diff options
Diffstat (limited to 'src/osd/modules/render/drawbgfx.cpp')
-rw-r--r-- | src/osd/modules/render/drawbgfx.cpp | 1187 |
1 files changed, 1010 insertions, 177 deletions
diff --git a/src/osd/modules/render/drawbgfx.cpp b/src/osd/modules/render/drawbgfx.cpp index ee808bfc197..9d751c9f816 100644 --- a/src/osd/modules/render/drawbgfx.cpp +++ b/src/osd/modules/render/drawbgfx.cpp @@ -1,8 +1,8 @@ // license:BSD-3-Clause -// copyright-holders:Miodrag Milanovic +// copyright-holders:Miodrag Milanovic,Ryan Holtz,Dario Manesku,Branimir Karadzic,Aaron Giles //============================================================ // -// drawbgfx.c - BGFX drawer +// drawbgfx.cpp - BGFX renderer // //============================================================ #define __STDC_LIMIT_MACROS @@ -14,11 +14,7 @@ #define WIN32_LEAN_AND_MEAN #include <windows.h> #if defined(SDLMAME_WIN32) -#if (SDLMAME_SDL2) #include <SDL2/SDL_syswm.h> -#else -#include <SDL/SDL_syswm.h> -#endif #endif #else #include "sdlinc.h" @@ -30,6 +26,11 @@ #include <bgfx/bgfxplatform.h> #include <bgfx/bgfx.h> +#include <bx/fpumath.h> +#include <bx/readerwriter.h> +#include <algorithm> + +#include "drawbgfx.h" //============================================================ // DEBUGGING @@ -43,6 +44,8 @@ // MACROS //============================================================ +#define GIBBERISH (0) + //============================================================ // INLINES //============================================================ @@ -53,67 +56,6 @@ //============================================================ -/* sdl_info is the information about SDL for the current screen */ -class renderer_bgfx : public osd_renderer -{ -public: - renderer_bgfx(osd_window *w) - : osd_renderer(w, FLAG_NONE), m_blittimer(0), - m_blit_dim(0, 0), - m_last_hofs(0), m_last_vofs(0), - m_last_blit_time(0), m_last_blit_pixels(0) - {} - - virtual int create() override; - virtual int draw(const int update) override; -#ifdef OSD_SDL - virtual int xy_to_render_target(const int x, const int y, int *xt, int *yt) override; -#else - virtual void save() override { } - virtual void record() override { } - virtual void toggle_fsfx() override { } -#endif - virtual void destroy() override; - virtual render_primitive_list *get_primitives() override - { -#ifdef OSD_WINDOWS - RECT client; - GetClientRect(window().m_hwnd, &client); - window().target()->set_bounds(rect_width(&client), rect_height(&client), window().aspect()); - return &window().target()->get_primitives(); -#else - osd_dim nd = window().blit_surface_size(); - if (nd != m_blit_dim) - { - m_blit_dim = nd; - notify_changed(); - } - window().target()->set_bounds(m_blit_dim.width(), m_blit_dim.height(), window().aspect()); - return &window().target()->get_primitives(); -#endif - } - - // void render_quad(texture_info *texture, const render_primitive *prim, const int x, const int y); - - //texture_info *texture_find(const render_primitive &prim, const quad_setup_data &setup); - //texture_info *texture_update(const render_primitive &prim); - - INT32 m_blittimer; - - //simple_list<texture_info> m_texlist; // list of active textures - - osd_dim m_blit_dim; - float m_last_hofs; - float m_last_vofs; - - // Stats - INT64 m_last_blit_time; - INT64 m_last_blit_pixels; - - // Original display_mode -}; - - //============================================================ // PROTOTYPES //============================================================ @@ -150,36 +92,85 @@ int drawbgfx_init(running_machine &machine, osd_draw_callbacks *callbacks) static void drawbgfx_exit(void) { + // Shutdown bgfx. + bgfx::shutdown(); } //============================================================ // renderer_bgfx::create //============================================================ +bgfx::ProgramHandle loadProgram(const char* _vsName, const char* _fsName); + + +#ifdef OSD_SDL +static void* sdlNativeWindowHandle(SDL_Window* _window) +{ + SDL_SysWMinfo wmi; + SDL_VERSION(&wmi.version); + if (!SDL_GetWindowWMInfo(_window, &wmi)) + { + return nullptr; + } + +# if BX_PLATFORM_LINUX || BX_PLATFORM_BSD + return (void*)wmi.info.x11.window; +# elif BX_PLATFORM_OSX + return wmi.info.cocoa.window; +# elif BX_PLATFORM_WINDOWS + return wmi.info.win.window; +# elif BX_PLATFORM_STEAMLINK + return wmi.info.vivante.window; +# elif BX_PLATFORM_EMSCRIPTEN + return nullptr; +# endif // BX_PLATFORM_ +} +#endif int renderer_bgfx::create() { // create renderer + osd_dim wdim = window().get_size(); + if (window().m_index == 0) + { #ifdef OSD_WINDOWS - RECT client; - GetClientRect(window().m_hwnd, &client); - - bgfx::winSetHwnd(window().m_hwnd); - bgfx::init(); - bgfx::reset(rect_width(&client), rect_height(&client), BGFX_RESET_VSYNC); + bgfx::winSetHwnd(window().m_hwnd); #else - osd_dim d = window().get_size(); - m_blittimer = 3; - - bgfx::sdlSetWindow(window().sdl_window()); - bgfx::init(); - bgfx::reset(d.width(), d.height(), BGFX_RESET_VSYNC); + bgfx::sdlSetWindow(window().sdl_window()); +#endif + bgfx::init(); + bgfx::reset(wdim.width(), wdim.height(), video_config.waitvsync ? BGFX_RESET_VSYNC : BGFX_RESET_NONE); + // Enable debug text. + bgfx::setDebug(BGFX_DEBUG_TEXT); //BGFX_DEBUG_STATS + m_dimensions = osd_dim(wdim.width(), wdim.height()); + } + else + { +#ifdef OSD_WINDOWS + fbh = bgfx::createFrameBuffer(window().m_hwnd, wdim.width(), wdim.height()); +#else + fbh = bgfx::createFrameBuffer(sdlNativeWindowHandle(window().sdl_window()), wdim.width(), wdim.height()); #endif + bgfx::touch(window().m_index); + } + + ScreenVertex::init(); + + // Create program from shaders. + m_progQuad = loadProgram("vs_quad", "fs_quad"); + m_progQuadTexture = loadProgram("vs_quad_texture", "fs_quad_texture"); + m_s_texColor = bgfx::createUniform("s_texColor", bgfx::UniformType::Int1); + + uint32_t flags = BGFX_TEXTURE_U_CLAMP | BGFX_TEXTURE_V_CLAMP | BGFX_TEXTURE_MIN_POINT | BGFX_TEXTURE_MAG_POINT | BGFX_TEXTURE_MIP_POINT; + m_texture_cache = bgfx::createTexture2D(CACHE_SIZE, CACHE_SIZE, 1, bgfx::TextureFormat::RGBA8, flags); + + const bgfx::Memory* memory = bgfx::alloc(sizeof(uint32_t) * CACHE_SIZE * CACHE_SIZE); + memset(memory->data, 0, sizeof(uint32_t) * CACHE_SIZE * CACHE_SIZE); + bgfx::updateTexture2D(m_texture_cache, 0, 0, 0, CACHE_SIZE, CACHE_SIZE, memory, CACHE_SIZE * sizeof(uint32_t)); - // Enable debug text. - bgfx::setDebug(BGFX_DEBUG_STATS);// BGFX_DEBUG_TEXT); + memset(m_white, 0xff, sizeof(uint32_t) * 16 * 16); + m_texinfo.push_back(rectangle_packer::packable_rectangle(WHITE_HASH, PRIMFLAG_TEXFORMAT(TEXFORMAT_ARGB32), 16, 16, 16, nullptr, m_white)); - osd_printf_verbose("Leave drawsdl2_window_create\n"); return 0; } @@ -189,12 +180,14 @@ int renderer_bgfx::create() void renderer_bgfx::destroy() { - // free the memory in the window - - // destroy_all_textures(); - - // Shutdown bgfx. - bgfx::shutdown(); + if (window().m_index > 0) + { + bgfx::destroyFrameBuffer(fbh); + } + bgfx::destroyUniform(m_s_texColor); + // Cleanup. + bgfx::destroyProgram(m_progQuad); + bgfx::destroyProgram(m_progQuadTexture); } @@ -205,133 +198,973 @@ void renderer_bgfx::destroy() #ifdef OSD_SDL int renderer_bgfx::xy_to_render_target(int x, int y, int *xt, int *yt) { - *xt = x - m_last_hofs; - *yt = y - m_last_vofs; - if (*xt<0 || *xt >= m_blit_dim.width()) + *xt = x; + *yt = y; + if (*xt<0 || *xt >= m_dimensions.width()) return 0; - if (*yt<0 || *yt >= m_blit_dim.height()) + if (*yt<0 || *yt >= m_dimensions.height()) return 0; return 1; } #endif +static const bgfx::Memory* loadMem(bx::FileReaderI* _reader, const char* _filePath) +{ + if (bx::open(_reader, _filePath)) + { + uint32_t size = (uint32_t)bx::getSize(_reader); + const bgfx::Memory* mem = bgfx::alloc(size + 1); + bx::read(_reader, mem->data, size); + bx::close(_reader); + mem->data[mem->size - 1] = '\0'; + return mem; + } + + return nullptr; +} +static bgfx::ShaderHandle loadShader(bx::FileReaderI* _reader, const char* _name) +{ + char filePath[512]; + + const char* shaderPath = "shaders/dx9/"; + + switch (bgfx::getRendererType()) + { + case bgfx::RendererType::Direct3D11: + case bgfx::RendererType::Direct3D12: + shaderPath = "shaders/dx11/"; + break; + + case bgfx::RendererType::OpenGL: + shaderPath = "shaders/glsl/"; + break; + + case bgfx::RendererType::Metal: + shaderPath = "shaders/metal/"; + break; + + case bgfx::RendererType::OpenGLES: + shaderPath = "shaders/gles/"; + break; + + default: + break; + } + + strcpy(filePath, shaderPath); + strcat(filePath, _name); + strcat(filePath, ".bin"); + + return bgfx::createShader(loadMem(_reader, filePath)); +} + +bgfx::ProgramHandle renderer_bgfx::loadProgram(bx::FileReaderI* _reader, const char* _vsName, const char* _fsName) +{ + bgfx::ShaderHandle vsh = loadShader(_reader, _vsName); + bgfx::ShaderHandle fsh = BGFX_INVALID_HANDLE; + if (nullptr != _fsName) + { + fsh = loadShader(_reader, _fsName); + } + + return bgfx::createProgram(vsh, fsh, true /* destroy shaders when program is destroyed */); +} +static auto s_fileReader = new bx::CrtFileReader; + +bgfx::ProgramHandle