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-rw-r--r--src/osd/modules/render/bgfx/effect.h40
1 files changed, 40 insertions, 0 deletions
diff --git a/src/osd/modules/render/bgfx/effect.h b/src/osd/modules/render/bgfx/effect.h
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index 00000000000..e87f418022e
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+++ b/src/osd/modules/render/bgfx/effect.h
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+// license:BSD-3-Clause
+// copyright-holders:Ryan Holtz
+//============================================================
+//
+// effect.h - BGFX shader material to be applied to a mesh
+//
+//============================================================
+
+#pragma once
+
+#ifndef __DRAWBGFX_EFFECT__
+#define __DRAWBGFX_EFFECT__
+
+#include <bgfx/bgfx.h>
+
+#include <string>
+#include <vector>
+#include <map>
+
+#include "uniform.h"
+
+class bgfx_effect
+{
+public:
+ bgfx_effect(uint64_t state, bgfx::ShaderHandle vertexShader, bgfx::ShaderHandle fragmentShader, std::vector<bgfx_uniform*> uniforms);
+ ~bgfx_effect();
+
+ void submit(int view);
+
+ // Getters
+ bgfx_uniform* uniform(std::string name);
+ bgfx::ProgramHandle get_program() const { return m_program_handle; }
+
+private:
+ uint64_t m_state;
+ bgfx::ProgramHandle m_program_handle;
+ std::map<std::string, bgfx_uniform*> m_uniforms;
+};
+
+#endif // __DRAWBGFX_EFFECT__ \ No newline at end of file