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Diffstat (limited to 'src/osd/modules/opengl/osd_opengl.h')
-rw-r--r--src/osd/modules/opengl/osd_opengl.h1908
1 files changed, 1908 insertions, 0 deletions
diff --git a/src/osd/modules/opengl/osd_opengl.h b/src/osd/modules/opengl/osd_opengl.h
new file mode 100644
index 00000000000..e41911a4b3e
--- /dev/null
+++ b/src/osd/modules/opengl/osd_opengl.h
@@ -0,0 +1,1908 @@
+#ifndef GET_GLFUNC
+#ifndef MANGLE
+
+/***************************************************************
+ *
+ * Standard Header
+ *
+ ***************************************************************/
+
+ #ifndef _OSD_OPENGL_H
+ #define _OSD_OPENGL_H
+
+ #if USE_OPENGL
+
+ /* equivalent to #include <GL/gl.h>
+ * #include <GL/glext.h>
+ */
+ #ifdef OSD_WINDOWS
+ #include "GL/gl.h"
+ #include "GL/glext.h"
+ #else
+ #if (SDLMAME_SDL2)
+ #include <SDL2/SDL_version.h>
+ #else
+ #include <SDL/SDL_version.h>
+ #endif
+
+ #if (SDL_VERSION_ATLEAST(1,2,10))
+ #if defined(SDLMAME_WIN32)
+ // Avoid that winnt.h (included via sdl_opengl.h, windows.h, windef.h includes intrin.h
+ #define __INTRIN_H_
+ #endif
+ #if (SDLMAME_SDL2)
+ #include <SDL2/SDL_opengl.h>
+ #else
+ #include <SDL/SDL_opengl.h>
+ #endif
+ #else
+ /*
+ * SDL 1.2.9 does not provide everything we need
+ * We therefore distribute it ourselves
+ */
+ #include "SDL1211_opengl.h"
+ #endif
+ #endif
+
+ class osd_gl_context
+ {
+ public:
+ osd_gl_context() { }
+ virtual ~osd_gl_context() { }
+ virtual void MakeCurrent() = 0;
+ virtual const char *LastErrorMsg() = 0;
+ virtual void *getProcAddress(const char *proc) = 0;
+ /*
+ * 0 for immediate updates,
+ * 1 for updates synchronized with the vertical retrace,
+ * -1 for late swap tearing
+ *
+ * returns -1 if swap interval is not supported
+ *
+ */
+ virtual int SetSwapInterval(const int swap) = 0;
+ virtual void SwapBuffer() = 0;
+ };
+
+
+ #ifdef USE_DISPATCH_GL
+
+#ifdef MACOSX_USE_LIBSDL
+ #ifndef APIENTRY
+ #define APIENTRY
+ #endif
+
+ #include <OpenGL/gl.h>
+ #include <OpenGL/glext.h>
+
+ typedef void (APIENTRY * PFNGLACTIVETEXTUREARBPROC) (GLenum target);
+#endif
+
+ #define OSD_GL(ret,func,params) ret (APIENTRY *func) params;
+ #define OSD_GL_UNUSED(ret,func,params)
+
+ struct osd_gl_dispatch
+ {
+ #define GET_GLFUNC 1
+ #include "osd_opengl.h"
+ #undef GET_GLFUNC
+ };
+
+ #undef OSD_GL
+ #undef OSD_GL_UNUSED
+
+ extern osd_gl_dispatch *gl_dispatch;
+
+ /*
+ * Use gl_mangle to map function names
+ */
+
+ #define MANGLE(x) gl_dispatch->gl ## x
+ #include "osd_opengl.h"
+
+ #endif /* USE_DISPATCH_GL */
+
+ #endif /* USE_OPENGL */
+
+ #endif /* _OSD_OPENGL_H */
+
+#else /* MANGLE */
+ /***************************************************************
+ *
+ * Used to redefine opengl functions
+ *
+ * Credits: taken from gl_mangle.h
+ *
+ ***************************************************************/
+
+ #define glAccum MANGLE(Accum)
+ #define glActiveStencilFaceEXT MANGLE(ActiveStencilFaceEXT)
+ #define glActiveTextureARB MANGLE(ActiveTextureARB)
+ #define glActiveTexture MANGLE(ActiveTexture)
+ #define glAlphaFragmentOp1ATI MANGLE(AlphaFragmentOp1ATI)
+ #define glAlphaFragmentOp2ATI MANGLE(AlphaFragmentOp2ATI)
+ #define glAlphaFragmentOp3ATI MANGLE(AlphaFragmentOp3ATI)
+ #define glAlphaFunc MANGLE(AlphaFunc)
+ #define glApplyTextureEXT MANGLE(ApplyTextureEXT)
+ #define glAreProgramsResidentNV MANGLE(AreProgramsResidentNV)
+ #define glAreTexturesResidentEXT MANGLE(AreTexturesResidentEXT)
+ #define glAreTexturesResident MANGLE(AreTexturesResident)
+ #define glArrayElementEXT MANGLE(ArrayElementEXT)
+ #define glArrayElement MANGLE(ArrayElement)
+ #define glArrayObjectATI MANGLE(ArrayObjectATI)
+ #define glAsyncMarkerSGIX MANGLE(AsyncMarkerSGIX)
+ #define glAttachObjectARB MANGLE(AttachObjectARB)
+ #define glAttachShader MANGLE(AttachShader)
+ #define glBeginFragmentShaderATI MANGLE(BeginFragmentShaderATI)
+ #define glBegin MANGLE(Begin)
+ #define glBeginOcclusionQueryNV MANGLE(BeginOcclusionQueryNV)
+ #define glBeginQueryARB MANGLE(BeginQueryARB)
+ #define glBeginQuery MANGLE(BeginQuery)
+ #define glBeginVertexShaderEXT MANGLE(BeginVertexShaderEXT)
+ #define glBindAttribLocationARB MANGLE(BindAttribLocationARB)
+ #define glBindAttribLocation MANGLE(BindAttribLocation)
+ #define glBindBufferARB MANGLE(BindBufferARB)
+ #define glBindBuffer MANGLE(BindBuffer)
+ #define glBindFragmentShaderATI MANGLE(BindFragmentShaderATI)
+ #define glBindFramebufferEXT MANGLE(BindFramebufferEXT)
+ #define glBindLightParameterEXT MANGLE(BindLightParameterEXT)
+ #define glBindMaterialParameterEXT MANGLE(BindMaterialParameterEXT)
+ #define glBindParameterEXT MANGLE(BindParameterEXT)
+ #define glBindProgramARB MANGLE(BindProgramARB)
+ #define glBindProgramNV MANGLE(BindProgramNV)
+ #define glBindRenderbufferEXT MANGLE(BindRenderbufferEXT)
+ #define glBindTexGenParameterEXT MANGLE(BindTexGenParameterEXT)
+ #define glBindTextureEXT MANGLE(BindTextureEXT)
+ #define glBindTexture MANGLE(BindTexture)
+ #define glBindTextureUnitParameterEXT MANGLE(BindTextureUnitParameterEXT)
+ #define glBindVertexArrayAPPLE MANGLE(BindVertexArrayAPPLE)
+ #define glBindVertexShaderEXT MANGLE(BindVertexShaderEXT)
+ #define glBinormal3bEXT MANGLE(Binormal3bEXT)
+ #define glBinormal3bvEXT MANGLE(Binormal3bvEXT)
+ #define glBinormal3dEXT MANGLE(Binormal3dEXT)
+ #define glBinormal3dvEXT MANGLE(Binormal3dvEXT)
+ #define glBinormal3fEXT MANGLE(Binormal3fEXT)
+ #define glBinormal3fvEXT MANGLE(Binormal3fvEXT)
+ #define glBinormal3iEXT MANGLE(Binormal3iEXT)
+ #define glBinormal3ivEXT MANGLE(Binormal3ivEXT)
+ #define glBinormal3sEXT MANGLE(Binormal3sEXT)
+ #define glBinormal3svEXT MANGLE(Binormal3svEXT)
+ #define glBinormalPointerEXT MANGLE(BinormalPointerEXT)
+ #define glBitmap MANGLE(Bitmap)
+ #define glBlendColorEXT MANGLE(BlendColorEXT)
+ #define glBlendColor MANGLE(BlendColor)
+ #define glBlendEquationEXT MANGLE(BlendEquationEXT)
+ #define glBlendEquation MANGLE(BlendEquation)
+ #define glBlendEquationSeparateATI MANGLE(BlendEquationSeparateATI)
+ #define glBlendEquationSeparateEXT MANGLE(BlendEquationSeparateEXT)
+ #define glBlendEquationSeparate MANGLE(BlendEquationSeparate)
+ #define glBlendFunc MANGLE(BlendFunc)
+ #define glBlendFuncSeparateEXT MANGLE(BlendFuncSeparateEXT)
+ #define glBlendFuncSeparateINGR MANGLE(BlendFuncSeparateINGR)
+ #define glBlendFuncSeparate MANGLE(BlendFuncSeparate)
+ #define glBlitFramebufferEXT MANGLE(BlitFramebufferEXT)
+ #define glBufferDataARB MANGLE(BufferDataARB)
+ #define glBufferData MANGLE(BufferData)
+ #define glBufferSubDataARB MANGLE(BufferSubDataARB)
+ #define glBufferSubData MANGLE(BufferSubData)
+ #define glCallList MANGLE(CallList)
+ #define glCallLists MANGLE(CallLists)
+ #define glCheckFramebufferStatusEXT MANGLE(CheckFramebufferStatusEXT)
+ #define glClampColorARB MANGLE(ClampColorARB)
+ #define glClearAccum MANGLE(ClearAccum)
+ #define glClearColor MANGLE(ClearColor)
+ #define glClearDebugLogMESA MANGLE(ClearDebugLogMESA)
+ #define glClearDepth MANGLE(ClearDepth)
+ #define glClearIndex MANGLE(ClearIndex)
+ #define glClear MANGLE(Clear)
+ #define glClearStencil MANGLE(ClearStencil)
+ #define glClientActiveTextureARB MANGLE(ClientActiveTextureARB)
+ #define glClientActiveTexture MANGLE(ClientActiveTexture)
+ #define glClientActiveVertexStreamATI MANGLE(ClientActiveVertexStreamATI)
+ #define glClipPlane MANGLE(ClipPlane)
+ #define glColor3b MANGLE(Color3b)
+ #define glColor3bv MANGLE(Color3bv)
+ #define glColor3d MANGLE(Color3d)
+ #define glColor3dv MANGLE(Color3dv)
+ #define glColor3f MANGLE(Color3f)
+ #define glColor3fVertex3fSUN MANGLE(Color3fVertex3fSUN)
+ #define glColor3fVertex3fvSUN MANGLE(Color3fVertex3fvSUN)
+ #define glColor3fv MANGLE(Color3fv)
+ #define glColor3hNV MANGLE(Color3hNV)
+ #define glColor3hvNV MANGLE(Color3hvNV)
+ #define glColor3i MANGLE(Color3i)
+ #define glColor3iv MANGLE(Color3iv)
+ #define glColor3s MANGLE(Color3s)
+ #define glColor3sv MANGLE(Color3sv)
+ #define glColor3ub MANGLE(Color3ub)
+ #define glColor3ubv MANGLE(Color3ubv)
+ #define glColor3ui MANGLE(Color3ui)
+ #define glColor3uiv MANGLE(Color3uiv)
+ #define glColor3us MANGLE(Color3us)
+ #define glColor3usv MANGLE(Color3usv)
+ #define glColor4b MANGLE(Color4b)
+ #define glColor4bv MANGLE(Color4bv)
+ #define glColor4d MANGLE(Color4d)
+ #define glColor4dv MANGLE(Color4dv)
+ #define glColor4f MANGLE(Color4f)
+ #define glColor4fNormal3fVertex3fSUN MANGLE(Color4fNormal3fVertex3fSUN)
+ #define glColor4fNormal3fVertex3fvSUN MANGLE(Color4fNormal3fVertex3fvSUN)
+ #define glColor4fv MANGLE(Color4fv)
+ #define glColor4hNV MANGLE(Color4hNV)
+ #define glColor4hvNV MANGLE(Color4hvNV)
+ #define glColor4i MANGLE(Color4i)
+ #define glColor4iv MANGLE(Color4iv)
+ #define glColor4s MANGLE(Color4s)
+ #define glColor4sv MANGLE(Color4sv)
+ #define glColor4ub MANGLE(Color4ub)
+ #define glColor4ubVertex2fSUN MANGLE(Color4ubVertex2fSUN)
+ #define glColor4ubVertex2fvSUN MANGLE(Color4ubVertex2fvSUN)
+ #define glColor4ubVertex3fSUN MANGLE(Color4ubVertex3fSUN)
+ #define glColor4ubVertex3fvSUN MANGLE(Color4ubVertex3fvSUN)
+ #define glColor4ubv MANGLE(Color4ubv)
+ #define glColor4ui MANGLE(Color4ui)
+ #define glColor4uiv MANGLE(Color4uiv)
+ #define glColor4us MANGLE(Color4us)
+ #define glColor4usv MANGLE(Color4usv)
+ #define glColorFragmentOp1ATI MANGLE(ColorFragmentOp1ATI)
+ #define glColorFragmentOp2ATI MANGLE(ColorFragmentOp2ATI)
+ #define glColorFragmentOp3ATI MANGLE(ColorFragmentOp3ATI)
+ #define glColorMask MANGLE(ColorMask)
+ #define glColorMaterial MANGLE(ColorMaterial)
+ #define glColorPointerEXT MANGLE(ColorPointerEXT)
+ #define glColorPointerListIBM MANGLE(ColorPointerListIBM)
+ #define glColorPointer MANGLE(ColorPointer)
+ #define glColorPointervINTEL MANGLE(ColorPointervINTEL)
+ #define glColorSubTableEXT MANGLE(ColorSubTableEXT)
+ #define glColorSubTable MANGLE(ColorSubTable)
+ #define glColorTableEXT MANGLE(ColorTableEXT)
+ #define glColorTable MANGLE(ColorTable)
+ #define glColorTableParameterfv MANGLE(ColorTableParameterfv)
+ #define glColorTableParameterfvSGI MANGLE(ColorTableParameterfvSGI)
+ #define glColorTableParameteriv MANGLE(ColorTableParameteriv)
+ #define glColorTableParameterivSGI MANGLE(ColorTableParameterivSGI)
+ #define glColorTableSGI MANGLE(ColorTableSGI)
+ #define glCombinerInputNV MANGLE(CombinerInputNV)
+ #define glCombinerOutputNV MANGLE(CombinerOutputNV)
+ #define glCombinerParameterfNV MANGLE(CombinerParameterfNV)
+ #define glCombinerParameterfvNV MANGLE(CombinerParameterfvNV)
+ #define glCombinerParameteriNV MANGLE(CombinerParameteriNV)
+ #define glCombinerParameterivNV MANGLE(CombinerParameterivNV)
+ #define glCombinerStageParameterfvNV MANGLE(CombinerStageParameterfvNV)
+ #define glCompileShaderARB MANGLE(CompileShaderARB)
+ #define glCompileShader MANGLE(CompileShader)
+ #define glCompressedTexImage1DARB MANGLE(CompressedTexImage1DARB)
+ #define glCompressedTexImage1D MANGLE(CompressedTexImage1D)
+ #define glCompressedTexImage2DARB MANGLE(CompressedTexImage2DARB)
+ #define glCompressedTexImage2D MANGLE(CompressedTexImage2D)
+ #define glCompressedTexImage3DARB MANGLE(CompressedTexImage3DARB)
+ #define glCompressedTexImage3D MANGLE(CompressedTexImage3D)
+ #define glCompressedTexSubImage1DARB MANGLE(CompressedTexSubImage1DARB)
+ #define glCompressedTexSubImage1D MANGLE(CompressedTexSubImage1D)
+ #define glCompressedTexSubImage2DARB MANGLE(CompressedTexSubImage2DARB)
+ #define glCompressedTexSubImage2D MANGLE(CompressedTexSubImage2D)
+ #define glCompressedTexSubImage3DARB MANGLE(CompressedTexSubImage3DARB)
+ #define glCompressedTexSubImage3D MANGLE(CompressedTexSubImage3D)
+ #define glConvolutionFilter1DEXT MANGLE(ConvolutionFilter1DEXT)
+ #define glConvolutionFilter1D MANGLE(ConvolutionFilter1D)
+ #define glConvolutionFilter2DEXT MANGLE(ConvolutionFilter2DEXT)
+ #define glConvolutionFilter2D MANGLE(ConvolutionFilter2D)
+ #define glConvolutionParameterfEXT MANGLE(ConvolutionParameterfEXT)
+ #define glConvolutionParameterf MANGLE(ConvolutionParameterf)
+ #define glConvolutionParameterfvEXT MANGLE(ConvolutionParameterfvEXT)
+ #define glConvolutionParameterfv MANGLE(ConvolutionParameterfv)
+ #define glConvolutionParameteriEXT MANGLE(ConvolutionParameteriEXT)
+ #define glConvolutionParameteri MANGLE(ConvolutionParameteri)
+ #define glConvolutionParameterivEXT MANGLE(ConvolutionParameterivEXT)
+ #define glConvolutionParameteriv MANGLE(ConvolutionParameteriv)
+ #define glCopyColorSubTableEXT MANGLE(CopyColorSubTableEXT)
+ #define glCopyColorSubTable MANGLE(CopyColorSubTable)
+ #define glCopyColorTable MANGLE(CopyColorTable)
+ #define glCopyColorTableSGI MANGLE(CopyColorTableSGI)
+ #define glCopyConvolutionFilter1DEXT MANGLE(CopyConvolutionFilter1DEXT)
+ #define glCopyConvolutionFilter1D MANGLE(CopyConvolutionFilter1D)
+ #define glCopyConvolutionFilter2DEXT MANGLE(CopyConvolutionFilter2DEXT)
+ #define glCopyConvolutionFilter2D MANGLE(CopyConvolutionFilter2D)