renderer_bgfx::loadProgram(const char* _vsName, const char* _fsName) +{ + return loadProgram(s_fileReader, _vsName, _fsName); +} + //============================================================ // drawbgfx_window_draw //============================================================ +bgfx::VertexDecl renderer_bgfx::ScreenVertex::ms_decl; + +void renderer_bgfx::put_packed_quad(render_primitive *prim, UINT32 hash, ScreenVertex* vertex) +{ + rectangle_packer::packed_rectangle& rect = m_hash_to_entry[hash]; + float u0 = float(rect.x()) / float(CACHE_SIZE); + float v0 = float(rect.y()) / float(CACHE_SIZE); + float u1 = u0 + float(rect.width()) / float(CACHE_SIZE); + float v1 = v0 + float(rect.height()) / float(CACHE_SIZE); + u1 -= 0.5f / float(CACHE_SIZE); + v1 -= 0.5f / float(CACHE_SIZE); + u0 += 0.5f / float(CACHE_SIZE); + v0 += 0.5f / float(CACHE_SIZE); + UINT32 rgba = u32Color(prim->color.r * 255, prim->color.g * 255, prim->color.b * 255, prim->color.a * 255); + + float x[4] = { prim->bounds.x0, prim->bounds.x1, prim->bounds.x0, prim->bounds.x1 }; + float y[4] = { prim->bounds.y0, prim->bounds.y0, prim->bounds.y1, prim->bounds.y1 }; + float u[4] = { u0, u1, u0, u1 }; + float v[4] = { v0, v0, v1, v1 }; + + if (PRIMFLAG_GET_TEXORIENT(prim->flags) & ORIENTATION_SWAP_XY) + { + std::swap(u[1], u[2]); + std::swap(v[1], v[2]); + } + + if (PRIMFLAG_GET_TEXORIENT(prim->flags) & ORIENTATION_FLIP_X) + { + std::swap(u[0], u[1]); + std::swap(v[0], v[1]); + std::swap(u[2], u[3]); + std::swap(v[2], v[3]); + } + + if (PRIMFLAG_GET_TEXORIENT(prim->flags) & ORIENTATION_FLIP_Y) + { + std::swap(u[0], u[2]); + std::swap(v[0], v[2]); + std::swap(u[1], u[3]); + std::swap(v[1], v[3]); + } + + vertex[0].m_x = x[0]; // 0 + vertex[0].m_y = y[0]; + vertex[0].m_z = 0; + vertex[0].m_rgba = rgba; + vertex[0].m_u = u[0]; + vertex[0].m_v = v[0]; + + vertex[1].m_x = x[1]; // 1 + vertex[1].m_y = y[1]; + vertex[1].m_z = 0; + vertex[1].m_rgba = rgba; + vertex[1].m_u = u[1]; + vertex[1].m_v = v[1]; + + vertex[2].m_x = x[3]; // 3 + vertex[2].m_y = y[3]; + vertex[2].m_z = 0; + vertex[2].m_rgba = rgba; + vertex[2].m_u = u[3]; + vertex[2].m_v = v[3]; + + vertex[3].m_x = x[3]; // 3 + vertex[3].m_y = y[3]; + vertex[3].m_z = 0; + vertex[3].m_rgba = rgba; + vertex[3].m_u = u[3]; + vertex[3].m_v = v[3]; + + vertex[4].m_x = x[2]; // 2 + vertex[4].m_y = y[2]; + vertex[4].m_z = 0; + vertex[4].m_rgba = rgba; + vertex[4].m_u = u[2]; + vertex[4].m_v = v[2]; + + vertex[5].m_x = x[0]; // 0 + vertex[5].m_y = y[0]; + vertex[5].m_z = 0; + vertex[5].m_rgba = rgba; + vertex[5].m_u = u[0]; + vertex[5].m_v = v[0]; +} + +void renderer_bgfx::render_textured_quad(int view, render_primitive* prim, bgfx::TransientVertexBuffer* buffer) +{ + ScreenVertex* vertex = (ScreenVertex*)buffer->data; + + UINT32 rgba = u32Color(prim->color.r * 255, prim->color.g * 255, prim->color.b * 255, prim->color.a * 255); + + vertex[0].m_x = prim->bounds.x0; + vertex[0].m_y = prim->bounds.y0; + vertex[0].m_z = 0; + vertex[0].m_rgba = rgba; + vertex[0].m_u = prim->texcoords.tl.u; + vertex[0].m_v = prim->texcoords.tl.v; + + vertex[1].m_x = prim->bounds.x1; + vertex[1].m_y = prim->bounds.y0; + vertex[1].m_z = 0; + vertex[1].m_rgba = rgba; + vertex[1].m_u = prim->texcoords.tr.u; + vertex[1].m_v = prim->texcoords.tr.v; + + vertex[2].m_x = prim->bounds.x1; + vertex[2].m_y = prim->bounds.y1; + vertex[2].m_z = 0; + vertex[2].m_rgba = rgba; + vertex[2].m_u = prim->texcoords.br.u; + vertex[2].m_v = prim->texcoords.br.v; + + vertex[3].m_x = prim->bounds.x1; + vertex[3].m_y = prim->bounds.y1; + vertex[3].m_z = 0; + vertex[3].m_rgba = rgba; + vertex[3].m_u = prim->texcoords.br.u; + vertex[3].m_v = prim->texcoords.br.v; + + vertex[4].m_x = prim->bounds.x0; + vertex[4].m_y = prim->bounds.y1; + vertex[4].m_z = 0; + vertex[4].m_rgba = rgba; + vertex[4].m_u = prim->texcoords.bl.u; + vertex[4].m_v = prim->texcoords.bl.v; + + vertex[5].m_x = prim->bounds.x0; + vertex[5].m_y = prim->bounds.y0; + vertex[5].m_z = 0; + vertex[5].m_rgba = rgba; + vertex[5].m_u = prim->texcoords.tl.u; + vertex[5].m_v = prim->texcoords.tl.v; + bgfx::setVertexBuffer(buffer); + + uint32_t texture_flags = BGFX_TEXTURE_U_CLAMP | BGFX_TEXTURE_V_CLAMP; + if (video_config.filter == 0) + { + texture_flags |= BGFX_TEXTURE_MIN_POINT | BGFX_TEXTURE_MAG_POINT | BGFX_TEXTURE_MIP_POINT; + } + + const bgfx::Memory* mem = mame_texture_data_to_bgfx_texture_data(prim->flags & PRIMFLAG_TEXFORMAT_MASK, + prim->texture.width, prim->texture.height, prim->texture.rowpixels, prim->texture.palette, prim->texture.base); + + bgfx::TextureHandle