diff options
Diffstat (limited to 'src/osd/modules/render/d3d/d3dhlsl.cpp')
-rw-r--r-- | src/osd/modules/render/d3d/d3dhlsl.cpp | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/src/osd/modules/render/d3d/d3dhlsl.cpp b/src/osd/modules/render/d3d/d3dhlsl.cpp index 2864d740bb7..5c1bef296cf 100644 --- a/src/osd/modules/render/d3d/d3dhlsl.cpp +++ b/src/osd/modules/render/d3d/d3dhlsl.cpp @@ -722,6 +722,7 @@ void shaders::init(d3d_base *d3dintf, running_machine *machine, renderer_d3d9 *r options->yiq_q = winoptions.screen_yiq_q(); options->yiq_scan_time = winoptions.screen_yiq_scan_time(); options->yiq_phase_count = winoptions.screen_yiq_phase_count(); + options->vector_beam_smooth = winoptions.screen_vector_beam_smooth(); options->vector_length_scale = winoptions.screen_vector_length_scale(); options->vector_length_ratio = winoptions.screen_vector_length_ratio(); options->bloom_blend_mode = winoptions.screen_bloom_blend_mode(); @@ -1524,6 +1525,7 @@ int shaders::vector_pass(d3d_render_target *rt, int source_index, poly_info *pol // curr_effect->set_float("TimeScale", options->vector_time_scale); curr_effect->set_float("LengthRatio", options->vector_length_ratio); curr_effect->set_float("LengthScale", options->vector_length_scale); + curr_effect->set_float("BeamSmooth", options->vector_beam_smooth); blit(rt->target_surface[next_index], true, poly->get_type(), vertnum, poly->get_count()); @@ -2285,7 +2287,8 @@ hlsl_options shaders::last_options = { false }; enum slider_option { - SLIDER_VECTOR_ATT_MAX = 0, + SLIDER_VECTOR_BEAM_SMOOTH = 0, + SLIDER_VECTOR_ATT_MAX, SLIDER_VECTOR_ATT_LEN_MIN, SLIDER_SHADOW_MASK_TILE_MODE, SLIDER_SHADOW_MASK_ALPHA, @@ -2362,6 +2365,7 @@ enum slider_screen_type slider_desc shaders::s_sliders[] = { + { "Vector Beam Smooth Amount", 0, 0, 100, 1, SLIDER_FLOAT, SLIDER_SCREEN_TYPE_VECTOR, SLIDER_VECTOR_BEAM_SMOOTH, 0.01f, "%1.2f", {} }, { "Vector Attenuation Maximum", 0, 50, 100, 1, SLIDER_FLOAT, SLIDER_SCREEN_TYPE_VECTOR, SLIDER_VECTOR_ATT_MAX, 0.01f, "%1.2f", {} }, { "Vector Attenuation Length Minimum", 1, 500, 1000, 1, SLIDER_FLOAT, SLIDER_SCREEN_TYPE_VECTOR, SLIDER_VECTOR_ATT_LEN_MIN, 0.001f, "%1.3f", {} }, { "Shadow Mask Tile Mode", 0, 0, 1, 1, SLIDER_INT_ENUM, SLIDER_SCREEN_TYPE_ANY, SLIDER_SHADOW_MASK_TILE_MODE, 0, "%s", { "Screen", "Source" } }, @@ -2433,6 +2437,7 @@ void *shaders::get_slider_option(int id, int index) { switch (id) { + case SLIDER_VECTOR_BEAM_SMOOTH: return &(options->vector_beam_smooth); case SLIDER_VECTOR_ATT_MAX: return &(options->vector_length_scale); case SLIDER_VECTOR_ATT_LEN_MIN: return &(options->vector_length_ratio); case SLIDER_SHADOW_MASK_TILE_MODE: return &(options->shadow_mask_tile_mode); |