+ #define glCopyPixels MANGLE(CopyPixels)
+ #define glCopyTexImage1DEXT MANGLE(CopyTexImage1DEXT)
+ #define glCopyTexImage1D MANGLE(CopyTexImage1D)
+ #define glCopyTexImage2DEXT MANGLE(CopyTexImage2DEXT)
+ #define glCopyTexImage2D MANGLE(CopyTexImage2D)
+ #define glCopyTexSubImage1DEXT MANGLE(CopyTexSubImage1DEXT)
+ #define glCopyTexSubImage1D MANGLE(CopyTexSubImage1D)
+ #define glCopyTexSubImage2DEXT MANGLE(CopyTexSubImage2DEXT)
+ #define glCopyTexSubImage2D MANGLE(CopyTexSubImage2D)
+ #define glCopyTexSubImage3DEXT MANGLE(CopyTexSubImage3DEXT)
+ #define glCopyTexSubImage3D MANGLE(CopyTexSubImage3D)
+ #define glCreateDebugObjectMESA MANGLE(CreateDebugObjectMESA)
+ #define glCreateProgram MANGLE(CreateProgram)
+ #define glCreateProgramObjectARB MANGLE(CreateProgramObjectARB)
+ #define glCreateShader MANGLE(CreateShader)
+ #define glCreateShaderObjectARB MANGLE(CreateShaderObjectARB)
+ #define glCullFace MANGLE(CullFace)
+ #define glCullParameterdvEXT MANGLE(CullParameterdvEXT)
+ #define glCullParameterfvEXT MANGLE(CullParameterfvEXT)
+ #define glCurrentPaletteMatrixARB MANGLE(CurrentPaletteMatrixARB)
+ #define glDeformationMap3dSGIX MANGLE(DeformationMap3dSGIX)
+ #define glDeformationMap3fSGIX MANGLE(DeformationMap3fSGIX)
+ #define glDeformSGIX MANGLE(DeformSGIX)
+ #define glDeleteAsyncMarkersSGIX MANGLE(DeleteAsyncMarkersSGIX)
+ #define glDeleteBuffersARB MANGLE(DeleteBuffersARB)
+ #define glDeleteBuffers MANGLE(DeleteBuffers)
+ #define glDeleteFencesAPPLE MANGLE(DeleteFencesAPPLE)
+ #define glDeleteFencesNV MANGLE(DeleteFencesNV)
+ #define glDeleteFragmentShaderATI MANGLE(DeleteFragmentShaderATI)
+ #define glDeleteFramebuffersEXT MANGLE(DeleteFramebuffersEXT)
+ #define glDeleteLists MANGLE(DeleteLists)
+ #define glDeleteObjectARB MANGLE(DeleteObjectARB)
+ #define glDeleteOcclusionQueriesNV MANGLE(DeleteOcclusionQueriesNV)
+ #define glDeleteProgram MANGLE(DeleteProgram)
+ #define glDeleteProgramsARB MANGLE(DeleteProgramsARB)
+ #define glDeleteProgramsNV MANGLE(DeleteProgramsNV)
+ #define glDeleteQueriesARB MANGLE(DeleteQueriesARB)
+ #define glDeleteQueries MANGLE(DeleteQueries)
+ #define glDeleteRenderbuffersEXT MANGLE(DeleteRenderbuffersEXT)
+ #define glDeleteShader MANGLE(DeleteShader)
+ #define glDeleteTexturesEXT MANGLE(DeleteTexturesEXT)
+ #define glDeleteTextures MANGLE(DeleteTextures)
+ #define glDeleteVertexArraysAPPLE MANGLE(DeleteVertexArraysAPPLE)
+ #define glDeleteVertexShaderEXT MANGLE(DeleteVertexShaderEXT)
+ #define glDepthBoundsEXT MANGLE(DepthBoundsEXT)
+ #define glDepthFunc MANGLE(DepthFunc)
+ #define glDepthMask MANGLE(DepthMask)
+ #define glDepthRange MANGLE(DepthRange)
+ #define glDetachObjectARB MANGLE(DetachObjectARB)
+ #define glDetachShader MANGLE(DetachShader)
+ #define glDetailTexFuncSGIS MANGLE(DetailTexFuncSGIS)
+ #define glDisableClientState MANGLE(DisableClientState)
+ #define glDisable MANGLE(Disable)
+ #define glDisableVariantClientStateEXT MANGLE(DisableVariantClientStateEXT)
+ #define glDisableVertexAttribArrayARB MANGLE(DisableVertexAttribArrayARB)
+ #define glDisableVertexAttribArray MANGLE(DisableVertexAttribArray)
+ #define glDrawArraysEXT MANGLE(DrawArraysEXT)
+ #define glDrawArrays MANGLE(DrawArrays)
+ #define glDrawBuffer MANGLE(DrawBuffer)
+ #define glDrawBuffersARB MANGLE(DrawBuffersARB)
+ #define glDrawBuffersATI MANGLE(DrawBuffersATI)
+ #define glDrawBuffers MANGLE(DrawBuffers)
+ #define glDrawElementArrayAPPLE MANGLE(DrawElementArrayAPPLE)
+ #define glDrawElementArrayATI MANGLE(DrawElementArrayATI)
+ #define glDrawElements MANGLE(DrawElements)
+ #define glDrawMeshArraysSUN MANGLE(DrawMeshArraysSUN)
+ #define glDrawPixels MANGLE(DrawPixels)
+ #define glDrawRangeElementArrayAPPLE MANGLE(DrawRangeElementArrayAPPLE)
+ #define glDrawRangeElementArrayATI MANGLE(DrawRangeElementArrayATI)
+ #define glDrawRangeElementsEXT MANGLE(DrawRangeElementsEXT)
+ #define glDrawRangeElements MANGLE(DrawRangeElements)
+ #define glEdgeFlag MANGLE(EdgeFlag)
+ #define glEdgeFlagPointerEXT MANGLE(EdgeFlagPointerEXT)
+ #define glEdgeFlagPointerListIBM MANGLE(EdgeFlagPointerListIBM)
+ #define glEdgeFlagPointer MANGLE(EdgeFlagPointer)
+ #define glEdgeFlagv MANGLE(EdgeFlagv)
+ #define glElementPointerAPPLE MANGLE(ElementPointerAPPLE)
+ #define glElementPointerATI MANGLE(ElementPointerATI)
+ #define glEnableClientState MANGLE(EnableClientState)
+ #define glEnable MANGLE(Enable)
+ #define glEnableVariantClientStateEXT MANGLE(EnableVariantClientStateEXT)
+ #define glEnableVertexAttribArrayARB MANGLE(EnableVertexAttribArrayARB)
+ #define glEnableVertexAttribArray MANGLE(EnableVertexAttribArray)
+ #define glEndFragmentShaderATI MANGLE(EndFragmentShaderATI)
+ #define glEndList MANGLE(EndList)
+ #define glEnd MANGLE(End)
+ #define glEndOcclusionQueryNV MANGLE(EndOcclusionQueryNV)
+ #define glEndQueryARB MANGLE(EndQueryARB)
+ #define glEndQuery MANGLE(EndQuery)
+ #define glEndVertexShaderEXT MANGLE(EndVertexShaderEXT)
+ #define glEvalCoord1d MANGLE(EvalCoord1d)
+ #define glEvalCoord1dv MANGLE(EvalCoord1dv)
+ #define glEvalCoord1f MANGLE(EvalCoord1f)
+ #define glEvalCoord1fv MANGLE(EvalCoord1fv)
+ #define glEvalCoord2d MANGLE(EvalCoord2d)
+ #define glEvalCoord2dv MANGLE(EvalCoord2dv)
+ #define glEvalCoord2f MANGLE(EvalCoord2f)
+ #define glEvalCoord2fv MANGLE(EvalCoord2fv)
+ #define glEvalMapsNV MANGLE(EvalMapsNV)
+ #define glEvalMesh1 MANGLE(EvalMesh1)
+ #define glEvalMesh2 MANGLE(EvalMesh2)
+ #define glEvalPoint1 MANGLE(EvalPoint1)
+ #define glEvalPoint2 MANGLE(EvalPoint2)
+ #define glExecuteProgramNV MANGLE(ExecuteProgramNV)
+ #define glExtractComponentEXT MANGLE(ExtractComponentEXT)
+ #define glFeedbackBuffer MANGLE(FeedbackBuffer)
+ #define glFinalCombinerInputNV MANGLE(FinalCombinerInputNV)
+ #define glFinishAsyncSGIX MANGLE(FinishAsyncSGIX)
+ #define glFinishFenceAPPLE MANGLE(FinishFenceAPPLE)
+ #define glFinishFenceNV MANGLE(FinishFenceNV)
+ #define glFinish MANGLE(Finish)
+ #define glFinishObjectAPPLE MANGLE(FinishObjectAPPLE)
+ #define glFinishTextureSUNX MANGLE(FinishTextureSUNX)
+ #define glFlush MANGLE(Flush)
+ #define glFlushPixelDataRangeNV MANGLE(FlushPixelDataRangeNV)
+ #define glFlushRasterSGIX MANGLE(FlushRasterSGIX)
+ #define glFlushVertexArrayRangeAPPLE MANGLE(FlushVertexArrayRangeAPPLE)
+ #define glFlushVertexArrayRangeNV MANGLE(FlushVertexArrayRangeNV)
+ #define glFogCoorddEXT MANGLE(FogCoorddEXT)
+ #define glFogCoordd MANGLE(FogCoordd)
+ #define glFogCoorddvEXT MANGLE(FogCoorddvEXT)
+ #define glFogCoorddv MANGLE(FogCoorddv)
+ #define glFogCoordfEXT MANGLE(FogCoordfEXT)
+ #define glFogCoordf MANGLE(FogCoordf)
+ #define glFogCoordfvEXT MANGLE(FogCoordfvEXT)
+ #define glFogCoordfv MANGLE(FogCoordfv)
+ #define glFogCoordhNV MANGLE(FogCoordhNV)
+ #define glFogCoordhvNV MANGLE(FogCoordhvNV)
+ #define glFogCoordPointerEXT MANGLE(FogCoordPointerEXT)
+ #define glFogCoordPointerListIBM MANGLE(FogCoordPointerListIBM)
+ #define glFogCoordPointer MANGLE(FogCoordPointer)
+ #define glFogf MANGLE(Fogf)
+ #define glFogFuncSGIS MANGLE(FogFuncSGIS)
+ #define glFogfv MANGLE(Fogfv)
+ #define glFogi MANGLE(Fogi)
+ #define glFogiv MANGLE(Fogiv)
+ #define glFragmentColorMaterialSGIX MANGLE(FragmentColorMaterialSGIX)
+ #define glFragmentLightfSGIX MANGLE(FragmentLightfSGIX)
+ #define glFragmentLightfvSGIX MANGLE(FragmentLightfvSGIX)
+ #define glFragmentLightiSGIX MANGLE(FragmentLightiSGIX)
+ #define glFragmentLightivSGIX MANGLE(FragmentLightivSGIX)
+ #define glFragmentLightModelfSGIX MANGLE(FragmentLightModelfSGIX)
+ #define glFragmentLightModelfvSGIX MANGLE(FragmentLightModelfvSGIX)
+ #define glFragmentLightModeliSGIX MANGLE(FragmentLightModeliSGIX)
+ #define glFragmentLightModelivSGIX MANGLE(FragmentLightModelivSGIX)
+ #define glFragmentMaterialfSGIX MANGLE(FragmentMaterialfSGIX)
+ #define glFragmentMaterialfvSGIX MANGLE(FragmentMaterialfvSGIX)
+ #define glFragmentMaterialiSGIX MANGLE(FragmentMaterialiSGIX)
+ #define glFragmentMaterialivSGIX MANGLE(FragmentMaterialivSGIX)
+ #define glFramebufferRenderbufferEXT MANGLE(FramebufferRenderbufferEXT)
+ #define glFramebufferTexture1DEXT MANGLE(FramebufferTexture1DEXT)
+ #define glFramebufferTexture2DEXT MANGLE(FramebufferTexture2DEXT)
+ #define glFramebufferTexture3DEXT MANGLE(FramebufferTexture3DEXT)
+ #define glFrameZoomSGIX MANGLE(FrameZoomSGIX)
+ #define glFreeObjectBufferATI MANGLE(FreeObjectBufferATI)
+ #define glFrontFace MANGLE(FrontFace)
+ #define glFrustum MANGLE(Frustum)
+ #define glGenAsyncMarkersSGIX MANGLE(GenAsyncMarkersSGIX)
+ #define glGenBuffersARB MANGLE(GenBuffersARB)
+ #define glGenBuffers MANGLE(GenBuffers)
+ #define glGenerateMipmapEXT MANGLE(GenerateMipmapEXT)
+ #define glGenFencesAPPLE MANGLE(GenFencesAPPLE)
+ #define glGenFencesNV MANGLE(GenFencesNV)
+ #define glGenFragmentShadersATI MANGLE(GenFragmentShadersATI)
+ #define glGenFramebuffersEXT MANGLE(GenFramebuffersEXT)
+ #define glGenLists MANGLE(GenLists)
+ #define glGenOcclusionQueriesNV MANGLE(GenOcclusionQueriesNV)
+ #define glGenProgramsARB MANGLE(GenProgramsARB)
+ #define glGenProgramsNV MANGLE(GenProgramsNV)
+ #define glGenQueriesARB MANGLE(GenQueriesARB)
+ #define glGenQueries MANGLE(GenQueries)
+ #define glGenRenderbuffersEXT MANGLE(GenRenderbuffersEXT)
+ #define glGenSymbolsEXT MANGLE(GenSymbolsEXT)
+ #define glGenTexturesEXT MANGLE(GenTexturesEXT)
+ #define glGenTextures MANGLE(GenTextures)
+ #define glGenVertexArraysAPPLE MANGLE(GenVertexArraysAPPLE)
+ #define glGenVertexShadersEXT MANGLE(GenVertexShadersEXT)
+ #define glGetActiveAttribARB MANGLE(GetActiveAttribARB)
+ #define glGetActiveAttrib MANGLE(GetActiveAttrib)
+ #define glGetActiveUniformARB MANGLE(GetActiveUniformARB)
+ #define glGetActiveUniform MANGLE(GetActiveUniform)
+ #define glGetArrayObjectfvATI MANGLE(GetArrayObjectfvATI)
+ #define glGetArrayObjectivATI MANGLE(GetArrayObjectivATI)
+ #define glGetAttachedObjectsARB MANGLE(GetAttachedObjectsARB)
+ #define glGetAttachedShaders MANGLE(GetAttachedShaders)
+ #define glGetAttribLocationARB MANGLE(GetAttribLocationARB)
+ #define glGetAttribLocation MANGLE(GetAttribLocation)
+ #define glGetBooleanv MANGLE(GetBooleanv)
+ #define glGetBufferParameterivARB MANGLE(GetBufferParameterivARB)
+ #define glGetBufferParameteriv MANGLE(GetBufferParameteriv)
+ #define glGetBufferPointervARB MANGLE(GetBufferPointervARB)
+ #define glGetBufferPointerv MANGLE(GetBufferPointerv)
+ #define glGetBufferSubDataARB MANGLE(GetBufferSubDataARB)
+ #define glGetBufferSubData MANGLE(GetBufferSubData)
+ #define glGetClipPlane MANGLE(GetClipPlane)
+ #define glGetColorTableEXT MANGLE(GetColorTableEXT)
+ #define glGetColorTable MANGLE(GetColorTable)
+ #define glGetColorTableParameterfvEXT MANGLE(GetColorTableParameterfvEXT)
+ #define glGetColorTableParameterfv MANGLE(GetColorTableParameterfv)
+ #define glGetColorTableParameterfvSGI MANGLE(GetColorTableParameterfvSGI)
+ #define glGetColorTableParameterivEXT MANGLE(GetColorTableParameterivEXT)
+ #define glGetColorTableParameteriv MANGLE(GetColorTableParameteriv)
+ #define glGetColorTableParameterivSGI MANGLE(GetColorTableParameterivSGI)
+ #define glGetColorTableSGI MANGLE(GetColorTableSGI)
+ #define glGetCombinerInputParameterfvNV MANGLE(GetCombinerInputParameterfvNV)
+ #define glGetCombinerInputParameterivNV MANGLE(GetCombinerInputParameterivNV)
+ #define glGetCombinerOutputParameterfvNV MANGLE(GetCombinerOutputParameterfvNV)
+ #define glGetCombinerOutputParameterivNV MANGLE(GetCombinerOutputParameterivNV)
+ #define glGetCombinerStageParameterfvNV MANGLE(GetCombinerStageParameterfvNV)
+ #define glGetCompressedTexImageARB MANGLE(GetCompressedTexImageARB)
+ #define glGetCompressedTexImage MANGLE(GetCompressedTexImage)
+ #define glGetConvolutionFilterEXT MANGLE(GetConvolutionFilterEXT)
+ #define glGetConvolutionFilter MANGLE(GetConvolutionFilter)
+ #define glGetConvolutionParameterfvEXT MANGLE(GetConvolutionParameterfvEXT)
+ #define glGetConvolutionParameterfv MANGLE(GetConvolutionParameterfv)
+ #define glGetConvolutionParameterivEXT MANGLE(GetConvolutionParameterivEXT)
+ #define glGetConvolutionParameteriv MANGLE(GetConvolutionParameteriv)
+ #define glGetDebugLogLengthMESA MANGLE(GetDebugLogLengthMESA)
+ #define glGetDebugLogMESA MANGLE(GetDebugLogMESA)
+ #define glGetDetailTexFuncSGIS MANGLE(GetDetailTexFuncSGIS)
+ #define glGetDoublev MANGLE(GetDoublev)
+ #define glGetError MANGLE(GetError)
+ #define glGetFenceivNV MANGLE(GetFenceivNV)
+ #define glGetFinalCombinerInputParameterfvNV MANGLE(GetFinalCombinerInputParameterfvNV)
+ #define glGetFinalCombinerInputParameterivNV MANGLE(GetFinalCombinerInputParameterivNV)
+ #define glGetFloatv MANGLE(GetFloatv)
+ #define glGetFogFuncSGIS MANGLE(GetFogFuncSGIS)
+ #define glGetFragmentLightfvSGIX MANGLE(GetFragmentLightfvSGIX)
+ #define glGetFragmentLightivSGIX MANGLE(GetFragmentLightivSGIX)
+ #define glGetFragmentMaterialfvSGIX MANGLE(GetFragmentMaterialfvSGIX)
+ #define glGetFragmentMaterialivSGIX MANGLE(GetFragmentMaterialivSGIX)
