+ G = clip(( 298 * (Y - 16) - 100 * (Cb - 128) - 208 * (Cr - 128) + 128) >> 8)
+ B = clip(( 298 * (Y - 16) + 516 * (Cb - 128) + 128) >> 8)
+
+ R = clip(( 298 * Y - 298 * 16 + 409 * Cr - 409 * 128 + 128) >> 8)
+ G = clip(( 298 * Y - 298 * 16 - 100 * Cb + 100 * 128 - 208 * Cr + 208 * 128 + 128) >> 8)
+ B = clip(( 298 * Y - 298 * 16 + 516 * Cb - 516 * 128 + 128) >> 8)
+
+ R = clip(( 298 * Y - 298 * 16 + 409 * Cr - 409 * 128 + 128) >> 8)
+ G = clip(( 298 * Y - 298 * 16 - 100 * Cb + 100 * 128 - 208 * Cr + 208 * 128 + 128) >> 8)
+ B = clip(( 298 * Y - 298 * 16 + 516 * Cb - 516 * 128 + 128) >> 8)
+ */
+ int r, g, b, common;
+
+ common = 298 * y - 298 * 16;
+ r = (common + 409 * cr - 409 * 128 + 128) >> 8;
+ g = (common - 100 * cb + 100 * 128 - 208 * cr + 208 * 128 + 128) >> 8;
+ b = (common + 516 * cb - 516 * 128 + 128) >> 8;
+
+ if (r < 0) r = 0;
+ else if (r > 255) r = 255;
+ if (g < 0) g = 0;
+ else if (g > 255) g = 255;
+ if (b < 0) b = 0;
+ else if (b > 255) b = 255;
+
+ return 0xff000000 | (b << 16) | (g << 8) | r;
+}
+
+//============================================================
+// copyline_yuy16_to_argb
+//============================================================
+
+static inline void copyline_yuy16_to_argb(UINT32 *dst, const UINT16 *src, int width, const rgb_t *palette, int xprescale)
+{
+ int x;
+
+ assert(width % 2 == 0);
+
+ // palette (really RGB map) case
+ if (palette != nullptr)
+ {
+ for (x = 0; x < width / 2; x++)
+ {
+ UINT16 srcpix0 = *src++;
+ UINT16 srcpix1 = *src++;
+ UINT8 cb = srcpix0 & 0xff;
+ UINT8 cr = srcpix1 & 0xff;
+ for (int x2 = 0; x2 < xprescale; x2++)
+ *dst++ = ycc_to_rgb(palette[0x000 + (srcpix0 >> 8)], cb, cr);
+ for (int x2 = 0; x2 < xprescale; x2++)
+ *dst++ = ycc_to_rgb(palette[0x000 + (srcpix1 >> 8)], cb, cr);
+ }
+ }
+
+ // direct case
+ else
+ {
+ for (x = 0; x < width; x += 2)
+ {
+ UINT16 srcpix0 = *src++;
+ UINT16 srcpix1 = *src++;
+ UINT8 cb = srcpix0 & 0xff;
+ UINT8 cr = srcpix1 & 0xff;
+ for (int x2 = 0; x2 < xprescale; x2++)
+ *dst++ = ycc_to_rgb(srcpix0 >> 8, cb, cr);
+ for (int x2 = 0; x2 < xprescale; x2++)
+ *dst++ = ycc_to_rgb(srcpix1 >> 8, cb, cr);
+ }
+ }
+}
+
+const bgfx::Memory* renderer_bgfx::mame_texture_data_to_bgfx_texture_data(UINT32 format, int width, int height, int rowpixels, const rgb_t *palette, void *base)
+{
+ const bgfx::Memory* mem = bgfx::alloc(width * height * 4);
+ for (int y = 0; y < height; y++)
+ {
+ switch (format)
+ {
+ case PRIMFLAG_TEXFORMAT(TEXFORMAT_PALETTE16):
+ copyline_palette16((UINT32*)mem->data + y * width, (UINT16*)base + y * rowpixels, width, palette);
+ break;
+ case PRIMFLAG_TEXFORMAT(TEXFORMAT_PALETTEA16):
+ copyline_palettea16((UINT32*)mem->data + y * width, (UINT16*)base + y * rowpixels, width, palette);
+ break;
+ case PRIMFLAG_TEXFORMAT(TEXFORMAT_YUY16):
+ copyline_yuy16_to_argb((UINT32*)mem->data + y * width, (UINT16*)base + y * rowpixels, width, palette, 1);
+ break;
+ case PRIMFLAG_TEXFORMAT(TEXFORMAT_ARGB32):
+ copyline_argb32((UINT32*)mem->data + y * width, (UINT32*)base + y * rowpixels, width, palette);
+ break;
+ case PRIMFLAG_TEXFORMAT(TEXFORMAT_RGB32):
+ copyline_rgb32((UINT32*)mem->data + y * width, (UINT32*)base + y * rowpixels, width, palette);
+ break;
+ default:
+ break;
+ }
+ }
+ return mem;
+}
+
int renderer_bgfx::draw(int update)
{
- //if (has_flags(FI_CHANGED) || (window().width() != m_last_width) || (window().height() != m_last_height))
- // do something
- //clear_flags(FI_CHANGED);
+ int index = window().m_index;
+ // Set view 0 default viewport.
