summaryrefslogtreecommitdiffstatshomepage
path: root/src/osd/modules/render/d3d/d3dhlsl.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/osd/modules/render/d3d/d3dhlsl.cpp')
-rw-r--r--src/osd/modules/render/d3d/d3dhlsl.cpp120
1 files changed, 98 insertions, 22 deletions
diff --git a/src/osd/modules/render/d3d/d3dhlsl.cpp b/src/osd/modules/render/d3d/d3dhlsl.cpp
index 54f52625b6d..df5e2febea2 100644
--- a/src/osd/modules/render/d3d/d3dhlsl.cpp
+++ b/src/osd/modules/render/d3d/d3dhlsl.cpp
@@ -161,15 +161,46 @@ private:
//============================================================
shaders::shaders() :
- d3dintf(nullptr), machine(nullptr), d3d(nullptr), post_fx_enable(false), oversampling_enable(false),
- num_screens(0), curr_screen(0), acc_t(0), delta_t(0), shadow_texture(nullptr), options(nullptr),
- black_surface(nullptr), black_texture(nullptr), recording_movie(false), render_snap(false),
- snap_copy_target(nullptr), snap_copy_texture(nullptr), snap_target(nullptr), snap_texture(nullptr),
- snap_width(0), snap_height(0), initialized(false), backbuffer(nullptr), curr_effect(nullptr),
- default_effect(nullptr), prescale_effect(nullptr), post_effect(nullptr), distortion_effect(nullptr),
- focus_effect(nullptr), phosphor_effect(nullptr), deconverge_effect(nullptr), color_effect(nullptr),
- ntsc_effect(nullptr), bloom_effect(nullptr), downsample_effect(nullptr), vector_effect(nullptr),
- curr_texture(nullptr), curr_render_target(nullptr), curr_poly(nullptr),
+ d3dintf(nullptr),
+ machine(nullptr),
+ d3d(nullptr),
+ post_fx_enable(false),
+ oversampling_enable(false),
+ num_screens(0),
+ curr_screen(0),
+ acc_t(0),
+ delta_t(0),
+ shadow_texture(nullptr),
+ options(nullptr),
+ black_surface(nullptr),
+ black_texture(nullptr),
+ recording_movie(false),
+ render_snap(false),
+ snap_copy_target(nullptr),
+ snap_copy_texture(nullptr),
+ snap_target(nullptr),
+ snap_texture(nullptr),
+ snap_width(0),
+ snap_height(0),
+ initialized(false),
+ backbuffer(nullptr),
+ curr_effect(nullptr),
+ default_effect(nullptr),
+ prescale_effect(nullptr),
+ post_effect(nullptr),
+ distortion_effect(nullptr),
+ scanline_effect(nullptr),
+ focus_effect(nullptr),
+ phosphor_effect(nullptr),
+ deconverge_effect(nullptr),
+ color_effect(nullptr),
+ ntsc_effect(nullptr),
+ bloom_effect(nullptr),
+ downsample_effect(nullptr),
+ vector_effect(nullptr),
+ curr_texture(nullptr),
+ curr_render_target(nullptr),
+ curr_poly(nullptr),
d3dx_create_effect_from_file_ptr(nullptr)
{
}
@@ -705,6 +736,7 @@ int shaders::create_resources()
prescale_effect = new effect(this, d3d->get_device(), "prescale.fx", fx_dir);
phosphor_effect = new effect(this, d3d->get_device(), "phosphor.fx", fx_dir);
focus_effect = new effect(this, d3d->get_device(), "focus.fx", fx_dir);
+ scanline_effect = new effect(this, d3d->get_device(), "scanline.fx", fx_dir);
deconverge_effect = new effect(this, d3d->get_device(), "deconverge.fx", fx_dir);
color_effect = new effect(this, d3d->get_device(), "color.fx", fx_dir);
ntsc_effect = new effect(this, d3d->get_device(), "ntsc.fx", fx_dir);