+ #define glGetFramebufferAttachmentParameterivEXT MANGLE(GetFramebufferAttachmentParameterivEXT)
+ #define glGetHandleARB MANGLE(GetHandleARB)
+ #define glGetHistogramEXT MANGLE(GetHistogramEXT)
+ #define glGetHistogram MANGLE(GetHistogram)
+ #define glGetHistogramParameterfvEXT MANGLE(GetHistogramParameterfvEXT)
+ #define glGetHistogramParameterfv MANGLE(GetHistogramParameterfv)
+ #define glGetHistogramParameterivEXT MANGLE(GetHistogramParameterivEXT)
+ #define glGetHistogramParameteriv MANGLE(GetHistogramParameteriv)
+ #define glGetImageTransformParameterfvHP MANGLE(GetImageTransformParameterfvHP)
+ #define glGetImageTransformParameterivHP MANGLE(GetImageTransformParameterivHP)
+ #define glGetInfoLogARB MANGLE(GetInfoLogARB)
+ #define glGetInstrumentsSGIX MANGLE(GetInstrumentsSGIX)
+ #define glGetIntegerv MANGLE(GetIntegerv)
+ #define glGetInvariantBooleanvEXT MANGLE(GetInvariantBooleanvEXT)
+ #define glGetInvariantFloatvEXT MANGLE(GetInvariantFloatvEXT)
+ #define glGetInvariantIntegervEXT MANGLE(GetInvariantIntegervEXT)
+ #define glGetLightfv MANGLE(GetLightfv)
+ #define glGetLightiv MANGLE(GetLightiv)
+ #define glGetListParameterfvSGIX MANGLE(GetListParameterfvSGIX)
+ #define glGetListParameterivSGIX MANGLE(GetListParameterivSGIX)
+ #define glGetLocalConstantBooleanvEXT MANGLE(GetLocalConstantBooleanvEXT)
+ #define glGetLocalConstantFloatvEXT MANGLE(GetLocalConstantFloatvEXT)
+ #define glGetLocalConstantIntegervEXT MANGLE(GetLocalConstantIntegervEXT)
+ #define glGetMapAttribParameterfvNV MANGLE(GetMapAttribParameterfvNV)
+ #define glGetMapAttribParameterivNV MANGLE(GetMapAttribParameterivNV)
+ #define glGetMapControlPointsNV MANGLE(GetMapControlPointsNV)
+ #define glGetMapdv MANGLE(GetMapdv)
+ #define glGetMapfv MANGLE(GetMapfv)
+ #define glGetMapiv MANGLE(GetMapiv)
+ #define glGetMapParameterfvNV MANGLE(GetMapParameterfvNV)
+ #define glGetMapParameterivNV MANGLE(GetMapParameterivNV)
+ #define glGetMaterialfv MANGLE(GetMaterialfv)
+ #define glGetMaterialiv MANGLE(GetMaterialiv)
+ #define glGetMinmaxEXT MANGLE(GetMinmaxEXT)
+ #define glGetMinmax MANGLE(GetMinmax)
+ #define glGetMinmaxParameterfvEXT MANGLE(GetMinmaxParameterfvEXT)
+ #define glGetMinmaxParameterfv MANGLE(GetMinmaxParameterfv)
+ #define glGetMinmaxParameterivEXT MANGLE(GetMinmaxParameterivEXT)
+ #define glGetMinmaxParameteriv MANGLE(GetMinmaxParameteriv)
+ #define glGetObjectBufferfvATI MANGLE(GetObjectBufferfvATI)
+ #define glGetObjectBufferivATI MANGLE(GetObjectBufferivATI)
+ #define glGetObjectParameterfvARB MANGLE(GetObjectParameterfvARB)
+ #define glGetObjectParameterivARB MANGLE(GetObjectParameterivARB)
+ #define glGetOcclusionQueryivNV MANGLE(GetOcclusionQueryivNV)
+ #define glGetOcclusionQueryuivNV MANGLE(GetOcclusionQueryuivNV)
+ #define glGetPixelMapfv MANGLE(GetPixelMapfv)
+ #define glGetPixelMapuiv MANGLE(GetPixelMapuiv)
+ #define glGetPixelMapusv MANGLE(GetPixelMapusv)
+ #define glGetPixelTexGenParameterfvSGIS MANGLE(GetPixelTexGenParameterfvSGIS)
+ #define glGetPixelTexGenParameterivSGIS MANGLE(GetPixelTexGenParameterivSGIS)
+ #define glGetPointervEXT MANGLE(GetPointervEXT)
+ #define glGetPointerv MANGLE(GetPointerv)
+ #define glGetPolygonStipple MANGLE(GetPolygonStipple)
+ #define glGetProgramEnvParameterdvARB MANGLE(GetProgramEnvParameterdvARB)
+ #define glGetProgramEnvParameterfvARB MANGLE(GetProgramEnvParameterfvARB)
+ #define glGetProgramInfoLog MANGLE(GetProgramInfoLog)
+ #define glGetProgramivARB MANGLE(GetProgramivARB)
+ #define glGetProgramiv MANGLE(GetProgramiv)
+ #define glGetProgramivNV MANGLE(GetProgramivNV)
+ #define glGetProgramLocalParameterdvARB MANGLE(GetProgramLocalParameterdvARB)
+ #define glGetProgramLocalParameterfvARB MANGLE(GetProgramLocalParameterfvARB)
+ #define glGetProgramNamedParameterdvNV MANGLE(GetProgramNamedParameterdvNV)
+ #define glGetProgramNamedParameterfvNV MANGLE(GetProgramNamedParameterfvNV)
+ #define glGetProgramParameterdvNV MANGLE(GetProgramParameterdvNV)
+ #define glGetProgramParameterfvNV MANGLE(GetProgramParameterfvNV)
+ #define glGetProgramRegisterfvMESA MANGLE(GetProgramRegisterfvMESA)
+ #define glGetProgramStringARB MANGLE(GetProgramStringARB)
+ #define glGetProgramStringNV MANGLE(GetProgramStringNV)
+ #define glGetQueryivARB MANGLE(GetQueryivARB)
+ #define glGetQueryiv MANGLE(GetQueryiv)
+ #define glGetQueryObjecti64vEXT MANGLE(GetQueryObjecti64vEXT)
+ #define glGetQueryObjectivARB MANGLE(GetQueryObjectivARB)
+ #define glGetQueryObjectiv MANGLE(GetQueryObjectiv)
+ #define glGetQueryObjectui64vEXT MANGLE(GetQueryObjectui64vEXT)
+ #define glGetQueryObjectuivARB MANGLE(GetQueryObjectuivARB)
+ #define glGetQueryObjectuiv MANGLE(GetQueryObjectuiv)
+ #define glGetRenderbufferParameterivEXT MANGLE(GetRenderbufferParameterivEXT)
+ #define glGetSeparableFilterEXT MANGLE(GetSeparableFilterEXT)
+ #define glGetSeparableFilter MANGLE(GetSeparableFilter)
+ #define glGetShaderInfoLog MANGLE(GetShaderInfoLog)
+ #define glGetShaderiv MANGLE(GetShaderiv)
+ #define glGetShaderSourceARB MANGLE(GetShaderSourceARB)
+ #define glGetShaderSource MANGLE(GetShaderSource)
+ #define glGetSharpenTexFuncSGIS MANGLE(GetSharpenTexFuncSGIS)
+ #define glGetString MANGLE(GetString)
+ #define glGetTexBumpParameterfvATI MANGLE(GetTexBumpParameterfvATI)
+ #define glGetTexBumpParameterivATI MANGLE(GetTexBumpParameterivATI)
+ #define glGetTexEnvfv MANGLE(GetTexEnvfv)
+ #define glGetTexEnviv MANGLE(GetTexEnviv)
+ #define glGetTexFilterFuncSGIS MANGLE(GetTexFilterFuncSGIS)
+ #define glGetTexGendv MANGLE(GetTexGendv)
+ #define glGetTexGenfv MANGLE(GetTexGenfv)
+ #define glGetTexGeniv MANGLE(GetTexGeniv)
+ #define glGetTexImage MANGLE(GetTexImage)
+ #define glGetTexLevelParameterfv MANGLE(GetTexLevelParameterfv)
+ #define glGetTexLevelParameteriv MANGLE(GetTexLevelParameteriv)
+ #define glGetTexParameterfv MANGLE(GetTexParameterfv)
+ #define glGetTexParameteriv MANGLE(GetTexParameteriv)
+ #define glGetTrackMatrixivNV MANGLE(GetTrackMatrixivNV)
+ #define glGetUniformfvARB MANGLE(GetUniformfvARB)
+ #define glGetUniformfv MANGLE(GetUniformfv)
+ #define glGetUniformivARB MANGLE(GetUniformivARB)
+ #define glGetUniformiv MANGLE(GetUniformiv)
+ #define glGetUniformLocationARB MANGLE(GetUniformLocationARB)
+ #define glGetUniformLocation MANGLE(GetUniformLocation)
+ #define glGetVariantArrayObjectfvATI MANGLE(GetVariantArrayObjectfvATI)
+ #define glGetVariantArrayObjectivATI MANGLE(GetVariantArrayObjectivATI)
+ #define glGetVariantBooleanvEXT MANGLE(GetVariantBooleanvEXT)
+ #define glGetVariantFloatvEXT MANGLE(GetVariantFloatvEXT)
+ #define glGetVariantIntegervEXT MANGLE(GetVariantIntegervEXT)
+ #define glGetVariantPointervEXT MANGLE(GetVariantPointervEXT)
+ #define glGetVertexAttribArrayObjectfvATI MANGLE(GetVertexAttribArrayObjectfvATI)
+ #define glGetVertexAttribArrayObjectivATI MANGLE(GetVertexAttribArrayObjectivATI)
+ #define glGetVertexAttribdvARB MANGLE(GetVertexAttribdvARB)
+ #define glGetVertexAttribdv MANGLE(GetVertexAttribdv)
+ #define glGetVertexAttribdvNV MANGLE(GetVertexAttribdvNV)
+ #define glGetVertexAttribfvARB MANGLE(GetVertexAttribfvARB)
+ #define glGetVertexAttribfv MANGLE(GetVertexAttribfv)
+ #define glGetVertexAttribfvNV MANGLE(GetVertexAttribfvNV)
+ #define glGetVertexAttribivARB MANGLE(GetVertexAttribivARB)
+ #define glGetVertexAttribiv MANGLE(GetVertexAttribiv)
+ #define glGetVertexAttribivNV MANGLE(GetVertexAttribivNV)
+ #define glGetVertexAttribPointervARB MANGLE(GetVertexAttribPointervARB)
+ #define glGetVertexAttribPointerv MANGLE(GetVertexAttribPointerv)
+ #define glGetVertexAttribPointervNV MANGLE(GetVertexAttribPointervNV)
+ #define glGlobalAlphaFactorbSUN MANGLE(GlobalAlphaFactorbSUN)
+ #define glGlobalAlphaFactordSUN MANGLE(GlobalAlphaFactordSUN)
+ #define glGlobalAlphaFactorfSUN MANGLE(GlobalAlphaFactorfSUN)
+ #define glGlobalAlphaFactoriSUN MANGLE(GlobalAlphaFactoriSUN)
+ #define glGlobalAlphaFactorsSUN MANGLE(GlobalAlphaFactorsSUN)
+ #define glGlobalAlphaFactorubSUN MANGLE(GlobalAlphaFactorubSUN)
+ #define glGlobalAlphaFactoruiSUN MANGLE(GlobalAlphaFactoruiSUN)
+ #define glGlobalAlphaFactorusSUN MANGLE(GlobalAlphaFactorusSUN)
+ #define glHint MANGLE(Hint)
+ #define glHintPGI MANGLE(HintPGI)
+ #define glHistogramEXT MANGLE(HistogramEXT)
+ #define glHistogram MANGLE(Histogram)
+ #define glIglooInterfaceSGIX MANGLE(IglooInterfaceSGIX)
+ #define glImageTransformParameterfHP MANGLE(ImageTransformParameterfHP)
+ #define glImageTransformParameterfvHP MANGLE(ImageTransformParameterfvHP)
+ #define glImageTransformParameteriHP MANGLE(ImageTransformParameteriHP)
+ #define glImageTransformParameterivHP MANGLE(ImageTransformParameterivHP)
+ #define glIndexd MANGLE(Indexd)
+ #define glIndexdv MANGLE(Indexdv)
+ #define glIndexf MANGLE(Indexf)
+ #define glIndexFuncEXT MANGLE(IndexFuncEXT)
+ #define glIndexfv MANGLE(Indexfv)
+ #define glIndexi MANGLE(Indexi)
+ #define glIndexiv MANGLE(Indexiv)
+ #define glIndexMask MANGLE(IndexMask)
+ #define glIndexMaterialEXT MANGLE(IndexMaterialEXT)
+ #define glIndexPointerEXT MANGLE(IndexPointerEXT)
+ #define glIndexPointerListIBM MANGLE(IndexPointerListIBM)
+ #define glIndexPointer MANGLE(IndexPointer)
+ #define glIndexs MANGLE(Indexs)
+ #define glIndexsv MANGLE(Indexsv)
+ #define glIndexub MANGLE(Indexub)
+ #define glIndexubv MANGLE(Indexubv)
+ #define glInitNames MANGLE(InitNames)
+ #define glInsertComponentEXT MANGLE(InsertComponentEXT)
+ #define glInstrumentsBufferSGIX MANGLE(InstrumentsBufferSGIX)
+ #define glInterleavedArrays MANGLE(InterleavedArrays)
+ #define glIsAsyncMarkerSGIX MANGLE(IsAsyncMarkerSGIX)
+ #define glIsBufferARB MANGLE(IsBufferARB)
+ #define glIsBuffer MANGLE(IsBuffer)
+ #define glIsEnabled MANGLE(IsEnabled)
+ #define glIsFenceAPPLE MANGLE(IsFenceAPPLE)
+ #define glIsFenceNV MANGLE(IsFenceNV)
+ #define glIsFramebufferEXT MANGLE(IsFramebufferEXT)
+ #define glIsList MANGLE(IsList)
+ #define glIsObjectBufferATI MANGLE(IsObjectBufferATI)
+ #define glIsOcclusionQueryNV MANGLE(IsOcclusionQueryNV)
+ #define glIsProgramARB MANGLE(IsProgramARB)
+ #define glIsProgram MANGLE(IsProgram)
+ #define glIsProgramNV MANGLE(IsProgramNV)
+ #define glIsQueryARB MANGLE(IsQueryARB)
+ #define glIsQuery MANGLE(IsQuery)
+ #define glIsRenderbufferEXT MANGLE(IsRenderbufferEXT)
+ #define glIsShader MANGLE(IsShader)
+ #define glIsTextureEXT MANGLE(IsTextureEXT)
+ #define glIsTexture MANGLE(IsTexture)
+ #define glIsVariantEnabledEXT MANGLE(IsVariantEnabledEXT)
+ #define glIsVertexArrayAPPLE MANGLE(IsVertexArrayAPPLE)
+ #define glLightEnviSGIX MANGLE(LightEnviSGIX)
+ #define glLightf MANGLE(Lightf)
+ #define glLightfv MANGLE(Lightfv)
+ #define glLighti MANGLE(Lighti)
+ #define glLightiv MANGLE(Lightiv)
+ #define glLightModelf MANGLE(LightModelf)
+ #define glLightModelfv MANGLE(LightModelfv)
+ #define glLightModeli MANGLE(LightModeli)
+ #define glLightModeliv MANGLE(LightModeliv)
+ #define glLineStipple MANGLE(LineStipple)
+ #define glLineWidth MANGLE(LineWidth)
+ #define glLinkProgramARB MANGLE(LinkProgramARB)
+ #define glLinkProgram MANGLE(LinkProgram)
+ #define glListBase MANGLE(ListBase)
+ #define glListParameterfSGIX MANGLE(ListParameterfSGIX)
+ #define glListParameterfvSGIX MANGLE(ListParameterfvSGIX)
+ #define glListParameteriSGIX MANGLE(ListParameteriSGIX)
+ #define glListParameterivSGIX MANGLE(ListParameterivSGIX)
+ #define glLoadIdentityDeformationMapSGIX MANGLE(LoadIdentityDeformationMapSGIX)
+ #define glLoadIdentity MANGLE(LoadIdentity)
+ #define glLoadMatrixd MANGLE(LoadMatrixd)
+ #define glLoadMatrixf MANGLE(LoadMatrixf)
+ #define glLoadName MANGLE(LoadName)
+ #define glLoadProgramNV MANGLE(LoadProgramNV)
+ #define glLoadTransposeMatrixdARB MANGLE(LoadTransposeMatrixdARB)
+ #define glLoadTransposeMatrixd MANGLE(LoadTransposeMatrixd)
+ #define glLoadTransposeMatrixfARB MANGLE(LoadTransposeMatrixfARB)
+ #define glLoadTransposeMatrixf MANGLE(LoadTransposeMatrixf)
+ #define glLockArraysEXT MANGLE(LockArraysEXT)
+ #define glLogicOp MANGLE(LogicOp)
+ #define glMap1d MANGLE(Map1d)
+ #define glMap1f MANGLE(Map1f)
+ #define glMap2d MANGLE(Map2d)
+ #define glMap2f MANGLE(Map2f)
+ #define glMapBufferARB MANGLE(MapBufferARB)
+ #define glMapBuffer MANGLE(MapBuffer)
+ #define glMapControlPointsNV MANGLE(MapControlPointsNV)
+ #define glMapGrid1d MANGLE(MapGrid1d)
+ #define glMapGrid1f MANGLE(MapGrid1f)
+ #define glMapGrid2d MANGLE(MapGrid2d)
+ #define glMapGrid2f MANGLE(MapGrid2f)
+ #define glMapObjectBufferATI MANGLE(MapObjectBufferATI)
+ #define glMapParameterfvNV MANGLE(MapParameterfvNV)
+ #define glMapParameterivNV MANGLE(MapParameterivNV)
+ #define glMaterialf MANGLE(Materialf)
+ #define glMaterialfv MANGLE(Materialfv)
+ #define glMateriali MANGLE(Materiali)
+ #define glMaterialiv MANGLE(Materialiv)
+ #define glMatrixIndexPointerARB MANGLE(MatrixIndexPointerARB)
+ #define glMatrixIndexubvARB MANGLE(MatrixIndexubvARB)
+ #define glMatrixIndexuivARB MANGLE(MatrixIndexuivARB)
+ #define glMatrixIndexusvARB MANGLE(MatrixIndexusvARB)