+ osd_dim wdim = window().get_size();
+ int width = wdim.width();
+ int height = wdim.height();
+ if (index == 0)
+ {
+ if ((m_dimensions != osd_dim(width, height))) {
+ bgfx::reset(width, height, video_config.waitvsync ? BGFX_RESET_VSYNC : BGFX_RESET_NONE);
+ m_dimensions = osd_dim(width, height);
+ }
+ }
+ else {
+ if ((m_dimensions != osd_dim(width, height))) {
+ bgfx::reset(window().m_main->get_size().width(), window().m_main->get_size().height(), video_config.waitvsync ? BGFX_RESET_VSYNC : BGFX_RESET_NONE);
+ if (bgfx::isValid(fbh))
+ {
+ bgfx::destroyFrameBuffer(fbh);
+ }
+#ifdef OSD_WINDOWS
+ fbh = bgfx::createFrameBuffer(window().m_hwnd, width, height);
+#else
+ fbh = bgfx::createFrameBuffer(sdlNativeWindowHandle(window().sdl_window()), width, height);
+#endif
+ bgfx::setViewFrameBuffer(index, fbh);
+ m_dimensions = osd_dim(width, height);
+ bgfx::setViewClear(index
+ , BGFX_CLEAR_COLOR | BGFX_CLEAR_DEPTH
+ , 0x000000ff
+ , 1.0f
+ , 0
+ );
+ bgfx::touch(index);
+ bgfx::frame();
+ return 0;
+ }
+ }
+ if (index != 0) bgfx::setViewFrameBuffer(index, fbh);
+ bgfx::setViewSeq(index, true);
+ bgfx::setViewRect(index, 0, 0, width, height);
+
+ // Setup view transform.
+ {
+ float view[16];
+ bx::mtxIdentity(view);
- bgfx::setViewClear(0
- , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
+ float left = 0.0f;
+ float top = 0.0f;
+ float right = width;
+ float bottom = height;
+ float proj[16];
+ bx::mtxOrtho(proj, left, right, bottom, top, 0.0f, 100.0f);
+ bgfx::setViewTransform(index, view, proj);
+ }
+ bgfx::setViewClear(index
+ , BGFX_CLEAR_COLOR | BGFX_CLEAR_DEPTH
, 0x000000ff
, 1.0f
, 0
);
- // Set view 0 default viewport.
-#ifdef OSD_WINDOWS
- RECT client;
- GetClientRect(window().m_hwnd, &client);
- bgfx::setViewRect(0, 0, 0, rect_width(&client), rect_height(&client));
-#else
- bgfx::setViewRect(0, 0, 0, m_blit_dim.width(), m_blit_dim.height());
-#endif
+
// This dummy draw call is here to make sure that view 0 is cleared
// if no other draw calls are submitted to view 0.
