diff options
Diffstat (limited to 'src/osd/modules/render/d3d/d3dhlsl.h')
-rw-r--r-- | src/osd/modules/render/d3d/d3dhlsl.h | 24 |
1 files changed, 16 insertions, 8 deletions
diff --git a/src/osd/modules/render/d3d/d3dhlsl.h b/src/osd/modules/render/d3d/d3dhlsl.h index b86af5a1bac..afb760669f3 100644 --- a/src/osd/modules/render/d3d/d3dhlsl.h +++ b/src/osd/modules/render/d3d/d3dhlsl.h @@ -74,11 +74,14 @@ public: CU_PHOSPHOR_LIFE, CU_PHOSPHOR_IGNORE, - CU_POST_PINCUSHION, + CU_POST_VIGNETTING, CU_POST_CURVATURE, + CU_POST_ROUND_CORNER, + CU_POST_REFLECTION, CU_POST_SHADOW_ALPHA, CU_POST_SHADOW_COUNT, CU_POST_SHADOW_UV, + CU_POST_SHADOW_UV_OFFSET, CU_POST_SHADOW_DIMS, CU_POST_SCANLINE_ALPHA, CU_POST_SCANLINE_SCALE, @@ -146,6 +149,7 @@ public: void set_vector(D3DXHANDLE param, int count, float *vector); void set_float(D3DXHANDLE param, float value); void set_int(D3DXHANDLE param, int value); + void set_bool(D3DXHANDLE param, bool value); void set_matrix(D3DXHANDLE param, matrix *matrix); void set_texture(D3DXHANDLE param, texture *tex); @@ -184,8 +188,12 @@ struct hlsl_options int shadow_mask_count_y; float shadow_mask_u_size; float shadow_mask_v_size; + float shadow_mask_u_offset; + float shadow_mask_v_offset; float curvature; - float pincushion; + float round_corner; + float reflection; + float vignetting; float scanline_alpha; float scanline_scale; float scanline_height; @@ -307,9 +315,6 @@ public: private: void blit(surface *dst, texture *src, surface *new_dst, - D3DPRIMITIVETYPE prim_type, UINT32 prim_index, UINT32 prim_count, - int dstw, int dsth); - void blit(surface *dst, texture *src, surface *new_dst, D3DPRIMITIVETYPE prim_type, UINT32 prim_index, UINT32 prim_count); void enumerate_screens(); @@ -329,9 +334,9 @@ private: void deconverge_pass(render_target *rt, vec2f &texsize, vec2f &delta, vec2f &sourcedims); void defocus_pass(render_target *rt, vec2f &texsize); void phosphor_pass(render_target *rt, cache_target *ct, vec2f &texsize, bool focus_enable); - void screen_post_pass(render_target *rt, vec2f &texsize, vec2f &delta, vec2f &sourcedims, poly_info *poly, int vertnum); - void avi_post_pass(render_target *rt, vec2f &texsize, vec2f &delta, vec2f &sourcedims, poly_info *poly, int vertnum); - void raster_bloom_pass(render_target *rt, vec2f &texsize, vec2f &delta, poly_info *poly, int vertnum); + void post_pass(render_target *rt, vec2f &texsize, vec2f &delta, vec2f &sourcedims, poly_info *poly, int vertnum, bool prepare_bloom); + void bloom_pass(render_target *rt, vec2f &texsize, vec2f &delta, poly_info *poly, int vertnum); + void screen_pass(render_target *rt, vec2f &texsize, vec2f &delta, poly_info *poly, int vertnum); base * d3dintf; // D3D interface @@ -351,6 +356,8 @@ private: int prescale_force_y; // prescale force y int prescale_size_x; // prescale size x int prescale_size_y; // prescale size y + int hlsl_prescale_x; // hlsl prescale x + int hlsl_prescale_y; // hlsl prescale y int preset; // preset, if relevant bitmap_argb32 shadow_bitmap; // shadow mask bitmap for post-processing shader texture_info * shadow_texture; // shadow mask texture for post-processing shader @@ -388,6 +395,7 @@ private: surface * backbuffer; // pointer to our device's backbuffer effect * curr_effect; // pointer to the currently active effect object effect * default_effect; // pointer to the primary-effect object + effect * simple_effect; // pointer to the simple-effect object effect * prescale_effect; // pointer to the prescale-effect object effect * post_effect; // pointer to the post-effect object effect * focus_effect; // pointer to the focus-effect object |