+ #define glMatrixMode MANGLE(MatrixMode)
+ #define glMinmaxEXT MANGLE(MinmaxEXT)
+ #define glMinmax MANGLE(Minmax)
+ #define glMultiDrawArraysEXT MANGLE(MultiDrawArraysEXT)
+ #define glMultiDrawArrays MANGLE(MultiDrawArrays)
+ #define glMultiDrawElementArrayAPPLE MANGLE(MultiDrawElementArrayAPPLE)
+ #define glMultiDrawElementsEXT MANGLE(MultiDrawElementsEXT)
+ #define glMultiDrawElements MANGLE(MultiDrawElements)
+ #define glMultiDrawRangeElementArrayAPPLE MANGLE(MultiDrawRangeElementArrayAPPLE)
+ #define glMultiModeDrawArraysIBM MANGLE(MultiModeDrawArraysIBM)
+ #define glMultiModeDrawElementsIBM MANGLE(MultiModeDrawElementsIBM)
+ #define glMultiTexCoord1dARB MANGLE(MultiTexCoord1dARB)
+ #define glMultiTexCoord1d MANGLE(MultiTexCoord1d)
+ #define glMultiTexCoord1dvARB MANGLE(MultiTexCoord1dvARB)
+ #define glMultiTexCoord1dv MANGLE(MultiTexCoord1dv)
+ #define glMultiTexCoord1fARB MANGLE(MultiTexCoord1fARB)
+ #define glMultiTexCoord1f MANGLE(MultiTexCoord1f)
+ #define glMultiTexCoord1fvARB MANGLE(MultiTexCoord1fvARB)
+ #define glMultiTexCoord1fv MANGLE(MultiTexCoord1fv)
+ #define glMultiTexCoord1hNV MANGLE(MultiTexCoord1hNV)
+ #define glMultiTexCoord1hvNV MANGLE(MultiTexCoord1hvNV)
+ #define glMultiTexCoord1iARB MANGLE(MultiTexCoord1iARB)
+ #define glMultiTexCoord1i MANGLE(MultiTexCoord1i)
+ #define glMultiTexCoord1ivARB MANGLE(MultiTexCoord1ivARB)
+ #define glMultiTexCoord1iv MANGLE(MultiTexCoord1iv)
+ #define glMultiTexCoord1sARB MANGLE(MultiTexCoord1sARB)
+ #define glMultiTexCoord1s MANGLE(MultiTexCoord1s)
+ #define glMultiTexCoord1svARB MANGLE(MultiTexCoord1svARB)
+ #define glMultiTexCoord1sv MANGLE(MultiTexCoord1sv)
+ #define glMultiTexCoord2dARB MANGLE(MultiTexCoord2dARB)
+ #define glMultiTexCoord2d MANGLE(MultiTexCoord2d)
+ #define glMultiTexCoord2dvARB MANGLE(MultiTexCoord2dvARB)
+ #define glMultiTexCoord2dv MANGLE(MultiTexCoord2dv)
+ #define glMultiTexCoord2fARB MANGLE(MultiTexCoord2fARB)
+ #define glMultiTexCoord2f MANGLE(MultiTexCoord2f)
+ #define glMultiTexCoord2fvARB MANGLE(MultiTexCoord2fvARB)
+ #define glMultiTexCoord2fv MANGLE(MultiTexCoord2fv)
+ #define glMultiTexCoord2hNV MANGLE(MultiTexCoord2hNV)
+ #define glMultiTexCoord2hvNV MANGLE(MultiTexCoord2hvNV)
+ #define glMultiTexCoord2iARB MANGLE(MultiTexCoord2iARB)
+ #define glMultiTexCoord2i MANGLE(MultiTexCoord2i)
+ #define glMultiTexCoord2ivARB MANGLE(MultiTexCoord2ivARB)
+ #define glMultiTexCoord2iv MANGLE(MultiTexCoord2iv)
+ #define glMultiTexCoord2sARB MANGLE(MultiTexCoord2sARB)
+ #define glMultiTexCoord2s MANGLE(MultiTexCoord2s)
+ #define glMultiTexCoord2svARB MANGLE(MultiTexCoord2svARB)
+ #define glMultiTexCoord2sv MANGLE(MultiTexCoord2sv)
+ #define glMultiTexCoord3dARB MANGLE(MultiTexCoord3dARB)
+ #define glMultiTexCoord3d MANGLE(MultiTexCoord3d)
+ #define glMultiTexCoord3dvARB MANGLE(MultiTexCoord3dvARB)
+ #define glMultiTexCoord3dv MANGLE(MultiTexCoord3dv)
+ #define glMultiTexCoord3fARB MANGLE(MultiTexCoord3fARB)
+ #define glMultiTexCoord3f MANGLE(MultiTexCoord3f)
+ #define glMultiTexCoord3fvARB MANGLE(MultiTexCoord3fvARB)
+ #define glMultiTexCoord3fv MANGLE(MultiTexCoord3fv)
+ #define glMultiTexCoord3hNV MANGLE(MultiTexCoord3hNV)
+ #define glMultiTexCoord3hvNV MANGLE(MultiTexCoord3hvNV)
+ #define glMultiTexCoord3iARB MANGLE(MultiTexCoord3iARB)
+ #define glMultiTexCoord3i MANGLE(MultiTexCoord3i)
+ #define glMultiTexCoord3ivARB MANGLE(MultiTexCoord3ivARB)
+ #define glMultiTexCoord3iv MANGLE(MultiTexCoord3iv)
+ #define glMultiTexCoord3sARB MANGLE(MultiTexCoord3sARB)
+ #define glMultiTexCoord3s MANGLE(MultiTexCoord3s)
+ #define glMultiTexCoord3svARB MANGLE(MultiTexCoord3svARB)
+ #define glMultiTexCoord3sv MANGLE(MultiTexCoord3sv)
+ #define glMultiTexCoord4dARB MANGLE(MultiTexCoord4dARB)
+ #define glMultiTexCoord4d MANGLE(MultiTexCoord4d)
+ #define glMultiTexCoord4dvARB MANGLE(MultiTexCoord4dvARB)
+ #define glMultiTexCoord4dv MANGLE(MultiTexCoord4dv)
+ #define glMultiTexCoord4fARB MANGLE(MultiTexCoord4fARB)
+ #define glMultiTexCoord4f MANGLE(MultiTexCoord4f)
+ #define glMultiTexCoord4fvARB MANGLE(MultiTexCoord4fvARB)
+ #define glMultiTexCoord4fv MANGLE(MultiTexCoord4fv)
+ #define glMultiTexCoord4hNV MANGLE(MultiTexCoord4hNV)
+ #define glMultiTexCoord4hvNV MANGLE(MultiTexCoord4hvNV)
+ #define glMultiTexCoord4iARB MANGLE(MultiTexCoord4iARB)
+ #define glMultiTexCoord4i MANGLE(MultiTexCoord4i)
+ #define glMultiTexCoord4ivARB MANGLE(MultiTexCoord4ivARB)
+ #define glMultiTexCoord4iv MANGLE(MultiTexCoord4iv)
+ #define glMultiTexCoord4sARB MANGLE(MultiTexCoord4sARB)
+ #define glMultiTexCoord4s MANGLE(MultiTexCoord4s)
+ #define glMultiTexCoord4svARB MANGLE(MultiTexCoord4svARB)
+ #define glMultiTexCoord4sv MANGLE(MultiTexCoord4sv)
+ #define glMultMatrixd MANGLE(MultMatrixd)
+ #define glMultMatrixf MANGLE(MultMatrixf)
+ #define glMultTransposeMatrixdARB MANGLE(MultTransposeMatrixdARB)
+ #define glMultTransposeMatrixd MANGLE(MultTransposeMatrixd)
+ #define glMultTransposeMatrixfARB MANGLE(MultTransposeMatrixfARB)
+ #define glMultTransposeMatrixf MANGLE(MultTransposeMatrixf)
+ #define glNewList MANGLE(NewList)
+ #define glNewObjectBufferATI MANGLE(NewObjectBufferATI)
+ #define glNormal3b MANGLE(Normal3b)
+ #define glNormal3bv MANGLE(Normal3bv)
+ #define glNormal3d MANGLE(Normal3d)
+ #define glNormal3dv MANGLE(Normal3dv)
+ #define glNormal3f MANGLE(Normal3f)
+ #define glNormal3fVertex3fSUN MANGLE(Normal3fVertex3fSUN)
+ #define glNormal3fVertex3fvSUN MANGLE(Normal3fVertex3fvSUN)
+ #define glNormal3fv MANGLE(Normal3fv)
+ #define glNormal3hNV MANGLE(Normal3hNV)
+ #define glNormal3hvNV MANGLE(Normal3hvNV)
+ #define glNormal3i MANGLE(Normal3i)
+ #define glNormal3iv MANGLE(Normal3iv)
+ #define glNormal3s MANGLE(Normal3s)
+ #define glNormal3sv MANGLE(Normal3sv)
+ #define glNormalPointerEXT MANGLE(NormalPointerEXT)
+ #define glNormalPointerListIBM MANGLE(NormalPointerListIBM)
+ #define glNormalPointer MANGLE(NormalPointer)
+ #define glNormalPointervINTEL MANGLE(NormalPointervINTEL)
+ #define glNormalStream3bATI MANGLE(NormalStream3bATI)
+ #define glNormalStream3bvATI MANGLE(NormalStream3bvATI)
+ #define glNormalStream3dATI MANGLE(NormalStream3dATI)
+ #define glNormalStream3dvATI MANGLE(NormalStream3dvATI)
+ #define glNormalStream3fATI MANGLE(NormalStream3fATI)
+ #define glNormalStream3fvATI MANGLE(NormalStream3fvATI)
+ #define glNormalStream3iATI MANGLE(NormalStream3iATI)
+ #define glNormalStream3ivATI MANGLE(NormalStream3ivATI)
+ #define glNormalStream3sATI MANGLE(NormalStream3sATI)
+ #define glNormalStream3svATI MANGLE(NormalStream3svATI)
+ #define glOrtho MANGLE(Ortho)
+ #define glPassTexCoordATI MANGLE(PassTexCoordATI)
+ #define glPassThrough MANGLE(PassThrough)
+ #define glPixelDataRangeNV MANGLE(PixelDataRangeNV)
+ #define glPixelMapfv MANGLE(PixelMapfv)
+ #define glPixelMapuiv MANGLE(PixelMapuiv)
+ #define glPixelMapusv MANGLE(PixelMapusv)
+ #define glPixelStoref MANGLE(PixelStoref)
+ #define glPixelStorei MANGLE(PixelStorei)
+ #define glPixelTexGenParameterfSGIS MANGLE(PixelTexGenParameterfSGIS)
+ #define glPixelTexGenParameterfvSGIS MANGLE(PixelTexGenParameterfvSGIS)
+ #define glPixelTexGenParameteriSGIS MANGLE(PixelTexGenParameteriSGIS)
+ #define glPixelTexGenParameterivSGIS MANGLE(PixelTexGenParameterivSGIS)
+ #define glPixelTexGenSGIX MANGLE(PixelTexGenSGIX)
+ #define glPixelTransferf MANGLE(PixelTransferf)
+ #define glPixelTransferi MANGLE(PixelTransferi)
+ #define glPixelTransformParameterfEXT MANGLE(PixelTransformParameterfEXT)
+ #define glPixelTransformParameterfvEXT MANGLE(PixelTransformParameterfvEXT)
+ #define glPixelTransformParameteriEXT MANGLE(PixelTransformParameteriEXT)
+ #define glPixelTransformParameterivEXT MANGLE(PixelTransformParameterivEXT)
+ #define glPixelZoom MANGLE(PixelZoom)
+ #define glPNTrianglesfATI MANGLE(PNTrianglesfATI)
+ #define glPNTrianglesiATI MANGLE(PNTrianglesiATI)
+ #define glPointParameterfARB MANGLE(PointParameterfARB)
+ #define glPointParameterfEXT MANGLE(PointParameterfEXT)
+ #define glPointParameterf MANGLE(PointParameterf)
+ #define glPointParameterfSGIS MANGLE(PointParameterfSGIS)
+ #define glPointParameterfvARB MANGLE(PointParameterfvARB)
+ #define glPointParameterfvEXT MANGLE(PointParameterfvEXT)
+ #define glPointParameterfv MANGLE(PointParameterfv)
+ #define glPointParameterfvSGIS MANGLE(PointParameterfvSGIS)
+ #define glPointParameteri MANGLE(PointParameteri)
+ #define glPointParameteriNV MANGLE(PointParameteriNV)
+ #define glPointParameteriv MANGLE(PointParameteriv)
+ #define glPointParameterivNV MANGLE(PointParameterivNV)
+ #define glPointSize MANGLE(PointSize)
+ #define glPollAsyncSGIX MANGLE(PollAsyncSGIX)
+ #define glPollInstrumentsSGIX MANGLE(PollInstrumentsSGIX)
+ #define glPolygonMode MANGLE(PolygonMode)
+ #define glPolygonOffsetEXT MANGLE(PolygonOffsetEXT)
+ #define glPolygonOffset MANGLE(PolygonOffset)
+ #define glPolygonStipple MANGLE(PolygonStipple)
+ #define glPopAttrib MANGLE(PopAttrib)
+ #define glPopClientAttrib MANGLE(PopClientAttrib)
+ #define glPopMatrix MANGLE(PopMatrix)
+ #define glPopName MANGLE(PopName)
+ #define glPrimitiveRestartIndexNV MANGLE(PrimitiveRestartIndexNV)
+ #define glPrimitiveRestartNV MANGLE(PrimitiveRestartNV)
+ #define glPrioritizeTexturesEXT MANGLE(PrioritizeTexturesEXT)
+ #define glPrioritizeTextures MANGLE(PrioritizeTextures)
+ #define glProgramCallbackMESA MANGLE(ProgramCallbackMESA)
+ #define glProgramEnvParameter4dARB MANGLE(ProgramEnvParameter4dARB)
+ #define glProgramEnvParameter4dvARB MANGLE(ProgramEnvParameter4dvARB)
+ #define glProgramEnvParameter4fARB MANGLE(ProgramEnvParameter4fARB)
+ #define glProgramEnvParameter4fvARB MANGLE(ProgramEnvParameter4fvARB)
+ #define glProgramEnvParameters4fvEXT MANGLE(ProgramEnvParameters4fvEXT)
+ #define glProgramLocalParameter4dARB MANGLE(ProgramLocalParameter4dARB)
+ #define glProgramLocalParameter4dvARB MANGLE(ProgramLocalParameter4dvARB)
+ #define glProgramLocalParameter4fARB MANGLE(ProgramLocalParameter4fARB)
+ #define glProgramLocalParameter4fvARB MANGLE(ProgramLocalParameter4fvARB)
+ #define glProgramLocalParameters4fvEXT MANGLE(ProgramLocalParameters4fvEXT)
+ #define glProgramNamedParameter4dNV MANGLE(ProgramNamedParameter4dNV)
+ #define glProgramNamedParameter4dvNV MANGLE(ProgramNamedParameter4dvNV)
+ #define glProgramNamedParameter4fNV MANGLE(ProgramNamedParameter4fNV)
+ #define glProgramNamedParameter4fvNV MANGLE(ProgramNamedParameter4fvNV)
+ #define glProgramParameter4dNV MANGLE(ProgramParameter4dNV)
+ #define glProgramParameter4dvNV MANGLE(ProgramParameter4dvNV)
+ #define glProgramParameter4fNV MANGLE(ProgramParameter4fNV)
+ #define glProgramParameter4fvNV MANGLE(ProgramParameter4fvNV)
+ #define glProgramParameters4dvNV MANGLE(ProgramParameters4dvNV)
+ #define glProgramParameters4fvNV MANGLE(ProgramParameters4fvNV)
+ #define glProgramStringARB MANGLE(ProgramStringARB)
+ #define glPushAttrib MANGLE(PushAttrib)
+ #define glPushClientAttrib MANGLE(PushClientAttrib)
+ #define glPushMatrix MANGLE(PushMatrix)
+ #define glPushName MANGLE(PushName)
+ #define glRasterPos2d MANGLE(RasterPos2d)
+ #define glRasterPos2dv MANGLE(RasterPos2dv)
+ #define glRasterPos2f MANGLE(RasterPos2f)
+ #define glRasterPos2fv MANGLE(RasterPos2fv)
+ #define glRasterPos2i MANGLE(RasterPos2i)
+ #define glRasterPos2iv MANGLE(RasterPos2iv)
+ #define glRasterPos2s MANGLE(RasterPos2s)
+ #define glRasterPos2sv MANGLE(RasterPos2sv)
+ #define glRasterPos3d MANGLE(RasterPos3d)
+ #define glRasterPos3dv MANGLE(RasterPos3dv)
+ #define glRasterPos3f MANGLE(RasterPos3f)
+ #define glRasterPos3fv MANGLE(RasterPos3fv)
+ #define glRasterPos3i MANGLE(RasterPos3i)
+ #define glRasterPos3iv MANGLE(RasterPos3iv)
+ #define glRasterPos3s MANGLE(RasterPos3s)
+ #define glRasterPos3sv MANGLE(RasterPos3sv)
+ #define glRasterPos4d MANGLE(RasterPos4d)
+ #define glRasterPos4dv MANGLE(RasterPos4dv)
+ #define glRasterPos4f MANGLE(RasterPos4f)
+ #define glRasterPos4fv MANGLE(RasterPos4fv)
+ #define glRasterPos4i MANGLE(RasterPos4i)
+ #define glRasterPos4iv MANGLE(RasterPos4iv)
+ #define glRasterPos4s MANGLE(RasterPos4s)
+ #define glRasterPos4sv MANGLE(RasterPos4sv)
+ #define glReadBuffer MANGLE(ReadBuffer)
+ #define glReadInstrumentsSGIX MANGLE(ReadInstrumentsSGIX)
+ #define glReadPixels MANGLE(ReadPixels)
+ #define glRectd MANGLE(Rectd)
+ #define glRectdv MANGLE(Rectdv)
+ #define glRectf MANGLE(Rectf)
+ #define glRectfv MANGLE(Rectfv)
+ #define glRecti MANGLE(Recti)
+ #define glRectiv MANGLE(Rectiv)
+ #define glRects MANGLE(Rects)
+ #define glRectsv MANGLE(Rectsv)
+ #define glReferencePlaneSGIX MANGLE(ReferencePlaneSGIX)
+ #define glRenderbufferStorageEXT MANGLE(RenderbufferStorageEXT)
+ #define glRenderbufferStorageMultisampleEXT MANGLE(RenderbufferStorageMultisampleEXT)
+ #define glRenderMode MANGLE(RenderMode)
+ #define glReplacementCodePointerSUN MANGLE(ReplacementCodePointerSUN)
+ #define glReplacementCodeubSUN MANGLE(ReplacementCodeubSUN)
+ #define glReplacementCodeubvSUN MANGLE(ReplacementCodeubvSUN)
