diff options
Diffstat (limited to 'src/osd/modules/render/d3d/d3dhlsl.cpp')
-rw-r--r-- | src/osd/modules/render/d3d/d3dhlsl.cpp | 8 |
1 files changed, 3 insertions, 5 deletions
diff --git a/src/osd/modules/render/d3d/d3dhlsl.cpp b/src/osd/modules/render/d3d/d3dhlsl.cpp index 3ea23ba5b04..cf454b92ecb 100644 --- a/src/osd/modules/render/d3d/d3dhlsl.cpp +++ b/src/osd/modules/render/d3d/d3dhlsl.cpp @@ -1350,8 +1350,7 @@ void shaders::render_quad(poly_info *poly, int vertnum) next_index = color_convolution_pass(rt, next_index, poly, vertnum); // handled in bgfx next_index = prescale_pass(rt, next_index, poly, vertnum); // handled in bgfx next_index = deconverge_pass(rt, next_index, poly, vertnum); // handled in bgfx - next_index = defocus_pass(rt, next_index, poly, vertnum); // 1st pass - next_index = defocus_pass(rt, next_index, poly, vertnum); // 2nd pass + next_index = defocus_pass(rt, next_index, poly, vertnum); next_index = phosphor_pass(rt, next_index, poly, vertnum); // create bloom textures @@ -1430,8 +1429,7 @@ void shaders::render_quad(poly_info *poly, int vertnum) next_index = vector_buffer_pass(rt, next_index, poly, vertnum); next_index = deconverge_pass(rt, next_index, poly, vertnum); - next_index = defocus_pass(rt, next_index, poly, vertnum); // 1st pass - next_index = defocus_pass(rt, next_index, poly, vertnum); // 2nd pass + next_index = defocus_pass(rt, next_index, poly, vertnum); next_index = phosphor_pass(rt, next_index, poly, vertnum); // create bloom textures @@ -2004,7 +2002,7 @@ slider_desc shaders::s_sliders[] = { "Scanline Brightness Offset", 0, 0, 100, 1, SLIDER_FLOAT, SLIDER_SCREEN_TYPE_LCD_OR_RASTER, SLIDER_SCANLINE_BRIGHT_OFFSET, 0.01f, "%1.2f", {} }, { "Scanline Jitter Amount", 0, 0, 100, 1, SLIDER_FLOAT, SLIDER_SCREEN_TYPE_LCD_OR_RASTER, SLIDER_SCANLINE_JITTER, 0.01f, "%1.2f", {} }, { "Hum Bar Amount", 0, 0, 100, 1, SLIDER_FLOAT, SLIDER_SCREEN_TYPE_LCD_OR_RASTER, SLIDER_HUM_BAR_ALPHA, 0.01f, "%2.2f", {} }, - { "Defocus", 0, 0, 100, 1, SLIDER_VEC2, SLIDER_SCREEN_TYPE_ANY, SLIDER_DEFOCUS, 0.1f, "%2.1f", {} }, + { "Defocus", 0, 0, 20, 1, SLIDER_VEC2, SLIDER_SCREEN_TYPE_ANY, SLIDER_DEFOCUS, 0.1f, "%1.1f", {} }, { "Linear Convergence X,", -100, 0, 100, 1, SLIDER_COLOR, SLIDER_SCREEN_TYPE_ANY, SLIDER_CONVERGE_X, 0.1f, "%3.1f",{} }, { "Linear Convergence Y,", -100, 0, 100, 1, SLIDER_COLOR, SLIDER_SCREEN_TYPE_ANY, SLIDER_CONVERGE_Y, 0.1f, "%3.1f", {} }, { "Radial Convergence X,", -100, 0, 100, 1, SLIDER_COLOR, SLIDER_SCREEN_TYPE_ANY, SLIDER_RADIAL_CONVERGE_X, 0.1f, "%3.1f", {} }, |