- bgfx::touch(0);
+ bgfx::touch(index);
window().m_primlist->acquire_lock();
- // now draw
- for (render_primitive *prim = window().m_primlist->first(); prim != NULL; prim = prim->next())
+ // Mark our texture atlas as dirty if we need to do so
+ bool atlas_valid = update_atlas();
+
+ render_primitive *prim = window().m_primlist->first();
+ while (prim != nullptr)
{
- switch (prim->type)
+ UINT32 blend = PRIMFLAG_GET_BLENDMODE(prim->flags);
+
+ bgfx::TransientVertexBuffer buffer;
+ allocate_buffer(prim, blend, &buffer);
+
+ buffer_status status = buffer_primitives(index, atlas_valid, &prim, &buffer);
+
+ if (status != BUFFER_EMPTY)
+ {
+ set_bgfx_state(blend);
+ bgfx::setVertexBuffer(&buffer);
+ bgfx::setTexture(0, m_s_texColor, m_texture_cache);
+ bgfx::submit(index, m_progQuadTexture);
+ }
+
+ if (status != BUFFER_DONE && status != BUFFER_PRE_FLUSH)
+ {
+ prim = prim->next();
+ }
+ }
+
+ window().m_primlist->release_lock();
+ // Advance to next frame. Rendering thread will be kicked to
+ // process submitted rendering primitives.
+ if (index==0) bgfx::frame();
+
+ return 0;
+}
+
+renderer_bgfx::buffer_status renderer_bgfx::buffer_primitives(int view, bool atlas_valid, render_primitive** prim, bgfx::TransientVertexBuffer* buffer)
+{
+ int vertices = 0;
+
+ UINT32 blend = PRIMFLAG_GET_BLENDMODE((*prim)->flags);
+ while (*prim != nullptr)
+ {
+ switch ((*prim)->type)
{
- /**
- * Try to stay in one Begin/End block as long as possible,
- * since entering and leaving one is most expensive..
- */
case render_primitive::LINE:
- // check if it's really a point
-/*
- if (((prim->bounds.x1 - prim->bounds.x0) == 0) && ((prim->bounds.y1 - prim->bounds.y0) == 0))
- {
- curPrimitive=GL_POINTS;
- } else {
- curPrimitive=GL_LINES;
- }
-
- if(pendingPrimitive!=GL_NO_PRIMITIVE && pendingPrimitive!=curPrimitive)
- {
- glEnd();
- pendingPrimitive=GL_NO_PRIMITIVE;
- }
-
- if ( pendingPrimitive==GL_NO_PRIMITIVE )
- {
- set_blendmode(sdl, PRIMFLAG_GET_BLENDMODE(prim->flags));
- }
-
- glColor4f(prim->color.r, prim->color.g, prim->color.b, prim->color.a);
-
- if(pendingPrimitive!=curPrimitive)
- {
- glBegin(curPrimitive);
- pendingPrimitive=curPrimitive;
- }
-
- // check if it's really a point
- if (curPrimitive==GL_POINTS)
- {
- glVertex2f(prim->bounds.x0+hofs, prim->bounds.y0+vofs);
- }
- else
- {
- glVertex2f(prim->bounds.x0+hofs, prim->bounds.y0+vofs);
- glVertex2f(prim->bounds.x1+hofs, prim->bounds.y1+vofs);
- }*/
+ put_line((*prim)->bounds.x0, (*prim)->bounds.y0, (*prim)->bounds.x1, (*prim)->bounds.y1, 1.0f, u32Color((*prim)->color.r * 255, (*prim)->color.g * 255, (*prim)->color.b * 255, (*prim)->color.a * 255), (ScreenVertex*)buffer->data + vertices, 1.0f);
+ vertices += 30;
break;
case render_primitive::QUAD:
-/*
- if(pendingPrimitive!=GL_NO_PRIMITIVE)
- {
- glEnd();
- pendingPrimitive=GL_NO_PRIMITIVE;
- }
+ if ((*prim)->texture.base == nullptr)
+ {
+ put_packed_quad(*prim, WHITE_HASH, (ScreenVertex*)buffer->data + vertices);
+ vertices += 6;
+ }
+ else
+ {
+ const UINT32 hash = get_texture_hash(*prim);