+ #define glReplacementCodeuiColor3fVertex3fSUN MANGLE(ReplacementCodeuiColor3fVertex3fSUN)
+ #define glReplacementCodeuiColor3fVertex3fvSUN MANGLE(ReplacementCodeuiColor3fVertex3fvSUN)
+ #define glReplacementCodeuiColor4fNormal3fVertex3fSUN MANGLE(ReplacementCodeuiColor4fNormal3fVertex3fSUN)
+ #define glReplacementCodeuiColor4fNormal3fVertex3fvSUN MANGLE(ReplacementCodeuiColor4fNormal3fVertex3fvSUN)
+ #define glReplacementCodeuiColor4ubVertex3fSUN MANGLE(ReplacementCodeuiColor4ubVertex3fSUN)
+ #define glReplacementCodeuiColor4ubVertex3fvSUN MANGLE(ReplacementCodeuiColor4ubVertex3fvSUN)
+ #define glReplacementCodeuiNormal3fVertex3fSUN MANGLE(ReplacementCodeuiNormal3fVertex3fSUN)
+ #define glReplacementCodeuiNormal3fVertex3fvSUN MANGLE(ReplacementCodeuiNormal3fVertex3fvSUN)
+ #define glReplacementCodeuiSUN MANGLE(ReplacementCodeuiSUN)
+ #define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN MANGLE(ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN)
+ #define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN MANGLE(ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN)
+ #define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN MANGLE(ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN)
+ #define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN MANGLE(ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN)
+ #define glReplacementCodeuiTexCoord2fVertex3fSUN MANGLE(ReplacementCodeuiTexCoord2fVertex3fSUN)
+ #define glReplacementCodeuiTexCoord2fVertex3fvSUN MANGLE(ReplacementCodeuiTexCoord2fVertex3fvSUN)
+ #define glReplacementCodeuiVertex3fSUN MANGLE(ReplacementCodeuiVertex3fSUN)
+ #define glReplacementCodeuiVertex3fvSUN MANGLE(ReplacementCodeuiVertex3fvSUN)
+ #define glReplacementCodeuivSUN MANGLE(ReplacementCodeuivSUN)
+ #define glReplacementCodeusSUN MANGLE(ReplacementCodeusSUN)
+ #define glReplacementCodeusvSUN MANGLE(ReplacementCodeusvSUN)
+ #define glRequestResidentProgramsNV MANGLE(RequestResidentProgramsNV)
+ #define glResetHistogramEXT MANGLE(ResetHistogramEXT)
+ #define glResetHistogram MANGLE(ResetHistogram)
+ #define glResetMinmaxEXT MANGLE(ResetMinmaxEXT)
+ #define glResetMinmax MANGLE(ResetMinmax)
+ #define glResizeBuffersMESA MANGLE(ResizeBuffersMESA)
+ #define glRotated MANGLE(Rotated)
+ #define glRotatef MANGLE(Rotatef)
+ #define glSampleCoverageARB MANGLE(SampleCoverageARB)
+ #define glSampleCoverage MANGLE(SampleCoverage)
+ #define glSampleMapATI MANGLE(SampleMapATI)
+ #define glSampleMaskEXT MANGLE(SampleMaskEXT)
+ #define glSampleMaskSGIS MANGLE(SampleMaskSGIS)
+ #define glSamplePatternEXT MANGLE(SamplePatternEXT)
+ #define glSamplePatternSGIS MANGLE(SamplePatternSGIS)
+ #define glScaled MANGLE(Scaled)
+ #define glScalef MANGLE(Scalef)
+ #define glScissor MANGLE(Scissor)
+ #define glSecondaryColor3bEXT MANGLE(SecondaryColor3bEXT)
+ #define glSecondaryColor3b MANGLE(SecondaryColor3b)
+ #define glSecondaryColor3bvEXT MANGLE(SecondaryColor3bvEXT)
+ #define glSecondaryColor3bv MANGLE(SecondaryColor3bv)
+ #define glSecondaryColor3dEXT MANGLE(SecondaryColor3dEXT)
+ #define glSecondaryColor3d MANGLE(SecondaryColor3d)
+ #define glSecondaryColor3dvEXT MANGLE(SecondaryColor3dvEXT)
+ #define glSecondaryColor3dv MANGLE(SecondaryColor3dv)
+ #define glSecondaryColor3fEXT MANGLE(SecondaryColor3fEXT)
+ #define glSecondaryColor3f MANGLE(SecondaryColor3f)
+ #define glSecondaryColor3fvEXT MANGLE(SecondaryColor3fvEXT)
+ #define glSecondaryColor3fv MANGLE(SecondaryColor3fv)
+ #define glSecondaryColor3hNV MANGLE(SecondaryColor3hNV)
+ #define glSecondaryColor3hvNV MANGLE(SecondaryColor3hvNV)
+ #define glSecondaryColor3iEXT MANGLE(SecondaryColor3iEXT)
+ #define glSecondaryColor3i MANGLE(SecondaryColor3i)
+ #define glSecondaryColor3ivEXT MANGLE(SecondaryColor3ivEXT)
+ #define glSecondaryColor3iv MANGLE(SecondaryColor3iv)
+ #define glSecondaryColor3sEXT MANGLE(SecondaryColor3sEXT)
+ #define glSecondaryColor3s MANGLE(SecondaryColor3s)
+ #define glSecondaryColor3svEXT MANGLE(SecondaryColor3svEXT)
+ #define glSecondaryColor3sv MANGLE(SecondaryColor3sv)
+ #define glSecondaryColor3ubEXT MANGLE(SecondaryColor3ubEXT)
+ #define glSecondaryColor3ub MANGLE(SecondaryColor3ub)
+ #define glSecondaryColor3ubvEXT MANGLE(SecondaryColor3ubvEXT)
+ #define glSecondaryColor3ubv MANGLE(SecondaryColor3ubv)
+ #define glSecondaryColor3uiEXT MANGLE(SecondaryColor3uiEXT)
+ #define glSecondaryColor3ui MANGLE(SecondaryColor3ui)
+ #define glSecondaryColor3uivEXT MANGLE(SecondaryColor3uivEXT)
+ #define glSecondaryColor3uiv MANGLE(SecondaryColor3uiv)
+ #define glSecondaryColor3usEXT MANGLE(SecondaryColor3usEXT)
+ #define glSecondaryColor3us MANGLE(SecondaryColor3us)
+ #define glSecondaryColor3usvEXT MANGLE(SecondaryColor3usvEXT)
+ #define glSecondaryColor3usv MANGLE(SecondaryColor3usv)
+ #define glSecondaryColorPointerEXT MANGLE(SecondaryColorPointerEXT)
+ #define glSecondaryColorPointerListIBM MANGLE(SecondaryColorPointerListIBM)
+ #define glSecondaryColorPointer MANGLE(SecondaryColorPointer)
+ #define glSelectBuffer MANGLE(SelectBuffer)
+ #define glSeparableFilter2DEXT MANGLE(SeparableFilter2DEXT)
+ #define glSeparableFilter2D MANGLE(SeparableFilter2D)
+ #define glSetFenceAPPLE MANGLE(SetFenceAPPLE)
+ #define glSetFenceNV MANGLE(SetFenceNV)
+ #define glSetFragmentShaderConstantATI MANGLE(SetFragmentShaderConstantATI)
+ #define glSetInvariantEXT MANGLE(SetInvariantEXT)
+ #define glSetLocalConstantEXT MANGLE(SetLocalConstantEXT)
+ #define glShadeModel MANGLE(ShadeModel)
+ #define glShaderOp1EXT MANGLE(ShaderOp1EXT)
+ #define glShaderOp2EXT MANGLE(ShaderOp2EXT)
+ #define glShaderOp3EXT MANGLE(ShaderOp3EXT)
+ #define glShaderSourceARB MANGLE(ShaderSourceARB)
+ #define glShaderSource MANGLE(ShaderSource)
+ #define glSharpenTexFuncSGIS MANGLE(SharpenTexFuncSGIS)
+ #define glSpriteParameterfSGIX MANGLE(SpriteParameterfSGIX)
+ #define glSpriteParameterfvSGIX MANGLE(SpriteParameterfvSGIX)
+ #define glSpriteParameteriSGIX MANGLE(SpriteParameteriSGIX)
+ #define glSpriteParameterivSGIX MANGLE(SpriteParameterivSGIX)
+ #define glStartInstrumentsSGIX MANGLE(StartInstrumentsSGIX)
+ #define glStencilClearTagEXT MANGLE(StencilClearTagEXT)
+ #define glStencilFunc MANGLE(StencilFunc)
+ #define glStencilFuncSeparateATI MANGLE(StencilFuncSeparateATI)
+ #define glStencilFuncSeparate MANGLE(StencilFuncSeparate)
+ #define glStencilMask MANGLE(StencilMask)
+ #define glStencilMaskSeparate MANGLE(StencilMaskSeparate)
+ #define glStencilOp MANGLE(StencilOp)
+ #define glStencilOpSeparateATI MANGLE(StencilOpSeparateATI)
+ #define glStencilOpSeparate MANGLE(StencilOpSeparate)
+ #define glStopInstrumentsSGIX MANGLE(StopInstrumentsSGIX)
+ #define glStringMarkerGREMEDY MANGLE(StringMarkerGREMEDY)
+ #define glSwizzleEXT MANGLE(SwizzleEXT)
+ #define glTagSampleBufferSGIX MANGLE(TagSampleBufferSGIX)
+ #define glTangent3bEXT MANGLE(Tangent3bEXT)
+ #define glTangent3bvEXT MANGLE(Tangent3bvEXT)
+ #define glTangent3dEXT MANGLE(Tangent3dEXT)
+ #define glTangent3dvEXT MANGLE(Tangent3dvEXT)
+ #define glTangent3fEXT MANGLE(Tangent3fEXT)
+ #define glTangent3fvEXT MANGLE(Tangent3fvEXT)
+ #define glTangent3iEXT MANGLE(Tangent3iEXT)
+ #define glTangent3ivEXT MANGLE(Tangent3ivEXT)
+ #define glTangent3sEXT MANGLE(Tangent3sEXT)
+ #define glTangent3svEXT MANGLE(Tangent3svEXT)
+ #define glTangentPointerEXT MANGLE(TangentPointerEXT)
+ #define glTbufferMask3DFX MANGLE(TbufferMask3DFX)
+ #define glTestFenceAPPLE MANGLE(TestFenceAPPLE)
+ #define glTestFenceNV MANGLE(TestFenceNV)
+ #define glTestObjectAPPLE MANGLE(TestObjectAPPLE)
+ #define glTexBumpParameterfvATI MANGLE(TexBumpParameterfvATI)
+ #define glTexBumpParameterivATI MANGLE(TexBumpParameterivATI)
+ #define glTexCoord1d MANGLE(TexCoord1d)
+ #define glTexCoord1dv MANGLE(TexCoord1dv)
+ #define glTexCoord1f MANGLE(TexCoord1f)
+ #define glTexCoord1fv MANGLE(TexCoord1fv)
+ #define glTexCoord1hNV MANGLE(TexCoord1hNV)
+ #define glTexCoord1hvNV MANGLE(TexCoord1hvNV)
+ #define glTexCoord1i MANGLE(TexCoord1i)
+ #define glTexCoord1iv MANGLE(TexCoord1iv)
+ #define glTexCoord1s MANGLE(TexCoord1s)
+ #define glTexCoord1sv MANGLE(TexCoord1sv)
+ #define glTexCoord2d MANGLE(TexCoord2d)
+ #define glTexCoord2dv MANGLE(TexCoord2dv)
+ #define glTexCoord2fColor3fVertex3fSUN MANGLE(TexCoord2fColor3fVertex3fSUN)
+ #define glTexCoord2fColor3fVertex3fvSUN MANGLE(TexCoord2fColor3fVertex3fvSUN)
+ #define glTexCoord2fColor4fNormal3fVertex3fSUN MANGLE(TexCoord2fColor4fNormal3fVertex3fSUN)
+ #define glTexCoord2fColor4fNormal3fVertex3fvSUN MANGLE(TexCoord2fColor4fNormal3fVertex3fvSUN)
+ #define glTexCoord2fColor4ubVertex3fSUN MANGLE(TexCoord2fColor4ubVertex3fSUN)
+ #define glTexCoord2fColor4ubVertex3fvSUN MANGLE(TexCoord2fColor4ubVertex3fvSUN)
+ #define glTexCoord2f MANGLE(TexCoord2f)
+ #define glTexCoord2fNormal3fVertex3fSUN MANGLE(TexCoord2fNormal3fVertex3fSUN)
+ #define glTexCoord2fNormal3fVertex3fvSUN MANGLE(TexCoord2fNormal3fVertex3fvSUN)
+ #define glTexCoord2fVertex3fSUN MANGLE(TexCoord2fVertex3fSUN)
+ #define glTexCoord2fVertex3fvSUN MANGLE(TexCoord2fVertex3fvSUN)
+ #define glTexCoord2fv MANGLE(TexCoord2fv)
+ #define glTexCoord2hNV MANGLE(TexCoord2hNV)
+ #define glTexCoord2hvNV MANGLE(TexCoord2hvNV)
+ #define glTexCoord2i MANGLE(TexCoord2i)
+ #define glTexCoord2iv MANGLE(TexCoord2iv)
+ #define glTexCoord2s MANGLE(TexCoord2s)
+ #define glTexCoord2sv MANGLE(TexCoord2sv)
+ #define glTexCoord3d MANGLE(TexCoord3d)
+ #define glTexCoord3dv MANGLE(TexCoord3dv)
+ #define glTexCoord3f MANGLE(TexCoord3f)
+ #define glTexCoord3fv MANGLE(TexCoord3fv)
+ #define glTexCoord3hNV MANGLE(TexCoord3hNV)
+ #define glTexCoord3hvNV MANGLE(TexCoord3hvNV)
+ #define glTexCoord3i MANGLE(TexCoord3i)
+ #define glTexCoord3iv MANGLE(TexCoord3iv)
+ #define glTexCoord3s MANGLE(TexCoord3s)
+ #define glTexCoord3sv MANGLE(TexCoord3sv)
+ #define glTexCoord4d MANGLE(TexCoord4d)
+ #define glTexCoord4dv MANGLE(TexCoord4dv)
+ #define glTexCoord4fColor4fNormal3fVertex4fSUN MANGLE(TexCoord4fColor4fNormal3fVertex4fSUN)
+ #define glTexCoord4fColor4fNormal3fVertex4fvSUN MANGLE(TexCoord4fColor4fNormal3fVertex4fvSUN)
+ #define glTexCoord4f MANGLE(TexCoord4f)
+ #define glTexCoord4fVertex4fSUN MANGLE(TexCoord4fVertex4fSUN)
+ #define glTexCoord4fVertex4fvSUN MANGLE(TexCoord4fVertex4fvSUN)
+ #define glTexCoord4fv MANGLE(TexCoord4fv)
+ #define glTexCoord4hNV MANGLE(TexCoord4hNV)
+ #define glTexCoord4hvNV MANGLE(TexCoord4hvNV)
+ #define glTexCoord4i MANGLE(TexCoord4i)
+ #define glTexCoord4iv MANGLE(TexCoord4iv)
+ #define glTexCoord4s MANGLE(TexCoord4s)
+ #define glTexCoord4sv MANGLE(TexCoord4sv)
+ #define glTexCoordPointerEXT MANGLE(TexCoordPointerEXT)
+ #define glTexCoordPointerListIBM MANGLE(TexCoordPointerListIBM)
+ #define glTexCoordPointer MANGLE(TexCoordPointer)
+ #define glTexCoordPointervINTEL MANGLE(TexCoordPointervINTEL)
+ #define glTexEnvf MANGLE(TexEnvf)
+ #define glTexEnvfv MANGLE(TexEnvfv)
+ #define glTexEnvi MANGLE(TexEnvi)
+ #define glTexEnviv MANGLE(TexEnviv)
+ #define glTexFilterFuncSGIS MANGLE(TexFilterFuncSGIS)
+ #define glTexGend MANGLE(TexGend)
+ #define glTexGendv MANGLE(TexGendv)
+ #define glTexGenf MANGLE(TexGenf)
+ #define glTexGenfv MANGLE(TexGenfv)
+ #define glTexGeni MANGLE(TexGeni)
+ #define glTexGeniv MANGLE(TexGeniv)
+ #define glTexImage1D MANGLE(TexImage1D)
+ #define glTexImage2D MANGLE(TexImage2D)
+ #define glTexImage3DEXT MANGLE(TexImage3DEXT)
+ #define glTexImage3D MANGLE(TexImage3D)
+ #define glTexImage4DSGIS MANGLE(TexImage4DSGIS)
+ #define glTexParameterf MANGLE(TexParameterf)
+ #define glTexParameterfv MANGLE(TexParameterfv)
+ #define glTexParameteri MANGLE(TexParameteri)
+ #define glTexParameteriv MANGLE(TexParameteriv)
+ #define glTexSubImage1DEXT MANGLE(TexSubImage1DEXT)
+ #define glTexSubImage1D MANGLE(TexSubImage1D)
+ #define glTexSubImage2DEXT MANGLE(TexSubImage2DEXT)
+ #define glTexSubImage2D MANGLE(TexSubImage2D)
+ #define glTexSubImage3DEXT MANGLE(TexSubImage3DEXT)
+ #define glTexSubImage3D MANGLE(TexSubImage3D)
+ #define glTexSubImage4DSGIS MANGLE(TexSubImage4DSGIS)
+ #define glTextureColorMaskSGIS MANGLE(TextureColorMaskSGIS)
+ #define glTextureLightEXT MANGLE(TextureLightEXT)
+ #define glTextureMaterialEXT MANGLE(TextureMaterialEXT)
+ #define glTextureNormalEXT MANGLE(TextureNormalEXT)
+ #define glTrackMatrixNV MANGLE(TrackMatrixNV)
+ #define glTranslated MANGLE(Translated)
+ #define glTranslatef MANGLE(Translatef)
+ #define glUniform1fARB MANGLE(Uniform1fARB)
+ #define glUniform1f MANGLE(Uniform1f)
+ #define glUniform1fvARB MANGLE(Uniform1fvARB)
+ #define glUniform1fv MANGLE(Uniform1fv)
+ #define glUniform1iARB MANGLE(Uniform1iARB)
+ #define glUniform1i MANGLE(Uniform1i)
+ #define glUniform1ivARB MANGLE(Uniform1ivARB)
+ #define glUniform1iv MANGLE(Uniform1iv)
+ #define glUniform2fARB MANGLE(Uniform2fARB)
+ #define glUniform2f MANGLE(Uniform2f)
+ #define glUniform2fvARB MANGLE(Uniform2fvARB)
+ #define glUniform2fv MANGLE(Uniform2fv)
