diff options
Diffstat (limited to 'src/mess/includes/gba.h')
-rw-r--r-- | src/mess/includes/gba.h | 234 |
1 files changed, 117 insertions, 117 deletions
diff --git a/src/mess/includes/gba.h b/src/mess/includes/gba.h index 94ece976e86..b811cb03c27 100644 --- a/src/mess/includes/gba.h +++ b/src/mess/includes/gba.h @@ -3,122 +3,122 @@ #include "machine/intelfsh.h" -#define DISPSTAT_VBL 0x0001 -#define DISPSTAT_HBL 0x0002 -#define DISPSTAT_VCNT 0x0004 -#define DISPSTAT_VBL_IRQ_EN 0x0008 -#define DISPSTAT_HBL_IRQ_EN 0x0010 -#define DISPSTAT_VCNT_IRQ_EN 0x0020 -#define DISPSTAT_VCNT_VALUE 0xff00 - -#define INT_VBL 0x0001 -#define INT_HBL 0x0002 -#define INT_VCNT 0x0004 -#define INT_TM0_OVERFLOW 0x0008 -#define INT_TM1_OVERFLOW 0x0010 -#define INT_TM2_OVERFLOW 0x0020 -#define INT_TM3_OVERFLOW 0x0040 -#define INT_SIO 0x0080 -#define INT_DMA0 0x0100 -#define INT_DMA1 0x0200 -#define INT_DMA2 0x0400 -#define INT_DMA3 0x0800 -#define INT_KEYPAD 0x1000 -#define INT_GAMEPAK 0x2000 - -#define DISPCNT_MODE 0x0007 -#define DISPCNT_FRAMESEL 0x0010 -#define DISPCNT_HBL_FREE 0x0020 - -#define DISPCNT_VRAM_MAP 0x0040 -#define DISPCNT_VRAM_MAP_2D 0x0000 -#define DISPCNT_VRAM_MAP_1D 0x0040 - -#define DISPCNT_BLANK 0x0080 -#define DISPCNT_BG0_EN 0x0100 -#define DISPCNT_BG1_EN 0x0200 -#define DISPCNT_BG2_EN 0x0400 -#define DISPCNT_BG3_EN 0x0800 -#define DISPCNT_OBJ_EN 0x1000 -#define DISPCNT_WIN0_EN 0x2000 -#define DISPCNT_WIN1_EN 0x4000 -#define DISPCNT_OBJWIN_EN 0x8000 - -#define OBJ_Y_COORD 0x00ff -#define OBJ_ROZMODE 0x0300 -#define OBJ_ROZMODE_NONE 0x0000 -#define OBJ_ROZMODE_ROZ 0x0100 -#define OBJ_ROZMODE_DISABLE 0x0200 -#define OBJ_ROZMODE_DBLROZ 0x0300 - -#define OBJ_MODE 0x0c00 -#define OBJ_MODE_NORMAL 0x0000 -#define OBJ_MODE_ALPHA 0x0400 -#define OBJ_MODE_WINDOW 0x0800 -#define OBJ_MODE_UNDEFINED 0x0c00 - -#define OBJ_MOSAIC 0x1000 - -#define OBJ_PALMODE 0x2000 -#define OBJ_PALMODE_16 0x0000 -#define OBJ_PALMODE_256 0x2000 - -#define OBJ_SHAPE 0xc000 -#define OBJ_SHAPE_SQR 0x0000 -#define OBJ_SHAPE_HORIZ 0x4000 -#define OBJ_SHAPE_VERT 0x8000 - -#define OBJ_X_COORD 0x01ff -#define OBJ_SCALE_PARAM 0x3e00 -#define OBJ_SCALE_PARAM_SHIFT 9 -#define OBJ_HFLIP 0x1000 -#define OBJ_VFLIP 0x2000 -#define OBJ_SIZE 0xc000 -#define OBJ_SIZE_8 0x0000 -#define OBJ_SIZE_16 0x4000 -#define OBJ_SIZE_32 0x8000 -#define OBJ_SIZE_64 