@@ -718,6 +750,7 @@ int shaders::create_resources()
!prescale_effect->is_valid() ||
!phosphor_effect->is_valid() ||
!focus_effect->is_valid() ||
+ !scanline_effect->is_valid() ||
!deconverge_effect->is_valid() ||
!color_effect->is_valid() ||
!ntsc_effect->is_valid() ||
@@ -728,13 +761,16 @@ int shaders::create_resources()
return 1;
}
- effect *effects[13] = {
+ const int EFFECT_COUNT = 14;
+
+ effect *effects[EFFECT_COUNT] = {
default_effect,
post_effect,
distortion_effect,
prescale_effect,
phosphor_effect,
focus_effect,
+ scanline_effect,
deconverge_effect,
color_effect,
ntsc_effect,
@@ -779,21 +815,22 @@ int shaders::create_resources()
deconverge_effect->add_uniform("RadialConvergeX", uniform::UT_VEC3, uniform::CU_CONVERGE_RADIAL_X);
deconverge_effect->add_uniform("RadialConvergeY", uniform::UT_VEC3, uniform::CU_CONVERGE_RADIAL_Y);
+ scanline_effect->add_uniform("ScanlineAlpha", uniform::UT_FLOAT, uniform::CU_POST_SCANLINE_ALPHA);
+ scanline_effect->add_uniform("ScanlineScale", uniform::UT_FLOAT, uniform::CU_POST_SCANLINE_SCALE);
+ scanline_effect->add_uniform("ScanlineHeight", uniform::UT_FLOAT, uniform::CU_POST_SCANLINE_HEIGHT);
+ scanline_effect->add_uniform("ScanlineVariation", uniform::UT_FLOAT, uniform::CU_POST_SCANLINE_VARIATION);
+ scanline_effect->add_uniform("ScanlineBrightScale", uniform::UT_FLOAT, uniform::CU_POST_SCANLINE_BRIGHT_SCALE);
+ scanline_effect->add_uniform("ScanlineBrightOffset", uniform::UT_FLOAT, uniform::CU_POST_SCANLINE_BRIGHT_OFFSET);
+
focus_effect->add_uniform("Defocus", uniform::UT_VEC2, uniform::CU_FOCUS_SIZE);
phosphor_effect->add_uniform("Phosphor", uniform::UT_VEC3, uniform::CU_PHOSPHOR_LIFE);
- post_effect->add_uniform("ShadowAlpha", uniform::UT_FLOAT, uniform::CU_POST_SHADOW_ALPHA);
+ post_effect->add_uniform("ShadowAlpha", uniform::UT_FLOAT, uniform::CU_POST_SHADOW_ALPHA);
post_effect->add_uniform("ShadowCount", uniform::UT_VEC2, uniform::CU_POST_SHADOW_COUNT);
post_effect->add_uniform("ShadowUV", uniform::UT_VEC2, uniform::CU_POST_SHADOW_UV);
post_effect->add_uniform("ShadowUVOffset", uniform::UT_VEC2, uniform::CU_POST_SHADOW_UV_OFFSET);
- post_effect->add_uniform("ShadowDims", uniform::UT_VEC2, uniform::CU_POST_SHADOW_DIMS);
- post_effect->add_uniform("ScanlineAlpha", uniform::UT_FLOAT, uniform::CU_POST_SCANLINE_ALPHA);
- post_effect->add_uniform("ScanlineScale", uniform::UT_FLOAT, uniform::CU_POST_SCANLINE_SCALE);
- post_effect->add_uniform("ScanlineHeight", uniform::UT_FLOAT, uniform::CU_POST_SCANLINE_HEIGHT);
- post_effect->add_uniform("ScanlineVariation", uniform::UT_FLOAT, uniform::CU_POST_SCANLINE_VARIATION);
- post_effect->add_uniform("ScanlineBrightScale", uniform::UT_FLOAT, uniform::CU_POST_SCANLINE_BRIGHT_SCALE);
- post_effect->add_uniform("ScanlineBrightOffset", uniform::UT_FLOAT, uniform::CU_POST_SCANLINE_BRIGHT_OFFSET);
+ post_effect->add_uniform("ShadowDims", uniform::UT_VEC2, uniform::CU_POST_SHADOW_DIMS);
post_effect->add_uniform("Power", uniform::UT_VEC3, uniform::CU_POST_POWER);
post_effect->add_uniform("Floor", uniform::UT_VEC3, uniform::CU_POST_FLOOR);