+ #define glUniform2iARB MANGLE(Uniform2iARB)
+ #define glUniform2i MANGLE(Uniform2i)
+ #define glUniform2ivARB MANGLE(Uniform2ivARB)
+ #define glUniform2iv MANGLE(Uniform2iv)
+ #define glUniform3fARB MANGLE(Uniform3fARB)
+ #define glUniform3f MANGLE(Uniform3f)
+ #define glUniform3fvARB MANGLE(Uniform3fvARB)
+ #define glUniform3fv MANGLE(Uniform3fv)
+ #define glUniform3iARB MANGLE(Uniform3iARB)
+ #define glUniform3i MANGLE(Uniform3i)
+ #define glUniform3ivARB MANGLE(Uniform3ivARB)
+ #define glUniform3iv MANGLE(Uniform3iv)
+ #define glUniform4fARB MANGLE(Uniform4fARB)
+ #define glUniform4f MANGLE(Uniform4f)
+ #define glUniform4fvARB MANGLE(Uniform4fvARB)
+ #define glUniform4fv MANGLE(Uniform4fv)
+ #define glUniform4iARB MANGLE(Uniform4iARB)
+ #define glUniform4i MANGLE(Uniform4i)
+ #define glUniform4ivARB MANGLE(Uniform4ivARB)
+ #define glUniform4iv MANGLE(Uniform4iv)
+ #define glUniformMatrix2fvARB MANGLE(UniformMatrix2fvARB)
+ #define glUniformMatrix2fv MANGLE(UniformMatrix2fv)
+ #define glUniformMatrix2x3fv MANGLE(UniformMatrix2x3fv)
+ #define glUniformMatrix2x4fv MANGLE(UniformMatrix2x4fv)
+ #define glUniformMatrix3fvARB MANGLE(UniformMatrix3fvARB)
+ #define glUniformMatrix3fv MANGLE(UniformMatrix3fv)
+ #define glUniformMatrix3x2fv MANGLE(UniformMatrix3x2fv)
+ #define glUniformMatrix3x4fv MANGLE(UniformMatrix3x4fv)
+ #define glUniformMatrix4fvARB MANGLE(UniformMatrix4fvARB)
+ #define glUniformMatrix4fv MANGLE(UniformMatrix4fv)
+ #define glUniformMatrix4x2fv MANGLE(UniformMatrix4x2fv)
+ #define glUniformMatrix4x3fv MANGLE(UniformMatrix4x3fv)
+ #define glUnlockArraysEXT MANGLE(UnlockArraysEXT)
+ #define glUnmapBufferARB MANGLE(UnmapBufferARB)
+ #define glUnmapBuffer MANGLE(UnmapBuffer)
+ #define glUnmapObjectBufferATI MANGLE(UnmapObjectBufferATI)
+ #define glUpdateObjectBufferATI MANGLE(UpdateObjectBufferATI)
+ #define glUseProgram MANGLE(UseProgram)
+ #define glUseProgramObjectARB MANGLE(UseProgramObjectARB)
+ #define glValidateProgramARB MANGLE(ValidateProgramARB)
+ #define glValidateProgram MANGLE(ValidateProgram)
+ #define glVariantArrayObjectATI MANGLE(VariantArrayObjectATI)
+ #define glVariantbvEXT MANGLE(VariantbvEXT)
+ #define glVariantdvEXT MANGLE(VariantdvEXT)
+ #define glVariantfvEXT MANGLE(VariantfvEXT)
+ #define glVariantivEXT MANGLE(VariantivEXT)
+ #define glVariantPointerEXT MANGLE(VariantPointerEXT)
+ #define glVariantsvEXT MANGLE(VariantsvEXT)
+ #define glVariantubvEXT MANGLE(VariantubvEXT)
+ #define glVariantuivEXT MANGLE(VariantuivEXT)
+ #define glVariantusvEXT MANGLE(VariantusvEXT)
+ #define glVertex2d MANGLE(Vertex2d)
+ #define glVertex2dv MANGLE(Vertex2dv)
+ #define glVertex2f MANGLE(Vertex2f)
+ #define glVertex2fv MANGLE(Vertex2fv)
+ #define glVertex2hNV MANGLE(Vertex2hNV)
+ #define glVertex2hvNV MANGLE(Vertex2hvNV)
+ #define glVertex2i MANGLE(Vertex2i)
+ #define glVertex2iv MANGLE(Vertex2iv)
+ #define glVertex2s MANGLE(Vertex2s)
+ #define glVertex2sv MANGLE(Vertex2sv)
+ #define glVertex3d MANGLE(Vertex3d)
+ #define glVertex3dv MANGLE(Vertex3dv)
+ #define glVertex3f MANGLE(Vertex3f)
+ #define glVertex3fv MANGLE(Vertex3fv)
+ #define glVertex3hNV MANGLE(Vertex3hNV)
+ #define glVertex3hvNV MANGLE(Vertex3hvNV)
+ #define glVertex3i MANGLE(Vertex3i)
+ #define glVertex3iv MANGLE(Vertex3iv)
+ #define glVertex3s MANGLE(Vertex3s)
+ #define glVertex3sv MANGLE(Vertex3sv)
+ #define glVertex4d MANGLE(Vertex4d)
+ #define glVertex4dv MANGLE(Vertex4dv)
+ #define glVertex4f MANGLE(Vertex4f)
+ #define glVertex4fv MANGLE(Vertex4fv)
+ #define glVertex4hNV MANGLE(Vertex4hNV)
+ #define glVertex4hvNV MANGLE(Vertex4hvNV)
+ #define glVertex4i MANGLE(Vertex4i)
+ #define glVertex4iv MANGLE(Vertex4iv)
+ #define glVertex4s MANGLE(Vertex4s)
+ #define glVertex4sv MANGLE(Vertex4sv)
+ #define glVertexArrayParameteriAPPLE MANGLE(VertexArrayParameteriAPPLE)
+ #define glVertexArrayRangeAPPLE MANGLE(VertexArrayRangeAPPLE)
+ #define glVertexArrayRangeNV MANGLE(VertexArrayRangeNV)
+ #define glVertexAttrib1dARB MANGLE(VertexAttrib1dARB)
+ #define glVertexAttrib1d MANGLE(VertexAttrib1d)
+ #define glVertexAttrib1dNV MANGLE(VertexAttrib1dNV)
+ #define glVertexAttrib1dvARB MANGLE(VertexAttrib1dvARB)
+ #define glVertexAttrib1dv MANGLE(VertexAttrib1dv)
+ #define glVertexAttrib1dvNV MANGLE(VertexAttrib1dvNV)
+ #define glVertexAttrib1fARB MANGLE(VertexAttrib1fARB)
+ #define glVertexAttrib1f MANGLE(VertexAttrib1f)
+ #define glVertexAttrib1fNV MANGLE(VertexAttrib1fNV)
+ #define glVertexAttrib1fvARB MANGLE(VertexAttrib1fvARB)
+ #define glVertexAttrib1fv MANGLE(VertexAttrib1fv)
+ #define glVertexAttrib1fvNV MANGLE(VertexAttrib1fvNV)
+ #define glVertexAttrib1hNV MANGLE(VertexAttrib1hNV)
+ #define glVertexAttrib1hvNV MANGLE(VertexAttrib1hvNV)
+ #define glVertexAttrib1sARB MANGLE(VertexAttrib1sARB)
+ #define glVertexAttrib1s MANGLE(VertexAttrib1s)
+ #define glVertexAttrib1sNV MANGLE(VertexAttrib1sNV)
+ #define glVertexAttrib1svARB MANGLE(VertexAttrib1svARB)
+ #define glVertexAttrib1sv MANGLE(VertexAttrib1sv)
+ #define glVertexAttrib1svNV MANGLE(VertexAttrib1svNV)
+ #define glVertexAttrib2dARB MANGLE(VertexAttrib2dARB)
+ #define glVertexAttrib2d MANGLE(VertexAttrib2d)
+ #define glVertexAttrib2dNV MANGLE(VertexAttrib2dNV)
+ #define glVertexAttrib2dvARB MANGLE(VertexAttrib2dvARB)
+ #define glVertexAttrib2dv MANGLE(VertexAttrib2dv)
+ #define glVertexAttrib2dvNV MANGLE(VertexAttrib2dvNV)
+ #define glVertexAttrib2fARB MANGLE(VertexAttrib2fARB)
+ #define glVertexAttrib2f MANGLE(VertexAttrib2f)
+ #define glVertexAttrib2fNV MANGLE(VertexAttrib2fNV)
+ #define glVertexAttrib2fvARB MANGLE(VertexAttrib2fvARB)
+ #define glVertexAttrib2fv MANGLE(VertexAttrib2fv)
+ #define glVertexAttrib2fvNV MANGLE(VertexAttrib2fvNV)
+ #define glVertexAttrib2hNV MANGLE(VertexAttrib2hNV)
+ #define glVertexAttrib2hvNV MANGLE(VertexAttrib2hvNV)
+ #define glVertexAttrib2sARB MANGLE(VertexAttrib2sARB)
+ #define glVertexAttrib2s MANGLE(VertexAttrib2s)
+ #define glVertexAttrib2sNV MANGLE(VertexAttrib2sNV)
+ #define glVertexAttrib2svARB MANGLE(VertexAttrib2svARB)
+ #define glVertexAttrib2sv MANGLE(VertexAttrib2sv)
+ #define glVertexAttrib2svNV MANGLE(VertexAttrib2svNV)
+ #define glVertexAttrib3dARB MANGLE(VertexAttrib3dARB)
+ #define glVertexAttrib3d MANGLE(VertexAttrib3d)
+ #define glVertexAttrib3dNV MANGLE(VertexAttrib3dNV)
+ #define glVertexAttrib3dvARB MANGLE(VertexAttrib3dvARB)
+ #define glVertexAttrib3dv MANGLE(VertexAttrib3dv)
+ #define glVertexAttrib3dvNV MANGLE(VertexAttrib3dvNV)
+ #define glVertexAttrib3fARB MANGLE(VertexAttrib3fARB)
+ #define glVertexAttrib3f MANGLE(VertexAttrib3f)
+ #define glVertexAttrib3fNV MANGLE(VertexAttrib3fNV)
+ #define glVertexAttrib3fvARB MANGLE(VertexAttrib3fvARB)
+ #define glVertexAttrib3fv MANGLE(VertexAttrib3fv)
+ #define glVertexAttrib3fvNV MANGLE(VertexAttrib3fvNV)
+ #define glVertexAttrib3hNV MANGLE(VertexAttrib3hNV)
+ #define glVertexAttrib3hvNV MANGLE(VertexAttrib3hvNV)
+ #define glVertexAttrib3sARB MANGLE(VertexAttrib3sARB)
+ #define glVertexAttrib3s MANGLE(VertexAttrib3s)
+ #define glVertexAttrib3sNV MANGLE(VertexAttrib3sNV)
+ #define glVertexAttrib3svARB MANGLE(VertexAttrib3svARB)
+ #define glVertexAttrib3sv MANGLE(VertexAttrib3sv)
+ #define glVertexAttrib3svNV MANGLE(VertexAttrib3svNV)
+ #define glVertexAttrib4bvARB MANGLE(VertexAttrib4bvARB)
+ #define glVertexAttrib4bv MANGLE(VertexAttrib4bv)
+ #define glVertexAttrib4dARB MANGLE(VertexAttrib4dARB)
+ #define glVertexAttrib4d MANGLE(VertexAttrib4d)
+ #define glVertexAttrib4dNV MANGLE(VertexAttrib4dNV)
+ #define glVertexAttrib4dvARB MANGLE(VertexAttrib4dvARB)
+ #define glVertexAttrib4dv MANGLE(VertexAttrib4dv)
+ #define glVertexAttrib4dvNV MANGLE(VertexAttrib4dvNV)
+ #define glVertexAttrib4fARB MANGLE(VertexAttrib4fARB)
+ #define glVertexAttrib4f MANGLE(VertexAttrib4f)
+ #define glVertexAttrib4fNV MANGLE(VertexAttrib4fNV)
+ #define glVertexAttrib4fvARB MANGLE(VertexAttrib4fvARB)
+ #define glVertexAttrib4fv MANGLE(VertexAttrib4fv)
+ #define glVertexAttrib4fvNV MANGLE(VertexAttrib4fvNV)
+ #define glVertexAttrib4hNV MANGLE(VertexAttrib4hNV)
+ #define glVertexAttrib4hvNV MANGLE(VertexAttrib4hvNV)
+ #define glVertexAttrib4ivARB MANGLE(VertexAttrib4ivARB)
+ #define glVertexAttrib4iv MANGLE(VertexAttrib4iv)
+ #define glVertexAttrib4NbvARB MANGLE(VertexAttrib4NbvARB)
+ #define glVertexAttrib4Nbv MANGLE(VertexAttrib4Nbv)
+ #define glVertexAttrib4NivARB MANGLE(VertexAttrib4NivARB)
+ #define glVertexAttrib4Niv MANGLE(VertexAttrib4Niv)
+ #define glVertexAttrib4NsvARB MANGLE(VertexAttrib4NsvARB)
+ #define glVertexAttrib4Nsv MANGLE(VertexAttrib4Nsv)
+ #define glVertexAttrib4NubARB MANGLE(VertexAttrib4NubARB)
+ #define glVertexAttrib4Nub MANGLE(VertexAttrib4Nub)
+ #define glVertexAttrib4NubvARB MANGLE(VertexAttrib4NubvARB)
+ #define glVertexAttrib4Nubv MANGLE(VertexAttrib4Nubv)
+ #define glVertexAttrib4NuivARB MANGLE(VertexAttrib4NuivARB)
+ #define glVertexAttrib4Nuiv MANGLE(VertexAttrib4Nuiv)
+ #define glVertexAttrib4NusvARB MANGLE(VertexAttrib4NusvARB)
+ #define glVertexAttrib4Nusv MANGLE(VertexAttrib4Nusv)
+ #define glVertexAttrib4sARB MANGLE(VertexAttrib4sARB)
+ #define glVertexAttrib4s MANGLE(VertexAttrib4s)
+ #define glVertexAttrib4sNV MANGLE(VertexAttrib4sNV)
+ #define glVertexAttrib4svARB MANGLE(VertexAttrib4svARB)
+ #define glVertexAttrib4sv MANGLE(VertexAttrib4sv)
+ #define glVertexAttrib4svNV MANGLE(VertexAttrib4svNV)
+ #define glVertexAttrib4ubNV MANGLE(VertexAttrib4ubNV)
+ #define glVertexAttrib4ubvARB MANGLE(VertexAttrib4ubvARB)
+ #define glVertexAttrib4ubv MANGLE(VertexAttrib4ubv)
+ #define glVertexAttrib4ubvNV MANGLE(VertexAttrib4ubvNV)
+ #define glVertexAttrib4uivARB MANGLE(VertexAttrib4uivARB)
+ #define glVertexAttrib4uiv MANGLE(VertexAttrib4uiv)
+ #define glVertexAttrib4usvARB MANGLE(VertexAttrib4usvARB)
+ #define glVertexAttrib4usv MANGLE(VertexAttrib4usv)
+ #define glVertexAttribArrayObjectATI MANGLE(VertexAttribArrayObjectATI)
+ #define glVertexAttribPointerARB MANGLE(VertexAttribPointerARB)
+ #define glVertexAttribPointer MANGLE(VertexAttribPointer)
+ #define glVertexAttribPointerNV MANGLE(VertexAttribPointerNV)
+ #define glVertexAttribs1dvNV MANGLE(VertexAttribs1dvNV)
+ #define glVertexAttribs1fvNV MANGLE(VertexAttribs1fvNV)
+ #define glVertexAttribs1hvNV MANGLE(VertexAttribs1hvNV)
+ #define glVertexAttribs1svNV MANGLE(VertexAttribs1svNV)
+ #define glVertexAttribs2dvNV MANGLE(VertexAttribs2dvNV)
+ #define glVertexAttribs2fvNV MANGLE(VertexAttribs2fvNV)
+ #define glVertexAttribs2hvNV MANGLE(VertexAttribs2hvNV)
+ #define glVertexAttribs2svNV MANGLE(VertexAttribs2svNV)
+ #define glVertexAttribs3dvNV MANGLE(VertexAttribs3dvNV)
+ #define glVertexAttribs3fvNV MANGLE(VertexAttribs3fvNV)
+ #define glVertexAttribs3hvNV MANGLE(VertexAttribs3hvNV)
+ #define glVertexAttribs3svNV MANGLE(VertexAttribs3svNV)
+ #define glVertexAttribs4dvNV MANGLE(VertexAttribs4dvNV)
+ #define glVertexAttribs4fvNV MANGLE(VertexAttribs4fvNV)
+ #define glVertexAttribs4hvNV MANGLE(VertexAttribs4hvNV)
+ #define glVertexAttribs4svNV MANGLE(VertexAttribs4svNV)
+ #define glVertexAttribs4ubvNV MANGLE(VertexAttribs4ubvNV)
+ #define glVertexBlendARB MANGLE(VertexBlendARB)
+ #define glVertexBlendEnvfATI MANGLE(VertexBlendEnvfATI)
+ #define glVertexBlendEnviATI MANGLE(VertexBlendEnviATI)
+ #define glVertexPointerEXT MANGLE(VertexPointerEXT)
+ #define glVertexPointerListIBM MANGLE(VertexPointerListIBM)
+ #define glVertexPointer MANGLE(VertexPointer)
+ #define glVertexPointervINTEL MANGLE(VertexPointervINTEL)
+ #define glVertexStream1dATI MANGLE(VertexStream1dATI)
+ #define glVertexStream1dvATI MANGLE(VertexStream1dvATI)
+ #define glVertexStream1fATI MANGLE(VertexStream1fATI)
+ #define glVertexStream1fvATI MANGLE(VertexStream1fvATI)
+ #define glVertexStream1iATI MANGLE(VertexStream1iATI)
+ #define glVertexStream1ivATI MANGLE(VertexStream1ivATI)
+ #define glVertexStream1sATI MANGLE(VertexStream1sATI)
+ #define glVertexStream1svATI MANGLE(VertexStream1svATI)
+ #define glVertexStream2dATI MANGLE(VertexStream2dATI)
+ #define glVertexStream2dvATI MANGLE(VertexStream2dvATI)
+ #define glVertexStream2fATI MANGLE(VertexStream2fATI)
+ #define glVertexStream2fvATI MANGLE(VertexStream2fvATI)
+ #define glVertexStream2iATI MANGLE(VertexStream2iATI)
+ #define glVertexStream2ivATI MANGLE(VertexStream2ivATI)
+ #define glVertexStream2sATI MANGLE(VertexStream2sATI)
+ #define glVertexStream2svATI MANGLE(VertexStream2svATI)
+ #define glVertexStream3dATI MANGLE(VertexStream3dATI)
+ #define glVertexStream3dvATI MANGLE(VertexStream3dvATI)
+ #define glVertexStream3fATI MANGLE(VertexStream3fATI)
+ #define glVertexStream3fvATI MANGLE(VertexStream3fvATI)
+ #define glVertexStream3iATI MANGLE(VertexStream3iATI)
+ #define glVertexStream3ivATI MANGLE(VertexStream3ivATI)
+ #define glVertexStream3sATI MANGLE(VertexStream3sATI)
+ #define glVertexStream3svATI MANGLE(VertexStream3svATI)
+ #define glVertexStream4dATI MANGLE(VertexStream4dATI)
+ #define glVertexStream4dvATI MANGLE(VertexStream4dvATI)