0xc000 - -#define OBJ_TILENUM 0x03ff -#define OBJ_PRIORITY 0x0c00 -#define OBJ_PRIORITY_SHIFT 10 -#define OBJ_PALNUM 0xf000 -#define OBJ_PALNUM_SHIFT 12 - -#define BGCNT_SCREENSIZE 0xc000 -#define BGCNT_SCREENSIZE_SHIFT 14 -#define BGCNT_PALETTESET_WRAP 0x2000 -#define BGCNT_SCREENBASE 0x1f00 -#define BGCNT_SCREENBASE_SHIFT 8 -#define BGCNT_PALETTE256 0x0080 -#define BGCNT_MOSAIC 0x0040 -#define BGCNT_CHARBASE 0x003c -#define BGCNT_CHARBASE_SHIFT 2 -#define BGCNT_PRIORITY 0x0003 - -#define BLDCNT_BG0TP1 0x0001 -#define BLDCNT_BG1TP1 0x0002 -#define BLDCNT_BG2TP1 0x0004 -#define BLDCNT_BG3TP1 0x0008 -#define BLDCNT_OBJTP1 0x0010 -#define BLDCNT_BDTP1 0x0020 -#define BLDCNT_SFX 0x00c0 -#define BLDCNT_SFX_NONE 0x0000 -#define BLDCNT_SFX_ALPHA 0x0040 -#define BLDCNT_SFX_LIGHTEN 0x0080 -#define BLDCNT_SFX_DARKEN 0x00c0 -#define BLDCNT_BG0TP2 0x0100 -#define BLDCNT_BG1TP2 0x0200 -#define BLDCNT_BG2TP2 0x0400 -#define BLDCNT_BG3TP2 0x0800 -#define BLDCNT_OBJTP2 0x1000 -#define BLDCNT_BDTP2 0x2000 -#define BLDCNT_TP2_SHIFT 8 - -#define TILEOBJ_TILE 0x03ff -#define TILEOBJ_HFLIP 0x0400 -#define TILEOBJ_VFLIP 0x0800 -#define TILEOBJ_PALETTE 0xf000 +#define DISPSTAT_VBL 0x0001 +#define DISPSTAT_HBL 0x0002 +#define DISPSTAT_VCNT 0x0004 +#define DISPSTAT_VBL_IRQ_EN 0x0008 +#define DISPSTAT_HBL_IRQ_EN 0x0010 +#define DISPSTAT_VCNT_IRQ_EN 0x0020 +#define DISPSTAT_VCNT_VALUE 0xff00 + +#define INT_VBL 0x0001 +#define INT_HBL 0x0002 +#define INT_VCNT 0x0004 +#define INT_TM0_OVERFLOW 0x0008 +#define INT_TM1_OVERFLOW 0x0010 +#define INT_TM2_OVERFLOW 0x0020 +#define INT_TM3_OVERFLOW 0x0040 +#define INT_SIO 0x0080 +#define INT_DMA0 0x0100 +#define INT_DMA1 0x0200 +#define INT_DMA2 0x0400 +#define INT_DMA3 0x0800 +#define INT_KEYPAD 0x1000 +#define INT_GAMEPAK 0x2000 + +#define DISPCNT_MODE 0x0007 +#define DISPCNT_FRAMESEL 0x0010 +#define DISPCNT_HBL_FREE 0x0020 + +#define DISPCNT_VRAM_MAP 0x0040 +#define DISPCNT_VRAM_MAP_2D 0x0000 +#define DISPCNT_VRAM_MAP_1D 0x0040 + +#define DISPCNT_BLANK 0x0080 +#define DISPCNT_BG0_EN 0x0100 +#define DISPCNT_BG1_EN 0x0200 +#define DISPCNT_BG2_EN 0x0400 +#define DISPCNT_BG3_EN 0x0800 +#define DISPCNT_OBJ_EN 0x1000 +#define DISPCNT_WIN0_EN 0x2000 +#define DISPCNT_WIN1_EN 0x4000 +#define DISPCNT_OBJWIN_EN 0x8000 + +#define OBJ_Y_COORD 0x00ff +#define OBJ_ROZMODE 0x0300 +#define