+ if (atlas_valid && (*prim)->packable(PACKABLE_SIZE) && hash != 0 && m_hash_to_entry[hash].hash())
+ {
+ put_packed_quad(*prim, hash, (ScreenVertex*)buffer->data + vertices);
+ vertices += 6;
+ }
+ else
+ {
+ if (vertices > 0)
+ {
+ return BUFFER_PRE_FLUSH;
+ }
+ render_textured_quad(view, *prim, buffer);
+ return BUFFER_EMPTY;
+ }
+ }
+ break;
+
+ default:
+ // Unhandled
+ break;
+ }
+
+ if ((*prim)->next() != nullptr && PRIMFLAG_GET_BLENDMODE((*prim)->next()->flags) != blend)
+ {
+ break;
+ }
+
+ *prim = (*prim)->next();
+ }
+
+ if (*prim == nullptr)
+ {
+ return BUFFER_DONE;
+ }
+ if (vertices == 0)
+ {
+ return BUFFER_EMPTY;
+ }
+ return BUFFER_FLUSH;
+}
+
+void renderer_bgfx::set_bgfx_state(UINT32 blend)
+{
+ uint64_t flags = BGFX_STATE_RGB_WRITE | BGFX_STATE_ALPHA_WRITE | BGFX_STATE_DEPTH_TEST_ALWAYS;
+
+ switch (blend)
+ {
+ case BLENDMODE_NONE:
+ bgfx::setState(flags);
+ break;
+ case BLENDMODE_ALPHA:
+ bgfx::setState(flags | BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA));
+ break;
+ case BLENDMODE_RGB_MULTIPLY:
+ bgfx::setState(flags | BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_DST_COLOR, BGFX_STATE_BLEND_ZERO));
+ break;
+ case BLENDMODE_ADD:
+ bgfx::setState(flags | BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_ONE));
+ break;
+ }
+}
- glColor4f(prim->color.r, prim->color.g, prim->color.b, prim->color.a);
+bool renderer_bgfx::update_atlas()
+{
+ bool atlas_dirty = check_for_dirty_atlas();
+
+ if (atlas_dirty)
+ {
+ m_hash_to_entry.clear();
- set_blendmode(sdl, PRIMFLAG_GET_BLENDMODE(prim->flags));
+ std::vector<std::vector<rectangle_packer::packed_rectangle>> packed;
+ if (m_packer.pack(m_texinfo, packed, CACHE_SIZE))
+ {
+ process_atlas_packs(packed);
+ }
+ else
+ {
+ packed.clear();
- texture = texture_update(window, prim, 0);
+ m_texinfo.clear();
+ m_texinfo.push_back(rectangle_packer::packable_rectangle(WHITE_HASH, PRIMFLAG_TEXFORMAT(TEXFORMAT_ARGB32), 16, 16, 16, nullptr, m_white));
+ m_packer.pack(m_texinfo, packed, CACHE_SIZE);
+ process_atlas_packs(packed);
- sdl->texVerticex[0]=prim->bounds.x0 + hofs;
- sdl->texVerticex[1]=prim->bounds.y0 + vofs;
- sdl->texVerticex[2]=prim->bounds.x1 + hofs;
- sdl->texVerticex[3]=prim->bounds.y0 + vofs;
- sdl->texVerticex[4]=prim->bounds.x1 + hofs;
- sdl->texVerticex[5]=prim->bounds.y1 + vofs;
- sdl->texVerticex[6]=prim->bounds.x0 + hofs;
- sdl->texVerticex[7]=prim->bounds.y1 + vofs;
+ return false;
+ }
+ }
+ return true;
+}
- glDrawArrays(GL_QUADS, 0, 4);
-*/
+void renderer_bgfx::process_atlas_packs(std::vector<std::vector<rectangle_packer::packed_rectangle>>& packed)
+{
+ for (std::vector<rectangle_packer::packed_rectangle> pack : packed)
+ {
+ for (rectangle_packer::packed_rectangle rect : pack)
+ {
+ if (rect.hash() == 0xffffffff)
+ {
+ continue;
+ }
+ m_hash_to_entry[rect.hash()] = rect;
+ const bgfx::Memory* mem = mame_texture_data_to_bgfx_texture_data(rect.format(), rect.width(), rect.height(), rect.rowpixels(), rect.palette(), rect.base());
+ bgfx::updateTexture2D(m_texture_cache, 0, rect.x(), rect.y(), rect.width(), rect.height(), mem);