+ #define glVertexStream4fATI MANGLE(VertexStream4fATI)
+ #define glVertexStream4fvATI MANGLE(VertexStream4fvATI)
+ #define glVertexStream4iATI MANGLE(VertexStream4iATI)
+ #define glVertexStream4ivATI MANGLE(VertexStream4ivATI)
+ #define glVertexStream4sATI MANGLE(VertexStream4sATI)
+ #define glVertexStream4svATI MANGLE(VertexStream4svATI)
+ #define glVertexWeightfEXT MANGLE(VertexWeightfEXT)
+ #define glVertexWeightfvEXT MANGLE(VertexWeightfvEXT)
+ #define glVertexWeighthNV MANGLE(VertexWeighthNV)
+ #define glVertexWeighthvNV MANGLE(VertexWeighthvNV)
+ #define glVertexWeightPointerEXT MANGLE(VertexWeightPointerEXT)
+ #define glViewport MANGLE(Viewport)
+ #define glWeightbvARB MANGLE(WeightbvARB)
+ #define glWeightdvARB MANGLE(WeightdvARB)
+ #define glWeightfvARB MANGLE(WeightfvARB)
+ #define glWeightivARB MANGLE(WeightivARB)
+ #define glWeightPointerARB MANGLE(WeightPointerARB)
+ #define glWeightsvARB MANGLE(WeightsvARB)
+ #define glWeightubvARB MANGLE(WeightubvARB)
+ #define glWeightuivARB MANGLE(WeightuivARB)
+ #define glWeightusvARB MANGLE(WeightusvARB)
+ #define glWindowPos2dARB MANGLE(WindowPos2dARB)
+ #define glWindowPos2d MANGLE(WindowPos2d)
+ #define glWindowPos2dMESA MANGLE(WindowPos2dMESA)
+ #define glWindowPos2dvARB MANGLE(WindowPos2dvARB)
+ #define glWindowPos2dv MANGLE(WindowPos2dv)
+ #define glWindowPos2dvMESA MANGLE(WindowPos2dvMESA)
+ #define glWindowPos2fARB MANGLE(WindowPos2fARB)
+ #define glWindowPos2f MANGLE(WindowPos2f)
+ #define glWindowPos2fMESA MANGLE(WindowPos2fMESA)
+ #define glWindowPos2fvARB MANGLE(WindowPos2fvARB)
+ #define glWindowPos2fv MANGLE(WindowPos2fv)
+ #define glWindowPos2fvMESA MANGLE(WindowPos2fvMESA)
+ #define glWindowPos2iARB MANGLE(WindowPos2iARB)
+ #define glWindowPos2i MANGLE(WindowPos2i)
+ #define glWindowPos2iMESA MANGLE(WindowPos2iMESA)
+ #define glWindowPos2ivARB MANGLE(WindowPos2ivARB)
+ #define glWindowPos2iv MANGLE(WindowPos2iv)
+ #define glWindowPos2ivMESA MANGLE(WindowPos2ivMESA)
+ #define glWindowPos2sARB MANGLE(WindowPos2sARB)
+ #define glWindowPos2s MANGLE(WindowPos2s)
+ #define glWindowPos2sMESA MANGLE(WindowPos2sMESA)
+ #define glWindowPos2svARB MANGLE(WindowPos2svARB)
+ #define glWindowPos2sv MANGLE(WindowPos2sv)
+ #define glWindowPos2svMESA MANGLE(WindowPos2svMESA)
+ #define glWindowPos3dARB MANGLE(WindowPos3dARB)
+ #define glWindowPos3d MANGLE(WindowPos3d)
+ #define glWindowPos3dMESA MANGLE(WindowPos3dMESA)
+ #define glWindowPos3dvARB MANGLE(WindowPos3dvARB)
+ #define glWindowPos3dv MANGLE(WindowPos3dv)
+ #define glWindowPos3dvMESA MANGLE(WindowPos3dvMESA)
+ #define glWindowPos3fARB MANGLE(WindowPos3fARB)
+ #define glWindowPos3f MANGLE(WindowPos3f)
+ #define glWindowPos3fMESA MANGLE(WindowPos3fMESA)
+ #define glWindowPos3fvARB MANGLE(WindowPos3fvARB)
+ #define glWindowPos3fv MANGLE(WindowPos3fv)
+ #define glWindowPos3fvMESA MANGLE(WindowPos3fvMESA)
+ #define glWindowPos3iARB MANGLE(WindowPos3iARB)
+ #define glWindowPos3i MANGLE(WindowPos3i)
+ #define glWindowPos3iMESA MANGLE(WindowPos3iMESA)
+ #define glWindowPos3ivARB MANGLE(WindowPos3ivARB)
+ #define glWindowPos3iv MANGLE(WindowPos3iv)
+ #define glWindowPos3ivMESA MANGLE(WindowPos3ivMESA)
+ #define glWindowPos3sARB MANGLE(WindowPos3sARB)
+ #define glWindowPos3s MANGLE(WindowPos3s)
+ #define glWindowPos3sMESA MANGLE(WindowPos3sMESA)
+ #define glWindowPos3svARB MANGLE(WindowPos3svARB)
+ #define glWindowPos3sv MANGLE(WindowPos3sv)
+ #define glWindowPos3svMESA MANGLE(WindowPos3svMESA)
+ #define glWindowPos4dMESA MANGLE(WindowPos4dMESA)
+ #define glWindowPos4dvMESA MANGLE(WindowPos4dvMESA)
+ #define glWindowPos4fMESA MANGLE(WindowPos4fMESA)
+ #define glWindowPos4fvMESA MANGLE(WindowPos4fvMESA)
+ #define glWindowPos4iMESA MANGLE(WindowPos4iMESA)
+ #define glWindowPos4ivMESA MANGLE(WindowPos4ivMESA)
+ #define glWindowPos4sMESA MANGLE(WindowPos4sMESA)
+ #define glWindowPos4svMESA MANGLE(WindowPos4svMESA)
+ #define glWriteMaskEXT MANGLE(WriteMaskEXT)
+
+#endif /* MANGLE */
+#else /* GET_GLFUNC */
+ /***************************************************************
+ *
+ * Used recursively for prototyping and function assignment
+ *
+ * Credits: taken from sdl_glfuncs.h
+ *
+ ***************************************************************/
+
+ OSD_GL_UNUSED(void,glAccum,(GLenum,GLfloat))
+ OSD_GL_UNUSED(void,glAlphaFunc,(GLenum,GLclampf))
+ OSD_GL_UNUSED(GLboolean,glAreTexturesResident,(GLsizei,const GLuint*,GLboolean*))
+ OSD_GL_UNUSED(void,glArrayElement,(GLint))
+ OSD_GL(void,glBegin,(GLenum))
+ OSD_GL(void,glBindTexture,(GLenum,GLuint))
+ OSD_GL_UNUSED(void,glBitmap,(GLsizei,GLsizei,GLfloat,GLfloat,GLfloat,GLfloat,const GLubyte*))
+ OSD_GL(void,glBlendFunc,(GLenum,GLenum))
+ OSD_GL_UNUSED(void,glCallList,(GLuint))
+ OSD_GL_UNUSED(void,glCallLists,(GLsizei,GLenum,const GLvoid*))
+ OSD_GL(void,glClear,(GLbitfield))
+ OSD_GL_UNUSED(void,glClearAccum,(GLfloat,GLfloat,GLfloat,GLfloat))
+ OSD_GL(void,glClearColor,(GLclampf,GLclampf,GLclampf,GLclampf))
+ OSD_GL(void,glClearDepth,(GLclampd))
+ OSD_GL_UNUSED(void,glClearIndex,(GLfloat))
+ OSD_GL_UNUSED(void,glClearStencil,(GLint))
+ OSD_GL_UNUSED(void,glClipPlane,(GLenum,const GLdouble*))
+ OSD_GL_UNUSED(void,glColor3b,(GLbyte,GLbyte,GLbyte))
+ OSD_GL_UNUSED(void,glColor3bv,(const GLbyte*))
+ OSD_GL_UNUSED(void,glColor3d,(GLdouble,GLdouble,GLdouble))
+ OSD_GL_UNUSED(void,glColor3dv,(const GLdouble*))
+ OSD_GL_UNUSED(void,glColor3f,(GLfloat,GLfloat,GLfloat))
+ OSD_GL_UNUSED(void,glColor3fv,(const GLfloat*))
+ OSD_GL_UNUSED(void,glColor3i,(GLint,GLint,GLint))
+ OSD_GL_UNUSED(void,glColor3iv,(const GLint*))
+ OSD_GL_UNUSED(void,glColor3s,(GLshort,GLshort,GLshort))
+ OSD_GL_UNUSED(void,glColor3sv,(const GLshort*))
+ OSD_GL_UNUSED(void,glColor3ub,(GLubyte,GLubyte,GLubyte))
+ OSD_GL_UNUSED(void,glColor3ubv,(const GLubyte*))
+ OSD_GL_UNUSED(void,glColor3ui,(GLuint,GLuint,GLuint))
+ OSD_GL_UNUSED(void,glColor3uiv,(const GLuint*))
+ OSD_GL_UNUSED(void,glColor3us,(GLushort,GLushort,GLushort))
+ OSD_GL_UNUSED(void,glColor3usv,(const GLushort*))
+ OSD_GL_UNUSED(void,glColor4b,(GLbyte,GLbyte,GLbyte,GLbyte))
+ OSD_GL_UNUSED(void,glColor4bv,(const GLbyte*))
+ OSD_GL_UNUSED(void,glColor4d,(GLdouble,GLdouble,GLdouble,GLdouble))
+ OSD_GL_UNUSED(void,glColor4dv,(const GLdouble*))
+ OSD_GL(void,glColor4f,(GLfloat,GLfloat,GLfloat,GLfloat))
+ OSD_GL_UNUSED(void,glColor4fv,(const GLfloat*))
+ OSD_GL_UNUSED(void,glColor4i,(GLint,GLint,GLint,GLint))
+ OSD_GL_UNUSED(void,glColor4iv,(const GLint*))
+ OSD_GL_UNUSED(void,glColor4s,(GLshort,GLshort,GLshort,GLshort))
+ OSD_GL_UNUSED(void,glColor4sv,(const GLshort*))
+ OSD_GL_UNUSED(void,glColor4ub,(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha))
+ OSD_GL_UNUSED(void,glColor4ubv,(const GLubyte *v))
+ OSD_GL_UNUSED(void,glColor4ui,(GLuint red, GLuint green, GLuint blue, GLuint alpha))
+ OSD_GL_UNUSED(void,glColor4uiv,(const GLuint *v))
+ OSD_GL_UNUSED(void,glColor4us,(GLushort red, GLushort green, GLushort blue, GLushort alpha))
+ OSD_GL_UNUSED(void,glColor4usv,(const GLushort *v))
+ OSD_GL_UNUSED(void,glColorMask,(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha))
+ OSD_GL_UNUSED(void,glColorMaterial,(GLenum face, GLenum mode))
+ OSD_GL_UNUSED(void,glColorPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer))
+ OSD_GL_UNUSED(void,glCopyPixels,(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type))
+ OSD_GL_UNUSED(void,glCopyTexImage1D,(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border))
+ OSD_GL_UNUSED(void,glCopyTexImage2D,(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border))
+ OSD_GL_UNUSED(void,glCopyTexSubImage1D,(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width))
+ OSD_GL_UNUSED(void,glCopyTexSubImage2D,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height))
+ OSD_GL_UNUSED(void,glCullFace,(GLenum mode))
+ OSD_GL_UNUSED(void,glDeleteLists,(GLuint list, GLsizei range))
+ OSD_GL(void,glDeleteTextures,(GLsizei n, const GLuint *textures))
+ OSD_GL(void,glDepthFunc,(GLenum func))
+ OSD_GL_UNUSED(void,glDepthMask,(GLboolean flag))
+ OSD_GL_UNUSED(void,glDepthRange,(GLclampd zNear, GLclampd zFar))
+ OSD_GL(void,glDisable,(GLenum cap))
+ OSD_GL(void,glDisableClientState,(GLenum array))
+ OSD_GL(void,glDrawArrays,(GLenum mode, GLint first, GLsizei count))
+ OSD_GL_UNUSED(void,glDrawBuffer,(GLenum mode))
+ OSD_GL_UNUSED(void,glDrawElements,(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices))
+ OSD_GL_UNUSED(void,glDrawPixels,(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels))
+ OSD_GL_UNUSED(void,glEdgeFlag,(GLboolean flag))
+ OSD_GL_UNUSED(void,glEdgeFlagPointer,(GLsizei stride, const GLvoid *pointer))
+ OSD_GL_UNUSED(void,glEdgeFlagv,(const GLboolean *flag))
+ OSD_GL(void,glEnable,(GLenum cap))
+ OSD_GL(void,glEnableClientState,(GLenum array))
+ OSD_GL(void,glEnd,(void))
+ OSD_GL_UNUSED(void,glEndList,(void))
+ OSD_GL_UNUSED(void,glEvalCoord1d,(GLdouble u))
+ OSD_GL_UNUSED(void,glEvalCoord1dv,(const GLdouble *u))
+ OSD_GL_UNUSED(void,glEvalCoord1f,(GLfloat u))
+ OSD_GL_UNUSED(void,glEvalCoord1fv,(const GLfloat *u))
+ OSD_GL_UNUSED(void,glEvalCoord2d,(GLdouble u, GLdouble v))
+ OSD_GL_UNUSED(void,glEvalCoord2dv,(const GLdouble *u))
+ OSD_GL_UNUSED(void,glEvalCoord2f,(GLfloat u, GLfloat v))
+ OSD_GL_UNUSED(void,glEvalCoord2fv,(const GLfloat *u))
+ OSD_GL_UNUSED(void,glEvalMesh1,(GLenum mode, GLint i1, GLint i2))
+ OSD_GL_UNUSED(void,glEvalMesh2,(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2))
+ OSD_GL_UNUSED(void,glEvalPoint1,(GLint i))
+ OSD_GL_UNUSED(void,glEvalPoint2,(GLint i, GLint j))
+ OSD_GL_UNUSED(void,glFeedbackBuffer,(GLsizei size, GLenum type, GLfloat *buffer))
+ OSD_GL(void,glFinish,(void))
+ OSD_GL(void,glFlush,(void))
+ OSD_GL_UNUSED(void,glFogf,(GLenum pname, GLfloat param))
+ OSD_GL_UNUSED(void,glFogfv,(GLenum pname, const GLfloat *params))
+ OSD_GL_UNUSED(void,glFogi,(GLenum pname, GLint param))
+ OSD_GL_UNUSED(void,glFogiv,(GLenum pname, const GLint *params))
+ OSD_GL_UNUSED(void,glFrontFace,(GLenum mode))
+ OSD_GL_UNUSED(void,glFrustum,(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar))
+ OSD_GL_UNUSED(GLuint,glGenLists,(GLsizei range))
+ OSD_GL(void,glGenTextures,(GLsizei n, GLuint *textures))
+ OSD_GL_UNUSED(void,glGetBooleanv,(GLenum pname, GLboolean *params))
+ OSD_GL_UNUSED(void,glGetClipPlane,(GLenum plane, GLdouble *equation))
+ OSD_GL_UNUSED(void,glGetDoublev,(GLenum pname, GLdouble *params))
+ OSD_GL(GLenum,glGetError,(void))
+ OSD_GL_UNUSED(void,glGetFloatv,(GLenum pname, GLfloat *params))
+ OSD_GL(void,glGetIntegerv,(GLenum pname, GLint *params))
+ OSD_GL_UNUSED(void,glGetLightfv,(GLenum light, GLenum pname, GLfloat *params))
+ OSD_GL_UNUSED(void,glGetLightiv,(GLenum light, GLenum pname, GLint *params))
+ OSD_GL_UNUSED(void,glGetMapdv,(GLenum target, GLenum query, GLdouble *v))
+ OSD_GL_UNUSED(void,glGetMapfv,(GLenum target, GLenum query, GLfloat *v))
+ OSD_GL_UNUSED(void,glGetMapiv,(GLenum target, GLenum query, GLint *v))
+ OSD_GL_UNUSED(void,glGetMaterialfv,(GLenum face, GLenum pname, GLfloat *params))
+ OSD_GL_UNUSED(void,glGetMaterialiv,(GLenum face, GLenum pname, GLint *params))
+ OSD_GL_UNUSED(void,glGetPixelMapfv,(GLenum map, GLfloat *values))
+ OSD_GL_UNUSED(void,glGetPixelMapuiv,(GLenum map, GLuint *values))
+ OSD_GL_UNUSED(void,glGetPixelMapusv,(GLenum map, GLushort *values))
+ OSD_GL_UNUSED(void,glGetPointerv,(GLenum pname, GLvoid* *params))
+ OSD_GL_UNUSED(void,glGetPolygonStipple,(GLubyte *mask))
+ OSD_GL(const GLubyte *,glGetString,(GLenum name))
+ OSD_GL_UNUSED(void,glGetTexEnvfv,(GLenum target, GLenum pname, GLfloat *params))
+ OSD_GL_UNUSED(void,glGetTexEnviv,(GLenum target, GLenum pname, GLint *params))
+ OSD_GL_UNUSED(void,glGetTexGendv,(GLenum coord, GLenum pname, GLdouble *params))
+ OSD_GL_UNUSED(void,glGetTexGenfv,(GLenum coord, GLenum pname, GLfloat *params))
+ OSD_GL_UNUSED(void,glGetTexGeniv,(GLenum coord, GLenum pname, GLint *params))
+ OSD_GL_UNUSED(void,glGetTexImage,(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels))
+ OSD_GL(void,glGetTexLevelParameterfv,(GLenum target, GLint level, GLenum pname, GLfloat *params))
+ OSD_GL(void,glGetTexLevelParameteriv,(GLenum target, GLint level, GLenum pname, GLint *params))
+ OSD_GL_UNUSED(void,glGetTexParameterfv,(GLenum target, GLenum pname, GLfloat *params))
+ OSD_GL_UNUSED(void,glGetTexParameteriv,(GLenum target, GLenum pname, GLint *params))
+ OSD_GL(void,glHint,(GLenum target, GLenum mode))
+ OSD_GL_UNUSED(void,glIndexMask,(GLuint mask))
+ OSD_GL_UNUSED(void,glIndexPointer,(GLenum type, GLsizei stride, const GLvoid *pointer))
+ OSD_GL_UNUSED(void,glIndexd,(GLdouble c))
+ OSD_GL_UNUSED(void,glIndexdv,(const GLdouble *c))
+ OSD_GL_UNUSED(void,glIndexf,(GLfloat c))
+ OSD_GL_UNUSED(void,glIndexfv,(const GLfloat *c))
+ OSD_GL_UNUSED(void,glIndexi,(GLint c))
+ OSD_GL_UNUSED(void,glIndexiv,(const GLint *c))
+ OSD_GL_UNUSED(void,glIndexs,(GLshort c))
+ OSD_GL_UNUSED(void,glIndexsv,(const GLshort *c))
