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Diffstat (limited to 'src/osd/modules/render/bgfx/chainentry.h')
-rw-r--r--src/osd/modules/render/bgfx/chainentry.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/osd/modules/render/bgfx/chainentry.h b/src/osd/modules/render/bgfx/chainentry.h
index e9e5112bf1b..d6452861de2 100644
--- a/src/osd/modules/render/bgfx/chainentry.h
+++ b/src/osd/modules/render/bgfx/chainentry.h
@@ -37,15 +37,17 @@ public:
bgfx_chain_entry(std::string name, bgfx_effect* effect, clear_state* clear, std::vector<bgfx_suppressor*> suppressors, std::vector<bgfx_input_pair> inputs, std::vector<bgfx_entry_uniform*> uniforms, target_manager& targets, std::string output);
~bgfx_chain_entry();
- void submit(int view, render_primitive* prim, texture_manager& textures, uint16_t screen_width, uint16_t screen_height, uint32_t rotation_type, bool swap_xy, uint64_t blend, int32_t screen);
+ void submit(int view, render_primitive* prim, texture_manager& textures, uint16_t screen_width, uint16_t screen_height, float screen_scale_x, float screen_scale_y, float screen_offset_x, float screen_offset_y, uint32_t rotation_type, bool swap_xy, uint64_t blend, int32_t screen);
// Getters
std::string name() const { return m_name; }
bool skip();
private:
- void setup_auto_uniforms(render_primitive* prim, texture_manager& textures, uint16_t screen_width, uint16_t screen_height, uint32_t rotation_type, bool swap_xy, int32_t screen);
+ void setup_auto_uniforms(render_primitive* prim, texture_manager& textures, uint16_t screen_width, uint16_t screen_height, float screen_scale_x, float screen_scale_y, float screen_offset_x, float screen_offset_y, uint32_t rotation_type, bool swap_xy, int32_t screen);
void setup_screensize_uniforms(texture_manager& textures, uint16_t screen_width, uint16_t screen_height, int32_t screen);
+ void setup_screenscale_uniforms(float screen_scale_x, float screen_scale_y);
+ void setup_screenoffset_uniforms(float screen_offset_x, float screen_offset_y);
void setup_sourcesize_uniform(render_primitive* prim) const;
void setup_targetsize_uniform(int32_t screen) const;
void setup_rotationtype_uniform(uint32_t rotation_type) const;