+ }
+ }
+}
+
+UINT32 renderer_bgfx::get_texture_hash(render_primitive *prim)
+{
+#if GIBBERISH
+ UINT32 xor_value = 0x87;
+ UINT32 hash = 0xdabeefed;
+
+ int bpp = 2;
+ UINT32 format = PRIMFLAG_GET_TEXFORMAT(prim->flags);
+ if (format == TEXFORMAT_ARGB32 || format == TEXFORMAT_RGB32)
+ {
+ bpp = 4;
+ }
+
+ for (int y = 0; y < prim->texture.height; y++)
+ {
+ UINT8 *base = reinterpret_cast<UINT8*>(prim->texture.base) + prim->texture.rowpixels * y;
+ for (int x = 0; x < prim->texture.width * bpp; x++)
+ {
+ hash += base[x] ^ xor_value;
+ }
+ }
+ return hash;
+#else
+ return (reinterpret_cast<size_t>(prim->texture.base)) & 0xffffffff;
+#endif
+}
+
+bool renderer_bgfx::check_for_dirty_atlas()
+{
+ bool atlas_dirty = false;
+
+ std::map<UINT32, rectangle_packer::packable_rectangle> acquired_infos;
+ for (render_primitive *prim = window().m_primlist->first(); prim != nullptr; prim = prim->next())
+ {
+ bool pack = prim->packable(PACKABLE_SIZE);
+ if (prim->type == render_primitive::QUAD && prim->texture.base != nullptr && pack)
+ {
+ const UINT32 hash = get_texture_hash(prim);
+ // If this texture is packable and not currently in the atlas, prepare the texture for putting in the atlas
+ if ((hash != 0 && m_hash_to_entry[hash].hash() == 0 && acquired_infos[hash].hash() == 0)
+ || (hash != 0 && m_hash_to_entry[hash].hash() != hash && acquired_infos[hash].hash() == 0))
+ { // Create create the texture and mark the atlas dirty
+ atlas_dirty = true;
+
+ m_texinfo.push_back(rectangle_packer::packable_rectangle(hash, prim->flags & PRIMFLAG_TEXFORMAT_MASK,
+ prim->texture.width, prim->texture.height,
+ prim->texture.rowpixels, prim->texture.palette, prim->texture.base));
+ acquired_infos[hash] = m_texinfo[m_texinfo.size() - 1];
+ }
+ }
+ }
+
+ if (m_texinfo.size() == 1)
+ {
+ atlas_dirty = true;
+ }
+
+ return atlas_dirty;
+}
+
+void renderer_bgfx::allocate_buffer(render_primitive *prim, UINT32 blend, bgfx::TransientVertexBuffer *buffer)
+{
+ int vertices = 0;
+
+ bool mode_switched = false;
+ while (prim != nullptr && !mode_switched)
+ {
+ switch (prim->type)
+ {
+ case render_primitive::LINE:
+ vertices += 30;
break;
+ case render_primitive::QUAD:
+ if (!prim->packable(PACKABLE_SIZE))
+ {
+ if (prim->texture.base == nullptr)
+ {
+ vertices += 6;
+ }
+ else
+ {
+ mode_switched = true;
+ if (vertices == 0)
+ {
+ vertices += 6;
+ }
+ }
+ }
+ else
+ {
+ vertices += 6;
+ }
+ break;
default:
- throw emu_fatalerror("Unexpected render_primitive type");
+ // Do nothing
+ break;
}
- }
- window().m_primlist->release_lock();
- // Advance to next frame. Rendering thread will be kicked to
- // process submitted rendering primitives.
- bgfx::frame();
+ prim = prim->next();
- return 0;
+ if (prim != nullptr && PRIMFLAG_GET_BLENDMODE(prim->flags) != blend)
+ {
+ mode_switched = true;
+ }
+ }
+
+ if (vertices > 0 && bgfx::checkAvailTransientVertexBuffer(vertices, ScreenVertex::ms_decl))
+ {
+ bgfx::allocTransientVertexBuffer(buffer, vertices, ScreenVertex::ms_decl);
+ }
}