texture = bgfx::createTexture2D((uint16_t)prim->texture.width, (uint16_t)prim->texture.height, 1, bgfx::TextureFormat::RGBA8, texture_flags, mem); + + bgfx::setTexture(0, m_s_texColor, texture); + + set_bgfx_state(PRIMFLAG_GET_BLENDMODE(prim->flags)); + bgfx::submit(view, m_progQuadTexture); + + bgfx::destroyTexture(texture); +} + +#define MAX_TEMP_COORDS 100 + +void renderer_bgfx::put_polygon(const float* coords, UINT32 num_coords, float r, UINT32 rgba, ScreenVertex* vertex) +{ + float tempCoords[MAX_TEMP_COORDS * 3]; + float tempNormals[MAX_TEMP_COORDS * 2]; + + rectangle_packer::packed_rectangle& rect = m_hash_to_entry[WHITE_HASH]; + float u0 = float(rect.x()) / float(CACHE_SIZE); + float v0 = float(rect.y()) / float(CACHE_SIZE); + + num_coords = num_coords < MAX_TEMP_COORDS ? num_coords : MAX_TEMP_COORDS; + + for (uint32_t ii = 0, jj = num_coords - 1; ii < num_coords; jj = ii++) + { + const float* v0 = &coords[jj * 3]; + const float* v1 = &coords[ii * 3]; + float dx = v1[0] - v0[0]; + float dy = v1[1] - v0[1]; + float d = sqrtf(dx * dx + dy * dy); + if (d > 0) + { + d = 1.0f / d; + dx *= d; + dy *= d; + } + + tempNormals[jj * 2 + 0] = dy; + tempNormals[jj * 2 + 1] = -dx; + } + + for (uint32_t ii = 0, jj = num_coords - 1; ii < num_coords; jj = ii++) + { + float dlx0 = tempNormals[jj * 2 + 0]; + float dly0 = tempNormals[jj * 2 + 1]; + float dlx1 = tempNormals[ii * 2 + 0]; + float dly1 = tempNormals[ii * 2 + 1]; + float dmx = (dlx0 + dlx1) * 0.5f; + float dmy = (dly0 + dly1) * 0.5f; + float dmr2 = dmx * dmx + dmy * dmy; + if (dmr2 > 0.000001f) + { + float scale = 1.0f / dmr2; + if (scale > 10.0f) + { + scale = 10.0f; + } + + dmx *= scale; + dmy *= scale; + } + + tempCoords[ii * 3 + 0] = coords[ii * 3 + 0] + dmx * r; + tempCoords[ii * 3 + 1] = coords[ii * 3 + 1] + dmy * r; + tempCoords[ii * 3 + 2] = coords[ii * 3 + 2]; + } + + int vertIndex = 0; + UINT32 trans = rgba & 0x00ffffff; + for (uint32_t ii = 0, jj = num_coords - 1; ii < num_coords; jj = ii++) + { + vertex[vertIndex].m_x = coords[ii * 3 + 0]; + vertex[vertIndex].m_y = coords[ii * 3 + 1]; + vertex[vertIndex].m_z = coords[ii * 3 + 2]; + vertex[vertIndex].m_rgba = rgba; + vertex[vertIndex].m_u = u0; + vertex[vertIndex].m_v = v0; + vertIndex++; + + vertex[vertIndex].m_x = coords[jj * 3 + 0]; + vertex[vertIndex].m_y = coords[jj * 3 + 1]; + vertex[vertIndex].m_z = coords[jj * 3 + 2]; + vertex[vertIndex].m_rgba = rgba; + vertex[vertIndex].m_u = u0; + vertex[vertIndex].m_v = v0; + vertIndex++; + + vertex[vertIndex].m_x = tempCoords[jj * 3 + 0]; + vertex[vertIndex].m_y = tempCoords[jj * 3 + 1]; + vertex[vertIndex].m_z = tempCoords[jj * 3 + 2]; + vertex[vertIndex].m_rgba = trans; + vertex[vertIndex].m_u = u0; + vertex[vertIndex].m_v = v0; + vertIndex++; + + vertex[vertIndex].m_x = tempCoords[jj * 3 + 0]; + vertex[vertIndex].m_y = tempCoords[jj * 3 + 1]; + vertex[vertIndex].m_z = tempCoords[jj * 3 + 2]; + vertex[vertIndex].m_rgba = trans; + vertex[vertIndex].m_u = u0; + vertex[vertIndex].m_v = v0; + vertIndex++; + + vertex[vertIndex].m_x = tempCoords[ii * 3 + 0]; + vertex[vertIndex].m_y = tempCoords[ii * 3 + 1]; + vertex[vertIndex].m_z = tempCoords[ii * 3 + 2]; + vertex[vertIndex].m_rgba = trans; + vertex[vertIndex].m_u = u0; + vertex[vertIndex].m_v = v0; + vertIndex++; + + vertex[vertIndex].m_x = coords[ii * 3 + 0]; + vertex[vertIndex].m_y = coords[ii * 3 + 1]; + vertex[vertIndex].m_z = coords[ii * 3 + 2]; + vertex[vertIndex].m_rgba = rgba; + vertex[vertIndex].m_u = u0; + vertex[vertIndex].m_v = v0; + vertIndex++; + } + + for (uint32_t ii = 2; ii < num_coords; ++ii) + { + vertex[vertIndex].m_x = coords[0]; + vertex[vertIndex].m_y = coords[1]; + vertex[vertIndex].m_z = coords[2]; + vertex[vertIndex].m_rgba = rgba; + vertex[vertIndex].m_u = u0; + vertex[vertIndex].m_v = v0; + vertIndex++; + + vertex[vertIndex].m_x = coords[(ii - 1) * 3 + 0]; + vertex[vertIndex].m_y = coords[(ii - 1) * 3 + 1]; + vertex[vertIndex].m_z = coords[(ii - 1) * 3 + 2]; + vertex[vertIndex].m_rgba = rgba; + vertex[vertIndex].m_u = u0; + vertex[vertIndex].m_v = v0; + vertIndex++; + + vertex[vertIndex].m_x = coords[ii * 3 + 0]; + vertex[vertIndex].m_y = coords[ii * 3 + 1]; + vertex[vertIndex].m_z = coords[ii * 3 + 2]; + vertex[vertIndex].m_rgba = rgba; + vertex[vertIndex].m_u = u0; + vertex[vertIndex].m_v = v0; + vertIndex++; + } +} + +void renderer_bgfx::put_line(float x0, float y0, float x1, float y1, float r, UINT32 rgba, ScreenVertex* vertex, float