diff options
Diffstat (limited to 'src/osd/modules/render/d3d/d3dhlsl.h')
-rw-r--r-- | src/osd/modules/render/d3d/d3dhlsl.h | 56 |
1 files changed, 26 insertions, 30 deletions
diff --git a/src/osd/modules/render/d3d/d3dhlsl.h b/src/osd/modules/render/d3d/d3dhlsl.h index d949c1417c8..a86505a1c96 100644 --- a/src/osd/modules/render/d3d/d3dhlsl.h +++ b/src/osd/modules/render/d3d/d3dhlsl.h @@ -22,8 +22,6 @@ struct slider_state; -namespace d3d -{ class effect; class shaders; @@ -181,9 +179,9 @@ private: bool m_valid; }; -class render_target; +class d3d_render_target; class cache_target; -class renderer; +class renderer_d3d9; /* hlsl_options is the information about runtime-mutable Direct3D HLSL options */ /* in the future this will be moved into an OSD/emu shared buffer */ @@ -273,13 +271,13 @@ public: shaders(); ~shaders(); - void init(base *d3dintf, running_machine *machine, d3d::renderer *renderer); + void init(d3d_base *d3dintf, running_machine *machine, renderer_d3d9 *renderer); bool enabled() { return master_enable; } void toggle(); bool vector_enabled() { return master_enable && vector_enable; } - render_target* get_vector_target(); + d3d_render_target* get_vector_target(); void create_vector_target(render_primitive *prim); void begin_frame(); @@ -293,8 +291,8 @@ public: bool register_texture(texture_info *texture); bool register_prescaled_texture(texture_info *texture); - bool add_render_target(renderer* d3d, texture_info* info, int width, int height, int xprescale, int yprescale); - bool add_cache_target(renderer* d3d, texture_info* info, int width, int height, int xprescale, int yprescale, int screen_index); + bool add_render_target(renderer_d3d9* d3d, texture_info* info, int width, int height, int xprescale, int yprescale); + bool add_cache_target(renderer_d3d9* d3d, texture_info* info, int width, int height, int xprescale, int yprescale, int screen_index); void window_save(); void window_record(); @@ -306,10 +304,10 @@ public: void init_fsfx_quad(void *vertbuf); void set_texture(texture_info *texture); - render_target * find_render_target(texture_info *info); + d3d_render_target * find_render_target(texture_info *info); void remove_render_target(texture_info *texture); void remove_render_target(int width, int height, UINT32 screen_index, UINT32 page_index); - void remove_render_target(render_target *rt); + void remove_render_target(d3d_render_target *rt); int create_resources(bool reset); void delete_resources(bool reset); @@ -345,32 +343,32 @@ private: bool register_texture(texture_info *texture, int width, int height, int xscale, int yscale); - render_target* find_render_target(int width, int height, UINT32 screen_index, UINT32 page_index); + d3d_render_target* find_render_target(int width, int height, UINT32 screen_index, UINT32 page_index); cache_target * find_cache_target(UINT32 screen_index, int width, int height); void remove_cache_target(cache_target *cache); rgb_t apply_color_convolution(rgb_t color); // Shader passes - int ntsc_pass(render_target *rt, int source_index, poly_info *poly, int vertnum); - int color_convolution_pass(render_target *rt, int source_index, poly_info *poly, int vertnum); - int prescale_pass(render_target *rt, int source_index, poly_info *poly, int vertnum); - int deconverge_pass(render_target *rt, int source_index, poly_info *poly, int vertnum); - int defocus_pass(render_target *rt, int source_index, poly_info *poly, int vertnum); - int phosphor_pass(render_target *rt, cache_target *ct, int source_index, poly_info *poly, int vertnum); - int post_pass(render_target *rt, int source_index, poly_info *poly, int vertnum, bool prepare_bloom); - int downsample_pass(render_target *rt, int source_index, poly_info *poly, int vertnum); - int bloom_pass(render_target *rt, int source_index, poly_info *poly, int vertnum); - int distortion_pass(render_target *rt, int source_index, poly_info *poly, int vertnum); - int vector_pass(render_target *rt, int source_index, poly_info *poly, int vertnum); - int vector_buffer_pass(render_target *rt, int source_index, poly_info *poly, int vertnum); - int screen_pass(render_target *rt, int source_index, poly_info *poly, int vertnum); + int ntsc_pass(d3d_render_target *rt, int source_index, poly_info *poly, int vertnum); + int color_convolution_pass(d3d_render_target *rt, int source_index, poly_info *poly, int vertnum); + int prescale_pass(d3d_render_target *rt, int source_index, poly_info *poly, int vertnum); + int deconverge_pass(d3d_render_target *rt, int source_index, poly_info *poly, int vertnum); + int defocus_pass(d3d_render_target *rt, int source_index, poly_info *poly, int vertnum); + int phosphor_pass(d3d_render_target *rt, cache_target *ct, int source_index, poly_info *poly, int vertnum); + int post_pass(d3d_render_target *rt, int source_index, poly_info *poly, int vertnum, bool prepare_bloom); + int downsample_pass(d3d_render_target *rt, int source_index, poly_info *poly, int vertnum); + int bloom_pass(d3d_render_target *rt, int source_index, poly_info *poly, int vertnum); + int distortion_pass(d3d_render_target *rt, int source_index, poly_info *poly, int vertnum); + int vector_pass(d3d_render_target *rt, int source_index, poly_info *poly, int vertnum); + int vector_buffer_pass(d3d_render_target *rt, int source_index, poly_info *poly, int vertnum); + int screen_pass(d3d_render_target *rt, int source_index, poly_info *poly, int vertnum); void menu_pass(poly_info *poly, int vertnum); - base * d3dintf; // D3D interface + d3d_base * d3dintf; // D3D interface running_machine * machine; - d3d::renderer * d3d; // D3D renderer + renderer_d3d9 * d3d; // D3D renderer bool master_enable; // overall enable flag bool vector_enable; // vector post-processing enable flag @@ -436,15 +434,13 @@ private: vertex * fsfx_vertices; // pointer to our full-screen-quad object texture_info * curr_texture; - render_target * curr_render_target; + d3d_render_target * curr_render_target; poly_info * curr_poly; - render_target * targethead; + d3d_render_target * targethead; cache_target * cachehead; static slider_desc s_sliders[]; static hlsl_options last_options; // last used options }; -} - #endif |