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path: root/src/osd/modules/render/bgfx/chainmanager.cpp
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Diffstat (limited to 'src/osd/modules/render/bgfx/chainmanager.cpp')
-rw-r--r--src/osd/modules/render/bgfx/chainmanager.cpp9
1 files changed, 6 insertions, 3 deletions
diff --git a/src/osd/modules/render/bgfx/chainmanager.cpp b/src/osd/modules/render/bgfx/chainmanager.cpp
index 43bc463a5e1..2de2870fdd2 100644
--- a/src/osd/modules/render/bgfx/chainmanager.cpp
+++ b/src/osd/modules/render/bgfx/chainmanager.cpp
@@ -47,6 +47,7 @@ chain_manager::chain_manager(running_machine& machine, osd_options& options, tex
, m_slider_notifier(slider_notifier)
, m_screen_count(0)
{
+ m_converters.clear();
refresh_available_chains();
parse_chain_selections(options.bgfx_screen_chains());
init_texture_converters();
@@ -462,14 +463,16 @@ uint32_t chain_manager::update_screen_textures(uint32_t view, render_primitive *
}
}
- bgfx::TextureFormat::Enum dst_format = bgfx::TextureFormat::RGBA8;
+ bgfx::TextureFormat::Enum dst_format = bgfx::TextureFormat::BGRA8;
uint16_t pitch = prim.m_rowpixels;
+ int width_div_factor = 1;
+ int width_mul_factor = 1;
const bgfx::Memory* mem = bgfx_util::mame_texture_data_to_bgfx_texture_data(dst_format, prim.m_flags & PRIMFLAG_TEXFORMAT_MASK,
- prim.m_rowpixels, tex_height, prim.m_prim->texture.palette, prim.m_prim->texture.base, &pitch);
+ prim.m_rowpixels, tex_height, prim.m_prim->texture.palette, prim.m_prim->texture.base, pitch, width_div_factor, width_mul_factor);
if (texture == nullptr)
{
- bgfx_texture *texture = new bgfx_texture(full_name, dst_format, tex_width, tex_height, mem, BGFX_SAMPLER_U_CLAMP | BGFX_SAMPLER_V_CLAMP | BGFX_SAMPLER_MIN_POINT | BGFX_SAMPLER_MAG_POINT | BGFX_SAMPLER_MIP_POINT, pitch, prim.m_rowpixels);
+ bgfx_texture *texture = new bgfx_texture(full_name, dst_format, tex_width, tex_height, mem, BGFX_SAMPLER_U_CLAMP | BGFX_SAMPLER_V_CLAMP | BGFX_SAMPLER_MIN_POINT | BGFX_SAMPLER_MAG_POINT | BGFX_SAMPLER_MIP_POINT, pitch, prim.m_rowpixels, width_div_factor, width_mul_factor);
m_textures.add_provider(full_name, texture);
if (prim.m_prim->texture.palette)