@@ -835,6 +872,7 @@ void shaders::begin_draw()
prescale_effect->set_technique("DefaultTechnique");
phosphor_effect->set_technique("DefaultTechnique");
focus_effect->set_technique("DefaultTechnique");
+ scanline_effect->set_technique("DefaultTechnique");
deconverge_effect->set_technique("DefaultTechnique");
color_effect->set_technique("DefaultTechnique");
ntsc_effect->set_technique("DefaultTechnique");
@@ -1040,6 +1078,38 @@ int shaders::deconverge_pass(d3d_render_target *rt, int source_index, poly_info
return next_index;
}
+int shaders::scanline_pass(d3d_render_target *rt, int source_index, poly_info *poly, int vertnum)
+{
+ int next_index = source_index;
+
+ // skip scanline if alpha is 0
+ if (options->scanline_alpha == 0.0f)
+ return next_index;
+
+ auto win = d3d->assert_window();
+ screen_device_iterator screen_iterator(machine->root_device());
+ screen_device *screen = screen_iterator.byindex(curr_screen);
+ render_container &screen_container = screen->container();
+ float xscale = 1.0f / screen_container.xscale();
+ float yscale = 1.0f / screen_container.yscale();
+ float xoffset = -screen_container.xoffset();
+ float yoffset = -screen_container.yoffset();
+ float screen_scale[] = { xscale, yscale };
+ float screen_offset[] = { xoffset, yoffset };
+
+ curr_effect = scanline_effect;
+ curr_effect->update_uniforms();
+ curr_effect->set_texture("Diffuse", rt->target_texture[next_index]);
+ curr_effect->set_vector("ScreenScale", 2, screen_scale);
+ curr_effect->set_vector("ScreenOffset", 2, screen_offset);
+ curr_effect->set_float("ScanlineOffset",
+ curr_texture->get_cur_frame() == 0 ?
+ 0.0f : options->scanline_jitter);
+ next_index = rt->next_index(next_index);
+ blit(rt->target_surface[next_index], false, D3DPT_TRIANGLELIST, 0, 2);
+ return next_index;
+}
+
int shaders::defocus_pass(d3d_render_target *rt, int source_index, poly_info *poly, int vertnum)
{
int next_index = source_index;
@@ -1353,10 +1423,11 @@ void shaders::render_quad(poly_info *poly, int vertnum)
int next_index = 0;
- next_index = ntsc_pass(rt, next_index, poly, vertnum); // handled in bgfx
- next_index = color_convolution_pass(rt, next_index, poly, vertnum); // handled in bgfx
- next_index = prescale_pass(rt, next_index, poly, vertnum); // handled in bgfx
- next_index = deconverge_pass(rt, next_index, poly, vertnum); // handled in bgfx
+ next_index = ntsc_pass(rt, next_index, poly, vertnum);
+ next_index = color_convolution_pass(rt, next_index, poly, vertnum);
+ next_index = prescale_pass(rt, next_index, poly, vertnum);
+ next_index = deconverge_pass(rt, next_index, poly, vertnum);
+ next_index = scanline_pass(rt, next_index, poly, vertnum);
next_index = defocus_pass(rt, next_index, poly, vertnum);
next_index = phosphor_pass(rt, next_index, poly, vertnum);
@@ -1735,6 +1806,11 @@ void shaders::delete_resources()
delete focus_effect;
focus_effect = nullptr;
}
+ if (scanline_effect != nullptr)
+ {
+ delete scanline_effect;
+ scanline_effect = nullptr;
+ }
if (deconverge_effect != nullptr)
{
delete deconverge_effect;