OBJ_ROZMODE_NONE 0x0000 +#define OBJ_ROZMODE_ROZ 0x0100 +#define OBJ_ROZMODE_DISABLE 0x0200 +#define OBJ_ROZMODE_DBLROZ 0x0300 + +#define OBJ_MODE 0x0c00 +#define OBJ_MODE_NORMAL 0x0000 +#define OBJ_MODE_ALPHA 0x0400 +#define OBJ_MODE_WINDOW 0x0800 +#define OBJ_MODE_UNDEFINED 0x0c00 + +#define OBJ_MOSAIC 0x1000 + +#define OBJ_PALMODE 0x2000 +#define OBJ_PALMODE_16 0x0000 +#define OBJ_PALMODE_256 0x2000 + +#define OBJ_SHAPE 0xc000 +#define OBJ_SHAPE_SQR 0x0000 +#define OBJ_SHAPE_HORIZ 0x4000 +#define OBJ_SHAPE_VERT 0x8000 + +#define OBJ_X_COORD 0x01ff +#define OBJ_SCALE_PARAM 0x3e00 +#define OBJ_SCALE_PARAM_SHIFT 9 +#define OBJ_HFLIP 0x1000 +#define OBJ_VFLIP 0x2000 +#define OBJ_SIZE 0xc000 +#define OBJ_SIZE_8 0x0000 +#define OBJ_SIZE_16 0x4000 +#define OBJ_SIZE_32 0x8000 +#define OBJ_SIZE_64 0xc000 + +#define OBJ_TILENUM 0x03ff +#define OBJ_PRIORITY 0x0c00 +#define OBJ_PRIORITY_SHIFT 10 +#define OBJ_PALNUM 0xf000 +#define OBJ_PALNUM_SHIFT 12 + +#define BGCNT_SCREENSIZE 0xc000 +#define BGCNT_SCREENSIZE_SHIFT 14 +#define BGCNT_PALETTESET_WRAP 0x2000 +#define BGCNT_SCREENBASE 0x1f00 +#define BGCNT_SCREENBASE_SHIFT 8 +#define BGCNT_PALETTE256 0x0080 +#define BGCNT_MOSAIC 0x0040 +#define BGCNT_CHARBASE 0x003c +#define BGCNT_CHARBASE_SHIFT 2 +#define BGCNT_PRIORITY 0x0003 + +#define BLDCNT_BG0TP1 0x0001 +#define BLDCNT_BG1TP1 0x0002 +#define BLDCNT_BG2TP1 0x0004 +#define BLDCNT_BG3TP1 0x0008 +#define BLDCNT_OBJTP1 0x0010 +#define BLDCNT_BDTP1 0x0020 +#define BLDCNT_SFX 0x00c0 +#define BLDCNT_SFX_NONE 0x0000 +#define BLDCNT_SFX_ALPHA 0x0040 +#define BLDCNT_SFX_LIGHTEN 0x0080 +#define BLDCNT_SFX_DARKEN 0x00c0 +#define BLDCNT_BG0TP2 0x0100 +#define BLDCNT_BG1TP2 0x0200 +#define BLDCNT_BG2TP2 0x0400 +#define BLDCNT_BG3TP2 0x0800 +#define BLDCNT_OBJTP2 0x1000 +#define BLDCNT_BDTP2 0x2000 +#define BLDCNT_TP2_SHIFT 8 + +#define TILEOBJ_TILE 0x03ff +#define TILEOBJ_HFLIP 0x0400 +#define TILEOBJ_VFLIP 0x0800 +#define TILEOBJ_PALETTE 0xf000 enum { @@ -154,7 +154,7 @@ public: UINT32 m_DISPSTAT; UINT32 m_BG2X, m_BG2Y, m_BG3X, m_BG3Y; - UINT16 m_DISPCNT, m_GRNSWAP; + UINT16 m_DISPCNT, m_GRNSWAP; UINT16 m_BG0CNT, m_BG1CNT, m_BG2CNT, m_BG3CNT; UINT16 m_BG0HOFS, m_BG0VOFS, m_BG1HOFS, m_BG1VOFS, m_BG2HOFS, m_BG2VOFS, m_BG3HOFS, m_BG3VOFS; UINT16 m_BG2PA, m_BG2PB, m_BG2PC, m_BG2PD, m_BG3PA, m_BG3PB, m_BG3PC, m_BG3PD; |