+ OSD_GL_UNUSED(void,glIndexub,(GLubyte c))
+ OSD_GL_UNUSED(void,glIndexubv,(const GLubyte *c))
+ OSD_GL_UNUSED(void,glInitNames,(void))
+ OSD_GL_UNUSED(void,glInterleavedArrays,(GLenum format, GLsizei stride, const GLvoid *pointer))
+ OSD_GL_UNUSED(GLboolean,glIsEnabled,(GLenum cap))
+ OSD_GL_UNUSED(GLboolean,glIsList,(GLuint list))
+ OSD_GL_UNUSED(GLboolean,glIsTexture,(GLuint texture))
+ OSD_GL_UNUSED(void,glLightModelf,(GLenum pname, GLfloat param))
+ OSD_GL_UNUSED(void,glLightModelfv,(GLenum pname, const GLfloat *params))
+ OSD_GL_UNUSED(void,glLightModeli,(GLenum pname, GLint param))
+ OSD_GL_UNUSED(void,glLightModeliv,(GLenum pname, const GLint *params))
+ OSD_GL_UNUSED(void,glLightf,(GLenum light, GLenum pname, GLfloat param))
+ OSD_GL_UNUSED(void,glLightfv,(GLenum light, GLenum pname, const GLfloat *params))
+ OSD_GL_UNUSED(void,glLighti,(GLenum light, GLenum pname, GLint param))
+ OSD_GL_UNUSED(void,glLightiv,(GLenum light, GLenum pname, const GLint *params))
+ OSD_GL_UNUSED(void,glLineStipple,(GLint factor, GLushort pattern))
+ OSD_GL(void,glLineWidth,(GLfloat width))
+ OSD_GL_UNUSED(void,glListBase,(GLuint base))
+ OSD_GL(void,glLoadIdentity,(void))
+ OSD_GL_UNUSED(void,glLoadMatrixd,(const GLdouble *m))
+ OSD_GL_UNUSED(void,glLoadMatrixf,(const GLfloat *m))
+ OSD_GL_UNUSED(void,glLoadName,(GLuint name))
+ OSD_GL_UNUSED(void,glLogicOp,(GLenum opcode))
+ OSD_GL_UNUSED(void,glMap1d,(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points))
+ OSD_GL_UNUSED(void,glMap1f,(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points))
+ OSD_GL_UNUSED(void,glMap2d,(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points))
+ OSD_GL_UNUSED(void,glMap2f,(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points))
+ OSD_GL_UNUSED(void,glMapGrid1d,(GLint un, GLdouble u1, GLdouble u2))
+ OSD_GL_UNUSED(void,glMapGrid1f,(GLint un, GLfloat u1, GLfloat u2))
+ OSD_GL_UNUSED(void,glMapGrid2d,(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2))
+ OSD_GL_UNUSED(void,glMapGrid2f,(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2))
+ OSD_GL_UNUSED(void,glMaterialf,(GLenum face, GLenum pname, GLfloat param))
+ OSD_GL_UNUSED(void,glMaterialfv,(GLenum face, GLenum pname, const GLfloat *params))
+ OSD_GL_UNUSED(void,glMateriali,(GLenum face, GLenum pname, GLint param))
+ OSD_GL_UNUSED(void,glMaterialiv,(GLenum face, GLenum pname, const GLint *params))
+ OSD_GL(void,glMatrixMode,(GLenum mode))
+ OSD_GL_UNUSED(void,glMultMatrixd,(const GLdouble *m))
+ OSD_GL_UNUSED(void,glMultMatrixf,(const GLfloat *m))
+ OSD_GL_UNUSED(void,glNewList,(GLuint list, GLenum mode))
+ OSD_GL_UNUSED(void,glNormal3b,(GLbyte nx, GLbyte ny, GLbyte nz))
+ OSD_GL_UNUSED(void,glNormal3bv,(const GLbyte *v))
+ OSD_GL_UNUSED(void,glNormal3d,(GLdouble nx, GLdouble ny, GLdouble nz))
+ OSD_GL_UNUSED(void,glNormal3dv,(const GLdouble *v))
+ OSD_GL_UNUSED(void,glNormal3f,(GLfloat nx, GLfloat ny, GLfloat nz))
+ OSD_GL_UNUSED(void,glNormal3fv,(const GLfloat *v))
+ OSD_GL_UNUSED(void,glNormal3i,(GLint nx, GLint ny, GLint nz))
+ OSD_GL_UNUSED(void,glNormal3iv,(const GLint *v))
+ OSD_GL_UNUSED(void,glNormal3s,(GLshort nx, GLshort ny, GLshort nz))
+ OSD_GL_UNUSED(void,glNormal3sv,(const GLshort *v))
+ OSD_GL_UNUSED(void,glNormalPointer,(GLenum type, GLsizei stride, const GLvoid *pointer))
+ OSD_GL(void,glOrtho,(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar))
+ OSD_GL_UNUSED(void,glPassThrough,(GLfloat token))
+ OSD_GL_UNUSED(void,glPixelMapfv,(GLenum map, GLsizei mapsize, const GLfloat *values))
+ OSD_GL_UNUSED(void,glPixelMapuiv,(GLenum map, GLsizei mapsize, const GLuint *values))
+ OSD_GL_UNUSED(void,glPixelMapusv,(GLenum map, GLsizei mapsize, const GLushort *values))
+ OSD_GL_UNUSED(void,glPixelStoref,(GLenum pname, GLfloat param))
+ OSD_GL(void,glPixelStorei,(GLenum pname, GLint param))
+ OSD_GL_UNUSED(void,glPixelTransferf,(GLenum pname, GLfloat param))
+ OSD_GL_UNUSED(void,glPixelTransferi,(GLenum pname, GLint param))
+ OSD_GL_UNUSED(void,glPixelZoom,(GLfloat xfactor, GLfloat yfactor))
+ OSD_GL(void,glPointSize,(GLfloat size))
+ OSD_GL_UNUSED(void,glPolygonMode,(GLenum face, GLenum mode))
+ OSD_GL_UNUSED(void,glPolygonOffset,(GLfloat factor, GLfloat units))
+ OSD_GL_UNUSED(void,glPolygonStipple,(const GLubyte *mask))
+ OSD_GL(void,glPopAttrib,(void))
+ OSD_GL(void,glPopClientAttrib,(void))
+ OSD_GL(void,glPopMatrix,(void))
+ OSD_GL_UNUSED(void,glPopName,(void))
+ OSD_GL_UNUSED(void,glPrioritizeTextures,(GLsizei n, const GLuint *textures, const GLclampf *priorities))
+ OSD_GL(void,glPushAttrib,(GLbitfield mask))
+ OSD_GL(void,glPushClientAttrib,(GLbitfield mask))
+ OSD_GL(void,glPushMatrix,(void))
+ OSD_GL_UNUSED(void,glPushName,(GLuint name))
+ OSD_GL_UNUSED(void,glRasterPos2d,(GLdouble x, GLdouble y))
+ OSD_GL_UNUSED(void,glRasterPos2dv,(const GLdouble *v))
+ OSD_GL_UNUSED(void,glRasterPos2f,(GLfloat x, GLfloat y))
+ OSD_GL_UNUSED(void,glRasterPos2fv,(const GLfloat *v))
+ OSD_GL_UNUSED(void,glRasterPos2i,(GLint x, GLint y))
+ OSD_GL_UNUSED(void,glRasterPos2iv,(const GLint *v))
+ OSD_GL_UNUSED(void,glRasterPos2s,(GLshort x, GLshort y))
+ OSD_GL_UNUSED(void,glRasterPos2sv,(const GLshort *v))
+ OSD_GL_UNUSED(void,glRasterPos3d,(GLdouble x, GLdouble y, GLdouble z))
+ OSD_GL_UNUSED(void,glRasterPos3dv,(const GLdouble *v))
+ OSD_GL_UNUSED(void,glRasterPos3f,(GLfloat x, GLfloat y, GLfloat z))
+ OSD_GL_UNUSED(void,glRasterPos3fv,(const GLfloat *v))
+ OSD_GL_UNUSED(void,glRasterPos3i,(GLint x, GLint y, GLint z))
+ OSD_GL_UNUSED(void,glRasterPos3iv,(const GLint *v))
+ OSD_GL_UNUSED(void,glRasterPos3s,(GLshort x, GLshort y, GLshort z))
+ OSD_GL_UNUSED(void,glRasterPos3sv,(const GLshort *v))
+ OSD_GL_UNUSED(void,glRasterPos4d,(GLdouble x, GLdouble y, GLdouble z, GLdouble w))
+ OSD_GL_UNUSED(void,glRasterPos4dv,(const GLdouble *v))
+ OSD_GL_UNUSED(void,glRasterPos4f,(GLfloat x, GLfloat y, GLfloat z, GLfloat w))
+ OSD_GL_UNUSED(void,glRasterPos4fv,(const GLfloat *v))
+ OSD_GL_UNUSED(void,glRasterPos4i,(GLint x, GLint y, GLint z, GLint w))
+ OSD_GL_UNUSED(void,glRasterPos4iv,(const GLint *v))
+ OSD_GL_UNUSED(void,glRasterPos4s,(GLshort x, GLshort y, GLshort z, GLshort w))
+ OSD_GL_UNUSED(void,glRasterPos4sv,(const GLshort *v))
+ OSD_GL_UNUSED(void,glReadBuffer,(GLenum mode))
+ OSD_GL_UNUSED(void,glReadPixels,(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels))
+ OSD_GL_UNUSED(void,glRectd,(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2))
+ OSD_GL_UNUSED(void,glRectdv,(const GLdouble *v1, const GLdouble *v2))
+ OSD_GL_UNUSED(void,glRectf,(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2))
+ OSD_GL_UNUSED(void,glRectfv,(const GLfloat *v1, const GLfloat *v2))
+ OSD_GL_UNUSED(void,glRecti,(GLint x1, GLint y1, GLint x2, GLint y2))
+ OSD_GL_UNUSED(void,glRectiv,(const GLint *v1, const GLint *v2))
+ OSD_GL_UNUSED(void,glRects,(GLshort x1, GLshort y1, GLshort x2, GLshort y2))
+ OSD_GL_UNUSED(void,glRectsv,(const GLshort *v1, const GLshort *v2))
+ OSD_GL_UNUSED(GLint,glRenderMode,(GLenum mode))
+ OSD_GL_UNUSED(void,glRotated,(GLdouble angle, GLdouble x, GLdouble y, GLdouble z))
+ OSD_GL_UNUSED(void,glRotatef,(GLfloat angle, GLfloat x, GLfloat y, GLfloat z))
+ OSD_GL_UNUSED(void,glScaled,(GLdouble x, GLdouble y, GLdouble z))
+ OSD_GL_UNUSED(void,glScalef,(GLfloat x, GLfloat y, GLfloat z))
+ OSD_GL_UNUSED(void,glScissor,(GLint x, GLint y, GLsizei width, GLsizei height))
+ OSD_GL_UNUSED(void,glSelectBuffer,(GLsizei size, GLuint *buffer))
+ OSD_GL(void,glShadeModel,(GLenum mode))
+ OSD_GL_UNUSED(void,glStencilFunc,(GLenum func, GLint ref, GLuint mask))
+ OSD_GL_UNUSED(void,glStencilMask,(GLuint mask))
+ OSD_GL_UNUSED(void,glStencilOp,(GLenum fail, GLenum zfail, GLenum zpass))
+ OSD_GL_UNUSED(void,glTexCoord1d,(GLdouble s))
+ OSD_GL_UNUSED(void,glTexCoord1dv,(const GLdouble *v))
+ OSD_GL_UNUSED(void,glTexCoord1f,(GLfloat s))
+ OSD_GL_UNUSED(void,glTexCoord1fv,(const GLfloat *v))
+ OSD_GL_UNUSED(void,glTexCoord1i,(GLint s))
+ OSD_GL_UNUSED(void,glTexCoord1iv,(const GLint *v))
+ OSD_GL_UNUSED(void,glTexCoord1s,(GLshort s))
+ OSD_GL_UNUSED(void,glTexCoord1sv,(const GLshort *v))
+ OSD_GL_UNUSED(void,glTexCoord2d,(GLdouble s, GLdouble t))
+ OSD_GL_UNUSED(void,glTexCoord2dv,(const GLdouble *v))
+ OSD_GL(void,glTexCoord2f,(GLfloat s, GLfloat t))
+ OSD_GL_UNUSED(void,glTexCoord2fv,(const GLfloat *v))
+ OSD_GL_UNUSED(void,glTexCoord2i,(GLint s, GLint t))
+ OSD_GL_UNUSED(void,glTexCoord2iv,(const GLint *v))
+ OSD_GL_UNUSED(void,glTexCoord2s,(GLshort s, GLshort t))
+ OSD_GL_UNUSED(void,glTexCoord2sv,(const GLshort *v))
+ OSD_GL_UNUSED(void,glTexCoord3d,(GLdouble s, GLdouble t, GLdouble r))
+ OSD_GL_UNUSED(void,glTexCoord3dv,(const GLdouble *v))
+ OSD_GL_UNUSED(void,glTexCoord3f,(GLfloat s, GLfloat t, GLfloat r))
+ OSD_GL_UNUSED(void,glTexCoord3fv,(const GLfloat *v))
+ OSD_GL_UNUSED(void,glTexCoord3i,(GLint s, GLint t, GLint r))
+ OSD_GL_UNUSED(void,glTexCoord3iv,(const GLint *v))
+ OSD_GL_UNUSED(void,glTexCoord3s,(GLshort s, GLshort t, GLshort r))
+ OSD_GL_UNUSED(void,glTexCoord3sv,(const GLshort *v))
+ OSD_GL_UNUSED(void,glTexCoord4d,(GLdouble s, GLdouble t, GLdouble r, GLdouble q))
+ OSD_GL_UNUSED(void,glTexCoord4dv,(const GLdouble *v))
+ OSD_GL_UNUSED(void,glTexCoord4f,(GLfloat s, GLfloat t, GLfloat r, GLfloat q))
+ OSD_GL_UNUSED(void,glTexCoord4fv,(const GLfloat *v))
+ OSD_GL_UNUSED(void,glTexCoord4i,(GLint s, GLint t, GLint r, GLint q))
+ OSD_GL_UNUSED(void,glTexCoord4iv,(const GLint *v))
+ OSD_GL_UNUSED(void,glTexCoord4s,(GLshort s, GLshort t, GLshort r, GLshort q))
+ OSD_GL_UNUSED(void,glTexCoord4sv,(const GLshort *v))
+ OSD_GL(void,glTexCoordPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer))
+ OSD_GL(void,glTexEnvf,(GLenum target, GLenum pname, GLfloat param))
+ OSD_GL_UNUSED(void,glTexEnvfv,(GLenum target, GLenum pname, const GLfloat *params))
+ OSD_GL_UNUSED(void,glTexEnvi,(GLenum target, GLenum pname, GLint param))
+ OSD_GL_UNUSED(void,glTexEnviv,(GLenum target, GLenum pname, const GLint *params))
+ OSD_GL_UNUSED(void,glTexGend,(GLenum coord, GLenum pname, GLdouble param))
+ OSD_GL_UNUSED(void,glTexGendv,(GLenum coord, GLenum pname, const GLdouble *params))
+ OSD_GL_UNUSED(void,glTexGenf,(GLenum coord, GLenum pname, GLfloat param))
+ OSD_GL_UNUSED(void,glTexGenfv,(GLenum coord, GLenum pname, const GLfloat *params))
+ OSD_GL_UNUSED(void,glTexGeni,(GLenum coord, GLenum pname, GLint param))
+ OSD_GL_UNUSED(void,glTexGeniv,(GLenum coord, GLenum pname, const GLint *params))
+ OSD_GL_UNUSED(void,glTexImage1D,(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels))
+ OSD_GL(void,glTexImage2D,(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels))
+ OSD_GL_UNUSED(void,glTexParameterf,(GLenum target, GLenum pname, GLfloat param))
+ OSD_GL_UNUSED(void,glTexParameterfv,(GLenum target, GLenum pname, const GLfloat *params))
+ OSD_GL(void,glTexParameteri,(GLenum target, GLenum pname, GLint param))
+ OSD_GL_UNUSED(void,glTexParameteriv,(GLenum target, GLenum pname, const GLint *params))
+ OSD_GL_UNUSED(void,glTexSubImage1D,(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels))
+ OSD_GL(void,glTexSubImage2D,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels))
+ OSD_GL_UNUSED(void,glTranslated,(GLdouble x, GLdouble y, GLdouble z))
+ OSD_GL_UNUSED(void,glTranslatef,(GLfloat x, GLfloat y, GLfloat z))
+ OSD_GL_UNUSED(void,glVertex2d,(GLdouble x, GLdouble y))
+ OSD_GL_UNUSED(void,glVertex2dv,(const GLdouble *v))
+ OSD_GL(void,glVertex2f,(GLfloat x, GLfloat y))
+ OSD_GL_UNUSED(void,glVertex2fv,(const GLfloat *v))
+ OSD_GL(void,glVertex2i,(GLint x, GLint y))
+ OSD_GL_UNUSED(void,glVertex2iv,(const GLint *v))
+ OSD_GL_UNUSED(void,glVertex2s,(GLshort x, GLshort y))
+ OSD_GL_UNUSED(void,glVertex2sv,(const GLshort *v))
+ OSD_GL_UNUSED(void,glVertex3d,(GLdouble x, GLdouble y, GLdouble z))
+ OSD_GL_UNUSED(void,glVertex3dv,(const GLdouble *v))
+ OSD_GL(void,glVertex3f,(GLfloat x, GLfloat y, GLfloat z))
+ OSD_GL_UNUSED(void,glVertex3fv,(const GLfloat *v))
+ OSD_GL_UNUSED(void,glVertex3i,(GLint x, GLint y, GLint z))
+ OSD_GL_UNUSED(void,glVertex3iv,(const GLint *v))
+ OSD_GL_UNUSED(void,glVertex3s,(GLshort x, GLshort y, GLshort z))
+ OSD_GL_UNUSED(void,glVertex3sv,(const GLshort *v))
+ OSD_GL_UNUSED(void,glVertex4d,(GLdouble x, GLdouble y, GLdouble z, GLdouble w))
+ OSD_GL_UNUSED(void,glVertex4dv,(const GLdouble *v))
+ OSD_GL_UNUSED(void,glVertex4f,(GLfloat x, GLfloat y, GLfloat z, GLfloat w))
+ OSD_GL_UNUSED(void,glVertex4fv,(const GLfloat *v))
+ OSD_GL_UNUSED(void,glVertex4i,(GLint x, GLint y, GLint z, GLint w))
+ OSD_GL_UNUSED(void,glVertex4iv,(const GLint *v))
+ OSD_GL_UNUSED(void,glVertex4s,(GLshort x, GLshort y, GLshort z, GLshort w))
+ OSD_GL_UNUSED(void,glVertex4sv,(const GLshort *v))
+ OSD_GL(void,glVertexPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer))
+ OSD_GL(void,glViewport,(GLint x, GLint y, GLsizei width, GLsizei height))
+
+#endif /* GET_GLFUNC */