fth) +{ + float dx = x1 - x0; + float dy = y1 - y0; + float d = sqrtf(dx * dx + dy * dy); + if (d > 0.0001f) + { + d = 1.0f / d; + dx *= d; + dy *= d; + } + + float nx = dy; + float ny = -dx; + float verts[4 * 3]; + r -= fth; + r *= 0.5f; + if (r < 0.01f) + { + r = 0.01f; + } + + dx *= r; + dy *= r; + nx *= r; + ny *= r; + + verts[0] = x0 - dx - nx; + verts[1] = y0 - dy - ny; + verts[2] = 0; + + verts[3] = x0 - dx + nx; + verts[4] = y0 - dy + ny; + verts[5] = 0; + + verts[6] = x1 + dx + nx; + verts[7] = y1 + dy + ny; + verts[8] = 0; + + verts[9] = x1 + dx - nx; + verts[10] = y1 + dy - ny; + verts[11] = 0; + + put_polygon(verts, 4, fth, rgba, vertex); +} + +uint32_t renderer_bgfx::u32Color(uint32_t r, uint32_t g, uint32_t b, uint32_t a = 255) +{ + return (a << 24) | (b << 16) | (g << 8) | r; +} + +//============================================================ +// copyline_palette16 +//============================================================ + +static inline void copyline_palette16(UINT32 *dst, const UINT16 *src, int width, const rgb_t *palette) +{ + for (int x = 0; x < width; x++) + { + rgb_t srcpixel = palette[*src++]; + *dst++ = 0xff000000 | (srcpixel.b() << 16) | (srcpixel.g() << 8) | srcpixel.r(); + } +} + + +//============================================================ +// copyline_palettea16 +//============================================================ + +static inline void copyline_palettea16(UINT32 *dst, const UINT16 *src, int width, const rgb_t *palette) +{ + for (int x = 0; x < width; x++) + { + rgb_t srcpixel = palette[*src++]; + *dst++ = (srcpixel.a() << 24) | (srcpixel.b() << 16) | (srcpixel.g() << 8) | srcpixel.r(); + } +} + + +//============================================================ +// copyline_rgb32 +//============================================================ + +static inline void copyline_rgb32(UINT32 *dst, const UINT32 *src, int width, const rgb_t *palette) +{ + int x; + + // palette (really RGB map) case + if (palette != nullptr) + { + for (x = 0; x < width; x++) + { + rgb_t srcpix = *src++; + *dst++ = 0xff000000 | palette[0x200 + srcpix.b()] | palette[0x100 + srcpix.g()] | palette[srcpix.r()]; + } + } + + // direct case + else + { + for (x = 0; x < width; x++) + { + rgb_t srcpix = *src++; + *dst++ = 0xff000000 | (srcpix.b() << 16) | (srcpix.g() << 8) | srcpix.r(); + } + } +} + + +//============================================================ +// copyline_argb32 +//============================================================ + +static inline void copyline_argb32(UINT32 *dst, const UINT32 *src, int width, const rgb_t *palette) +{ + int x; + // palette (really RGB map) case + if (palette != nullptr) + { + for (x = 0; x < width; x++) + { + rgb_t srcpix = *src++; + *dst++ = (srcpix & 0xff000000) | palette[0x200 + srcpix.b()] | palette[0x100 + srcpix.g()] | palette[srcpix.r()]; + } + } + + // direct case + else + { + for (x = 0; x < width; x++) + { + rgb_t srcpix = *src++; + *dst++ = (srcpix.a() << 24) | (srcpix.b() << 16) | (srcpix.g() << 8) | srcpix.r(); + } + } +} + +static inline UINT32 ycc_to_rgb(UINT8 y, UINT8 cb, UINT8 cr) +{ + /* original equations: + + C = Y - 16 + D = Cb - 128 + E = Cr - 128 + + R = clip(( 298 * C + 409 * E + 128) >> 8) + G = clip(( 298 * C - 100 * D - 208 * E + 128) >> 8) + B = clip(( 298 * C + 516 * D + 128) >> 8) + + R = clip(( 298 * (Y - 16) + 409 * (Cr - 128) + 128) >> 8) + G = clip(( 298 * (Y - 16) - 100 * (Cb - 128) - 208 * (Cr - 128) + 128) >> 8) + B = clip(( 298 * (Y - 16) + 516 * (Cb - 128) + 128) >> 8) + + R = clip(( 298 * Y - 298 * 16 + 409 * Cr - 409 * 128 + 128) >> 8) + G = clip(( 298 * Y - 298 * 16 - 100 * Cb + 100 * 128 - 208 * Cr + 208 * 128 + 128) >> 8) + B = clip(( 298 * Y - 298 * 16 + 516 * Cb - 516 * 128 + 128) >> 8) + + R = clip(( 298 * Y - 298 * 16 + 409 * Cr - 409 * 128 + 128) >> 8) + G = clip(( 298 * Y - 298 * 16 - 100 * Cb + 100 * 128 - 208 * Cr + 208 * 128 + 128) >> 8) + B = clip(( 298 * Y - 298 * 16 + 516 * Cb - 516 * 128 + 128) >> 8) + */ + int r, g, b, common; + + common = 298 * y - 298 * 16; + r = (common + 409 * cr - 409 * 128 + 128) >> 8; + g = (common - 100 * cb + 100 * 128 - 208 * cr + 208 * 128 + 128) >> 8; + b = (common + 516 * cb - 516 * 128 + 128) >> 8; + + if (r < 0) r = 0; + else if (r > 255) r = 255; + if (g < 0) g = 0; + else if (g > 255) g = 255; + if (b < 0) b = 0; + else if (b > 255) b = 255; + + return 0xff000000 | (b << 16) | (g << 8) | r; +} + +//============================================================ +// copyline_yuy16_to_argb +//============================================================ + +static inline void copyline_yuy16_to_argb(UINT32 *dst, const UINT16 *src, int width, const rgb_t *palette, int xprescale) +{ + int x; + + assert(width % 2 == 0); + + // palette (really RGB map) case + if (palette != nullptr) + { + for (x = 0; x < width / 2; x++) + { + UINT16 srcpix0 = *src++; + UINT16 srcpix1 = *src++; + UINT8 cb = srcpix0 & 0xff; + UINT8 cr = srcpix1 & 0xff; + for (int x2 = 0; x2 < xprescale; x2++) + *dst++ = ycc_to_rgb(palette[0x000 + (srcpix0 >> 8)], cb, cr); + for (int x2 = 0; x2 < xprescale; x2++) + *dst++ = ycc_to_rgb(palette[0x000 + (srcpix1 >> 8)], cb, cr); + } + } + + // direct case + else + { + for (x = 0; x < width; x += 2) + { + UINT16 srcpix0 = *src++; + UINT16 srcpix1 = *src++; + UINT8 cb = srcpix0 & 0xff; + UINT8 cr = srcpix1 & 0xff; + for (int x2 = 0; x2 < xprescale; x2++) + *dst++ = ycc_to_rgb(srcpix0 >> 8, cb, cr); + for (int x2 = 0; x2 < xprescale; x2++) + *dst++ = ycc_to_rgb(srcpix1 >> 8, cb, cr); + } + } +} + +const bgfx::Memory* renderer_bgfx::mame_texture_data_to_bgfx_texture_data(UINT32 format, int width, int height, int rowpixels, const rgb_t *palette, void *base) +{ + const bgfx::Memory* mem = bgfx::alloc(width * height * 4); + for (int y = 0; y < height; y++) + { + switch (format) + { + case PRIMFLAG_TEXFORMAT(TEXFORMAT_PALETTE16): + copyline_palette16((UINT32*)mem->data + y * width, (UINT16*)base + y * rowpixels, width, palette); + break; + case PRIMFLAG_TEXFORMAT(TEXFORMAT_PALETTEA16): + copyline_palettea16((UINT32*)mem->data + y * width, (UINT16*)base + y * rowpixels, width, palette); + break; + case PRIMFLAG_TEXFORMAT(TEXFORMAT_YUY16): + copyline_yuy16_to_argb((UINT32*)mem->data + y * width, (UINT16*)base + y * rowpixels, width, palette, 1); + break; + case PRIMFLAG_TEXFORMAT(TEXFORMAT_ARGB32): + copyline_argb32((UINT32*)mem->data + y * width, (UINT32*)base + y * rowpixels, width, palette); + break; + case PRIMFLAG_TEXFORMAT(TEXFORMAT_RGB32): + copyline_rgb32((UINT32*)mem->data + y * width, (UINT32*)base + y * rowpixels, width, palette); + break; + default: + break; + } + } + return mem; +} + int renderer_bgfx::draw(int update) { - //if (has_flags(FI_CHANGED) || (window().width() != m_last_width) || (window().height() != m_last_height)) - // do something - //clear_flags(FI_CHANGED); + int index = window().m_index; + // Set view 0 default viewport. + osd_dim wdim = window().get_size(); + int width = wdim.width(); + int height = wdim.height(); + if (index == 0) + { + if ((m_dimensions != osd_dim(width, height))) { + bgfx::reset(width, height, video_config.waitvsync ? BGFX_RESET_VSYNC : BGFX_RESET_NONE); + m_dimensions = osd_dim(width, height); + } + } + else { + if ((m_dimensions != osd_dim(width, height))) { + bgfx::reset(window().m_main->get_size().width(), window().m_main->get_size().height(), video_config.waitvsync ? BGFX_RESET_VSYNC : BGFX_RESET_NONE); + if (bgfx::isValid(fbh)) + { + bgfx::destroyFrameBuffer(fbh); + } +#ifdef OSD_WINDOWS + fbh = bgfx::createFrameBuffer(window().m_hwnd, width, height); +#else + fbh = bgfx::createFrameBuffer(sdlNativeWindowHandle(window().sdl_window()), width, height); +#endif + bgfx::setViewFrameBuffer(index, fbh); + m_dimensions = osd_dim(width, height); + bgfx::setViewClear(index + , BGFX_CLEAR_COLOR | BGFX_CLEAR_DEPTH + , 0x000000ff + , 1.0f + , 0 + ); + bgfx::touch(index); + bgfx::frame(); + return 0; + } + } + if (index != 0) bgfx::setViewFrameBuffer(index, fbh); + bgfx::setViewSeq(index, true); + bgfx::setViewRect(index, 0, 0, width, height); + + // Setup view transform. + { + float view[16]; + bx::mtxIdentity(view); - bgfx::setViewClear(0 - , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH + float left = 0.0f; + float top = 0.0f; + float right = width; + float bottom = height; + float proj[16]; + bx::mtxOrtho(proj, left, right, bottom, top, 0.0f, 100.0f); + bgfx::setViewTransform(index, view, proj); + } + bgfx::setViewClear(index + , BGFX_CLEAR_COLOR | BGFX_CLEAR_DEPTH , 0x000000ff , 1.0f , 0 ); - // Set view 0 default viewport. -#ifdef OSD_WINDOWS - RECT client; - GetClientRect(window().m_hwnd, &client); - bgfx::setViewRect(0, 0, 0, rect_width(&client), rect_height(&client)); -#else - bgfx::setViewRect(0, 0, 0, m_blit_dim.width(), m_blit_dim.height()); -#endif + // This dummy draw call is here to make sure that view 0 is cleared // if no other draw calls are submitted to view 0. - bgfx::touch(0); + bgfx::touch(index); window().m_primlist->acquire_lock(); - // now draw - for (render_primitive *prim = window().m_primlist->first(); prim != NULL; prim = prim->next()) + // Mark our texture atlas as dirty if we need to do so + bool atlas_valid = update_atlas(); + + render_primitive *prim = window().m_primlist->first(); + while (prim != nullptr) { - switch (prim->type) + UINT32 blend = PRIMFLAG_GET_BLENDMODE(prim->flags); + + bgfx::TransientVertexBuffer buffer; + allocate_buffer(prim, blend, &buffer); + + buffer_status status = buffer_primitives(index, atlas_valid, &prim, &buffer); + + if (status != BUFFER_EMPTY) + { + set_bgfx_state(blend); + bgfx::setVertexBuffer(&buffer); + bgfx::setTexture(0, m_s_texColor, m_texture_cache); + bgfx::submit(index, m_progQuadTexture); + } + + if (status != BUFFER_DONE && status != BUFFER_PRE_FLUSH) + { + prim = prim->next(); + } + } + + window().m_primlist->release_lock(); + // Advance to next frame. Rendering thread will be kicked to + // process submitted rendering primitives. + if (index==0) bgfx::frame(); + + return 0; +} + +renderer_bgfx::buffer_status renderer_bgfx::buffer_primitives(int view, bool atlas_valid, render_primitive** prim, bgfx::TransientVertexBuffer* buffer) +{ + int vertices = 0; + + UINT32 blend = PRIMFLAG_GET_BLENDMODE((*prim)->flags); + while (*prim != nullptr) + { + switch ((*prim)->type) { - /** - * Try to stay in one Begin/End block as long as possible, - * since entering and leaving one is most expensive.. - */ case render_primitive::LINE: - // check if it's really a point -/* - if (((prim->bounds.x1 - prim->bounds.x0) == 0) && ((prim->bounds.y1 - prim->bounds.y0) == 0)) - { - curPrimitive=GL_POINTS; - } else { - curPrimitive=GL_LINES; - } - - if(pendingPrimitive!=GL_NO_PRIMITIVE && pendingPrimitive!=curPrimitive) - { - glEnd(); - pendingPrimitive=GL_NO_PRIMITIVE; - } - - if ( pendingPrimitive==GL_NO_PRIMITIVE ) - { - set_blendmode(sdl, PRIMFLAG_GET_BLENDMODE(prim->flags)); - } - - glColor4f(prim->color.r, prim->color.g, prim->color.b, prim->color.a); - - if(pendingPrimitive!=curPrimitive) - { - glBegin(curPrimitive); - pendingPrimitive=curPrimitive; - } - - // check if it's really a point - if (curPrimitive==GL_POINTS) - { - glVertex2f(prim->bounds.x0+hofs, prim->bounds.y0+vofs); - } - else - { - glVertex2f(prim->bounds.x0+hofs, prim->bounds.y0+vofs); - glVertex2f(prim->bounds.x1+hofs, prim->bounds.y1+vofs); - }*/ + put_line((*prim)->bounds.x0, (*prim)->bounds.y0, (*prim)->bounds.x1, (*prim)->bounds.y1, 1.0f, u32Color((*prim)->color.r * 255, (*prim)->color.g * 255, (*prim)->color.b * 255, (*prim)->color.a * 255), (ScreenVertex*)buffer->data + vertices, 1.0f); + vertices += 30; break; case render_primitive::QUAD: -/* - if(pendingPrimitive!=GL_NO_PRIMITIVE) - { - glEnd(); - pendingPrimitive=GL_NO_PRIMITIVE; - } + if ((*prim)->texture.base == nullptr) + { + put_packed_quad(*prim, WHITE_HASH, (ScreenVertex*)buffer->data + vertices); + vertices += 6; + } + else + { + const UINT32 hash = get_texture_hash(*prim); + if (atlas_valid && (*prim)->packable(PACKABLE_SIZE) && hash != 0 && m_hash_to_entry[hash].hash()) + { + put_packed_quad(*prim, hash, (ScreenVertex*)buffer->data + vertices); + vertices += 6; + } + else + { + if (vertices > 0) + { + return BUFFER_PRE_FLUSH; + } + render_textured_quad(view, *prim, buffer); + return BUFFER_EMPTY; + } + } + break; + + default: + // Unhandled + break; + } + + if ((*prim)->next() != nullptr && PRIMFLAG_GET_BLENDMODE((*prim)->next()->flags) != blend) + { + break; + } + + *prim = (*prim)->next(); + } + + if (*prim == nullptr) + { + return BUFFER_DONE; + } + if (vertices == 0) + { + return BUFFER_EMPTY; + } + return BUFFER_FLUSH; +} + +void renderer_bgfx::set_bgfx_state(UINT32 blend) +{ + uint64_t flags = BGFX_STATE_RGB_WRITE | BGFX_STATE_ALPHA_WRITE | BGFX_STATE_DEPTH_TEST_ALWAYS; + + switch (blend) + { + case BLENDMODE_NONE: + bgfx::setState(flags); + break; + case BLENDMODE_ALPHA: + bgfx::setState(flags | BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA)); + break; + case BLENDMODE_RGB_MULTIPLY: + bgfx::setState(flags | BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_DST_COLOR, BGFX_STATE_BLEND_ZERO)); + break; + case BLENDMODE_ADD: + bgfx::setState(flags | BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_ONE)); + break; + } +} - glColor4f(prim->color.r, prim->color.g, prim->color.b, prim->color.a); +bool renderer_bgfx::update_atlas() +{ + bool atlas_dirty = check_for_dirty_atlas(); + + if (atlas_dirty) + { + m_hash_to_entry.clear(); - set_blendmode(sdl, PRIMFLAG_GET_BLENDMODE(prim->flags)); + std::vector<std::vector<rectangle_packer::packed_rectangle>> packed; + if (m_packer.pack(m_texinfo, packed, CACHE_SIZE)) + { + process_atlas_packs(packed); + } + else + { + packed.clear(); - texture = texture_update(window, prim, 0); + m_texinfo.clear(); + m_texinfo.push_back(rectangle_packer::packable_rectangle(WHITE_HASH, PRIMFLAG_TEXFORMAT(TEXFORMAT_ARGB32), 16, 16, 16, nullptr, m_white)); + m_packer.pack(m_texinfo, packed, CACHE_SIZE); + process_atlas_packs(packed); - sdl->texVerticex[0]=prim->bounds.x0 + hofs; - sdl->texVerticex[1]=prim->bounds.y0 + vofs; - sdl->texVerticex[2]=prim->bounds.x1 + hofs; - sdl->texVerticex[3]=prim->bounds.y0 + vofs; - sdl->texVerticex[4]=prim->bounds.x1 + hofs; - sdl->texVerticex[5]=prim->bounds.y1 + vofs; - sdl->texVerticex[6]=prim->bounds.x0 + hofs; - sdl->texVerticex[7]=prim->bounds.y1 + vofs; + return false; + } + } + return true; +} - glDrawArrays(GL_QUADS, 0, 4); -*/ +void renderer_bgfx::process_atlas_packs(std::vector<std::vector<rectangle_packer::packed_rectangle>>& packed) +{ + for (std::vector<rectangle_packer::packed_rectangle> pack : packed) + { + for (rectangle_packer::packed_rectangle rect : pack) + { + if (rect.hash() == 0xffffffff) + { + continue; + } + m_hash_to_entry[rect.hash()] = rect; + const bgfx::Memory* mem = mame_texture_data_to_bgfx_texture_data(rect.format(), rect.width(), rect.height(), rect.rowpixels(), rect.palette(), rect.base()); + bgfx::updateTexture2D(m_texture_cache, 0, rect.x(), rect.y(), rect.width(), rect.height(), mem); + } + } +} + +UINT32 renderer_bgfx::get_texture_hash(render_primitive *prim) +{ +#if GIBBERISH + UINT32 xor_value = 0x87; + UINT32 hash = 0xdabeefed; + + int bpp = 2; + UINT32 format = PRIMFLAG_GET_TEXFORMAT(prim->flags); + if (format == TEXFORMAT_ARGB32 || format == TEXFORMAT_RGB32) + { + bpp = 4; + } + + for (int y = 0; y < prim->texture.height; y++) + { + UINT8 *base = reinterpret_cast<UINT8*>(prim->texture.base) + prim->texture.rowpixels * y; + for (int x = 0; x < prim->texture.width * bpp; x++) + { + hash += base[x] ^ xor_value; + } + } + return hash; +#else + return (reinterpret_cast<size_t>(prim->texture.base)) & 0xffffffff; +#endif +} + +bool renderer_bgfx::check_for_dirty_atlas() +{ + bool atlas_dirty = false; + + std::map<UINT32, rectangle_packer::packable_rectangle> acquired_infos; + for (render_primitive *prim = window().m_primlist->first(); prim != nullptr; prim = prim->next()) + { + bool pack = prim->packable(PACKABLE_SIZE); + if (prim->type == render_primitive::QUAD && prim->texture.base != nullptr && pack) + { + const UINT32 hash = get_texture_hash(prim); + // If this texture is packable and not currently in the atlas, prepare the texture for putting in the atlas + if ((hash != 0 && m_hash_to_entry[hash].hash() == 0 && acquired_infos[hash].hash() == 0) + || (hash != 0 && m_hash_to_entry[hash].hash() != hash && acquired_infos[hash].hash() == 0)) + { // Create create the texture and mark the atlas dirty + atlas_dirty = true; + + m_texinfo.push_back(rectangle_packer::packable_rectangle(hash, prim->flags & PRIMFLAG_TEXFORMAT_MASK, + prim->texture.width, prim->texture.height, + prim->texture.rowpixels, prim->texture.palette, prim->texture.base)); + acquired_infos[hash] = m_texinfo[m_texinfo.size() - 1]; + } + } + } + + if (m_texinfo.size() == 1) + { + atlas_dirty = true; + } + + return atlas_dirty; +} + +void renderer_bgfx::allocate_buffer(render_primitive *prim, UINT32 blend, bgfx::TransientVertexBuffer *buffer) +{ + int vertices = 0; + + bool mode_switched = false; + while (prim != nullptr && !mode_switched) + { + switch (prim->type) + { + case render_primitive::LINE: + vertices += 30; break; + case render_primitive::QUAD: + if (!prim->packable(PACKABLE_SIZE)) + { + if (prim->texture.base == nullptr) + { + vertices += 6; + } + else + { + mode_switched = true; + if (vertices == 0) + { + vertices += 6; + } + } + } + else + { + vertices += 6; + } + break; default: - throw emu_fatalerror("Unexpected render_primitive type"); + // Do nothing + break; } - } - window().m_primlist->release_lock(); - // Advance to next frame. Rendering thread will be kicked to - // process submitted rendering primitives. - bgfx::frame(); + prim = prim->next(); - return 0; + if (prim != nullptr && PRIMFLAG_GET_BLENDMODE(prim->flags) != blend) + { + mode_switched = true; + } + } + + if (vertices > 0 && bgfx::checkAvailTransientVertexBuffer(vertices, ScreenVertex::ms_decl)) + { + bgfx::allocTransientVertexBuffer(buffer, vertices, ScreenVertex::ms_decl); + } } |